Search Posts
So I'm planning on playing Bloodrager and I was hoping people her could look at it and see if I've missed anything Alica
Stats: (20 Point buy)
traits:
Feats:
lvl 3: Power attack lvl 5: Divine fighting technique (Desna) lvl 7: Scale and Skin, Disruptive lvl 9: Imporved crit lvl 11: Critical focus lvl 13: Bleeding critical, Spell breaker Rage Powers:
lvl 13: beast totem, greater beast totem Looking forwards to your opinions and advice!
Hello forum members so I am playing a paladin in the curse of the crimson throne adventure path just wanted to share the outline of my build and see if there is anything I am missing! Human: duel talented
Stats: (20 point buy)
Traits:
Feats:
Lvl 3: slashing grace Lvl 5: defiec obedience Lvl 7: combat reflexes, power attack Lvl 9: improved crit Lvl 11: ??? Lvl 12: ??? Lvl 13: ??? Lvl 15: ???
So I'm playing a hells rebels game and I'm playing a Stygian slayer that is ficused in archery and we just got to 5th lvl and I'm wondering if I should follow my original plan, My feats so far are:
Lvl 3: rapid shot My planes feats were
Lvl 6: weapon focus (longbow), many shot (both of these come from slayer talents, I'm taking the alternate favored class bonus from humans to have an extra slayer talent at lvl 6, 12, and 18 Lvl 7: snap shot Lvl 8: improved snap shot Lvl 9: clustered shot Lvl 11: improved precise shot Lvl 12: greater snap shot So I'm wondering if that is really the best build I can follow or if maybe there is something I am forgetting
Hello forum members so playing an infernal bloodrager and I wa sthubking of making my weapon unholy to keep with the thematics of my character but I'm curious what creatures won't take damage from my weapon? Now the obvious one is undead, but what else? Evil outsiders? Abberitions? Evil humanoids with no subtype?
Hello forum members so I plan on run an adventure with a pup that's basically a church to Cayden cailean and one of the coolest parts of the religion is that drinkers will make bets with each other for little to nothing with each bet getting more crazy until 1 better will bet the other to take the star stone challenge which is a nod to cayden cailean himself. But I'm having a hard time coming up with a lot of these bets so here I am! 1. See which one of the 2 of you can throw a copper piece into another patrons drink.
Hello forum members! I plan on running hells vengeance soonish and one of my players is playing a asmodeus advocate/devilbane priest and he's planing on writing contracts and things to get people to break the law and that sort or thing. Anyways he's looking for information on how the law of the land works, is their a court system? Does a magister living in town or does one only come once a month? Or what normally I'd tell the player not to worry about it, but he's made it clear that it's important he knows how it works for his character and that it will change how he RPs his character So basically just looking for some additional information
hello lovely forum members so for an upcoming game were using gestalt and ive settled for a brawler alchemist, i just imagine a scientist who is good at martial arts but then turns into the hulk when the situation calls for it, im thinking alchemist into master chemist, and then just strait brawler for the rest Im looking for help picking feats and discoveries and im also not sure what race I should be and what my stats should be. its a 25 Point buy and we are using this updated feat system here
Hello forums I'm planing on building a gestalt character for a coming campaign I'm thinking swashbuckler and magus but I'm not 100%sure how to mix them, I'm think of going the eldritch scion archtype and droping int all together but I'm not sure, I'm also looking for advice on feats and wonderous items
so ive seen a lot of people recommending you get the banner of the ancient kings, the flag bearer feat and using them on a reach bard. now it sounds and looks awesome but then it occurred to me flag bearer and the bonus it gets from the banner of the ancient kings is a moral bonus just like a bard's performance so after realizing that why would you ever get flag bearer on a bard when your song won't stack with it?
hello forum members i'm looking for advice on the feat my newly dinged lvl 3 character should take. now before you look at my build there is something big that needs to be pointed out.
now with that out of the way here is my current character roger norton
13
with alternate favored class bonus 1/6 th of a slayer talent each lvl feats:
lvl 2 slayer talent (trap finding) lvl 3 ? lvl 4 no slayer talent invisibility 1/day lvl 5? lvl 6 slayer talents weapon taining kukri, slayer talent combat trick slashing grace lvl 7 greater twf lvl 8 skill focus (stealth)(from alt human trait), slayer talent (ranger style) manyshot lvl 9 improved crit (kukri) and that's all I have so far so i'm wondering whether i should take rapid shot at lvl 3 or 5, or should I take two weapon fighting at lvl 3 or 5? or maybe I should focus on something else?
hey internet I love you, anyways I'm making a cavalier for the new hell's vengeance campaign and after starting hell's rebels recently and seeing the asmodean chick with the hell hound in book 1. I figured I want something similar. So whats the soonest lvl you could get a hell hound companion or cohort or whatever its called, because the rules on it are kind of confusing.
