NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Diplomacy Aid: 1d20 + 10 ⇒ (10) + 10 = 20 ”What I think my companion meant to say is, ‘give us a moment, please’. Our society has always been good for the city. Just give us the leeway you all would expect in return.”
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
”Good idea, let’s do it.”
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Excellent, thanks! Do we have time to do another? Dexter can activate anyone’s wands as needed. Just roll your own healing.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Are we... out of combat? Is Azelmak down? It looked like he took enough damage to take him into negatives and then he took more damage? Dexter's spell didn't happen until after the initial attack so I am a little confused. Was that first attack negated/retconned? If the undominated rhino is down, Dexter looks around for a big enough cage to put his dominated rhino in before the spell ends. Perception: 1d20 + 15 ⇒ (7) + 15 = 22
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter watches as his opportunity to avoid one unnecessary animal death starts to slip away, but he isn’t out of tricks yet. He focuses and casts another spell, ”No, don’t attack my friends. Attack the other rhino.” Cast Dominate Animal on Blue, DC 17 Will Save, failure gives control for 6 rounds. The gnome pleads with his allies, ”Focus on the injured one first, my spell might work on the other.” He pulls a wand (CLW) out in case things start getting even worse. Waiting to see results of spell before sending Salazar or holding him back.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
The gnome seems quite confidant, ”I’ll try to calm down the far one, keep the other one distracted. Sal, defend me.” Dexter moves away from the group and cranks up the charm, ”Easy now. Easy. This isn’t the place for you. Let me help get you back home, ok?” Fast Empathy allows a wild empathy check as a Standard to calm down an animal. The DC is based on a Diplomacy check to change an attitude. Wild Empathy: 1d20 + 11 + 1d6 ⇒ (11) + 11 + (4) = 26
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter taps himself with his wand, ”We need to stop the chaos, help the innocent.” CLW: 1d8 + 1 ⇒ (4) + 1 = 5 Blue next? I think we were in orange.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter activates his wand, gathers the healing energy and taps his ally Syllyn on the shoulder, ”These things take forever to beat down. Definitely a delaying tactic to keep us occupied.” CLW wand: 1d8 + 1 ⇒ (3) + 1 = 4 Then sends Salazar in to help.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Ah crap, that doesn’t happen. I cut and pasted a prior attack line wrongly. There was not a +2 from the aid because there was no aid. My bad, sorry.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Moved Azelmak into flanking before acting. Dexter points at the big statue and commands Salazar to get em! Then starts heading around to get to his injured ally, ”Two to go, keep chopping!” Double Move.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Bump?
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter keeps his focus on the damaged green moss covered statue, sending Salazar into the flanking position. Then, with a glint of mithral he feints an attack to help the boar strike. Free Handle Animal, can’t fail, Readied an Aid Another Attack (Defensively) for when Sal moves into flanking to give Sal +2 on his next Gore. Mithral Spiked Gauntlet - Non-proficient + Flank - Def AC 10: 1d20 + 6 - 4 + 2 - 4 ⇒ (16) + 6 - 4 + 2 - 4 = 16
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter pulls a wand and steps up next to Wymark, ”No worries, Sal will flank and I will heal. Let’s bust these statues up.” With a whistle and pointed directions he sends Salazar into further combat. Draw wand, 5-ft, use wand for CLW: 1d8 + 1 ⇒ (3) + 1 = 4, can’t fail handle animal flank trick.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter taps Salazar with his wand and points out the statue in front of him, ”Smash it up buddy.” He slips the wand back into his belt. Cast Magic Fang, Stow Wand, Free action to command, can’t fail DC 10 Handle Animal check. No raging song.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
I vote we just go in order. Green first, orange and then blue.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter is about to clap as the symbol explodes and then he notices all the creatures moving in to attack, ”Ah. I guess it wasn’t a show. Should have expected this actually, even just a gathering of us brings trouble.” He ruffles Sal’s fur, ”Just like we trained buddy, just like we trained.” The boar’s fur thickens and bristles, becoming almost like thick wire (Barkskin 60m) Dexter pulls a wand (magic fang) and looks for any nearby threats, ”Any animals I should be able to calm or control. If we clear an open area I can also entangle enemies.”
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter has a plate full of crab rangoon and some sort of fried bread thing drizzled in chocolate, he shares bites with Salazar as they find their seats. Then shares a yawn as well, ”I hope this isn’t long, I’m beat. Never sleep well in cities.”
