paizo.com Recent Posts by Dolamitepaizo.com Recent Posts by Dolamite2022-03-04T18:02:37Z2022-03-04T18:02:37ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion&page=2#952022-06-02T15:44:13Z2022-06-02T15:44:13Z<p>Good to play with all of you. I had a great time and got to play one of those old runs that had eluded me for years. Thanks for letting me play up with you. With that Barkskin buff My AC made me effectively untouchable so my lower HP was never a factor. I never even had to use my Snake Style trick to substitute a +19 Sense Motive roll for touch AC. </p>
<p><span class="messageboard-dice"><b>Touch AC vs an attack that might otherwise hit:</b></span> <span class="messageboard-dice">1d20 + 19 ⇒ (15) + 19 = 34</span> :)</p>Good to play with all of you. I had a great time and got to play one of those old runs that had eluded me for years. Thanks for letting me play up with you. With that Barkskin buff My AC made me effectively untouchable so my lower HP was never a factor. I never even had to use my Snake Style trick to substitute a +19 Sense Motive roll for touch AC.
[dice=Touch AC vs an attack that might otherwise hit]1d20+19[/dice] :)Dolamite (alias of Skorn)2022-06-02T15:44:13ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=7#3062022-06-02T12:10:39Z2022-06-02T12:10:39Z<p><b>I had thought the Drow to be tougher foes. I believe in this case we took their poorly defended outpost before their plans could be achieved. Had we not acted to remove this root of evil who can say what type of thing might have grown here.</b> Dolamite is pleased. <b>While I know there are a few evil items in the world, in general items or not good or evil, intents are. I vote everything goes back for study.</b></p>I had thought the Drow to be tougher foes. I believe in this case we took their poorly defended outpost before their plans could be achieved. Had we not acted to remove this root of evil who can say what type of thing might have grown here. Dolamite is pleased. While I know there are a few evil items in the world, in general items or not good or evil, intents are. I vote everything goes back for study.Dolamite (alias of Skorn)2022-06-02T12:10:39ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion&page=2#902022-06-01T12:42:33Z2022-06-01T12:36:36Z<p>Knowing that it might sound a little dim, I have ask, are we done?</p>Knowing that it might sound a little dim, I have ask, are we done?Dolamite (alias of Skorn)2022-06-01T12:36:36ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2952022-05-31T11:19:56Z2022-05-31T11:19:56Z<p><span class=messageboard-ooc>Buffs: mage armor, delay poison, Barkskin, Align Weapon Good, Divine Favor. AC is 33. </span></p>
<p>Dolamite advances and attacks. If his attack connects he expends a use of stunning fist to try to shut up the dark elf. </p>
<p><span class="messageboard-dice"><b>unarmed strike:</b></span> <span class="messageboard-dice">1d20 + 13 + 3 ⇒ (12) + 13 + 3 = 28</span><span class="messageboard-dice">2d6 + 14 + 3 ⇒ (6, 3) + 14 + 3 = 26</span> <span class=messageboard-ooc>Fort Save DC 18 or be stunned for a round.</span></p>Buffs: mage armor, delay poison, Barkskin, Align Weapon Good, Divine Favor. AC is 33.
Dolamite advances and attacks. If his attack connects he expends a use of stunning fist to try to shut up the dark elf.
[dice=unarmed strike]1d20+13+3;2d6+14+3[/dice] Fort Save DC 18 or be stunned for a round.Dolamite (alias of Skorn)2022-05-31T11:19:56ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2892022-05-27T14:16:30Z2022-05-27T14:16:30Z<p><span class=messageboard-ooc>Hoping that that lightning bolt never was cast...</span></p>Hoping that that lightning bolt never was cast...Dolamite (alias of Skorn)2022-05-27T14:16:30ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2862022-05-27T01:41:44Z2022-05-27T01:41:44Z<p><span class=messageboard-ooc>Buffs: mage armor, delay poison, Barkskin, Align Weapon Good, Divine Favor</span></p>
<p>And with that strike the sacred fist follows it up with a flurry. <b>You have failed to anticipate your enemy.</b> he states flatly.</p>
<p><span class="messageboard-dice"><b>unarmed strike:</b></span> <span class="messageboard-dice">1d20 + 13 + 3 ⇒ (14) + 13 + 3 = 30</span><span class="messageboard-dice">2d6 + 14 + 3 ⇒ (3, 3) + 14 + 3 = 23</span></p>
<p><span class="messageboard-dice"><b>unarmed strike:</b></span> <span class="messageboard-dice">1d20 + 13 + 3 ⇒ (8) + 13 + 3 = 24</span><span class="messageboard-dice">2d6 + 11 + 3 ⇒ (2, 4) + 11 + 3 = 20</span></p>
<p><span class="messageboard-dice"><b>unarmed strike:</b></span> <span class="messageboard-dice">1d20 + 8 + 3 ⇒ (2) + 8 + 3 = 13</span><span class="messageboard-dice">2d6 + 11 + 3 ⇒ (1, 6) + 11 + 3 = 21</span></p>
<p><span class="messageboard-dice"><b>unarmed strike:</b></span> <span class="messageboard-dice">1d20 + 8 + 3 ⇒ (17) + 8 + 3 = 28</span><span class="messageboard-dice">2d6 + 11 + 3 ⇒ (5, 4) + 11 + 3 = 23</span></p>Buffs: mage armor, delay poison, Barkskin, Align Weapon Good, Divine Favor
And with that strike the sacred fist follows it up with a flurry. You have failed to anticipate your enemy. he states flatly.
