Thank you everyone for your thoughts and suggestions. Id like to take a moment to give everyone more information on my character, and talk about which suggestions I like and which ones im probably not going to pursue. SO first my half orc does not have endurance because she has sacred tattoo which goes along with my fates favored trait. second while I like improved initiative since I get both my dex and wis mob to my initiative I dont feel like i need this feat as much. combat expertise is a feat that our dm has nixxed so I effectively have it for meeting prerequisites. now my inquisitor worships gorum so once she has the gold she will be using the headsmen greatsword so im inquisitor is not opposed to melee combat improved dirty trick actually seems like a really good idea that I had not thought of! so my current line of thinking is either improved dirty trick or extended bane
Greeting pathfinder community my half-orc sanctified slayer/infiltrator inquisitor just reached lvl 5 and im trying to decide which feat I should take. thanks to my dm using adjusted feat rules my current feats are:
my current ideas are:
any suggestions or ideas would be greatly appreciated!
Als my end group have taken to using the elephant in the room feat adjustments for all of our games, because there are a ton of fun interesting and flavorful feats to pick from but when all of your fighters are REQUIRED to grab power attack to feel like they are making optimal choices it leads to staler games, plus those feat adjustments make combat maneuvers a fun tool that anyone can access not just for those who are specializing in 1 kind of combat maneuver.
The only issue I've run into with two characters for each player is the players often times feel like one of there characters is in the wheel and has personality while the other is kind of retagated to only having a personality when role play involves that character specifically. However this is just from my own personal experience it may be different with other people and other characters
Me and a buddy are running mummies mask and we're close to the end of the adventure and we each are playing 2 characters, basically we started with a full party but as people left and when not it was just the 2 of us, my buddies oracldin and my knowledge monkey bard, anyways the dm allowed me to roll up a second character so in addition to the bard and paladin we now had a summoning focused cleric (the summons helped immensely through out the campaign) and then a whiles later seeing the lack of high lvl arcane casting, our dm gave my buddy a sorcerer to play.
I politely disagree, maybe if the only character you play are mini maxed but for the player looking for flavor prestige classes can be awsome, play a chesinardo warden fighting back against ironfang legion or playing the inheritor crusader and remdeemimg the undead that have been forced back to unlife. To a player who cares about roleplaying a lot of things are awsome!
Well it really depends on what your character is based around, you could play a fighter and grab the weapon focus and specialization feats and do a ton of damage, or you you play a war priest of pharasma and use your divine might to send undead back to the afterlife. There are a ton of options available, it really depends on what you invision your character being like.
SO I've decided to stick with the charisma based build because our party is lacking a face, I have decided to take my lvl 4 stat up in con to get raging vitality at lvl 5, and to sure up my will save at lvl 7 for my first bloodline feat I'm going to take iron will, and then I'll pick up Improved iron will later on
So I'm planning on playing Bloodrager and I was hoping people her could look at it and see if I've missed anything Alica
Stats: (20 Point buy)
traits:
Feats:
lvl 3: Power attack lvl 5: Divine fighting technique (Desna) lvl 7: Scale and Skin, Disruptive lvl 9: Imporved crit lvl 11: Critical focus lvl 13: Bleeding critical, Spell breaker Rage Powers:
lvl 13: beast totem, greater beast totem Looking forwards to your opinions and advice!
yea a lot of people look at the paladin code of conduct as this super strict break it and your a terrible person rules set, but if the story requires bending you can bend, as a paladin if you need to bend the rules for the greater good do it! a good GM wont punish you as long as you dont push the limits of it and have a good reason, obviously if you start going on a killing spree sacrificing women and eating babies then your probably gonna fall. Just use common sense and have faith!
Hello forum members so I am playing a paladin in the curse of the crimson throne adventure path just wanted to share the outline of my build and see if there is anything I am missing! Human: duel talented
Stats: (20 point buy)
Traits:
Feats:
Lvl 3: slashing grace Lvl 5: defiec obedience Lvl 7: combat reflexes, power attack Lvl 9: improved crit Lvl 11: ??? Lvl 12: ??? Lvl 13: ??? Lvl 15: ???
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