Druid front liner


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Hello! I'll be quick: my wizard died, along with our fighter, and it's time for a cute bear to take his place!

I'm building a level 6 druid, that will be the front line of our group. Needless to say, he will focus on wild shape, and have a companion to go with him.

Stats: 20 point buy
Race: I'm thinking Oread (nice ability bonuses), but I'm willing to consider others if u can sell it to me
Starting Gold: 12.000 (9k probably will go in a Wild armor...)

I've looked online, and I couldn't find that much material about melee druids, not for pathfinder at least... So here I am looking for suggestions!

How would you build it? Which feats are a "must have", and which are overrated? Which traits would you pick to improve it?


There are really 2 schools of thought with wildshape melee druids

Pounce school and vital strike school

For pouncing you'll wanna turn into a tiger
For vital strike I believe Hippos are the preferred shape unless you're willing to do some cave Druid shenanigans to turn into an ooze.

Oread is a great choice race wise, nature spell is a given feats wise. Extended spell is good too as yoo have a tone of long term buffs.

If you're gonna have one combat form it might be worth going investing in barding over wild armour
Cheaper


I could turn into an Ooze!?!?!?! That would be so awesome! But wouldn't I become brainless or something?

I think Vital Strike is the one I prefer. I like the idea of a big fat hippo! And I could call myself Gustavito ;(

I'm not sure about the one shape. I like the idea of being able to change, but I do realise that I can only cast it twice at my level, and probably will always use the same form, unless in some very specific situation... But how would I use barding? I can't go always around in it, and I can't put it on if the fight has started (eg. ambushes, or any other fight that I might not see coming before we engage). Also Wild armor doesn't give me the penalties for having a heavy armor, from what I read...


Well for one thing, you can only spend half your WBL on any one item so by RAW you can't afford wild armour, also I think you still have to be profiecemt with it.

Cave Druid lets you turn into an ooze but that doesn't come online till level 10 so your go to vital strike form would be Hippo until then
Although if you were a ave Druid you wouldn't even be able to do that till 8

As for barding you have a friend help you put it on when you change
You should be changing into a hippo before combat after all it lasts 6 hours at your level.


There is also the HUUUUUUGE school for druids.

If you pick the goliath druid (or cave druid) archetype, you can turn into a giant instead of animals.

Why? Several key advantages that make you easier to play than a normal druid. First, since giants are humanoids, they play with a different set of rules for equipment. Instead of having your equipment absorbed, it will instead grow with you. Both weapons and armor. So you could use standard loot the party finds.

So you can run around with a giant scimitar (high crit) or spear (hits like a greatsword when big). And since you have a humanoid shape, you get humanoid reach- 10' when large, and 15' when huge. With a nice, meaty 2 handed weapon, you could even do a reach build.

Other advantages come from the fact that you still have ahnds and a mouth. No need to use a feat so you can cast spells.

Regular druids can also do something similar to this build with elementals (human shaped elementals can use weapons). The disadvantage there is that your equipment doesn't scale (you have to independantly buy a large sized set of stuff), but otherwise similar. Useful for keeping various options as a druid.


I always forget about Goliath druids.


lemeres wrote:

There is also the HUUUUUUGE school for druids.

If you pick the goliath druid (or cave druid) archetype, you can turn into a giant instead of animals.

Why? Several key advantages that make you easier to play than a normal druid. First, since giants are humanoids, they play with a different set of rules for equipment. Instead of having your equipment absorbed, it will instead grow with you. Both weapons and armor. So you could use standard loot the party finds.

So you can run around with a giant scimitar (high crit) or spear (hits like a greatsword when big). And since you have a humanoid shape, you get humanoid reach- 10' when large, and 15' when huge. With a nice, meaty 2 handed weapon, you could even do a reach build.

Other advantages come from the fact that you still have ahnds and a mouth. No need to use a feat so you can cast spells.

Regular druids can also do something similar to this build with elementals (human shaped elementals can use weapons). The disadvantage there is that your equipment doesn't scale (you have to independantly buy a large sized set of stuff), but otherwise similar. Useful for keeping various options as a druid.

I really like the idea of Goliath Druid, even though becoming an animal is more fun. It's true I could use standard loot, and that's a big plus.

I would save a talent for casting spell, but I would have to spend one for heavy armor probably. Unless I get a level dip in something like fighter, giving me a bonus feat and plenty of proficiencies.