[dice=unarmed strike]1d20+13+3;2d6+14+3[/dice]
[dice=unarmed strike]1d20+13+3;2d6+11+3[/dice]
[dice=unarmed strike]1d20+8+3;2d6+11+3[/dice]
[dice=unarmed strike]1d20+8+3;2d6+11+3[/dice]Dolamite (alias of Skorn)2022-05-27T01:41:44ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2852022-05-27T01:39:36Z2022-05-27T01:39:36Z<p>When the drider steps back it seems unaware for an instance that Dolamite has followed it. And in that moment it lets its guard down. Dolamite strikes, likely spoiling its spell. </p>
<p><span class="messageboard-dice"><b>unarmed strike:</b></span> <span class="messageboard-dice">1d20 + 13 + 3 ⇒ (16) + 13 + 3 = 32</span><span class="messageboard-dice">2d6 + 14 + 3 ⇒ (6, 5) + 14 + 3 = 28</span></p>When the drider steps back it seems unaware for an instance that Dolamite has followed it. And in that moment it lets its guard down. Dolamite strikes, likely spoiling its spell.
[dice=unarmed strike]1d20+13+3;2d6+14+3[/dice]Dolamite (alias of Skorn)2022-05-27T01:39:36ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion&page=2#872022-05-27T01:30:44Z2022-05-27T01:30:27Z<p>Yes. Step up. Seldom comes up. But when it does its nice.</p>Yes. Step up. Seldom comes up. But when it does its nice.Dolamite (alias of Skorn)2022-05-27T01:30:27ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2842022-05-26T19:44:30Z2022-05-26T19:44:30Z<p>[ooc]I seem to recall you only get a single chance at SR and do not roll it every round. ???]/ooc]</p>[ooc]I seem to recall you only get a single chance at SR and do not roll it every round. ???]/ooc]Dolamite (alias of Skorn)2022-05-26T19:44:30ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2822022-05-26T17:26:18Z2022-05-26T17:26:18Z<p>When the drider steps back Dolamite Follows him and if it still tries to cast it will provoke an AOO that could disrupt the spell. So, shall Dolamite roll his AOO or will the drider try to cast defensively?</p>When the drider steps back Dolamite Follows him and if it still tries to cast it will provoke an AOO that could disrupt the spell. So, shall Dolamite roll his AOO or will the drider try to cast defensively?Dolamite (alias of Skorn)2022-05-26T17:26:18ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2772022-05-26T13:18:29Z2022-05-26T13:15:16Z<p><span class=messageboard-ooc>Tess, Do you recall that all of us are still flying?</span></p>Tess, Do you recall that all of us are still flying?Dolamite (alias of Skorn)2022-05-26T13:15:16ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2742022-05-26T06:48:38Z2022-05-26T06:48:38Z<p><span class="messageboard-dice"><b>Will Save:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (15) + 15 = 30</span> </p>
<p>Dolamite is only vaguely aware of the Drow's attempt to enter his mind.</p>[dice=Will Save]1d20+15[/dice]
Dolamite is only vaguely aware of the Drow's attempt to enter his mind.Dolamite (alias of Skorn)2022-05-26T06:48:38ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2702022-05-24T14:10:41Z2022-05-24T14:10:41Z<p><span class=messageboard-ooc>After the 5 minutes of searching and healing Dolamite has lost Shield of Faith and Divine Favor (which only lasts 1 minute). He still has: mage armor, delay poison, Barkskin, and Align Weapon Good. But he will swift cast Divine Favor this turn as he moves in. His current AC should be 33. </span></p>
<p>Hoping the drider is still flat footed, Dolamite flies in and attacks the spider creature. He swift casts Diving Favor as he flies. </p>
<p><span class="messageboard-dice"><b>unarmed strike:</b></span> <span class="messageboard-dice">1d20 + 13 + 3 ⇒ (10) + 13 + 3 = 26</span><span class="messageboard-dice">2d6 + 14 + 3 ⇒ (2, 2) + 14 + 3 = 21</span></p>After the 5 minutes of searching and healing Dolamite has lost Shield of Faith and Divine Favor (which only lasts 1 minute). He still has: mage armor, delay poison, Barkskin, and Align Weapon Good. But he will swift cast Divine Favor this turn as he moves in. His current AC should be 33.
Hoping the drider is still flat footed, Dolamite flies in and attacks the spider creature. He swift casts Diving Favor as he flies.
