How rude little Cathar, to come and spy and not to leave a gift. Where do you think that you are going? Tell me where you are Dreamchaser. Or we can do this a more painful way, I can peel the information from your head like one peels an orange. Of course, that would be more fun than you simply telling me or letting me see into your fragile skull. You speak of a rescue as if I want to be rescued. Of course, you can all make this easier for everyone involved by simply admitting defeat and joining me in this power.
What do you know or who do you know that I am, cat man? Your attempts to speak to a kinder nature that is no longer fall upon deaf ears. I think I will enjoy using your pelt to decorate. Please say you will fight, it will make it that much more interesting.
It seems that there was a complication in the surgery, the device that is used to hold the eye open seems to have scratched my cornea. I have a contact on to help it heal and will see what happens tomorrow at the next check up
I may hear something next week, they had a few applicants. But having a doctorate and about 15 years experience, + helping to write the new State Social Studies standards is a good thing :).
Master Denia, my name is Donavaan Taar. I was apprenticed to the Jedi Healer, Iediorum Rex. We spent most of our time in the field hospitals and other places of healing during the Clone Wars trying to heal clones, jedi and other members of the Grand Army of the Republic. I was trained more for healing and diplomacy than fighting, he says sadly. Maybe if I had been a better student or better at the use of the lightsaber I might have been able to help my Master rather than being put in a force trance and left for dead.
Or I could try something my Master taught me, a trick but give me a few minutes. he says as he goes into a doorway, sits down and begins to concentrate.
The young jedi leans down to help get the Jedi Master out of the pod and then concentrating extends his hand as he lifts the pod up, moves it up right and slams it into the door that the red light saber is trying to cut through.
That might delay him a bit, he says with a smile but looking tired.
The youngster runs into the room and kneels down next to the capsule, and he begins to concentrate as a pure light surrounds him, the purity of the light side of the Force She is alive! She is the Light Side presence I felt in the while we were in the throne room.
I really like him. He had a Dark Horse comic and has an interesting background. He was sent to infiltrate and find the Sith, got trained by Dooku and was going dark side. He comes from a race that has psychmetry, I think they call it, where they can read an items history. He was the Master of Aayla Secura, the Twilek jedi in the last 2 prequals.
Hope my informed by non-canon answers help! Thank you for asking! :)
Very much so actually. It's always nice to have insight into the author's mind about how a creature behaves, and a slight rule tweak or two on my end to bring it a bit more in line to that won't hurt.
You could also pick up either Wood or Viscera if looking to be able to do all three physical damage types. Earth... as a third element kinda knocks away its usefulness as you can't pick up Rare Metal Infusion to bypass things like DR silver/adamantine. As far as taking a feat to get the defense... you need to look at how you want to distribute your burn for the day into those. A few points of DR is going to help, sure, but if you're taking on a bunch of nonlethal to both increases AC as well as DR... it won't take a whole lot of hits to drop you.
That's not even taking into consideration the max burn a day. There is a feat you might want to take a look at if you do decide to take two defence talents though. Burn Resistance, on the spheres of power site. Treat yourself as 2 levels lower for the amount of nonlethal you take per burn.
Out of Viscera and Wood... with what you already have, I'd go with Wood myself. If for no other reason than flavor.
That said... I'd like to throw Time out there, untyped damage so resistances aren't a thing to worry about. Nice lower level options, and Time Skip (functions as Light Speed Travel under Light), which is just awesome.
By that I meant a level by level breakdown, but just looking at your first post it seems you are missing a utility talent if you used a feat to pick one up.
That said, as a tentative answer to your original question, I would also have to agree on picking up one of the elements that allows for multiple damage type options. Personally I prefer earth over aether myself.
That said... are you only looking at 1st party elements?
Also, to save a bit of time for you guys, word of god?
N Jolly on Kinetic Training:
Luthorne wrote:
Is the Kinetic Training feat meant to offset the penalty for expanded element wild talent selection, or is the intent for it to only apply to multiclassing?
