Male Half-Elf Bard/5
Zot regards Nigel with a bit of curiosity and hopes to soften some of the concern. He attempts to take a quick read on the individual before leading in to great them. Sense Motive(U): 1d20 + 3 ⇒ (16) + 3 = 19 "Well, if one Pathfinder won't do the trick I assure you the lot of us can! And luckily for you, I can pair a good drink with a fine meal. You are in good hands, certainly!" the Gnome attempted to greet playfully, hoping to help soften the clearly dark circumstances laid out before them. Diplomacy: 1d20 + 7 ⇒ (20) + 7 = 27 ((Just going to toss dice rolls out there ahead of time. If the rolls don't apply or aren't needed, please ignore!))
GM Watery Soup wrote:
A second table no less, thank you so much! And the Discussion Page is already look like this is going to be one to remember!
Male Half-Elf Bard/5
*rubs hands greedily with an Emperor Palpatine look within his yes, nodding slowly while hissing* "Yessss... give in to the dark side..." You all I am so excited for this. Even if we all die, I can say I got to "Pretend" to be a Wizard Bard with AoE Buff "song" and rogue disarm traps to match! Let's do this! Rule of Cool always wins :P
Male Half-Elf Bard/5
Yeah, the one-shots to try out a new character and to field out players for potential home-brews are both great ideas. I was on the fence about getting some of the bounties for trying out DMed games. I'll have to do some math and see how long it takes to run some of those bounties, may try that going forward.
Male Half-Elf Bard/5
I hadn't thought about that, though from what I understand it is 6 bounties to 1 level vrs 3 scenarios to 1 level? Am I understanding that right? And I didn't realize they were repeatable. I have some I've had but have not run yet for PFS. Also, your 3rd point isn't something I was all that aware of and that is a GREAT point that I'd love to try at a later time. Thanks for the feedback!
GM Watery Soup wrote:
RESPONSES - DicesMuse (Main alias for my PF characters) reporting for duty!- I am indicating interest (thank you for the invitation and link!) - I understand all your boundaries, and fully intend to try for Pathfinder Society Credit! - I have extensive familiarity with Pathfinder, PF2e, PFS for both, and I have been involved with Play by Post and Play by Discord regularly as such things are about the only way I can scratch that PF itch as a Father with multiple children. Hoping to try this out as a player and then attempt to play games myself in the future![/list] OTHER NOTES
GM Hmm wrote: Let's move the discussion of Bounties to Discussion! I apologize, didn't think of separating them, I'll attempt to do better next time and try to move my discussion over promptly! Thanks for all the feedback to others! Watery Soup wrote: Menace Under Otari. I'll get right on this ASAP! Thank you!
Male Half-Elf Bard/5
GAME CONCLUSION
You all are more than happy to oblige, granting the following:
Having captured Parani alive, and with evidence, the Graycloaks are skeptical at first, but the evidence is overwhelming. Parani is eventually tried and convicted for her crimes. Word of the evenhanded way you Pathfinders handled the situation spreads throughout Absalom’s guards and much of the tension between the Society and the local guard in Absalom eases for a while. You all return to the Grand Lodge with praise and respect. You all have done a great service to Absalom and the Pathfinder Society this day, and your respective Lodges will not easily forget it. Well done! ((=====END OF ADVENTURE!=====)) CONGRATULATIONS PATHFINDERS!
+1 XP
You may now attempt a trained Craft, Performance, or Profession check to see how much extra money you earn during your downtime between adventures (AKA Your Day Job check). You may take 10 on this roll (but not 20). After you make your rolls, I'll get your Chronicle Sheets filled out, and we'll be on to the next adventure! Well done!))[/ooc]
Male Half-Elf Bard/5
Aaaand we are at the last stretch! After my next summary post we can start to do our Day Job rolls/decide on downtime! Please check the slides to make sure everything is right for your Chronicle Sheets and when ready do your profession rolls! Thanks so much for bearing with my during a rough health patch and for sticking through the end. You all pulled out some amazing stunts throughout the scenario! The last encounter was a real nail biter too, 9 rounds!!! Really enjoyed running this for you all and can't wait to see what is next for us all!
Male Half-Elf Bard/5
Current Initiative: END OF COMBAT!
