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Ahh sorry, thanks Evanora! Am I allowed to retcon GM that Shirin cast a snowball spell instead? Would be the same touch attack roll but an additional 1d6 ⇒ 5 so 5+2=7 cold damage. Aurax's action remains unchanged.

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((Audible sounds will not awake the magically slumbered allies. Dealing Damage or taking a Standard "Aid" action will do the trick though. If you are going to make actions, you'll want to revise it all to reflect that. Let me know what you decide to do! Otherwise see the linked spell for additional details on how the spell works.))

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Evanora’s familiar woke up Aurax, Aurax woke up Chalmers. Shirin cast a snowball spell.
I think now Chalmers, and Kebrin ARE UP!

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well, IIRC, they need to have a weapon, or improved unarmed strike to threaten, and I need them to be threatened :)
Following along with his initial strike, and keeping pace behind the spellcaster until their path was blocked by Evanora and giving him a small opening that he thrust for
gladius: 1d20 + 3 ⇒ (9) + 3 = 12
dmg: 1d6 + 1 ⇒ (1) + 1 = 2
sneak: 1d6 ⇒ 1

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Chalmers is still up!

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Current Initiative: Round 1
NOTE:
===============================
Current Map: Slide 8
((Kebrin was the only one unaware given the last initiative for the Surprise round. They were successful in their save but couldn't act in the initial round.
Evanora Misfortune Wis Save!: 1d20 + 2 ⇒ (10) + 2 = 12 ((FAILS!!!))
Evanora gets off their misfortune and has familiar move towards Aurax! ((No "Aid Action" standard yet due to surprise round, Aurax still asleep!))
Kebrin stands initially confused but sees someone rushing towards the keg and attempts an attack and hits!
Shirin is caught unprepared and isn't able to join in on the opportune attack!
Quickly moving in, the thieve's touch spell takes it's effect shrinking and falling into the thieve's readied hands! "Sis, I have it!"
Shrin takes time to pull out a flask and splash it at the feet of the Sorcerer, though their attack seems to hit a magical barrier that deflects the attack causing splash in the area instead and awakening Aurax AND Chalmers! ((Both take 1 point of splash acid damage!))
Aurax and Chalmer rise from their sleepy spell, standing up. Despite an opportunity the thief ignores them both primarily focusing on delivering it's touch spell.
One of the sisters, manifesting out from invisibility, casts another spell and attempts to touch attack Evanora!
Touch attack, no save, Laughing touch: 1d20 + 3 ⇒ (3) + 3 = 6 ((Miss!))
"Quickly sis, get out of here while you can!" the other says, their voice and appearance hauntingly similar.
The one with the barrel in hand attempts to cast another spell defensively!
Defensive Casting spell, DC 17: 1d20 + 5 ⇒ (7) + 5 = 12 ((FAILED!))
Misfortune roll: 1d20 + 5 ⇒ (5) + 5 = 10 ((FAILED!))
The sorceress begins to realize the misfortune upon them, "Sister, something isn't right! My magic fails me!" she proclaims in dismay as the magic fizzles upon her fingertips.
===============================
Chalmers <9/10 HP> (AC 17; PFS Reroll: ◯)
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤)
Faustus <13/13> (AC 17; PFS Reroll: ⬤)
Kebrin <11/11> (AC 14; PFS Reroll: ⬤)
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤)
> Aurax <10/11 HP> (AC 17; PFS Reroll: ⬤)
Sorceress twin 1 <Healthy> (No Conditions)
Sorceress twin 2 <Wounded: -2 Kebrin, -1 acid splash> (Misfortuned)
===============================
BOLD IS UP

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Evanora continues to cackle at the whole messy situation and gives the other sorceress an evil eye.
Cackle continues misfortune on #2
Evil to give misfortune to #1
"Grab those two bumbling sorceresses!"

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Chalmers loops around the cart, passing by Aurax and Shirin, placing his shield before him and swinging the hammer at the spellcaster's knee, give in!
Attack: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 1d8 + 4 ⇒ (5) + 4 = 9

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Shirin 5 ft steps and casts grease in the stolen barrel.
“You can’t hold that much longer!“
Reflex dc 15 or they drop the barrel.