[dice=unarmed strike]1d20+13+3;2d6+14+3[/dice]Dolamite (alias of Skorn)2022-05-24T14:10:41ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=6#2572022-05-22T14:54:13Z2022-05-22T14:54:13Z<p><span class=messageboard-ooc>Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor, Align Weapon Good.</span></p>
<p>Knowing he must keep this treat from his nearly helpless friends Dolamite full attacks. </p>
<p><span class="messageboard-dice"><b>unarmed strike, Flurry:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (6) + 16 = 22</span><span class="messageboard-dice">2d6 + 14 ⇒ (4, 6) + 14 = 24</span> <span class=messageboard-ooc>good, magic, silver, cold iron</span></p>
<p><span class="messageboard-dice"><b>unarmed strike, Flurry:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (13) + 16 = 29</span><span class="messageboard-dice">2d6 + 11 ⇒ (6, 6) + 11 = 23</span> <span class=messageboard-ooc>good, magic, silver, cold iron</span></p>
<p><span class="messageboard-dice"><b>unarmed strike, Flurry:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (18) + 11 = 29</span><span class="messageboard-dice">2d6 + 11 ⇒ (6, 2) + 11 = 19</span> <span class=messageboard-ooc>good, magic, silver, cold iron</span></p>
<p><span class="messageboard-dice"><b>unarmed strike, Flurry:</b></span> <span class="messageboard-dice">1d20 + 11 ⇒ (10) + 11 = 21</span><span class="messageboard-dice">2d6 + 11 ⇒ (2, 2) + 11 = 15</span> <span class=messageboard-ooc>good, magic, silver, cold iron</span></p>
<p>He will burn another ki point for AC as he 5' steps, tring to impose himself between the party and the demon. <span class=messageboard-ooc>Since the demon is large I do not think I am providing cover to it.</span></p>Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor, Align Weapon Good.
Knowing he must keep this treat from his nearly helpless friends Dolamite full attacks.
[dice=unarmed strike, Flurry]1d20+16;2d6+14[/dice] good, magic, silver, cold iron
[dice=unarmed strike, Flurry]1d20+16;2d6+11[/dice] good, magic, silver, cold iron
[dice=unarmed strike, Flurry]1d20+11;2d6+11[/dice] good, magic, silver, cold iron
[dice=unarmed strike, Flurry]1d20+11;2d6+11[/dice] good, magic,...Dolamite (alias of Skorn)2022-05-22T14:54:13ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=5#2472022-05-21T00:49:05Z2022-05-21T00:51:17Z<p><span class=messageboard-ooc>So I had forgotten the Barkskin, with the ki point I believe Dolamite gets his AC up to 40.</span></p>So I had forgotten the Barkskin, with the ki point I believe Dolamite gets his AC up to 40.Dolamite (alias of Skorn)2022-05-21T00:51:17ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=5#2462022-05-19T23:14:09Z2022-05-19T23:14:09Z<p><span class=messageboard-ooc>Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor, Align Weapon Good</span></p>
<p><span class=messageboard-ooc>Welp, no one suggested we retreat as a group so Dolamite is going for it.</span></p>
<p>Already buffed for offense and defense, Dolamite flies out of his alcove and at the demon. On the way he swift casts Align Weapon to make his fists good aligned. Likely drawing an attack of opportunity he moves in to attack the demon. </p>
<p><b>By Irori you shall not stand against us. </b></p>
<p><span class="messageboard-dice"><b>unarmed strike:</b></span> <span class="messageboard-dice">1d20 + 16 ⇒ (4) + 16 = 20</span><span class="messageboard-dice">2d6 + 14 ⇒ (5, 1) + 14 = 20</span><span class=messageboard-ooc>good, magic, silver, cold iron</span></p>
<p><span class=messageboard-ooc>He will burn a ki point to increase his AC by 4 this round for a total AC of 37.</span></p>Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor, Align Weapon Good
Welp, no one suggested we retreat as a group so Dolamite is going for it.
Already buffed for offense and defense, Dolamite flies out of his alcove and at the demon. On the way he swift casts Align Weapon to make his fists good aligned. Likely drawing an attack of opportunity he moves in to attack the demon.
By Irori you shall not stand against us.