Greetings everyone as of late I've been playing a game that just left the steam early access the games called darkest dungeon being inspired I decided to start making a campaign out of the game more of less, now the first big hurtle I've come across is that in the game they use a stress system which causes your party to become stress with the effects go from a minor chat dialog to your character having a heart attack, so I want to implement something similar to this with a point system so I'm looking for advice on a few points:
Hello patjfinder community I'm making a antipaladin half-Orc my his stats are
Lvl 1 power attack Lvl 3 cleave or weapon focus (endurance/diehard from a Lvl in fighter) Lvl 5 great cleave or dazzling display Lvl 7 deathless initiate Lvl 9? Lvl 11? I'm looking for advice on where I should go full intimidate or go for cleave and get some aoe sorta
greetings forum members im playing an inquisitor is in hells rebels we haven't started yet and after looking at all the inquisitions im having a hard time deciding what to pick im an archery inquisitor (infiltrator/sanctified slayer). now zeal looks really good but i dont know how many bad guys worship asmodeus in the higher lvls other then zeal the travel domain looks amazing as ever but im not sure maybe theres a good one I missed any advice would be awsome
Hello fellow forum member as most things in pathfunder they don't stack, diflection bonus don't stack, armor bonuses don't stack, moral bonus don't stack etc... My question today is how does the rules work with natural armor? I ask becaus I've seen a couple examples of it stacking. The first example I found was in the Npc codex where all of the dragon disciples had amulets of natural armor and it stacked for them. The second example is that tiefling a have an alternative racial trait that gives them 1 natural armor and resist 5 to 1 element in stead of resist 5 to 3 elements, well there's a tiefling feat called armor of the pit which gives 2 natural armor and if you have the alternative racial trait it gives you resist 5 to a second element. So does natural armor stack or what?
Hey guys so i made a pretty cool build for my up coming hells rebels game, and I thought id post it here for people to see anyways let me know what you think john the liar tielfling: (hunger seed)
25 point buy 14 +2 racial (16)
stats explaination: I wanted to play a character whose not afraid to mix it up on the front line and although this build is about the lying and the diplomacy I wanted him to be able to be a competent front liner, I also didnt want him to be dex based. levels: feats: 1 urban druid 1. armor of the pit 2 infiltrator inquisitor 3 urban druid 3. skill focus (bluff) 4 urban druid (+1 con) 5 urban druid 5. deceitful 6 urban druid 7 urban druid 7. iron will 8 master spy (+1 dex) 9 master spy 9. 10 master spy 11 master spy 11. 12 master spy (+1 dex) 13 master spy 13. 14 master spy 15 master spy 15. 16 master spy (+1 dex) 17 master spy 17. 18 druid 19 druid 19. 20 druid (+1 dex) So the point of this build is to be the best liar with 6 lvls of urban druid you get 1000 faces, with 1 lvl of infiltrator inquisitor you can get your wisdom to bluff/diplomacy plus you can start to do some alignment changing on your self, and master spy makes you the best at infiltration and espionage. This is all I have for now if you have any suggestions or advice id love to hear it thanks!
In a lot of modules and campaigns there comes a time where a pc may find a weapon of overwhelming power or awesome lore. these weapons are very powerful for the specific adventures they are made for. As I am having a very hard time picking a class/character this adventure path, this thought has come to mind. Are there any awesome weapons that the pcs find in this adventure path that I might build a character around? A great example is if you've ever played wraith of the righteous before the party leaves the underground at the start of the adventure their is a sword that is in a dormant state but when a paladin wields it and becomes mythic the sword shows its true colors as a very powerful sword.