Aurax, the Astral Dragon |

In case the barrel is not dropped:
Aurax tries to steal the barrel.
cmd untrained steal combat maneuver : 1d20 + 4 ⇒ (9) + 4 = 13
In case the barre is dropped:
Aurax immediately tries to grab the barrel and stands up.
~
In case Aurax can grab the barrel in any way:
reflex dc 15 to hold on to it although greased : 1d20 + 6 ⇒ (15) + 6 = 21

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At the risk of being hit, Kevrin moved up and past the one sorceress, leaving the other with the keg to his companions while doing his best to keep her from causing more trouble on their back line.
stab: 1d20 + 3 ⇒ (10) + 3 = 13
stab: 1d6 + 1 ⇒ (3) + 1 = 4
sneak: 1d6 ⇒ 6

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Current Initiative: END OF COMBAT!
===============================
Kebrin moves forward in an effort to undercut the sorceress, but finds a magical barrier preventing yet another strike!
The same sorceress turns to glare at Evanora as she attempts to hex her. As she does so, Evanora sees a fey-like presence in her eyes and skin.
Evanora Misfortune Wis Save!:: 1d20 + 2 ⇒ (16) + 2 = 18 ((SAVES!))
"Ah, no wonder! We got another of our kin among their number! That wasn't part of the deal! Run away sister while you can! Our tricks fall on the stubborn here!" the bitter sorceress complains.
Defensive casting a spell! DC 17: 1d20 + 5 ⇒ (18) + 5 = 23 ((SUCCESS!!))
The sorceress then takes a quick step back and instantly vanishes!
Meanwhile her sister finds herself caught in a mess of grease!
Reflex save against grease!: 1d20 + 2 ⇒ (8) + 2 = 10
Misfortune!: 1d20 + 2 ⇒ (17) + 2 = 19
The sorceress looks in dismay as the barrel falls from her grasp, falling into the dragon's awaiting hands. Once secure, the Sorceress looks to try and leave only to be cut off by Chalmers! The attack falls short as the magical barrier deflects their attack.
"Hisssss!!! These do not play well, no we must escape to try again!" the other sister bitterly admits.
Taking note of her sister's leave, she attempts an expeditious withdrawal! ((Full-Round Action: Withdraw action! With the expeditious retreat spell their move is increased substantially as they head east!))
===============================
Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤)
Faustus <13/13> (AC 17; PFS Reroll: ⬤)
Kebrin <11/11> (AC 14; PFS Reroll: ⬤)
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤)
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤)
Sorceress twin 1 <Healthy> (Invisible! Escaped!)
Sorceress twin 2 <Wounded: -2 Kebrin, -1 acid splash> (Misfortuned, Escaped!)
===============================
The targets have escaped! ((But it would seem either by means of tracking or by means of the locate object spell you may be able to find out where they escaped to!))

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Evanora pouts. "Oh, look. They got away. Two bumbling slips of girls escaped a team of veteran Pathfinders. Snookums! It falls upon you to dig us out of this mess." Evanora points to where the sister floundered, and then retreated to the east. "Follow."
Snookums Int 6 with the scent ability looks from Evanora to the spot she is pointing to, and moves quickly to the spot. Nostrils instantly flaring, Snookums takes off after the fleeing sister!
Wis DC10: 1d20 ⇒ 20
"Be a dear, and bring that barrel." She says to no one in particular, even though Aurax is currently holding it.

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“Let us follow quickly!!“ Shirin says and hurries behind the elf and her familiar.
survival aid in case possible : 1d20 + 1 ⇒ (16) + 1 = 17

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oh, when I get my hands on those finger wigglers, they'll be lucky to not end up face to face with Pharasma, after dancing the hempen jig
Kebrin grumbled and did his best to keep pave with his longer legged companions.