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter heads off to the menagerie, keeping his ears and eyes open for anything interesting. Perception: 1d20 + 15 ⇒ (5) + 15 = 20
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Using the third and last checkbox of the following boon for this adventure. Piercing the Veil:
You have seen the deceptions that the powerful hide behind and have broken through them, restoring truth to the Society’s history and vindicating the unjustly persecuted former Pathfinder Eylysia. At the start of any adventure, you may check a box next to this boon to gain a +1 bonus on all Perception and Sense Motive checks, as well as all Will saving throws made to resist or disbelieve illusions, for the duration of the adventure. Dexter quickly replies to their guide, ”I’ll head over there with you ma’am, should be interesting.” Upon arrival he sits back and relaxes, enjoying all the contestant’s efforts. Until one of them bites off more than they can chew. The wrong motion, the wrong word, the wrong attitude, whatever it was, the inexperienced agent just pissed off a wolf. As the creature snarles and snaps, preparing to pounce, the small gnome bolts from his seat. Sprinting into position to distract, he pulls the wolf’s attention to him and then easily calms the creature. Handle Animal + Inspiration: 1d20 + 13 + 1d6 ⇒ (1) + 13 + (1) = 15 Or it woulda been easy if he hadn’t rolled two ones! Eh, might still get the DC. After that he hops back over the fence and heads for another coffee. Which winds him up quite a bit. Promising that he can see colors now, he runs through the gauntlet giving it his best shot. Perception + Boon: 1d20 + 14 + 1 ⇒ (18) + 14 + 1 = 33
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
The gnome shrugs, ”Depends if you have treats, really. Though if you do, that can get him pretty aggressive too. I see the coffee is a hit, you know it is sustainably farmed? I was impressed. Not enough of that these days.”
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
A young looking gnome is noticed wandering towards the coffee stand, he orders the largest cup they have and then yawns before taking a nice sip. He stands there a moment and then starts looking around. Snuffling at his feet is a spiky haired razorback boar. He sees the table you all are at and wanders over. He stands there stifling another yawn, ”Howdy. The ‘teacher’ assigned me to this group tonight. My name is Dexter, my friend here is Sal. How is everyone doing?” He wears a basic brown and grey explorer’s outfit and carries a backpack. The boar seems prepared for combat and exploration, armored in studded leather with a loaded pack saddle strapped to his back.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
The gnome seems unfazed by her tone and smiles at the two pathfinders, ”I have never been called a carriage before, that’s a new one. I am Dexter Majet, pleased to make everyone’s acquaintance.”
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
”What’s typical ma’am? Our group seems just as varied as usual. I find everyone has different strengths and weaknesses. Only working together can we make this a better world.” The gnome speaking wears a basic brown and grey explorer’s outfit and carries a backpack. Dexter seems very positive about things. Or naive. Next to him is a young boar vigorously snuffling the ground. The boar seems prepared for combat and exploration, armored in studded leather with a loaded pack saddle strapped to his back.
1) Player name: Pete H.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Screenshot it? That was my workaround for a bit until I found an easier way. My current method is opening it to be printed in Google Docs, selecting only the chronicle page then printing to pdf. I dont use a Mac though (used to but that was a while back) so I expect there are severe differences.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Thank you very much for explaining in detail the success and failure conditions. This is quite a tough scenario. Really only two fights unless you bomb some rolls or are very aggressive, but those two fights are in perfect sync to almost be one continuous fight with no recovery. And the first one’s Will penalty directly hurts some saves in the second one. Anyway, it was fun and a challenge. Good group and good GM.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
You are cool for dying instead of us!
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter will help bury or carry the dead, putting off concerns about Salazar’s body until then. When it is time to finally go he answers Trajan’s offer, ”There is a sacred place to us. A hidden glade near our home that we would often take the day off to just go relax. He would root for mushrooms and we would forage in the woods for food. I think… I think that would be a nice place to lay him to rest. I would be happy for the assistance getting him home though, thank you.”
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Cool! Oh yeah, take 10 on those HA checks and can’t fail them.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter, who is sobbing over Salazar’s body, looks up at Trajan. ”I uh… ehem. There may be survivors. Let us go look. Talk of the dead can wait.” Perception: 1d20 + 13 ⇒ (17) + 13 = 30
He has a wand of CLW if anyone is hanging on. And stabilize (the spell) too.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Mechanically speaking and regarding chronicle notations, Dexter will be getting a new boar and training it in five tricks (he has five ranks in HA). Attack 2x, Down, Work and Track I assume the following faction journal card was easily achieved this session. Defeat an outsider that has the evil subtype or an undead creature whose CR is at least equal to your character level.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
I’ll kick in 4PP to cover one of his restorations for my share, would prefer to save the gold.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter finishes arming the weapon. "Done, do it." Any emotion or hope he had is gone as he looks down at Salazar's mangled body.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
So I’m seeing that we probably want Dexter to split two standards to Arm it. Trajan could arm it with a full round, but that would literally take the same time and with a lower Int bonus (and no inspiration). If we are cool with that Dexter will go ahead with that plan.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
GM supervillan wrote:
My bad, I just posted actions based upon what was said earlier (shown above) about activating the device. However I apparently did not reference the OOC post mentioned that gave the extra details. This now creates an action economy quandary though. If Dexter attempts to Arm the weapon (splitting a Standard this round and next) we can have two PC’s fire it right after he acts next turn. But if we wait for Vosk to do it next turn, we won’t be able to fire it until the round After, but will have the slightly higher Modifier from him to negate the damage to the weapon. Thoughts?