N Jolly wrote:
The original intent was for multiclassing, I actually didn't think of it in regards to a single classed character. I think I'd probably alter the text to make it so that you can select talents 1 level lower than your highest if I was going to do something like that, but the way I intended it was only for multiclassing. I'd make a feat like that, but Mort's got something similar in the KT and I'd rather not repeat it.
You are normally correct... but, I picked up wild talent "Air Cushion" at 8th and used my 5th (9th lvl) feat for "Extra Wild Talent" (wings of air).
Also at lvl 7 I took "Kinetic Training" feat -> http://spheresofpower.wikidot.com/kineticist-feats#toc36
to gain +4 to lvl for secondary element wild talents cancelling out the -4 from expanded element (Air).
EDIT: if this is not the way those feats work please let me (and my GM) know as that is the way we read them.
It isn't, on either. Kinetic Training is more for if you multiclassed. It only allows you to take things you normally can for a kineticist 4 levels higher (up to your total character level), which if you are full kineticist does nothing for you and never will. It also doesn't alter the limitation imposed by Expanded Element, aside from that, it is 3rd party. I'm assuming you and your GM know and are cool with that.
That one aside, Extra Wild Talent let's you pick one that is 2 levels lower than what you can at that level. Which at 9th is normally level 4 talents, meaning you can take a 1st or 2nd level talent only with that feat.
Hopefully that clears that up for you guys.
For the sake of trying to offer advice though... link or spoiler your current stats/build. It is usually best to know what we are working with fully. Also, if it is a yes on 3rd party, I'm assuming at least N Jolly's stuff is on the table if you were pulling from spheres of power.
Uh... not to be a wet blanket here, but you couldn't get Wings of Air at 9th level.
Utility talents are gotten on even levels, first and foremost, and the earliest you could pick up Wings of Air as a secondary element would be 10th assuming you also decided to spend your 8th level utility to pick up Air's Leap or Air's Cushion.
I realize this isn't the point of this thread, so ignore me if you want I suppose.
btw, when Quick is your gd capstone, I would hardly call it "cheese". Probably call it "intended".
plus, Haste used to be the king of spells, and Haste(5th) is still really good for martial heavy parties.
more importantly, it opens up all other 1 action press to be done with -4 instead of -8.
So don't think that this particular thing won't see play.
As for whatever gripe you had with the guy you quoted, I don't give a s!&!, I was just replying that the feat seems fine, it's opens up quite a few press moves and it's a +4 to 1 attack in one of the most powerful martial rotations.
but *patpat* you are a good edgelord, gz.
First off, my "gripe" with the person I first replied to was a fairly simple one. I have had many players trying to use the way they are reading the rules to work in their favor. The guy was on here, in a thread about optimization, spreading false information.
I have no problem with 4 or even 5 attacks in a round, especially if we are talking from magical effects (that's been a thing for ages). I also never said the feat doesn't have it's place, just that it takes a fair amount of work to make it relevant, or not using agile weapons which I view as a shame.
I am going to continue calling it cheese because that's what most people who theory craft out to level 20 are really searching for, especially in an optimization thread. For example, assuming that Weapon Supremacy will be taken over Reactionary.
Now, if we really want to continue this conversation and assume an optimized fighter using two agile weapons and every class feat that helps that along. Taking Agile Grace, busts the build up to two-weapon flurry.
Double Slice 0/0
Strike from Quick -3
Can't use Two-weapon Flurry because we became "too optimized" sitting at a -6
Hence my comment about the agile weapons, two weapon fighting and taking all the things that make you better at doing so not actually meshing well together. IF you took personal offence to anything I said other than the, honestly purposefully condescending head pat, that's completely on you.
For a martial class it seems pretty strong, by level 16 a fighter can pick up Graceful Poise "While in this stance, if you make your second Strike from Double Slice with an agile weapon or agile unarmed attack, it doesn’t count toward your multiple attack penalty for the turn." If you attack with double strike first than follow up with the level 14 feat 1 action Two-weapon flurry "Strike twice, once with each weapon. These do not count toward the multiple attack penalty until the second Strike." You can get 4 attacks in the turn all at full attack bonus without some form of haste.
Okay... let's debunk this cheese real quick.