[dice=unarmed strike]1d20+16;2d6+14[/dice]good,...Dolamite (alias of Skorn)2022-05-19T23:14:09ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=5#2412022-05-18T16:16:58Z2022-05-18T16:13:45Z<p><span class=messageboard-ooc>Yikes Imago failed with a 22! Three out due to nausea is a bad thing in this fight. Maybe we should stand our ground or even fall back? Also Ingrge, there are likely other enemy in that bag room, or soon will be. Seems like the demon has fallen back to stand with them? Oh, and do not forget it can teleport and pop in behind us.</span></p>Yikes Imago failed with a 22! Three out due to nausea is a bad thing in this fight. Maybe we should stand our ground or even fall back? Also Ingrge, there are likely other enemy in that bag room, or soon will be. Seems like the demon has fallen back to stand with them? Oh, and do not forget it can teleport and pop in behind us.Dolamite (alias of Skorn)2022-05-18T16:13:45ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=5#2382022-05-17T18:31:46Z2022-05-17T18:31:46Z<p><span class=messageboard-ooc>Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor</span> </p>
<p><span class="messageboard-dice"><b>Fort Save:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (12) + 12 = 24</span></p>
<p>Somehow finding himself in the back Dolamite double moves, casting Diving Favor as he does so.</p>Buffs:mage armor, delay poison, shield of faith, Barkskin, divine favor
[dice=Fort Save]1d20+12[/dice]
Somehow finding himself in the back Dolamite double moves, casting Diving Favor as he does so.Dolamite (alias of Skorn)2022-05-17T18:31:46ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion&page=2#722022-05-08T02:26:30Z2022-05-08T02:26:30Z<p><span class="messageboard-dice"><b>Boon?:</b></span> <span class="messageboard-dice">1d20 ⇒ 5</span></p>[dice=Boon?]1d20[/dice]Dolamite (alias of Skorn)2022-05-08T02:26:30ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=5#2082022-05-04T12:07:38Z2022-05-04T12:07:38Z<p><span class=messageboard-ooc>Current Buffs: Mage Armor, Delay Poison, Shield of Faith (7 minutes total duration), Barkskin +4, Strange Fly. Current AC is 36.</span></p>
<p>Standing right by the enemy Dolamite uses his swift action to strength surge and then flurries his attacks. </p>
<p><span class="messageboard-dice"><b>unarmed strike flurry of blows:</b></span> <span class="messageboard-dice">1d20 + 13 + 3 ⇒ (17) + 13 + 3 = 33</span><span class="messageboard-dice">2d6 + 15 ⇒ (1, 2) + 15 = 18</span> </p>
<p><span class="messageboard-dice"><b>unarmed strike flurry of blows:</b></span> <span class="messageboard-dice">1d20 + 13 + 3 ⇒ (4) + 13 + 3 = 20</span><span class="messageboard-dice">2d6 + 11 ⇒ (2, 6) + 11 = 19</span></p>
<p><span class="messageboard-dice"><b>unarmed strike flurry of blows:</b></span> <span class="messageboard-dice">1d20 + 8 + 3 ⇒ (11) + 8 + 3 = 22</span><span class="messageboard-dice">2d6 + 11 ⇒ (5, 4) + 11 = 20</span></p>
<p><span class="messageboard-dice"><b>unarmed strike flurry of blows:</b></span> <span class="messageboard-dice">1d20 + 8 + 3 ⇒ (14) + 8 + 3 = 25</span><span class="messageboard-dice">2d6 + 11 ⇒ (4, 5) + 11 = 20</span></p>Current Buffs: Mage Armor, Delay Poison, Shield of Faith (7 minutes total duration), Barkskin +4, Strange Fly. Current AC is 36.
Standing right by the enemy Dolamite uses his swift action to strength surge and then flurries his attacks.
[dice=unarmed strike flurry of blows]1d20+13+3;2d6+15[/dice]
[dice=unarmed strike flurry of blows]1d20+13+3;2d6+11[/dice]
[dice=unarmed strike flurry of blows]1d20+8+3;2d6+11[/dice]
[dice=unarmed strike flurry of blows]1d20+8+3;2d6+11[/dice]Dolamite (alias of Skorn)2022-05-04T12:07:38ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1992022-05-01T12:01:48Z2022-05-01T11:35:26Z<p><span class=messageboard-ooc>I need to correct you in that Dolamite had to double move to get to the door, else he would have opened it.</span></p>I need to correct you in that Dolamite had to double move to get to the door, else he would have opened it.Dolamite (alias of Skorn)2022-05-01T11:35:26ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1932022-04-23T12:34:18Z2022-04-23T12:34:18Z<p><span class=messageboard-ooc>Current Buffs: Mage Armor, Delay Poison, Shield of Faith97b minutes total duration), Barkskin +3, Strange Fly. Current AC is 35.</span></p>
<p>Dolamite enters the room, seeing that the fight is done but he does not have the movement to both get to the door and open it. Also he chooses not to contest with the swarm of monkeys over the drow bodies. So instead he moves to the side of the doorway to be ready in case it opens.</p>Current Buffs: Mage Armor, Delay Poison, Shield of Faith97b minutes total duration), Barkskin +3, Strange Fly. Current AC is 35.
Dolamite enters the room, seeing that the fight is done but he does not have the movement to both get to the door and open it. Also he chooses not to contest with the swarm of monkeys over the drow bodies. So instead he moves to the side of the doorway to be ready in case it opens.Dolamite (alias of Skorn)2022-04-23T12:34:18ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1892022-04-20T01:26:30Z2022-04-20T01:20:44Z<p><span class=messageboard-ooc>Moved. †hat is only 10' of movement...</span></p>Moved. †hat is only 10' of movement...Dolamite (alias of Skorn)2022-04-20T01:20:44ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1822022-04-18T11:55:03Z2022-04-18T11:55:03Z<p>Checking for threats Dolamite advances down the passage until he can see the door. </p>
<p><span class="messageboard-dice"><b>Perception for hall:</b></span> <span class="messageboard-dice">1d20 + 21 ⇒ (7) + 21 = 28</span></p>
<p><span class="messageboard-dice"><b>Perception for door:</b></span> <span class="messageboard-dice">1d20 + 21 ⇒ (18) + 21 = 39</span></p>
<p>After examining the door he returns to the group to share what he found. <b>I did not check it to see if it is locked. Anyone good with doors? If not, when everyone is ready I will open it.</b></p>Checking for threats Dolamite advances down the passage until he can see the door.
