Bluddwolf wrote:
<sigh> I had hopes for PFO, though. Thanks for the kind words, all. For what it's worth, PvP was NOT a factor in the group's decision. Neither was the appearance of the grass.
As my busy season winds down and I have free time again, I find myself uninterested in playing Pathfinder Online, so I'm going to take a leave of absence. I'll keep my subscription running, and Deianira accruing xp, through the end of the year. That will give me access to the GoblinWorks forum, so between there and here I'll be able to monitor the game's, and community's, development. If I'm not back by the end of the year, I'll let my subscription lapse. The last survey crystallized some of the issues I and my group have had with the game so far. We responded to that survey in our various ways - I think a couple of the guys included comments in SHOUTY CAPS - and as I know how these things are received on forums, I won't enumerate those issues here. Suffice it to say, with the sole (infrequent) exception of yours truly, my group refuses to play, in game or on the forums, at all. And while the Emerald Lodge community specifically, and the PFO community in general, are great people, I really got into the kickstarter, the forums, and finally the game itself in search of a game my group could enjoy both as a small, friends-and-family team and as part of a larger game community. That's how we started out, two decades ago, and we'd like to get back to it. But sadly, Pathfinder Online has not proved to be the vehicle for doing both of those things. I'll keep an eye on the forums, both here and at GoblinWorks, and hope to be back. Eventually. Deianira Sunstorm
<cheers> And because every Company needs its own anthem: Free Settler Company
Oh, I could live on the grounds
Cheer up, all of you.
We'll have a friendly home,
Cheer up, all of you.
Well, Real Life is overwhelming me right now, so I'm actually playing very, VERY little. That has the consolation of keeping the game fresh for me when I do log in. For now, my PFO presence is mainly the forums (here, GoblunWorks, and Emerald Lodge) plus the occasional voice chat. With luck, that should change by the end of the month.
GripGuiness wrote:
I do, too, so you're not alone.
Doc Foxglove, PFU wrote:
Yes, please! I meant to log on and listen, but didn't get home til late and, frankly, just needed to zone out, eat junk food, and rewatch Pride and Prejudice for a bit.
Thod wrote:
You have enough on your plate as is. Thanks to work, I'm not really getting to play right now, but at least I can write, and be useful that way. And it was good practice, since I'm going to need to redo the recruitment posts for EL and The Groundlings as well. Also, the 200-word limit (which I think I hit) really forced me to not ramble on.
Bluddwolf wrote:
If I could favorite this multiple times, I would!
Hoffman, once Real Life lets up a bit I'll be wandering down to PFU to take a couple of courses myself; my playtime's so very, very limited right now (I'm just too tired most evenings) that what skills I developed in January have rusted right out of my brain. Expect to see a bard in wizard's clothing hanging out sometime next month!
Caldeathe Baequiannia wrote:
Thanks. Not sure what time I'll get home tonight but will donate then.
Doc Foxglove, PFU wrote:
See, we need musical instruments, because what is a hunt without a proper hunting horn?!
Forencith of Phaeros, TSV wrote: While no one owns the nodes, you support stewardship of the land. Charging for licenses is your implementation of Kaitiakitanga, a way to create some limits, while providing a means to help support the stewards. <happy dance> I've learned a new word! And it's a good word, for an important concept, too. <squirrels it away for future use> (Yes, I'm weird, I know.)
Giorgo wrote:
At the risk of summoning Tyncale's wrath (heehee!), I won't completely move until there's a PM function on GoblinWorks. Between wildly different time zones and play times, quite often the only way I can have conversations is via PM. Bookmarking/favoriting posts for future reference would be nice, too.