Seeing an opportunity, Chalmers brings down his warhammer on an exposed shoulder, knocking her off balance and to a knee. Kebrin then steps in with a quick stab of his dagger, finding another chink between the folds of leather. As the blade exits the wound, Parani look on towards an unkown spot along a distant horizon. She gives out a short chuckle, blood spilling from her lips before falling to her side unconscious and dying. The battle was won, but was it over? The sound of the Gray Cloaks ringing bells could be heard as various units began to converge on your location. You had only but a few moments before you would have to explain yourselves as to why you had killed one of their agents, or find ways of bringing her back from the brink of death itself...
Male Half-Elf Bard/5
Current Initiative: Round 8
Kebrin, seeing an opportunity, takes a swing and gets a clean cut from Parani's side prompting a scream as the blade gets under a chink in her armor! Evanora is able to cast a spell, and at first the magic seems to leave a faint mark, but thanks to yet another miracle Chalmers stirs and is awakened! Standing up from where he fell, he marches forward with renewed purpose! Shirin falls back, summoning forth the (celestial? infernal?) blue eagle with skillful ease! The magic summoning spooks Parani's Talon, confused as to where Aurax had gone off to. With a sudden switch, Parani turns in horror as the new bird gets a firm set of talons across her back and neck! The Beak attempts to take another bite out, but a rageful back swing knocks the attack off course. Another wince and spasm forces her to tremble. "More abominations of the wicked!?!? So be it!" Axe Attack Shilin: 1d20 + 4 ⇒ (14) + 4 = 18 ((Power Attacking at -2; and Misfortuned!))
Her back swing, fueled by rage catches the newly summoned blue eagle off guard. The axe blade cuts deep, mortally wounding the eagle and dispatching it just as quickly as it was summoned! Feeling emboldened she barks triumphantly to her animal companion, "Talon, get help!" Turning now towards Kibrin with murderous intent, "Hah! Even if I fall here or not, the Grey Cloaks will avenge me. Your pathetic Society sympathizers will pay the price for your blasphemy!" she cursed preparing for yet another swing. The bird screeches in response, quickly turning to retreat and flying off towards the direction of the nearest Grey Cloak guard station ((Full Retreat)). =============================== Chalmers <2/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!; Stable!, Concious>
Parani <Bloodied!>
=============================== BOLD IS UP!
Male Half-Elf Bard/5
Current Initiative: Round 7
Chalmers continues to remain prone, though breathing and stable! Will(Parani vrs Misfortune): 1d20 + 2 ⇒ (5) + 2 = 7 Evanora's misfortune hex seems to take hold, Parani's eyes and muscles beginning to cramp. "What is this non-" she would begin to say before accidentally biting her tongue. She gives out a bitter slur before Kebrin, Shirin, and Aurax attempt to take advantage of the situation! Auruax and Kebrin tag-team together and score a painful few cuts on Parani, "Gah!? This can not be, you will all p-" she would say, before wincing from another cramping spasm. How unfortunate! Angry and bitter, Parani barks at her companion to flank and attempts to take another bite out of Aurax with their battleaxe, still desperately trying to end it as quickly as they could! Axe Attack Shilin: 1d20 + 4 ⇒ (1) + 4 = 5 ((Power Attacking at -2; and Misfortuned!))
Parani misses wide as another cramp takes over, but her companion Talon is able to get a solid grab with it's talon and attempts to bring down Aurax in a flurry of flapping bird wings! ((Aurax is now in negative hit points!)) =============================== Chalmers <-5/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!; Stable!, Unconscious, Prone>
Parani <Wounded>
=============================== BOLD IS UP!
Male Half-Elf Bard/5
Current Initiative: Round 6
As if granted yet another miracle, Chalmers stabilizes! Evanora, seeing this, curses Parani, hoping to turn the tide of battle! Aurax takes advantage of Parani's flank and takes a massive bite out of Parani ((12 points of damage!)), catching her off guard but fueling her rage further. "You will never take me alive, my secrets die with me!" Swapping places with Kebrin, the dwarf takes an attack of their own but misses the mark as Parani parries the attack before turning back towards Shirin who had used their wand on Kebrin just before the attack. "You dare use the tools of the wicked before me!?" Axe Attack Shilin: 1d20 + 4 ⇒ (13) + 4 = 17 ((Power Attacking at -2; and Cursed!))
Despite the curse upon her, Parani's bitterness pushed through and lands a powerful blow upon Shirin! Taking the lead of their companion, the Bird attempts to turn their attention from Kebrin's retreat over to Shirin! Talon Attack1: 1d20 + 3 ⇒ (10) + 3 = 13
Talon misses the attack as the force from Parani's attack knocked Shirin out of the bird's reach! Shirin's wand bestows upon Kebrin a boon, the infernal magic preparing them for what may happen next! =============================== Chalmers <-5/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!; Stable!, Unconscious, Prone>
Parani <Wounded>
=============================== BOLD IS UP!
