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Organized Play Member. 262 posts (361 including aliases). No reviews. 1 list. No wishlists. 3 Organized Play characters.


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Horizon Hunters

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Did you try cleaning your cache thats worked for me in the past.

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...toolbox spoilers?

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Paul Watson wrote:
Kevin Fogg wrote:
Is the PDF version of the book futureproof against errata? I am seriously debating getting the book in both hardcover for quick, easy reference at my table and the PDF for updates that come.

When they release a new physical version, the pdf will be updated to match. You will not have to purchase another copy to have access to the updated pdf.

Until they release a new physical edition, errata will continue to be separate from the pdf.

Archives of Nethys *does* update with errata sooner though, so it undoubtedly the best reference. Hence it being the system reference document ;)

Horizon Hunters

Foundry said they will have a list of changes, also, so I'm guessing Paizo must have one to hand to gift us...

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Guntermench wrote:

Counterspelling is kind of a pain in the butt anyway.

You, as far as I can tell, have to guess what the spell you're countering is and pray. Since Recognize a Spell is a reaction, Quick Recognition makes that a free action, but Counterspell is also a reaction. You can only use action action per trigger, so you can't do multiple of them at once.

since you need a spell equipped to counter it, it should be covered by the below rule and have no need for Recognise Spell.

"If you notice a spell being cast, and you have prepared that spell or have it in your repertoire, you automatically know what the spell is, including the level to which it is heightened."

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SenahBirdR wrote:
The APG had 42 archetypes, two of which were the multi class archetypes for Investigator and Witch. My suspicion is we will see reprinted the 40 archetypes plus the eight multiclass archetypes. A few seem possible for name changes, but I don't think we'll see any new archetypes.

Swashbuckler and Oracle didn't have multiclass archetypes? :p

Horizon Hunters

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No Skittermaner option?

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Zaister wrote:
These are the variant rules in GM Core: Automatic Bonus Progression, Free Archetype, Level 0 Characters, Proficiency without Level. All the other have been cut, for now. There is no explanation as to why.

Sad that Ability Score Per Level has been cut. In my opinion, that should be a base rule and as suggested above, we will continue to use it.

Horizon Hunters

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Seems everyone missed the Ignition cantrip, which will work just great for Magi in place of Shocking Grasp?

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I think that Warrior Muse will get Medium Armor proficiency from their bard, maybe with a little something something on the side like Shield Block. A nice little boost to their defence, allowing them to focus less on defence and make it so they can unlock Sentinel for Heavy Armour if their dream is to play a big man in a big suit who bangs on his shield to inspire his allies.

Horizon Hunters

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Lord Fyre wrote:
I'm with you on this. I'm not sure why they are doing this.

It is easier to get retailers to buy books that are not 700 pages and it is less a splitting core in two than a reshuffling of the Core Book, APG and GMs Guide.

Horizon Hunters

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demlin wrote:
I lament the loss of Drow and the "Duergar" term (hryungar sounds kinda stupid) but I'm on board with everything else.

And Duergar doesn't sound stupid?

Horizon Hunters

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Yoon is a badass!

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Thinking about what they could give the Warrior Bard instead of Martial Weapons now all bards are getting martial weapons... Medium Armor? Do they view that as sort of 'equivalent'. It would definitely open some builds.

This means Senti can get you heavy too if you wanna be a chonk bard standing behind your buddies with a long spear

Horizon Hunters

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Personally I like that they aren't just doing a find and replace of D&D names but actually trying something new.

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Adam Daigle wrote:
We're still like three months out. :)

It's May now!

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Corwin Icewolf wrote:
I... Then I guess my question is: what ancestry feats do hobgoblins have that are more soldiery than what fighters have?

Probably the ones about hating elf magic, or healing allies with a well of magical energy deep inside them.

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Proficiency changes?

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graystone wrote:
YuriP wrote:
Look, I see very little advantage compared to having a bow in one hand and a 1-handed weapon in the other.
You share runes on the combo weapon: that's the main thing IMO.

and you can shoot them without switching after you hit them, which is just fun.