The crowd at the Spire’s Retreat was quiet tonight. She ought to play something cheerful, get people singing. Or dancing, that usually lightened the mood. But sometimes not even the social butterfly felt happy. She took a deep breath, and stepped onto the little corner stage. “So, now’s the time I usually cheer you up. It’s what I do. I can’t swing a sword or shoot a bow like most of you. I’m all thumbs at making things, and when I try to use my Sunstorm family gift I’m as likely to hit you as I am anything else. I’m good with words, and that’s about it. “Well, that and dirt naps. And running, there’s that too.” She took a practiced pause to let the ripple of laughter – subdued, of course, but there – die down. “Life’s tough here, and dangerous, and mostly, I try to make people happy. Songs are good for that. But there’s a darker side to being a bard, and I think it’s about time I remembered that. So… A Homespun Ditty
Theft, that is. Stealing. Corpse loot. And then Theodum tried
Stole from us. On our land. From the dead. Well, now it’s time to say goodbye
Honour, that is. Courtesy. A gentleman. Y’all can do that, y’hear?
Gol Guurzak wrote: Would you be satisfied with a PFO where everyone just farmed escalations, gathered tansy, and crafted increasingly pretty suits of armor, with no significant quantity of PVP content? Setting aside the nonsensical nature of the question - that's not how the game was marketed or designed, and it's not the game the developers want to make - yes. I would. I had a blast in City of Heroes from beta til they shut the servers down, and its PvE content consisted basically of smashing NPC evildoers on the street, or going to a warehouse/office/cave and smashing NPC evildoers there, without even a crfting system. Fantastic community, lots of roleplay, and a generally positive experience. Unfortunately, they went the multi-server route, and the instanced door missions further isolated people. Quote: Do you feel comfortable that if everyone on the map were playing the same way you do, there would be enough content to keep the game interesting and afloat? Again, not the game the developers have marketed or developed. I expect you'll see things pick up once factions, resource scarcity, and penalty-free forms of PvP become more prevalent. Quote: Have you seriously considered engaging in content creation? Have you done so? If not why not? NOT my thing. I'm not good at PvP, never have been. Does running away with my Flailing Kermit Arms of Panic count as content creation? Quote: Have you seriously considered initiating hostilities with anyone who isn't NC? Have you done so? If not why not? I haven't considered initiating hostilities, full stop. Aside from my non-PvPness, doing so would put a serious crimp in Thod's work, and that would be bad. Hell, I check with him if I'm going to post something I think would undermine his efforts. Quote: If the NC is the sole target of all non-NC content creators, how long do you think that dynamic can realistically be expected to survive? I don't think you need to worry about that one. Scarce resources will drive hostilities. Penalty-free faction warfare (see the new blog) will let people get their murder fix, and I'm sure other groups will come in ready to do battle for their own place in the sun. I suspect this is a temporary lull, and may simply represent: a large number of PvE-focused players among the EE population; a desire to learn the game, train, and craft gear before turning to PvP; no scarcity to fight over; most PvPers seem to be grouped together, and that limits the number of people looking to fight you.
This song has been stuck in my head for a while now, and as with many things, I woke up with the last bit suddenly there in my head. Hah! Dire Straits' Money for Nothing, with thanks - and curses! - to Savage Grace for the title. ***** I want my, I want my PvP... Now look at them bandits, that's the way you do it.
We got to get this essence and metal.
See the little singer in the blue robes in the back, there?
We got to get this essence and metal.
I should've learned to shoot and stab things.
We got to get this essence and metal.
Now that ain't dying, that's the way you do it.
Deianira scratched out another line and wondered if it was still to early for wine. "There's a reason bards drink," she muttered. "No drinking.". Brigheibh tugged at her braid until she looked up. "Come on. Theodum's declared war on the bonedancers. Were you paying any attention? At all?" "I'm composing!" "Obviously not, if you're thinking about alcohol. Look, he sent messages to everyone. Brighthaven, Golgotha, hell, maybe Thornkeep for all I know. It'll be big. Biggest battle yet. Don't you want to be part of it? Think of the songs!" "I am thinking of the... Wait. Golgotha's gonna be there?". At his nod, she narrowed her eyes. "Good. It's their fault I've got this damn song stuck in my head. The least they can do is help get it unstuck."
Number 4! Yay! This sentence in their write-up is of particular interest, given the discussion going on right now: The tricky thing about creating a huge MMO based on an existing property is balancing the fan-service for existing fans with appealing to players that may not be as familiar with the franchise.