Male Half-Elf Bard/5
Current Initiative: Round 5
Evanora falls, but as they do so they cling on to life stabilizing. Kebrin, Shirin, and Aurax all blitz over and swarm the sniper, cornering them and preventing any hope of escape. Chalmers is able to bring Evanora back to consciousness, but in so doing leads them back to the brink of death! Death Save (DC 14, Chalmers): 1d20 + 4 ⇒ (3) + 4 = 7 The sniper drops their bow realizing the sudden charge and pulls out a wicked battleaxe. "Sympathizers! You and your abominations will not best me here!" she screams bitterly as she brings her rageful wrath down upon Aurax! Axe Attack Aurax: 1d20 + 4 ⇒ (18) + 4 = 22 ((Power Attacking at -2))
The attack cuts deep into Aurax as she pulls the axe free and prepares for another attack. The familiar sound of a screeching bird from before dives down and flutters up to Kebrin, the beak and talons desperately attempting to distract and protect it's human companion. Talon Attack1: 1d20 + 3 ⇒ (14) + 3 = 17 ((Flank bonus))
The talon is able to scrap an exposed shoulder on Kebrin, the sound of screeching and desperately flapping wings slapping upon the back of Kebrin's head. =============================== Chalmers <-5/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!; Dying, Unconscious, Prone>
Parani <Healthy>
=============================== BOLD IS UP
Male Half-Elf Bard/5
Current Initiative: Round 4
The party look on in horror as Chalmers takes the hit, but the horror is greated by a miracle! Chalmer's stands firm, as if holding onto one last inch of life by the grace of his faith! Shirin and Aurax actively take the action to stay defensive, looking around for any clue as to what is going on! Evanora runs over to Chalmer's side bringing the blessing of stability upon them, any seeping wounds instantly sealing up and shutting death's door from taking any further claim to Chalmers. Chalmers, teetering on the brink of death, calls forth one more prayer to his divine patron. Just as death is about to take its hold, Chalmers is greeted by the sound of a distant voice. Distant yet familiar, the voice guides him back towards the path of life. "This is not yet your time...". Desperation turns to relief as Chalmers falls to a knee, resolute. The combined power of Evanora's Magic, Chalmer's Orcish Blood, and Pharasma's blessing allows Chalmers to remain conscious, but barely. Kebrin angry glares through rage tinted senses hoping to get a mark on their sniper. Thinking as if she has the upper hand, the sniper attacks twice ((Full Round Attack action)), one at Kebrin and one at Evanora. SnipeAttack-Evanora: 1d20 + 9 ⇒ (6) + 9 = 15 ((Targeting flat-footed))
SnipeAttack-Kebrin: 1d20 + 9 ⇒ (5) + 9 = 14 ((Targeting flat-footed, +4 AC from partial cover))
The two deadly arrows fly through the air bitterly, the first of which scores a killing blow upon Evanora and the second bouncing off the back of Kebrin's armor. "You pathetic believers of false gods, I will end you all!" the woman hisses bitterly, clearly preparing to make another graceful retreat through the tents now that her position has been made clear. =============================== Chalmers <-4/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!; Stable, Conscious, Prone>
Mysterious Sniper <Healthy> =============================== BOLD IS UP
Male Half-Elf Bard/5
Current Initiative: Round 3
Evanora prepares to cast a spell, but holds it for when they see their target again, keeping a weary eye as to where they could be. Chalmers, preparing to be attack, readies their full defense! Kibrin, Shirin, and Aurax actively try to make out their stalking adversary. SnipeAttack: 1d20 + 11 ⇒ (20) + 11 = 31 ((Chalmers gets +4 AC from cover!))
As the group stands guard, the suttle sound of a whistling arrow comes whizzing over and scores a critical wound on Chalmers! The force of the wound causes Chalmers to fall forcefully. ((Dealing 25 points of damage!)) Despite the benefit of their invisibility had become forfeit, it was clear that this sniper was very skilled at playing hide and sneak and remains hidden! =============================== Chalmers <-15/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!; Dying!>
Mysterious Sniper <Healthy, Hidden!> =============================== BOLD IS UP
Male Half-Elf Bard/5
Evanora Alaenree wrote:
((Can you clarify which spell you are referring to? I think this got cropped off in some way. And the effect was a magical potion, not sure how that would work with any potential reverse effect etc.)) Shirin Asal wrote: GM, Aurax and Shirin start moving to find them randomly. No idea how we want to calculate the chance to find the creature. :-) ((Go ahead and roll perception for me and we will see what happens from there!))