If I go this way, the Giant one, would it be better for me to take a 2h weapon, or 1h+shield since I'm the only melee in the group (other than my animal companion)? Is the Bastard Sword worth a feat to use it 1 handed? (I've always loved that sword, but it doesn't come cheap)

Also, I would be limited to megafauna (my DM doesn't want dinosaurs :( ) so that would limit a lot my choice of companion and eventually animal shape if I don't go for a giant...

Grand Lodge

Bober wrote:
lemeres wrote:

There is also the HUUUUUUGE school for druids.

If you pick the goliath druid (or cave druid) archetype, you can turn into a giant instead of animals.

Why? Several key advantages that make you easier to play than a normal druid. First, since giants are humanoids, they play with a different set of rules for equipment. Instead of having your equipment absorbed, it will instead grow with you. Both weapons and armor. So you could use standard loot the party finds.

So you can run around with a giant scimitar (high crit) or spear (hits like a greatsword when big). And since you have a humanoid shape, you get humanoid reach- 10' when large, and 15' when huge. With a nice, meaty 2 handed weapon, you could even do a reach build.

Other advantages come from the fact that you still have ahnds and a mouth. No need to use a feat so you can cast spells.

Regular druids can also do something similar to this build with elementals (human shaped elementals can use weapons). The disadvantage there is that your equipment doesn't scale (you have to independantly buy a large sized set of stuff), but otherwise similar. Useful for keeping various options as a druid.

I really like the idea of Goliath Druid, even though becoming an animal is more fun. It's true I could use standard loot, and that's a big plus.

I would save a talent for casting spell, but I would have to spend one for heavy armor probably. Unless I get a level dip in something like fighter, giving me a bonus feat and plenty of proficiencies.

If I go this way, the Giant one, would it be better for me to take a 2h weapon, or 1h+shield since I'm the only melee in the group (other than my animal companion)? Is the Bastard Sword worth a feat to use it 1 handed? (I've always loved that sword, but it doesn't come cheap)

Also, I would be limited to megafauna (my DM doesn't want dinosaurs :( ) so that would limit a lot my choice of companion and eventually animal shape if I don't go for a giant...

You can go as a Half Orc and grab a Keen Falchion and grab a Stoneplate, with the help of Greater Longstrider and Barkskin you will have a decent speed and armor

Grab a scimitar and shield if you are having trouble on some fights

For feats you can have Heavy Armor proficiency, Toughness and Vital Strike for some fun


Two handed.

As I mentioned- you can do a reach build since your extra reach gives you a threatened area of 30' wide (10 to your left, 10 to your right, adn you are 10 in the middle). That means you can be a BIG OLD CIRCLE OF PAIN for anything that wants to run past you at the squishier party members.

Having a 2 handed weapon means the single hit from your AoO would hurt all the more. The heavier you hit, the higher the cost for enemies trying to get through you. That can encourage enemies to try to waste time going around (which means they have to circle around, which might take up their whole turn).

This is even more important if you grab a fortuitous weapon (a +1 weapon property that lets you, 1/round, to get in a second AoO for the same action; that AoO is at BAB-5..... it is a mini full attack). So the best defense for you is a great offense- the BIIIIG-er the threat you pose, the higher your value as a deterrence becomes.

Your AC would be great anyway. Unlike the way that many play normal druids, you can just buy and wear a perfectly normal set of armor. Sure, no metal, but otherwise- normal. So you probably have like... +5, +6 AC? More if you go with heavy armor? Well, on top of that, you get bonuses to natural armor and constitution. So you are fine with AC.

As a note- goliath druids can be fun since they start with their gimmick from level 1. Before you can wildshape, the archetype lets you cast the Enlarge person spell spontaneously on yourself. So you can be large and in charge from the get go.


I know its not a druid but a tiefling ranger with the shapshifter archtype pick up armor of the pit feat and with claw and maw racial trait you can get your natural attacks going play like a bear could be fun


Would a dragon hide full plate be worth it? Or should I stick to stone plate? (or go for permanent ironwood?)

I understand, 2H it is then. I'll keep my shield just as a backup plan. Which weapon would you suggest? Should I pick a weapon with reach to get a first attack at a huge range, and then drop it and switch to a close range one when they get closer?

EDIT: also, vital strike is a no go yet. I don't have BAB+6 with the druid


It would be neat to see a hippo ruNing around and chomping things


You don't need wild armor. Just pick your favorite combat form, hand your gold to a party member you trust, and head down to whinny an nickers to get yourself some barding fit for your form. Then enchant it out the wazoo.