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With the two magical sisters having retreated, Evanora and Shirin both were able to quickly pick up a scent as well as some obvious signs of a quick retreat heading straight towards a specific warehouse that matched the descriptions from your prior clues.
The tracks come to an end leading directly into one warehouse in particular. Taking a quick look, you all notice the exterior of the warehouse is rotting, and the roof is clearly sagging in places. Any paint that once coated its walls has long since flaked off the parched-looking gray wood. The windows are boarded firmly shut, and both pairs of loading doors appear to be jammed closed. ((Slide 10))

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I don't suppose we can convince them to come out and surrender can we?...or maybe one of you gifted with a bit of magic might have a way to convince them we're setting the warehouse on fire or something to not have to fight them on their home turf?
Kebrin said, all the while looking around for a way in
perception: 1d20 + 5 ⇒ (4) + 5 = 9 1 higher if there is a trap (not that I can notice anything yeesh)

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A 'spark' appears at the end of Evanora's left hand. "I can make a very convincing fire appear to set the warehouse on fire. It may take some time, and may ruin any other 'artifacts' they may have within, however.". She says with a smirk.

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well, that's fine, unless you know, you can't put it right out, and it burns half the warehouse district to the ground. I don't think the Society would be at all happy about that

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"Good idea! Aurax, break the door!" Shirin says and shrugs.

Aurax, the Astral Dragon |

Aurax looks at Shirin and just shakes his head.
"You are kidding, right?"

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The lot of you follow behind Evanora as you look around, and despite the group effort everything looked as normal as one could be expected for a run down warehouse. Three doors could be made out, two directly to the north and one facing the east, though all three seemed to have the appearance of being boarded up. The door directly to the east looked to be on a sliding system load door that had been roughly jammed into place and could potentially be forced open with the right application of skill or force!
((DC 15 Disable Device/DC 25 Strength Check successfully forces the door open! Still on Slide 10!))

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His face drops into a look of concentration as he pulls out a small assortment of tools, and quickly sets to work. The nod towards Chalmers covering him the only indicator he was even aware of the rest of the group, until his lips curl again in a smile.
right, that'll do it, let's go see what we can see, and settle up the tab

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((At this point Remember you have the locate object scroll but you are also trying to find any incriminating evidence to win your case and ANY evidence of the double agent operating within the grey cloaks. Otherwise the door opens and you all are free to search where you can. Just give me any detail of where you plan to go, if you are trying to be stealthy, search for traps, etc.! Otherwise hope everyone is off to a great holiday season!))

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Not sure which way to go. You said the door to the east was slid open, but the way I am looking at the map, that would lead back outside. I see doors to the north and west into the warehouse.

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Not sure which way to go. You said the door to the east was slid open, but the way I am looking at the map, that would lead back outside. I see doors to the north and west into the warehouse.
((Remember, North is facing to the left of the map, east to the top of the map rather than the tradition top north etc. Not sure if that helps make sense, when reading the Adventure it threw me for a loop as well))

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Not seeing anyone or anything just yet, Kebrin tucked his tools away, and drew his sword again, and headed on into the building quietly
stealth: 1d20 + 6 ⇒ (18) + 6 = 24
perception: 1d20 + 5 ⇒ (5) + 5 = 10

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Having started to peak inside, Kebrin doesn't seem much out of the ordinary outside of a large amount of boxes and supplies. Many of the boxes look long abandoned, slowly falling into decay. The floor itself does look as though there was some recent traffic, but it is hard to tell to where or any other specifics beyond that.
((Wishing everyone a happy new year!))

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Shirin has had enough.
“Come on, let us go in!“ she says and walks right in to see what is going on.
She looks around.
perception : 1d20 + 3 ⇒ (9) + 3 = 12

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Evanora follows in and points to the recent traffic on the floor.
"Snookums, dear, can you find a trail for mommy?"
Evanora's familiar moves to the spot, and begins sniffing.
Perception: 1d20 + 4 ⇒ (2) + 4 = 6