Male Half-Elf Bard/5
Current Initiative: Round 2
Evanora moves forward, making sure to maintain cover. Kebrin attempts to intimidate, but seems to fall on deaf ears. Chalmer's is able to call upon his divine might and bolster his allies, and as he does so the look of bitter hatred becomes apparent on Parani's face, her eyes looking as if to size him up even further. Shirin and Aurax quickly move forward hoping to pin down their foe. The stranger takes out a vial and quickly imbues it. As she does so she quickly vanishes from sight! ((Dotted Ring Token is to represent where they were before vanishing!)) =============================== Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯) <Blessed +1!>
Mysterious Sniper <Healthy, Invisible!> =============================== BOLD IS UP
Male Half-Elf Bard/5
The group of you gather your evidence and begin to head back to hand in the evidence. Along your way back through the market there seems to be the normal fair between merchants and customers. Just as you all are about to clear into the main walkway to head back you collectively hear the sound of a hawk not far above. The sound is enough to grab your attention for all but a moment before a swift whistling arrow is released from a deadly bow, tring to fly just past Aurax to take claim on Chalmers life! ((SURPRISE SNIPE ATTACK!)) CompLongbow: 1d20 + 11 ⇒ (1) + 11 = 12 ((The bowstring misfires, causing the arrow to thunk squarely on a distant shop!?!?))
((COMBAT HAS BEGUN!)) GM:
INITIATIVE
Init(Chalmers): 1d20 + 1 ⇒ (8) + 1 = 9 Init(Evanora): 1d20 + 9 ⇒ (4) + 9 = 13 Init(Kebrin): 1d20 + 3 ⇒ (13) + 3 = 16 Init(Shirin & Aurax): 1d20 + 2 ⇒ (16) + 2 = 18 Init(Sniper): 1d20 + 4 ⇒ (3) + 4 = 7 Current Initiative: Round 1
The group looks towards the odd attack as customers and shop keepers alike scream and attempt to run out of the way. The look of wide-eyed horror as the bow and arrow snipe attack is thwarted is as clear as day as you all take note of Parani for the first time. Her face matching the description in your evidence, and her wearing her Graycloak uniform. You all are now faced with the very subject of your mission. Taking her in alive is paramount to your mission. Though as horror turns to bitter determination, you realize that Parani Akar was clearly willing to put her life on the line to keep her ruse from being discovered. =============================== Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Mysterious Sniper <Healthy> =============================== BOLD IS UP
Male Half-Elf Bard/5
COMBAT IS OVER! The debris is cleared, the last bit of fire snuffed out. You all have a chance to sift through the locker and surrounding goods to find the following: Scattered among the floor, likely intended to act as fuel for the fire, is several letters from local collectors and aristocrats offering to purchase your keg in plain sight. The footlocker itself contains Parani’s client list, the Scarab of the Dawnflower (which has been embedded into the footlocker), a Pure Legion uniform, and several official papers identifying Parani. Also in the footlocker are a potion of delay poison, a potion of cure light wounds, a suit of masterwork agile half-plate armor, and a golden statue of Iomedae likely worth a pretty penny. A quick look through the official papers also detail Parani as a double agent who prior to her current role was a former member of the Pure Legion who had been forced out of Rahadoum. It was clear that there was enough incriminating evidence here to take back to the Pathfinders. You are free to take any further action before passing back through the Market back to the Society. If you wish to make any other preparations now is the time to do so!
Male Half-Elf Bard/5
Current Initiative: Round 4
Chalmers attempts to put out the fire but does not get the assist from Aurax as before! Cantrip Water douse!?: 1d100 ⇒ 78 ((The fire is put out! Only one to go!!!)) Shirin attempts more mundane means to put out the fire, but does not seem to make a hold! Chalmer, Evanora, and Snookums make their way over to the odd locker and find a trove of assorted artifacts surrounded by fuel for the fire barely hanging on behind them! There seems to be enough to sort through and carry with all your assistance. Taking a look through all of it would take a minute or two, but a bit too risky as the fire still holds! ”West-side fire spread?”: 1d100 ⇒ 17 ((Does not spread!)) Only one fire remains, and it seems just out of reach of some fuel. The heat appears to be drying surrounding crates, leaving the risk of yet another spread possible! =============================== Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Fire East <Snuffed Out!!!>
=============================== BOLD IS UP
Male Half-Elf Bard/5
Current Initiative: Round 3
Aurax attempts to put out the fire and is able to snuff out a some of the fire! Shirin casts another snowball, leaving only a small tinder of the east-side fire! Chalmers assists Aurax and drowns out another patch of fire! Evanora and Snookums continue to look around for a potential option. Realizing Shirin's and Chalmer's success, they have confidence to press on further North of the warehouse! ((Botting Kebrin to continue the search northbound!)) Kebrin continues to search!: 1d20 + 5 ⇒ (7) + 5 = 12 With the assistance of the others, Evanora, Snookums, and Kebrin make out the signs of a metal locker that stands out from the rest of the crates directly to the north ((Map updated!)). The sign of a few more traps can be made out, but it appears to have been abandoned in favor of adding more fuel for the fire. Unsure if it is what you are looking for, you know it is at least worth investigating! ”East-side fire spread?”: 1d100 ⇒ 13 ((Does not spread!))