Bober wrote:

Would a dragon hide full plate be worth it? Or should I stick to stone plate? (or go for permanent ironwood?)

I understand, 2H it is then. I'll keep my shield just as a backup plan. Which weapon would you suggest? Should I pick a weapon with reach to get a first attack at a huge range, and then drop it and switch to a close range one when they get closer?

EDIT: also, vital strike is a no go yet. I don't have BAB+6 with the druid

If you want to keep a shield just in case, go for it. Scimitars are one of your two best options with your default proficiency. so you keep the option at the very least.

Oddly, if you want a reach weapon, you will have to go out of your way to get it. Druids are the only melee capable class that doesn't have long spears, as far as I am aware. Obviously 'because tigers'.


Ok this is what I have so far:

Goliath Druid, level 6

Race: Oread, with the alternative traits Mostly Human (so I can use enlarge person), Earth Insight (so my "earth" summons last longer). Thinking about Treacherous Earth and Granite Skin (but I would lose the acid resistance, which I like)

Ability Scores:
STR 20 (+2 racial, +1 lvl 4)
DEX 12 (if I'm going with heavy armor there is no reason to have more)
CON 14
INT 12
WIS 14 (+2 racial)
CHA 5 (-2 racial)

Feats:
1. Heavy Armor Proficiency
3. Power Attack
5. either Weapon focus (?) or Toughness or...

Items:
-Druid's vestment (3750gp)
-Dragonhide plate (3300gp) assuming my DM allows it, not sure yet
other possible magic items would be ring of protection +1 (2k), bracers of armor +1 (1k), cloak of resistance +1 (1k), belt of giant strength +2 (4k)

Traits:
- Fortified (maybe)
-
-

Animal Companion:
- NO IDEA; i'm limited to megafauna, thinking the one elephant-like maybe...

EDIT: How to I solve the weapon issue? the only 2H weapon I can use is the Spear... should I stick to it, or use a feat to get a better weapon?


well, a spear does 2d6 when you are large. similarly, scimitars get 1d8 and the can also be used two handed.

you choices are basically stabby great sword and a 'basically a falchion'. not a bad set of options.


You list traits in your character info, but only list one, if you're looking for ideas for another and have thoughts of getting a weapon proficiency you could use the Heirloom-weapon trait to gain proficiency with any weapon you want even exotic weapons.


ChaiGuy wrote:
You list traits in your character info, but only list one, if you're looking for ideas for another and have thoughts of getting a weapon proficiency you could use the Heirloom-weapon trait to gain proficiency with any weapon you want even exotic weapons.

That's a good idea. Now I'm wondering if I should go for critical or damage. A falchion would give me a huge critical range with the Keen enchant (15-20/x2), while a bastard sword would give me only (17-20/x2) but with greater damage.

Also I'm still not sure if Dragonhide Plate is worth it. It costs twice as much as a stone plate, and the only real difference is that 5ft speed.. I would go at 10ft instead of 15ft (being a slow race). Is 5ft worth 1650 gp?


Bober wrote:

Ok this is what I have so far:

Goliath Druid, level 6

Race: Oread, with the alternative traits Mostly Human (so I can use enlarge person), Earth Insight (so my "earth" summons last longer). Thinking about Treacherous Earth and Granite Skin (but I would lose the acid resistance, which I like)

Ability Scores:
STR 20 (+2 racial, +1 lvl 4)
DEX 12 (if I'm going with heavy armor there is no reason to have more)
CON 14
INT 12
WIS 14 (+2 racial)
CHA 5 (-2 racial)

Feats:
1. Heavy Armor Proficiency
3. Power Attack
5. either Weapon focus (?) or Toughness or...

Items:
-Druid's vestment (3750gp)
-Dragonhide plate (3300gp) assuming my DM allows it, not sure yet
other possible magic items would be ring of protection +1 (2k), bracers of armor +1 (1k), cloak of resistance +1 (1k), belt of giant strength +2 (4k)

Traits:
- Fortified (maybe)
-
-

Animal Companion:
- NO IDEA; i'm limited to megafauna, thinking the one elephant-like maybe...

EDIT: How to I solve the weapon issue? the only 2H weapon I can use is the Spear... should I stick to it, or use a feat to get a better weapon?