>>Start of turn
>Double Slice for two attacks with no penalty, multiple attack penalty only at -4 due to Graceful Poise stance.
>Attempt to Two-Weapon Flurry... oh, wait. Our multiple attack penalty isn't -8, we can't do this action
>Make a single melee attack instead at -4. (Or some other 1 action ability or something.)
This is of course assuming two agile weapons, but even if only your offhand is agile, it still won't be a -8 to use two-weapon flurry.
"Merisiel and Kyra have been captured and are negotiaing with the kobold king. Things aren't going well, so Merisiel decides she'll launch a surprise attack against the king. As soon as she says this is her plan, you call for initiative." - page 331 of playtest rulebook
Pretty cut and dry on when to call for initiative rolls in a situation with someone starting hostilities. Seems safe to say they don't get their action off first.
As far as the ambush with readied actions...a readied action is an action set with a trigger which, once the trigger is met, is a reaction. Initiative is rolled after reactions are performed so, seemingly yes, they get their attack off. Also, I'd assume whoever is ambushing your party is likely considered a foe. ;)
Can you explain the why a bit better? I print stuff for all of my games, (including note cards for equipment). I just hit the save ink/toner box on the print screen and print on black and white. This is from the standard free version of adobe reader.
I’m just curious if you’re using a different pdf reader or what the issue is.
It has nothing to do with the pdf reader first off, the pdf is the pdf. It's no different from printing a scan of the physical book if you have it.
It comes down to the fact that since there is a bunch of "texture: going on in the "background" of the sheet, the printer has to print that, which requires more ink/toner.
A printer friendly version (i.e. without the textured background) would save even more ink/toner than asking your printer to save on ink/toner as, well... there'd be less to print and therefore less to waste ink/toner on in the first place.
That's quite the change, sorcerers having four options for types of magic. And *primal* magic? Haven't seen that before. I'm intrigued.
I was (still am) hoping that the Oracle class remained an option in a future release, if not core, but a divine sorcerer overlaps so much mechanically with what Oracle was that I have to wonder if they have a future.
To be fair, with the example given, I'm pretty sure primal magic is nature stuff. Like, Druidic stuff.
Personally I'd love to see the kineticist make a move over once things get rolling.
Male Moon Elf Wizard 2 | AC 13(16) | HP 8/12 | PassPerc 13 | Saves: STR-1 DEX +3 CON +1 INT +5 WIS +3 CHA +0
With a slight bit of color tinging his cheeks he whispers back, "I believe she is asking whom among us you are having... relations with."
At Hutch's suggestion of joining his new group, "Provided we take only contracts which aren't disreputable, and which will not get in the way of my quest... I would be willing to join your band."
Ha! Minsc. While he was awesome, he didn't get along with Viconia very well.
(Sadly, unless we are starting at a different point in time than HotDQ is supposed to, ~1489 DR, Minsc will have died long ago. The player character from those games is well over a century old by 1479, so poor Minsc is likely in a stone coffin somewhere. Still, fits nicely into her early years!)
Did you ever notice that Drittz was exhiled from mezzheaven for carrying two swords? It's so unfair, like that time when Edward got Bella instead of Jacob. I mean who here doesn't like a Heathy-like warwolf shaman son of a gun? I mean, who came up with the whole idea of sparkly vampires, and was it just a product placement ad for Sparkle paper towels?
Thanks for playing, you stupid trolls.
Banned for misspelling Drizzt. I mean, seriously. (Not to mention whipped by the Housemothers of Menzoberranzan for daring to not use the proper name of their homeland)
I've got two questions. I'm new to this site. However I've been playing the game for years. I have a question about the Monk Of Many Styles and Improved Unarmed Strike. My DM is saying that since the Bonus Feat section of the MOMS says that...
"This ability replaces a monk’s standard bonus feats."
...the MOMS has to spend a feat slot to actual have Improved Unarmed Strike and Stunning Fist, for that matter, since they are "standard bonus feats" for a monk.
Is my DM's interpretation how all of you are interpreting this?
Was the MOMS intended to start at 1st level without Improved Unarmed Strike and Stunning Fist as bonus feats?