=============================== Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Fire East <Bloodied!>
=============================== BOLD IS UP
Male Half-Elf Bard/5
Current Initiative: Round 2
Chalmers calls upon his divine might to quench the flame with water! Shirin casts a freezing ice ball towards one of the flames and strikes true, helping quench the fire to the north! Aurax moves in and is able to begin to snuff out the flame to the west, aiding in Chalmer’s efforts with his water, starving even more of the flame! Kebrin and Evanora move deeper into the maze, trying to avoid the smoke and flame as it threatens to branch further out into the warehouse! As the flames attempt to be blown out, another set of crates ignite suddenly in flame threatening to catch them, but they move quickly following along the seasoned trail. A quick glance from Evanora reveals some recent traffic heading further North (towards the left side of Slide 10) into the warehouse. It is also clear additional fuel for the fire had been put down in a rush, with various crates clearly toppled over with their rotting contents spilled out to help fuel the growing flames behind Evanora and Kebrin both! ((Four of the Eight squares of fire have been extinguished! On the flame’s turn, two more squares of fire take their hold! Moved Kebrin and Evanora forward to the area that had not yet been searched for yet given a double move, any further searches will need to be at a single move)) =============================== Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Warehouse flames are shrinking but still holding strong! <Injured> =============================== BOLD IS UP
Male Half-Elf Bard/5
Shirin pushes her way into the warehouse from behind Kebrin. As the lot of you do your best to look around, a loud CLICK! echoes through the warehouse as Shirin's foot triggers a pressure plate hidden underneath the murk of the warehouse floor. Immediately after, a pair of Alchemist Fire bottles fall from the ceiling, crashing down on some some warehouse boxes with a loud SWOOSH!, setting them ablaze! GM:
INITIATIVE
Init(Chalmers): 1d20 + 1 ⇒ (5) + 1 = 6 Init(Evanora): 1d20 + 9 ⇒ (17) + 9 = 26 Init(Kebrin): 1d20 + 3 ⇒ (15) + 3 = 18 Init(Shirin & Aurax): 1d20 + 2 ⇒ (11) + 2 = 13 Current Initiative: Round 1
The fire being set, you all quickly notice that additional fuel sources had been put into place to quickly feed the fire. Your task was to find any evidence you could, any missing artifacts, and the like. Knowing you were on their tail there was no reasonable way for them to take everything with them, so it was safe to assume your prey had set up this trap to take you all AND the needed evidence down together. Your task is now two-fold: Stop the fire and find the evidence! ((Map has been updated! Fire will grow each round until they are put out! A successful DC 15 Survival Check is enough to put out one 5 foot square. Beat the DC for 5 and you can eliminate on additional square of fire! Magic spells with "Cold Water" descriptors can extinguish the fire equal to 5 feet per Level of the Spell squared unless the spell says otherwise. If you have a creative way of putting out the fire otherwise, feel free to ask and brainstorm!)) =============================== Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Warehouse Fire! <Healthy> =============================== BOLD IS UP
Male Half-Elf Bard/5
Having started to peak inside, Kebrin doesn't seem much out of the ordinary outside of a large amount of boxes and supplies. Many of the boxes look long abandoned, slowly falling into decay. The floor itself does look as though there was some recent traffic, but it is hard to tell to where or any other specifics beyond that. ((Wishing everyone a happy new year!))