Horizon Hunters

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Ravingdork wrote:
Not seeing what's so great about them. You can't put runes on scroll robes since, like the gi, they are not considered armor. What's more, there's no explicitly defined exception like there is for the explorer's outfit.

Yes there is - it says under Armor Descriptions

"Each new armor is described in this section. Clothing isn’t armor, but if it has a Dex cap it can accept fundamental and property runes. The most common apparel of this sort is explorer’s clothing (Core Rulebook 275), but this book adds new options."

(Hope it is okay to add that as it will be on Nethys shortly anyway)

Horizon Hunters

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Ooh, I wonder what a Skysage is.

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GGSigmar wrote:
Can someone spoil what is in the adventure's toolbox?

I would also like an overview :)

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You are all KINGS / QUEENS / NON-BIANRY MONARCHS I love you!

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Just a heads up the backmatter from Ghost King's Rage is now uploaded to Archives of Nethys.

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keftiu wrote:

Again, player Fleshwarps just got a lot of love (while mutants broadly got a sensitivity sidebar) in the newest Lost Omens book. You’re fear-mongering about something that has been proven to be a non-issue, and about a “vocal minority” who have completely failed to materialize. Why?

EDIT: For posterity’s sake:

Lost Omens: Impossible Lands, page 332 wrote:

Aberrant, not Ableist!

The trope of the mutant is a common one in speculative fiction but often draws deeply on concepts that fear and mock anyone with an appearance that falls outside of a perceived norm. When creating a mutant, be careful to avoid any traits that might match real-world deformities or disabilities that people might have—a giant wolf mouth in the middle of a mutant’s stomach is okay, but having a simple withered limb or a swollen face might be inappropriate for a mutant character.

Indeed, and I see nothing there that would suggest tentacles or a Mr. Hyde mutagenist build for an Alchemist would be off limits. Seems they may have just not have got around to it, or there isn't as much interest in aberrations and tentacles as a vocal minority seem to believe.

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Ravingdork wrote:
FormerFiend wrote:
I'm taking a look at alchemist for the first time and I'm sorely disappointed that they seem to have lost a lot of the more bizarre, mad science/body horror elements 1e alchemists had. Maybe I'm just not looking in the right places but I can't seem to find anything for tentacles, preserved organs, tumor familiars, vestigial limbs, all that good stuff. Can we get all that back? I would like to have all that back.
As a fan of body horror, I would love to get it all back. Sadly, I doubt we will see it in this social-political atmosphere. It would be seen by a vocal minority as an affront to those with real world disabilities, birth defects, or mutations.

Some of the spells in Blood Lords AP have been fairly squick if you're into that sort of thing.

Horizon Hunters

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Honestly, Helloknights are *really* not to my taste, but I'll consume just about any Lost Omens book they throw my way.

Looking forward to this one. Hope to see some building upon the Pirate archetype and a bunch of stuff for my beloved Swashbuckler.

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Time for more spoilers? :D

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What a fantastic list of Authors! I can't wait to see more from them all.

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Reebo Kesh wrote:
keftiu wrote:
Reebo Kesh wrote:

Anyone know when the Foundry VTT version of this will be released?

Currently running Book 1 and having a frikken blast!

Presumably on or after the release date.
Looking forward to it. Thanks

I think it comes out same time as the PDF does on this site. The others did.

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Ooh, that reads like an Emergency Force Sphere spell ;D

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Onkonk wrote:
DomHeroEllis wrote:
CaffeinatedNinja wrote:
Like abilities like the focus haste you really want to cast round 1, but then you don't get a free recharge.
Hasted Assault (and I believe all Magus focus spells but don't quote me on that) counts as a conflux spell, so it charges your ability to Spellstrike
I think he's saying that since you want to cast Hasted Assault ASAP to get value out of it your spellstrike doesn't need recharging when you want to use it, therefor wasting that part of the benefit.