[dice=Perception for hall]1d20+21[/dice]
[dice=Perception for door]1d20+21[/dice]
After examining the door he returns to the group to share what he found. I did not check it to see if it is locked. Anyone good with doors? If not, when everyone is ready I will open it.Dolamite (alias of Skorn)2022-04-18T11:55:03ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1682022-04-15T12:42:47Z2022-04-15T12:42:47Z<p><span class=messageboard-ooc>I think that might be Dolamite. But Dolamite has Evasion so I am good with Tess getting the extra minutes. Hmm - just a thought. The light damage is Lightning + Fire and we have already been attacked with lightning. So you could go lightning instead? Not sure if there will be more driders or not. Fire resistance is always good too though. I guess I am rambling. lol.</span></p>I think that might be Dolamite. But Dolamite has Evasion so I am good with Tess getting the extra minutes. Hmm - just a thought. The light damage is Lightning + Fire and we have already been attacked with lightning. So you could go lightning instead? Not sure if there will be more driders or not. Fire resistance is always good too though. I guess I am rambling. lol.Dolamite (alias of Skorn)2022-04-15T12:42:47ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1652022-04-13T12:14:02Z2022-04-13T12:14:02Z<p><span class="messageboard-dice"><b>Reflex Save:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (18) + 10 = 28</span></p>
<p>Surprised by the heat of the light and by the way static electricity begins to build as he approaches it he dodges around and manages to avoid the damage from the light. <span class=messageboard-ooc>Evasion.</span> Unwilling to call down and give away his position he exits the top? of the pyramid and flies to the others to explain both what he found and the danger the light poses. </p>
<p><span class="messageboard-dice"><b>Reflex Save:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (16) + 10 = 26</span></p>
<p>When the group is ready he then flies back in. </p>
<p><span class="messageboard-dice"><b>Reflex Save:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (19) + 10 = 29</span> <span class=messageboard-ooc>Pushing my luck. lol</span></p>[dice=Reflex Save]1d20+10[/dice]
Surprised by the heat of the light and by the way static electricity begins to build as he approaches it he dodges around and manages to avoid the damage from the light. Evasion. Unwilling to call down and give away his position he exits the top? of the pyramid and flies to the others to explain both what he found and the danger the light poses.
[dice=Reflex Save]1d20+10[/dice]
When the group is ready he then flies back in.
[dice=Reflex Save]1d20+10[/dice]...Dolamite (alias of Skorn)2022-04-13T12:14:02ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1632022-04-12T23:51:48Z2022-04-12T23:51:48Z<p>As Dolamite slips into the gap he at least tries to move silently, moving at half speed. </p>
<p><span class="messageboard-dice"><b>Stealth:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (10) + 6 = 16</span></p>As Dolamite slips into the gap he at least tries to move silently, moving at half speed.
[dice=Stealth]1d20+6[/dice]Dolamite (alias of Skorn)2022-04-12T23:51:48ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1602022-04-12T15:43:24Z2022-04-12T15:43:24Z<p><span class=messageboard-ooc>Thanks! Is that +4 to NA? </span></p>
<p>His skin hardened, Dolamite flies up to inspect the entrance, looking it over and listening before squeezing in. </p>
<p><span class="messageboard-dice"><b>Perception:</b></span> <span class="messageboard-dice">1d20 + 21 ⇒ (4) + 21 = 25</span></p>Thanks! Is that +4 to NA?
His skin hardened, Dolamite flies up to inspect the entrance, looking it over and listening before squeezing in.
[dice=Perception]1d20+21[/dice]Dolamite (alias of Skorn)2022-04-12T15:43:24ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion&page=2#582022-04-12T13:35:13Z2022-04-12T13:30:28Z<p>Hmm. A barkskin would be awesome... :) Not sure if you have cast it already.</p>Hmm. A barkskin would be awesome... :) Not sure if you have cast it already.Dolamite (alias of Skorn)2022-04-12T13:30:28ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1562022-04-11T20:20:34Z2022-04-11T20:17:57Z<p><span class=messageboard-ooc>Any buffs before the guy playing up goes into the hole? :P)</span></p>Any buffs before the guy playing up goes into the hole? :P)Dolamite (alias of Skorn)2022-04-11T20:17:57ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=4#1542022-04-11T20:02:34Z2022-04-11T20:02:34Z<p><b>Hmnm. Likely a good spot to be ambushed. I could go and check it out? </b></p>Hmnm. Likely a good spot to be ambushed. I could go and check it out?Dolamite (alias of Skorn)2022-04-11T20:02:34ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion&page=2#542022-04-11T12:06:20Z2022-04-11T12:05:47Z<p>Good deal. I do believe that some things are off limits for pathfinder like spell names that list their old Greyhawk creater in their name. Mage Sword instead of Mordenkainen's Sword or some creatures like Mind Flayers. But even that might be urban legend.</p>Good deal. I do believe that some things are off limits for pathfinder like spell names that list their old Greyhawk creater in their name. Mage Sword instead of Mordenkainen's Sword or some creatures like Mind Flayers. But even that might be urban legend.Dolamite (alias of Skorn)2022-04-11T12:05:47ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1502022-04-10T18:37:19Z2022-04-10T18:33:13Z<p><b>True. If they could see your ears certainly they could make out that bow you carry as well. That blast of ice was, well, less predictable.</b> </p>
<p><span class=messageboard-ooc>Is there some reason we cannot call the spider-centaurs Driders? Is that a trademanked name or do IC just lack the knowledge?</span></p>True. If they could see your ears certainly they could make out that bow you carry as well. That blast of ice was, well, less predictable.