Male Half-Elf Bard/5
Evanora Alaenree wrote: Not sure which way to go. You said the door to the east was slid open, but the way I am looking at the map, that would lead back outside. I see doors to the north and west into the warehouse. ((Remember, North is facing to the left of the map, east to the top of the map rather than the tradition top north etc. Not sure if that helps make sense, when reading the Adventure it threw me for a loop as well))
Male Half-Elf Bard/5
((At this point Remember you have the locate object scroll but you are also trying to find any incriminating evidence to win your case and ANY evidence of the double agent operating within the grey cloaks. Otherwise the door opens and you all are free to search where you can. Just give me any detail of where you plan to go, if you are trying to be stealthy, search for traps, etc.! Otherwise hope everyone is off to a great holiday season!))
Male Half-Elf Bard/5
The lot of you follow behind Evanora as you look around, and despite the group effort everything looked as normal as one could be expected for a run down warehouse. Three doors could be made out, two directly to the north and one facing the east, though all three seemed to have the appearance of being boarded up. The door directly to the east looked to be on a sliding system load door that had been roughly jammed into place and could potentially be forced open with the right application of skill or force! ((DC 15 Disable Device/DC 25 Strength Check successfully forces the door open! Still on Slide 10!))
Male Half-Elf Bard/5
With the two magical sisters having retreated, Evanora and Shirin both were able to quickly pick up a scent as well as some obvious signs of a quick retreat heading straight towards a specific warehouse that matched the descriptions from your prior clues. The tracks come to an end leading directly into one warehouse in particular. Taking a quick look, you all notice the exterior of the warehouse is rotting, and the roof is clearly sagging in places. Any paint that once coated its walls has long since flaked off the parched-looking gray wood. The windows are boarded firmly shut, and both pairs of loading doors appear to be jammed closed. ((Slide 10))
Male Half-Elf Bard/5
Current Initiative: END OF COMBAT!
Kebrin moves forward in an effort to undercut the sorceress, but finds a magical barrier preventing yet another strike! The same sorceress turns to glare at Evanora as she attempts to hex her. As she does so, Evanora sees a fey-like presence in her eyes and skin. Evanora Misfortune Wis Save!:: 1d20 + 2 ⇒ (16) + 2 = 18 ((SAVES!)) "Ah, no wonder! We got another of our kin among their number! That wasn't part of the deal! Run away sister while you can! Our tricks fall on the stubborn here!" the bitter sorceress complains. Defensive casting a spell! DC 17: 1d20 + 5 ⇒ (18) + 5 = 23 ((SUCCESS!!)) The sorceress then takes a quick step back and instantly vanishes! Meanwhile her sister finds herself caught in a mess of grease! Reflex save against grease!: 1d20 + 2 ⇒ (8) + 2 = 10
The sorceress looks in dismay as the barrel falls from her grasp, falling into the dragon's awaiting hands. Once secure, the Sorceress looks to try and leave only to be cut off by Chalmers! The attack falls short as the magical barrier deflects their attack. "Hisssss!!! These do not play well, no we must escape to try again!" the other sister bitterly admits. Taking note of her sister's leave, she attempts an expeditious withdrawal! ((Full-Round Action: Withdraw action! With the expeditious retreat spell their move is increased substantially as they head east!)) =============================== Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Sorceress twin 1 <Healthy> (Invisible! Escaped!)
=============================== The targets have escaped! ((But it would seem either by means of tracking or by means of the locate object spell you may be able to find out where they escaped to!))
Male Half-Elf Bard/5
Current Initiative: Round 1
((Kebrin was the only one unaware given the last initiative for the Surprise round. They were successful in their save but couldn't act in the initial round. Evanora Misfortune Wis Save!: 1d20 + 2 ⇒ (10) + 2 = 12 ((FAILS!!!)) Evanora gets off their misfortune and has familiar move towards Aurax! ((No "Aid Action" standard yet due to surprise round, Aurax still asleep!)) Kebrin stands initially confused but sees someone rushing towards the keg and attempts an attack and hits! Shirin is caught unprepared and isn't able to join in on the opportune attack! Quickly moving in, the thieve's touch spell takes it's effect shrinking and falling into the thieve's readied hands! "Sis, I have it!" Shrin takes time to pull out a flask and splash it at the feet of the Sorcerer, though their attack seems to hit a magical barrier that deflects the attack causing splash in the area instead and awakening Aurax AND Chalmers! ((Both take 1 point of splash acid damage!)) Aurax and Chalmer rise from their sleepy spell, standing up. Despite an opportunity the thief ignores them both primarily focusing on delivering it's touch spell. One of the sisters, manifesting out from invisibility, casts another spell and attempts to touch attack Evanora! Touch attack, no save, Laughing touch: 1d20 + 3 ⇒ (3) + 3 = 6 ((Miss!)) "Quickly sis, get out of here while you can!" the other says, their voice and appearance hauntingly similar. The one with the barrel in hand attempts to cast another spell defensively! Defensive Casting spell, DC 17: 1d20 + 5 ⇒ (7) + 5 = 12 ((FAILED!))