Hello friendly forum members my group is gonna start hells rebels soon and I'm thinking of playing a samurai I'm here today looks for suggestions, first off I'll be using the sword Saint archtype, 25 point buy. I have questions regarding how effective a intimate build would be? How good/useful it is to have some aoe cleave/whirlwind attack etc... Any and all advice is welcome thanks!
Hello pazio members I am playing a 2nd lvl wizard and at the end of our most recent session we hit 3rd lvl and we each got around 7000 gold this is the first time playing a wizard so I'm looking for advice on what to spend my gold on, btw we are using automatic bonus progression. Here is my character Stats:
Feats:
As far as my build is concerned I'm thinking of going he'll knight enforcer and casting spells in full plate? Hope to hear some advice
Greetings forum members I'm starting a game where in gonna be playing an unbreakable fight who uses a bastard sword I like how you can one hand it with the exotic feat( my dm has given me this feat for free because why not lol) and so I'm looking for suggestions on how I can use the sword 1 handed to my advantage. Any suggestion? I've considered using a shield but I still want to 2 hand it, if there was a buckler that could turn into a heavy steel shield that would be awsome!
Hello lovely forum members I'm making a bloodrager that's going dragon disciple he's lvl 6 now so he's 5 lvls bloodrager 1 lvl dragon disciple my question is this. So the bloodrager class gives a bloodline feat at lvl 6 since the dragon disciple class continues my bloodline and what not do I still get that feat or do I have to wait until lvl 7 when dragon disciple gives a bloodline feat?
hello awsome forum members I have been runing my group through the way of the wicked campaign and everything has been great so far my issues come with them finally having some freedom in a town (that will be doomed) My issue here today is not them in the town its self, its with the after math, after reaching hte town of aldencross their goal is destroy the keep of balentyne. the problem is that after rolling all the magic items in the town and hearing one of the players plans they plan this. (they will do what came here for an destroy the keep/ open the gate for the army. but they dont play on imediatly firing the rocket and signaling the horde they plan on going into to town and taking everything of value ( including prisoners) this is where my problem lies after rolling the items im afraid if their plan works they will be vastly overpowered I am no monte-haul dm and dont want this game to go down that route. Any sugestions?
Greetings forum members, I come to you because my dm is offering something crazy in his next game access to a prestige class at lvl 3 (with some catches ofcourse) so I am here today to ask you what kind of character would you make? here are the requirements:
2. you do not need to meet skill requirements or BaB requirements. (but for the skill requirements you must try to meet them as soon as possible in the future) 3. feats, you must meet as many feats for the presitge class as possible and you must pick up the other feats the presitige class needs as soon as possible. and with that there is only 1 prestige class off limits and thats mystic theuge. So go crazy theory crafters and lets see what you come up with!
greetings fellow adventurers In our mummies mask game our party just hit lvl 9 and im having a hard time picking my new feat so ive come to you for advice! our party:
so currently my feats are:
so ive made a sorta front line cleric
so Im looking for sugestions for my 9th lvl feat
so any suggestions?
Greetings lovely members of the advice forum I'm starting a way of the wicked campaign and im having a hard time figuring out what stats to give my players because the rp they have going on so far(for fun) (before their character sheets have even been made up) has them all being fairly charismatic and I envision them being charismatic so the stats I give them I want to reflect that the problem is a point buy doesn't feel right because because if I gave them all a free 16 they we be way over powered, but at the same time I've never liked rolling for stats because it doesn't feel balanced. Now the idea for the good charisma came from one of my players and I really liked it because one of the things he said was with the free 16 in cha nobody would be allowed to play a class that had charisma as its primary stat (so no sorcerers, no bards, no antipaladins etc...) So any advice for my evil characters stats?
hello Foum friends I am planing on finally start my WotR adventure here in the next week or 2 and im planing on running it non-mythic 25 point buy, im allowing the players to use the new multi classing rules without having to give up the feats (im hoping this buffs them up enough) and I have plans to give them all templates later on if things get too hairy for them, Im here asking for how that sounds and for advice on anything I should/should'nt do. I also plan on starting the adventure above ground with the party getting to roam kenebras on the day before meeting in the crowd at the right time (or wrong time depending how your looking at it) to fall into the caverns any last minite advice anyone can offer would be great thanks forums!
|