Ah that makes sense - in that case my apologies for the misunderstanding.

Horizon Hunters

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Mark Peyton wrote:
I’ve seen the Mea Cupla offered on a few primarily RPG kickstarters recently. That said I don’t actually believe the latest estimate on shipping because Paizo keeps failing to build in any contingencies. Just another example of the poor project management on this.

Paizo should be sending in a crack team of warehouse ninjas to raid the ships when they are held up at customs.

Horizon Hunters

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CaffeinatedNinja wrote:
Like abilities like the focus haste you really want to cast round 1, but then you don't get a free recharge.

Hasted Assault (and I believe all Magus focus spells but don't quote me on that) counts as a conflux spell, so it charges your ability to Spellstrike

Horizon Hunters

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Terevalis Unctio of House Mysti wrote:

LOVE LOVE LOVE THIS!

** spoiler omitted **

Luis said on Know Direction that it was him.

Horizon Hunters

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keftiu wrote:
Gisher wrote:
The Daikyu now has a reload of "0" rather than "–" and it now has the propulsive trait.
That's fun; you take a Composite Longbow and trade out losing Deadly d10 for not having to deal with Volley at all. I don't know if it's a great trade (is Volley a big deal? I don't feel like I've ever heard about it), but at least the Daikyu has an identity now.

It is +2 damage bonus if you have Point Blank Shot, which could be nice.

Horizon Hunters

No it does not - the Order Explorer feat does not state that you get an extra focus point so you would only get one if the feat you picked said that it does.

Even the order spell feat only says that it gives you a focus point if you don't already have one.

Horizon Hunters

I was having this issue too but it has now downloaded fine.

Horizon Hunters

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Fashion, food and sport, did they write this for me?

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Aaron Shanks wrote:
Freehold DM wrote:
The Raven Black wrote:
Freehold DM wrote:

Oh man. I am both interested in this and not.

Will there be an electronic version? Because that I would DEFINITELY buy.

I believe Paizo now does pdf versions of all such products.
I'm super interested in a PDF.
The digital version of this product will be both .pdf and .jpg for VTT use, I believe.

That would be awesome.

Horizon Hunters

This looks super fun!

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KingTreyIII wrote:


The Ulgrem-Lurann animal companion’s Snap and Zap ability scales the electricity damage, saying “1d4…damage (2d4 for a mature Ulgrem-Lurann…)” however animal companions cannot gain their advanced maneuver until they become advanced (e.g. nimble or savage), which can only occur AFTER they are a mature companion, so Snap and Zap will always start out as dealing 2d4, making the first 1d4 statement unneeded.

Maybe it is there in case someday they let you take advanced abilities early or something.

Horizon Hunters

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Medium or small fleshwarps!

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Three Japans, Paizo? That's insane!

Paizo have already covered some of this stuff Sovereign Dragon is in Bestiary 3, as is a lot of Asian inspired monsters, along with what was provided in Ruby Phoenix.

I would be very interested to see some more Tian Xia flavoured Creatures, Feats and Archetypes but as suggested above Paizo will have to continue their current trend of treading very carefully and using appropriate freelancers.

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TIME TRAVEL SHENANIGANS

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Fighter starts with Attack of Opportunity as a Reaction before anybody else, so in my mind it kinda makes sense that they would also be the best at Reactions in the long game.

Horizon Hunters

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Love this Andrew, looking forward to more from you!

Horizon Hunters

I think the category remains the same for the whole weapon (so martial, simple, advanced, etc) but if you happen to have higher proficiency in one group than another, say you are a Gunslinger or Fighter with Axes chosen as your favoured group, you will get the boost when using that portion of the weapon as they are very clearly delineated.

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Silver Dragon is always my goto.

Horizon Hunters

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Themetricsystem wrote:

Wait... is the Brewer's Regret just the Golarian version of Malört?

I think it is meant to be Marmite

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