The sorceress begins to realize the misfortune upon them, "Sister, something isn't right! My magic fails me!" she proclaims in dismay as the magic fizzles upon her fingertips. =============================== Chalmers <9/10 HP> (AC 17; PFS Reroll: ◯)
Sorceress twin 1 <Healthy> (No Conditions)
=============================== BOLD IS UP
Male Half-Elf Bard/5
((Audible sounds will not awake the magically slumbered allies. Dealing Damage or taking a Standard "Aid" action will do the trick though. If you are going to make actions, you'll want to revise it all to reflect that. Let me know what you decide to do! Otherwise see the linked spell for additional details on how the spell works.))
Male Half-Elf Bard/5
((Here is a link to the sleep spell for those who need it. The jist for right now is slapping or wounding awakens an affected creature, but normal noise does not. Awakening a creature is a standard action (an application of the aid another action). This effect will last for 1 minute at the minimum for those affected! Let me know if you all have any other questions!))
Male Half-Elf Bard/5
Farmer Will: 1d20 ⇒ 2 - Failed! Evanora's spell quickly takes its hold upon the farmer. Shaking his head he looks upon the other in a look of conflicted remorse. "Heh... now that you mention it..." Just as Evanora finished her spell and its effects begin taking hold, a wave of magical energy could be felt washing over her allies from behind her. Her last few movements allowing her to step outside of the spell's grasp. Current Initiative: SURPRISE ROUND!
GM:
WILL SAVE DC 16 vrs Sleep (4 HD)
Will(Chalmers): 1d20 + 5 ⇒ (10) + 5 = 15 - Failed Will(Kebrin): 1d20 + 1 ⇒ (15) + 1 = 16 - Success! Will(Shirin) IMMUNE! Will(> Aurax): 1d20 + 3 ⇒ (1) + 3 = 4 - Failed! A mysterious sorceress appears out of what seems thin air as they weave a spell upon the cautious adventurers! Then, as if part of an elaborate performance, another sorcerer comes running in with unnatural speed from around the corner and quickly pulls out a scroll, casting the spell within it's contents. As the spell scroll dissolves and the spell taking affect the sorcerer places his hand upon the barrel. If Shirin or Kebrin are unable to distract the sorcerer, some odd magic will befall the barrel! =============================== Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯) - Divine Favor, Asleep!
Sorceress 1 <Healthy> (No Conditions)
=============================== BOLD IS UP
Male Half-Elf Bard/5
Cayden’s Last Keg is 3 feet in diameter and 4 feet tall, and weighs 75 pounds. The relic merchant has thoughtfully provided a small wagon pulled by a donkey to transport it. The keg has old char marks on it as if it had been in a fire, and it still sloshes with the remnants of hops and ale. The innkeeper kept it in active service (as Cayden would prefer), and it has been refilled innumerable times since it was first put into use. Should the players wish to sample some of the ale, the relic merchant happily provides them with a mug of the brew. Moving the Keg is a slow process, but mostly uneventful. A wagon loaded with over a dozen chicken cages has toppled onto its side ahead, and a farmer and a local vendor are arguing loudly over whose fault it was rather than clearing the alley. GM:
PERCEPTION
Per(Chalmers): 1d20 + 3 ⇒ (18) + 3 = 21 Per(Evanora): 1d20 + 3 ⇒ (18) + 3 = 21 Per(Kebrin): 1d20 + 5 ⇒ (4) + 5 = 9 Per(Shirin): 1d20 + 3 ⇒ (19) + 3 = 22 Per(> Aurax): 1d20 + 4 ⇒ (17) + 4 = 21 You all don't seem to see any reason for foul play, but you realize that you are now stuck in a bottle neck between those arguing and the swarm of chickens before you.