Caldeathe Baequiannia wrote:
I've got those on my list, plus some I've posted on GoblinWorks and the crowdforged "Do Re Mi" over there. I'll go through the pages full of posts I've favorited here to see if I've missed any; I always favorite songs so if it's been posted I've got it marked.
Giorgo wrote:
I'm waiting til they give us an RP subsection of the GoblinWorks forum. Then we can start a PFO Songbook master list and repost them all there. Or one list per bard? Whichever. But yes, we need them permanently collected.
To fight, or not to fight, that is the question -
I’ve avoided posting in PvP threads, but I thought it might help to have the opinion of a non-PvPer who (a) invested probably more than I should have in the Kickstarter and (b) is enjoying the game.
Also of note: my brother’s an avid, cutthroat, and apparently excellent PvPer. So I’ve been having this discussion for twenty years now. We’ve never convinced each other, and we’re related and love each other dearly, so the chances of either side convincing the other here on the forums are pretty small. I identify myself as a non-PvPer, and not an anti-PvPer, because I’ve enjoyed both large-scale combat (DAoC) and purely in-character combat (CoH); both of those were loads of fun. What I’m not fond of is small-scale, “surprise!” PvP. Because the one who gets surprised is me, and I’m not good at PvP, so it’s run or die. That’s not fun. I stare at spreadsheets and think analytically all day long – gaming is for the creative, social side of my brain. PvP is neither of those things for me. I don’t play MMOs to be competitive. I don’t min/max; I build to a character concept. I don’t read guides; I log in and play. I don’t care about being the best. I hang out with people I like, and roleplay. I don’t want a lecture – however well-intentioned – about what I did wrong; if it’s important to my enjoyment of the game, I’ll ask or I’ll figure it out, but otherwise, it’s just not something I care deeply about. I game to have fun, and I stop gaming when it’s not fun. Playing in Golarion? Fun. Building a home in the wilderness? Fun. Eventually manning (womanning?) the barricades of my settlement against a rival settlement? Fun. Exploring, fighting monsters, hanging out IC in the tavern? Fun, fun, fun. Fighting a duel (which I will undoubtedly lose) in character? Potentially fun. Spending my two precious hours a night (if that) happily doing one of those things only to be surprised and either dying, or paying protection money? Not fun. Will never be fun. I can still enjoy the game – am enjoying the game - as long as the un-fun bits don’t outweigh the fun ones, but all the practice, arguments, and helpful hints in the world aren’t going to make me enjoy those un-fun parts. Silk purse, sow’s ear, you get the drift. So far, the game is fun, and I’m happy to keep playing. Not that I’ve been doing a whole lot of that, as I’m swamped at work – worst time of year for me to be starting a new game! – but when I’m online, I’m having fun. Which, really, is the point of the thing. There may be no solution to the Great PvPvPvE Debate that makes everyone deliriously happy, because – for better or worse - the game appeals to very different play styles and very different personalities. I don’t think there are enough of either yet to make a go of the game alone. So both sides are going to have to make EE work at this point – but we’re not going to get there if we continue to insult each other or talk past each other or talk down to each other. And we’re not going to get there unless both sides at least try to understand each other’s point of view.
"One bucket full of Emerald Spirit again – oh – and please catch me a new rat." At the words, Deianira glanced up from her notes - that last stanza's phrasing just would not come right - in time to see Theodum dash over to the cellar door, most of their Emerald Spirit apparently sloshing in the bucket he clutched. She shook her head. Just like Donal back at the Two Swans. Perfectly normal one day, then drinking his body weight in liquor the next. Next would be the running around in his smallclothes, and canceling the play - er... Clearly Theodum was overworked. Sighing, she blotted the unfinished lyrics dry, gathered up her bag, and went off to find Baron. Or Diltig, or... well, someone..
Axi Hoffman wrote: Tyncale, I hear you on the Inns. You will love camps/small holdings if you want to sit around the fire. I was fortunately to get to play with base camps and small holdings in the test server and you actually do sit on the ground and 'warm up'. So if it exists for camps, there may be a way for the tech to work for inns also. Hooray! I bought a base camp, so this is excellent news. Mind you, Deianira's idea of camping is an inn without room service, but still, good to know!
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