Is there some reason we cannot call the spider-centaurs Driders? Is that a trademanked name or do IC just lack the knowledge?Dolamite (alias of Skorn)2022-04-10T18:33:13ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1482022-04-10T12:24:50Z2022-04-10T12:24:50Z<p><b>Their tactics were to attack from the ceiling. You could reach them when the rest of us could not. You were the recognizable threat.</b> Dolamite explains. </p>
<p><span class="messageboard-dice"><b>Knowledge Religion w/Guidance:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (17) + 6 = 23</span> <span class=messageboard-ooc>Close!</span></p>
<p><span class="messageboard-dice"><b>Knowledge Religion w/Guidance:</b></span> <span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span></p>Their tactics were to attack from the ceiling. You could reach them when the rest of us could not. You were the recognizable threat. Dolamite explains.
[dice=Knowledge Religion w/Guidance]1d20+6[/dice] Close!
[dice=Knowledge Religion w/Guidance]1d20+6[/dice]Dolamite (alias of Skorn)2022-04-10T12:24:50ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1452022-04-09T23:57:14Z2022-04-09T23:57:14Z<p>Frustrated by his inability to make a difference in combat Dolamite flies down quickly to the ground. When he notes that many are wounded he offers to channel. <b>My divine spark is small compared to a full cleric but I can provide some healing.</b></p>
<p><span class="messageboard-dice"><b>Channel Positive X2:</b></span> <span class="messageboard-dice">4d6 ⇒ (2, 5, 4, 4) = 15</span></p>
<p><span class=messageboard-ooc>Would seldom use these in combat so best to use then now. Worth it to save the cure mod potions for later. </span></p>Frustrated by his inability to make a difference in combat Dolamite flies down quickly to the ground. When he notes that many are wounded he offers to channel. My divine spark is small compared to a full cleric but I can provide some healing.
[dice=Channel Positive X2]4d6[/dice]
Would seldom use these in combat so best to use then now. Worth it to save the cure mod potions for later.Dolamite (alias of Skorn)2022-04-09T23:57:14ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1382022-04-07T00:48:21Z2022-04-07T00:48:21Z<div class="messageboard-quotee">Tessara Omelion PFS wrote:</div><blockquote><p> Tess flies 30’ higher, and then she uses her Misfortune hex on the purple enemy. </p>
<p><span class=messageboard-ooc>DC 21 Will save to resist, GM.</span> </blockquote><p><span class=messageboard-ooc>I think if you move 30' up that is a double move so no hex...?</span>Tessara Omelion PFS wrote:Tess flies 30’ higher, and then she uses her Misfortune hex on the purple enemy.
DC 21 Will save to resist, GM.
I think if you move 30' up that is a double move so no hex...?Dolamite (alias of Skorn)2022-04-07T00:48:21ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1352022-04-06T14:17:27Z2022-04-06T14:17:27Z<p>Dolamite continues to double move spiraling upward, doing nothing that can be construed as aerial acrobatics. He will endevor to end his turn 10' below and to the right of purple. </p>
<p><span class=messageboard-ooc>Awesome side view of the map! Helped me a lot. I am now wishing I had drunk a fly potion so I could have flown at 60 instead of 30. lol</span></p>Dolamite continues to double move spiraling upward, doing nothing that can be construed as aerial acrobatics. He will endevor to end his turn 10' below and to the right of purple.
Awesome side view of the map! Helped me a lot. I am now wishing I had drunk a fly potion so I could have flown at 60 instead of 30. lolDolamite (alias of Skorn)2022-04-06T14:17:27ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion#472022-04-03T22:31:41Z2022-04-03T22:27:35Z<p>Sure. Thanks. I do know the fly rules and if I try anything requiring a fly check to my best understanding I'll roll it in advance.</p>Sure. Thanks. I do know the fly rules and if I try anything requiring a fly check to my best understanding I'll roll it in advance.Dolamite (alias of Skorn)2022-04-03T22:27:35ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion#452022-04-03T00:05:14Z2022-04-03T00:05:14Z<div class="messageboard-quotee">Yours is mined wrote:</div><blockquote> <div class="messageboard-quotee">Dolamite wrote:</div><blockquote> <span class=messageboard-ooc>Did not mean to do anything other than double move. Is a beeline a complex maneuver?</span> </blockquote><p>From where you were, a 'beeline' implies to me you wanted to fly directly up at the origin of the lightning bolt.