Male Half-Elf Bard/5
Grandmaster Torch takes a deep breath, contemplating on what had transpired. "You've done well, but the warehouses in these parts are numerous and large in size. It could be anywhere. We need more information, which is where my opportunity plays in." Cracking his neck he begins to explain, “Kreighton has discovered another relic, and he claims this could be the most important one yet. Supposedly, this keg was scavenged from the ashes of the original Cayden’s Hall and is the last keg Cayden Cailean drank from before he took the Test of the Starstone. After selling it to our relic dealer, the tavern keeper threw a huge celebration and bragged openly about how the Pathfinders were funding her retirement. By now, we can assume that we have piqued the interest of every would-be relic thief in Absalom." Grandmaster Torch gives a heavy sigh, “While I am loathe to put you in harm’s way, this does present a unique opportunity. Should you accept responsibility for moving the keg from the pick-up location to the Grand Lodge, you will undoubtedly be the target of the relic thief we’re looking for. If you properly prepare yourselves, you might be able to reverse the ambush and catch the bandit before he makes off with the relic, or follow the thief afterward to find out where he’s been hiding. Either way, you’ll want to make sure not to kill the suspect, since whoever is behind this won’t be much use to you dead. Tracking down the culprit’s main site of operations is the most important thing right now—after that, you should search for as much incriminating evidence as possible." Giving in to the warmth of the hotspring he sinks a tad, relaxing as best as one could expect with his face as scarred as it was and obviously causing him discomfort still, “It’s a huge gamble—which somehow seems appropriate when a relic of Cayden Cailean is on the line. This isn’t the sort of thing I would normally ask a Pathfinder to do, but we’ve already lost one courier and another was badly injured. I’d like this ordeal to finally be over with, and with your help, we can make that happen.” Waving towards the guard nearby, the guard immediately walks up to the party and brandishes a scroll for them. "Also, just in case they misplace something important, this may be of some use to you all." ((The scroll that is handed to you is that of a scroll of locate object with a small note rolled up within the scroll that details the time and location of Cayden's Last Keg.))
Male Half-Elf Bard/5
After you discussion between each other, the fool of a man knows when he is well in over his head. He quickly nods, "Th-th-th-thank you!" he mutters and quickly continues on his way, slipping and stumbling as he leaves as the remnants of the grease spell continue to complicate the man's life. Just then, a courier marked from the Pathfinder Society quickly runs up to the lot of you waving you down. "My fellows, the Grand Master himself has requested your presence at the Pleasure Salon of Calistria. He urges that it is of the utmost importance that he speak with you." Knowing well as to not leave the Grandmaster Waiting, you take your leave and make haste the Pleasure Salon. Once you there you meat a burly half-orc guard who stands near the entrance to the bathhouse. Recognizing you all he brings you to the Grandmaster before returning to the door. Grandmaster Torch reclines in one of the numerous small pools that make up the sauna, and steam fills the air. An attendant is rubbing a salve on Torch’s burn-ravaged face, but quickly gets up and leaves when Grandmaster Torch gives a silent gesture. “I have news from the Decemvirate and perhaps some assistance for you, but first I would like to hear what your progress is.”
Male Half-Elf Bard/5
PFS 1st Edition Raffle! Looks like our deadline is fast approaching. If we can have everyone roll for the "Raffle" going on, so if I could get everyone to roll a 1d20, I'll roll as well! 1d20 ⇒ 12 Details can be found: here Also, pre-roll a 1d3 in case you win the d20 roll as well (you need a roll of 19 or 20). 1d3 ⇒ 3 Good Luck everyone! If anyone can't make the roll, I don't mind rolling on your behalf to make sure we all get credit for things. Once I have these rolls I'll push the adventure forward again!
Silly question as I'm having a hard time finding the deadline. Trying to report as well but have been dealing with IRL health issues and missed a bit of time so I couldn't report for my players. I would hate for my players to miss out due to IRL health concerns. EDIT: Is the end November 20, 2022? If so I'm a bit more relieved, but will try to get this submitted ASAP!
Male Half-Elf Bard/5
Sorry for the delay everyone, sick with RSV and Pneumonia landed me flat for a couple of weeks. To clarify: You all only needed enough clues to get you all to the Warehouse. If you WANT to investigate further you can, but you have what you need to move forward. As for spilling the beans, guy has been stuck between a rock and a hard place, and it only took a bit of pressure to get things going.
Male Half-Elf Bard/5
The man nods nervously, "I-I-I work for some woman. I've never seen her face, but I think she works for the Graycloaks. I-I-I've been told to put out inquiries for potential clients, she says she has something big coming up next. She just tells me what she has and I sell the goods. I don't know exactly where she is, but I know the goods are usually kept on the north side of the Ascendant Court, some warehouse near Pitview Pub." he stutters. He nods to those with holy symbols, "Please spare me, if I get arrested and she finds out I know I won't last the night. She comes from a place of god-haters, and I can assure you her hatred for the divine knows no bounds."
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