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter refuses to look at Salazar again, focusing on the prisms and control panel. The lifeless look in his companion’s eyes from the brief glance earlier still haunts him though. The mist descending is very welcome in that regard. But he buries the tears, jams the second orb into the slot and readies to flip what he thinks is the right switch in the mangled remains of the machine, ”When ready Vosk, count it down. I’ll trigger this half.” Readied Activation:
Intelligence + 1 of 3 Inspiration Points burned: 1d20 + 1 + 1d6 ⇒ (12) + 1 + (4) = 17
If Knowledge: Engineering would give him a better shot he has that at + 6 instead of Intelligence of +1. I can’t move Dexter on my phone, the most is blocking access. But he would have at least a 5-ft step available to get in position if that is necessary for activation.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
If Vosk gets the obscuring mist up, will the players acting after him need to make those gaze saves? If not, I’ll wait to see if that is what Vosk does before posting.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
The gnome grabs the two orbs, takes a deep breath and looks at the wizard, ”Let’s kill this a~%*@@@. Then I can save Sal.” One or two moves to collect the two orbs? If one, can I then ready to put one in the machine post DD? Also, post DD am I now in gaze range and need a save or is that only on the big bad’s turn?
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Boon to make up for dealing with a dead pet and maybe dead PC?: 1d20 ⇒ 9
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Vosk Lazav wrote:
Dexter is planning on grabbing the two orbs from Doran on his next turn. If the teleport doesn’t work he will then wildshape and fly them over to the control panel. Obviously all that only applies if he is still alive at that point.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Reflex: 1d20 + 4 ⇒ (17) + 4 = 21 The small gnome manages to shift his body just enough to avoid full contact with the falling rubble, but it still hurts. S+$& s@*% s~*#! This is going very bad. He rushes up the stairs and yells, ”I’ll get The orbs Doran had over to the control panel, hold the line!” I am pretty sure we are all going to die here but… I didn’t sign up to NOT save the world! Double Move going up the stairs Seeing the shifting position of Sal’s target he issues a simple command, ”Take him out Sal, full power!” Straight attack on green, no flank trick.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
DC 18 Will + Darklife Ring: 1d20 + 8 + 2 ⇒ (3) + 8 + 2 = 13 Darklife Ring gives 5 negative energy resistance He cringes back from the spell, but one of his rings flares and soaks up a bit of the energy. Dexter pulls out a wand and taps his chin, ”Well if the demon is so adamant about destroying it, I guess we probably should activate the weapon. I might be able to climb up there if no other way to get a thingy there, but flight is still probably the best choice. But first, time for Salazar to fly AND get a taste of demon.” Magic Fang on Salazar, 5-ft step, can’t fail DC 12 command to send Sal to Flank (known trick) with Trajan.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
I’m cool with fly on Salazar. If you move to him and cast it now then he can get an attack in this round. If you ready to cast it when he comes over he won’t. Either way he will try to get into combat though.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter darts into the room and points his finger at the demon destroying the control panel, ”Feel the taste of the deadly box jellyfish! First, it will sicken you to your stomach. Then you will die!” Move, cast Ray of Sickening at green. Ranged Touch + Haste + Timelost Chronicler 1/mission bonus: 1d20 + 4 + 1 + 1 ⇒ (7) + 4 + 1 + 1 = 13
… well, if it hits for some unknown reason, DC 14 Fort save or Sickened for 5m. Sal trots along and guards his backside.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Can we assume no difficult terrain on the stairs since it appears to really gradually go up 20ft?
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
If we go, we go together (now or in 6-7 more rounds) that’s my vote. But I’ll abide by an alternate plan if the majority approve.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Are we talking about opening a new door while half of us are removing debuffs and buffing? If so, that seems very unwise. If something else, let me know.
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
Dexter will take all the scrolls and cast them (if that is cool so no chance of failure) while the others prepare for the demons on the other side of the door. 3rd casting: 1d4 ⇒ 3 That should cover all the wisdom damage. Dexter is happy to carry a prism if we split them up, he’s also fine not carrying one. ”If you are gonna charge them, better do it now. Those demons seem ready to rip us to pieces.” If they have time before opening the door he will also use a scroll of feather step on Salazar (10m duration).
NG Gnome Wild Whisperer (Druid) 6 | Mods: None | Salazar II | HP 45 (-0) | AC/Tch/FF 19/12/18 (+4 vs. Giants) | CMD 13 | F/R/W +9/+5/+10 (+3 Illusions, +2 Neg Energy, 5 Neg Energy Resist) | Speed 20ft | Perc: +15 (low-light), SM: +4+1d6 | Init: +3 | 2 Star Reroll 1/1, Inspiration 4/4, Spells Tracked on Sheet
True of course, but he isn’t not charging it now because he thinks he’ll be able to lately. He isn’t charging it now because he isn’t sure the weapon, at this point, should even be used. And taking a negative level for a ‘maybe use it later’ does not seem practical, and he attempts to be very practical.
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