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Shirin pushes her way into the warehouse from behind Kebrin. As the lot of you do your best to look around, a loud CLICK! echoes through the warehouse as Shirin's foot triggers a pressure plate hidden underneath the murk of the warehouse floor. Immediately after, a pair of Alchemist Fire bottles fall from the ceiling, crashing down on some some warehouse boxes with a loud SWOOSH!, setting them ablaze!
Init(Chalmers): 1d20 + 1 ⇒ (5) + 1 = 6
Init(Evanora): 1d20 + 9 ⇒ (17) + 9 = 26
Init(Kebrin): 1d20 + 3 ⇒ (15) + 3 = 18
Init(Shirin & Aurax): 1d20 + 2 ⇒ (11) + 2 = 13
Current Initiative: Round 1
===============================
Current Map: Slide 10
The fire being set, you all quickly notice that additional fuel sources had been put into place to quickly feed the fire. Your task was to find any evidence you could, any missing artifacts, and the like. Knowing you were on their tail there was no reasonable way for them to take everything with them, so it was safe to assume your prey had set up this trap to take you all AND the needed evidence down together.
Your task is now two-fold: Stop the fire and find the evidence!
((Map has been updated! Fire will grow each round until they are put out! A successful DC 15 Survival Check is enough to put out one 5 foot square. Beat the DC for 5 and you can eliminate on additional square of fire! Magic spells with "Cold Water" descriptors can extinguish the fire equal to 5 feet per Level of the Spell squared unless the spell says otherwise. If you have a creative way of putting out the fire otherwise, feel free to ask and brainstorm!))
===============================
Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤)
Faustus <13/13> (AC 17; PFS Reroll: ⬤)
Kebrin <11/11> (AC 14; PFS Reroll: ⬤)
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤)
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤)
Warehouse Fire! <Healthy>
===============================
BOLD IS UP

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Chalmers cries out, Find the evidence, I'll work on the fire! Lady of Mysteries, grant us life-giving water and miraculously as he points with his hammer, water rains down on the fire....
Wow, The one time I've got create water ready to go! Targeting the closer blaze with this spell.

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Pharasma bless you lad Kebrin said putting his sword away to free his hand to either move flammables or grab stuff. Anything that might be evidence. Leaving his companions then, he made the decision to raise his arm to shield his head against the heat, and move deeper into the warehouse.

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“Oh no!!“ she yells.
Shirin immediately orders Aurax to help to extinguish the fire.
She moves and shoots a snowball spell on the fire!!

Aurax, the Astral Dragon |

Aurax climbs up the crates and starts to stop the fire.
“Im too cool for this kind of stuff!!“ he shouts.
survival dc 15 : 1d20 ⇒ 17

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Current Initiative: Round 2
===============================
Current Map: Slide 10
Chalmers calls upon his divine might to quench the flame with water!
Shirin casts a freezing ice ball towards one of the flames and strikes true, helping quench the fire to the north!
Aurax moves in and is able to begin to snuff out the flame to the west, aiding in Chalmer’s efforts with his water, starving even more of the flame!
Kebrin and Evanora move deeper into the maze, trying to avoid the smoke and flame as it threatens to branch further out into the warehouse! As the flames attempt to be blown out, another set of crates ignite suddenly in flame threatening to catch them, but they move quickly following along the seasoned trail. A quick glance from Evanora reveals some recent traffic heading further North (towards the left side of Slide 10) into the warehouse. It is also clear additional fuel for the fire had been put down in a rush, with various crates clearly toppled over with their rotting contents spilled out to help fuel the growing flames behind Evanora and Kebrin both!
((Four of the Eight squares of fire have been extinguished! On the flame’s turn, two more squares of fire take their hold! Moved Kebrin and Evanora forward to the area that had not yet been searched for yet given a double move, any further searches will need to be at a single move))
===============================
Chalmers <10/10 HP> (AC 17; PFS Reroll: ◯)
Evanora <7/7 HP> (AC 14; PFS Reroll: ⬤)
Faustus <13/13> (AC 17; PFS Reroll: ⬤)
Kebrin <11/11> (AC 14; PFS Reroll: ⬤)
Shirin <19/19 HP> (AC 16; PFS Reroll: ⬤)
> Aurax <11/11 HP> (AC 17; PFS Reroll: ⬤)
Warehouse flames are shrinking but still holding strong! <Injured>
===============================
BOLD IS UP