On the pfsrd, the link for BONUS FEATS from the MOMS archetype goes to the BONUS FEAT section of the monk class, I disagree with the DM.
Improved Unarmed Strike is mentioned as being given as a bonus feat under Unarmed Strike, not under Bonus Feats. So, no, you don't lose that feat as a first level Master of Many Styles. Same with Stunning Fist as that also has it's own section apart from Bonus Feats.
Otherwise it would say, "This ability replaces the monk's standard bonus feats, unarmed strike, and stunning fist." (Though to be fair, it should say alters not replaces in my opinion.) Which would pretty much cripple the monk even with the new bonus feat ability you'd get.
Edit: redacted
Yes, thank you for the quick response. For other archetype I've read, it is sectionally specific. I'll convey this information.
Keep in mind, I'm not a developer/designer, nor am I Mark. Just a guy who plays and usually gets the DM slot at the table.
I've got two questions. I'm new to this site. However I've been playing the game for years. I have a question about the Monk Of Many Styles and Improved Unarmed Strike. My DM is saying that since the Bonus Feat section of the MOMS says that...
"This ability replaces a monk’s standard bonus feats."
...the MOMS has to spend a feat slot to actual have Improved Unarmed Strike and Stunning Fist, for that matter, since they are "standard bonus feats" for a monk.
Is my DM's interpretation how all of you are interpreting this?
Was the MOMS intended to start at 1st level without Improved Unarmed Strike and Stunning Fist as bonus feats?
On the pfsrd, the link for BONUS FEATS from the MOMS archetype goes to the BONUS FEAT section of the monk class, I disagree with the DM.
Improved Unarmed Strike is mentioned as being given as a bonus feat under Unarmed Strike, not under Bonus Feats. So, no, you don't lose that feat as a first level Master of Many Styles. Same with Stunning Fist as that also has it's own section apart from Bonus Feats.
Otherwise it would say, "This ability replaces the monk's standard bonus feats, unarmed strike, and stunning fist." (Though to be fair, it should say alters not replaces in my opinion.) Which would pretty much cripple the monk even with the new bonus feat ability you'd get.
So Mark, would No Breath on a void kineticist mean that they are immune to suffocating and/or drowning? My gut tells me yes, but that seems pretty awesome if that's the case.
So no thoughts on the intimidate as part of gather power (with or without a feat needed to allow it)?
Just not there yet! I sometimes do follow-ups ahead of the ones before them. I'm unpredictable!
Sorry, I guess I'm just a bit... anxious?
I just really think its great that you actually take the time to answer questions and such.
On top of the previous though, and I don't know if you have any say on favored class bonuses or not, do you know if races from the advanced race guide are going to get them for the Occult Adventures classes?
Really more interested in the Oreads, Undines, Sylphs and Ifrits. Can you guess the class I'm interested in seeing FCBs for them for?
Hey Mark, I was wondering what your take would be on allowing an intimidate check (all opponents within the 20 foot fadius of swirling energy or elemental matter) as part of gather power. Personally I see the thematic effect as being quite like the dazzling display feat discribes.
Anyway, would you say that dazzling display would work with a kineticist's blast (even though it's technically not a weapon) since weapon focus can apply to it?
And would you personally allow a version of dazzling display with a shorter range to be used in conjunction with gather power?
I think that the BBEG of Runelords has a lot of in-world lore tied into being a specialist wizard, so I'd recommend keeping him one. I found some NPCs in Jade Regent (which I'm running) that I've been giving Occult stuff, though.
Fair enough, perhaps Carrion Crown would be the better AP to introduce this stuff to my next group of players.
I might start a thread for Occulting up Carrion Crown - the book came a bit late for my campaign, but there are tons of opportunities for this content to shine. ^_^
Would love to see at least one of my players take Ectochymist if we do decide to go with Carrion Crown.
While I'm here, can anyone sate my kinetic kuriosity? I've heard that the kineticist gets cantripy talents- do they get them for free? What does the geokineticist's do?
Every element gets a basic X-kinesis ability at first level, geokinetics get a scaling version of mage hand for earth/stone only and the ability to sift though earth.
Any chance you could tell a bit about what the aerokineticist gets?