<p>That would be at an angle greater than 45 degrees, and so would necessitate a DC 20 Fly check.</p>
<p>Is that what you wanted to do? </blockquote><p><span class=messageboard-ooc>No, Just double move in the most effective sure path. Dolamite has never flown before that I recall. He has relatively low dex and no specific fly skill. So likely that would be a loose spiral? </span>Yours is mined wrote:Dolamite wrote: Did not mean to do anything other than double move. Is a beeline a complex maneuver?
From where you were, a 'beeline' implies to me you wanted to fly directly up at the origin of the lightning bolt. That would be at an angle greater than 45 degrees, and so would necessitate a DC 20 Fly check.
Is that what you wanted to do? No, Just double move in the most effective sure path. Dolamite has never flown before that I recall. He has relatively low dex and no...Dolamite (alias of Skorn)2022-04-03T00:05:14ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1312022-04-02T02:29:36Z2022-04-02T02:29:36Z<p><span class=messageboard-ooc>Did not mean to do anything other than double move. Is a beeline a complex maneuver?</span></p>Did not mean to do anything other than double move. Is a beeline a complex maneuver?Dolamite (alias of Skorn)2022-04-02T02:29:36ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1242022-03-31T12:08:39Z2022-03-31T12:08:39Z<p><span class=messageboard-ooc>A little hard for me to understand the 2d map of 3d space. I think the only enemy on the map is still on the ceiling 70' away? If so Dolamite makes a b-line towards him. How well can he see that enemy?</span></p>A little hard for me to understand the 2d map of 3d space. I think the only enemy on the map is still on the ceiling 70' away? If so Dolamite makes a b-line towards him. How well can he see that enemy?Dolamite (alias of Skorn)2022-03-31T12:08:39ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1132022-03-30T13:06:09Z2022-03-30T13:06:09Z<p><span class=messageboard-ooc>Dolamited has evasion and dodged that lightning bolt. He should be down no damage.</span></p>Dolamited has evasion and dodged that lightning bolt. He should be down no damage.Dolamite (alias of Skorn)2022-03-30T13:06:09ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=3#1102022-03-29T12:08:07Z2022-03-29T12:08:26Z<p><span class=messageboard-ooc>Current Buffs: Mage Armor, Delay Poison, Shield of Faith, Strange Fly. Current AC is 32.</span></p>
<p><span class="messageboard-dice"><b>Reflex:</b></span> <span class="messageboard-dice">1d20 + 10 ⇒ (10) + 10 = 20</span></p>
<p>Seeing the first flash of lightning Dolamite easily side steps the second, dodging it completely. <span class=messageboard-ooc>Evasion</span> He begins a double move upward as he swift casts a Shield of Faith <span class=messageboard-ooc>for two additional points of AC. </span>He moves a total of 30 up at a diagonal towards the direction of the second lighting bolt.</p>Current Buffs: Mage Armor, Delay Poison, Shield of Faith, Strange Fly. Current AC is 32.
[dice=Reflex]1d20+10[/dice]
Seeing the first flash of lightning Dolamite easily side steps the second, dodging it completely. Evasion He begins a double move upward as he swift casts a Shield of Faith for two additional points of AC. He moves a total of 30 up at a diagonal towards the direction of the second lighting bolt.Dolamite (alias of Skorn)2022-03-29T12:08:26ZRe: Forums: Play-by-Post Discussion: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/discussion#392022-03-28T16:35:16Z2022-03-28T16:35:02Z<p>2 (Dex) +4 (good) +2 (Caster Level) = 8</p>2 (Dex) +4 (good) +2 (Caster Level) = 8Dolamite (alias of Skorn)2022-03-28T16:35:02ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=2#952022-03-25T12:58:11Z2022-03-25T12:58:11Z<p><span class="messageboard-dice"><b>Reflex Save:</b></span> <span class="messageboard-dice">1d20 + 10 + 1 ⇒ (15) + 10 + 1 = 26</span> <span class=messageboard-ooc>+1 for Haste</span></p>
<p><span class="messageboard-dice"><b>Acrobatics:</b></span> <span class="messageboard-dice">1d20 + 15 ⇒ (5) + 15 = 20</span></p>
<p>The monk, sensing the demon's skin is corrupt manages to punch and then quickly pull his hand away. When the cavern shakes he is steady as stone.</p>[dice=Reflex Save]1d20+10+1[/dice] +1 for Haste
[dice=Acrobatics]1d20+15[/dice]
The monk, sensing the demon's skin is corrupt manages to punch and then quickly pull his hand away. When the cavern shakes he is steady as stone.Dolamite (alias of Skorn)2022-03-25T12:58:11ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=2#852022-03-23T12:13:31Z2022-03-23T12:13:31Z<div class="messageboard-quotee">Brethí wrote:</div><blockquote><p> The treant sets its roots and prepares to thwack the next enemy within 10 feet.</p>
<p>•• spoiler omitted •• </blockquote><p><span class=messageboard-ooc>Your damage calculation seems to be in error</span>Brethí wrote:The treant sets its roots and prepares to thwack the next enemy within 10 feet.
** spoiler omitted **
Your damage calculation seems to be in errorDolamite (alias of Skorn)2022-03-23T12:13:31ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=2#842022-03-23T12:07:13Z2022-03-23T12:07:13Z<p><span class=messageboard-ooc>Current Buffs: Mage Armor, Delay Poison, Divine Favor, Haste. Current AC is 31.</span></p>
<p>With the extra movement from haste, Dolomate moves to defend his new friend Tessara. <b>What are these things?</b> He calls out to those more skilled than he in the knowledge of other planes. </p>
<p><span class="messageboard-dice"><b>Unarmed Strike (counts as silver, cold iron, and magic):</b></span> <span class="messageboard-dice">1d20 + 15 + 2 + 1 ⇒ (11) + 15 + 2 + 1 = 29</span><span class="messageboard-dice">2d6 + 14 + 2 ⇒ (1, 5) + 14 + 2 = 22</span></p>Current Buffs: Mage Armor, Delay Poison, Divine Favor, Haste. Current AC is 31.
With the extra movement from haste, Dolomate moves to defend his new friend Tessara. What are these things? He calls out to those more skilled than he in the knowledge of other planes.
[dice=Unarmed Strike (counts as silver, cold iron, and magic)]1d20+15+2+1;2d6+14+2[/dice]Dolamite (alias of Skorn)2022-03-23T12:07:13ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=2#752022-03-21T12:55:21Z2022-03-21T12:55:21Z<p>Dolamite looks doubtful at Gurkach, but unsure. <b>really? Well if it wanted to go...</b> </p>
<p>Seeing the new threat the monk casts divine favor, 5' steps to better guard the bridge, and motions the demons toward him. <b>This is my bridge demons. You cannot pass.</b> <span class=messageboard-ooc>Unless you can teleport :)</span></p>Dolamite looks doubtful at Gurkach, but unsure. really? Well if it wanted to go...
Seeing the new threat the monk casts divine favor, 5' steps to better guard the bridge, and motions the demons toward him. This is my bridge demons. You cannot pass. Unless you can teleport :)Dolamite (alias of Skorn)2022-03-21T12:55:21ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=2#712022-03-20T12:04:50Z2022-03-19T12:57:25Z<p>Once the fight is over Dolamite frowns at Gurkagh. <b>What you just broke took thousands of years to form. Do you make a policy of defacing natural beauty?</b></p>
<p><span class=messageboard-ooc>Sorry - Oread thing. :)</span></p>Once the fight is over Dolamite frowns at Gurkagh. What you just broke took thousands of years to form. Do you make a policy of defacing natural beauty?
Sorry - Oread thing. :)Dolamite (alias of Skorn)2022-03-19T12:57:25ZRe: Forums: Play-by-Post: [PFS] Your Darklands PyramidDolamite (alias of Skorn)https://paizo.com/campaigns/v5748p75ivmdb/gameplay&page=2#622022-03-17T01:28:59Z2022-03-17T01:28:59Z<p><span class=messageboard-ooc>Unsure if there are any buffs running that affect Dolamite - he has both Mage Armor and Delay Poison going ...</span></p>
<p>Dolamite hears the party mage declare that these seeming dogs are really demons and does not hesitate. He 5' steps and unloads a series of strikes at the one on to the west near the bridge. <span class=messageboard-ooc>Strikes count as Cold Iron, Silver, Adamantine, and Magic</span></p>
<p><span class="messageboard-dice"><b>unarmed strike flurry of blows:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (1) + 13 = 14</span><span class="messageboard-dice">2d6 + 14 ⇒ (1, 6) + 14 = 21</span></p>
<p><span class="messageboard-dice"><b>unarmed strike flurry of blows:</b></span> <span class="messageboard-dice">1d20 + 13 ⇒ (15) + 13 = 28</span><span class="messageboard-dice">2d6 + 11 ⇒ (4, 1) + 11 = 16</span></p>
<p><span class="messageboard-dice"><b>unarmed strike flurry of blows:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (18) + 8 = 26</span><span class="messageboard-dice">2d6 + 11 ⇒ (5, 4) + 11 = 20</span></p>
<p><span class="messageboard-dice"><b>unarmed strike flurry of blows:</b></span> <span class="messageboard-dice">1d20 + 8 ⇒ (15) + 8 = 23</span><span class="messageboard-dice">2d6 + 11 ⇒ (6, 6) + 11 = 23</span></p>Unsure if there are any buffs running that affect Dolamite - he has both Mage Armor and Delay Poison going ...
Dolamite hears the party mage declare that these seeming dogs are really demons and does not hesitate. He 5' steps and unloads a series of strikes at the one on to the west near the bridge. Strikes count as Cold Iron, Silver, Adamantine, and Magic
[dice=unarmed strike flurry of blows]1d20+13;2d6+14[/dice]
[dice=unarmed strike flurry of blows]1d20+13;2d6+11[/dice]
[dice=unarmed...Dolamite (alias of Skorn)2022-03-17T01:28:59Z