Goliath Druid also has access to the Rage domain, which can be a nice alternative to an Animal Companion if you're not really feeling it.

In terms of front-line druids, I'm also pretty partial to the idea of a Hellknight Signifer druid.

Grand Lodge

Yes the extra move is worth it. I would say a 10 foot move speed on a melee character would basically be unplayable. You do have long strider and greater long strider, but movement is really important in pathfinder. I have personally dropped thousands on Mithril breastplate plates more times then I can count for extra movement speed. I also highly utilize longstrider, expeditious retreat, and cheetah's sprint to make sure I can be where I need to be.


It's a very different fighting style, but I prefer frontline druids that get smaller, not bigger. There is definitely a tradeoff, namely shrinking your threatened area from 30-50 feet down to 0-5 feet. I believe the increased armor class, saving throws, initiative, and stealth are worth that sacrifice.

Possible build for a halfling frontliner:

Str: 11
Dex: 19
Con: 14
Int: 7
Wis: 15
Cha: 9

Traits: defensive strategist, magical knack (druid)

UMonk 1: (bonus) dodge, crane style
URogue 1: (bonus) weapon finesse
Druid 1: Boon Companion (if taking an animal, otherwise pirahna strike)
URogue 2: (bonus) pirahna strike
Druid 2: risky striker (almost everything will be two sizes larger by 8th level)
Druid 3
Druid 4: shaping focus
Mouser swashbuckler 1
URogue 3: Boon Companion (if taking an animal)

And so on. By lvl 8 (when the build really comes together) you can slip into creatures' squares and pummel them with 2x power attack progression and your mid 40's armor class.


Bober wrote:
ChaiGuy wrote:
You list traits in your character info, but only list one, if you're looking for ideas for another and have thoughts of getting a weapon proficiency you could use the Heirloom-weapon trait to gain proficiency with any weapon you want even exotic weapons.

That's a good idea. Now I'm wondering if I should go for critical or damage. A falchion would give me a huge critical range with the Keen enchant (15-20/x2), while a bastard sword would give me only (17-20/x2) but with greater damage.

Also I'm still not sure if Dragonhide Plate is worth it. It costs twice as much as a stone plate, and the only real difference is that 5ft speed.. I would go at 10ft instead of 15ft (being a slow race). Is 5ft worth 1650 gp?

I believe that the general rule of thumb is that dice damage is better in early levels and extended crit ranges are better in the mid to latter levels when as you point out improved critical and keen are available. I think either of the weapons you mention are solid choices, the falchion is considered one of the best weapons in the game. The bastard sword can also be used as a 2 handed weapon with a -2 penalty to attack rolls (it would do 2d8 damage when you are medium and would increase to 3d8 when enlarged). I think the large bastard sword works best with full BAB classes that are better able to deal with the attack roll penalty. I'd probably go with the falchion myself out of these weapons.

For other weapons the falcata is an exotic 1 handed weapon dealing 1d8 slashing damage with a crit range of 19-20/x3, the Nodachi is a martial weapon with brace that does 1d10 slashing or piercing damage with a critical range of 18-20/x2.

I'd say the extra move speed is more important, unless your gm does most battles mapless and doesn't focus too much on the tactical side of the game. I kind of dislike the idea of having a character wearing the hide of a sentient creature. I kind of have the image of a giant red dragon wearing "armor" made from the skins of dozens of different playable races and a group of adventurers and it's like "What, you got a problem? Now you know how it feels to see the skins of your kin being worn as armor. You want a piece of this scrubs?" :P

I also like the mental image of an oread in stoneplate, but like the description says, it's mostly for dwarves who aren't slowed by armor.


Edit: A large Bastard sword does 2d8 damage and has as -2 attack penalty (and is a 2 handed weapon).


Ok, due to your replies, and after talking with my group, I decided to go with more mobility. That brings me to a change of race: Tiefling varian Oni-Spawn (Hungerseed). That brings me up to 30ft standard, so 15ft with stone plate. Not much, but at least I can move, and assuming I'm going large every fight, my reach should cover the 5ft I can't walk.

I'm not convinced about the small build. My objective is mostly to be the one getting attention from other monsters, while beating them up, and I don't see it working with a small or tiny character. It would be good if we had another front liner though.

I did think about a problem with the weapon heirloom thing. It doesn't give me proficiency with all weapons of that kind, only that one: meaning if I lose it, or if I find a better / enchanted one that normally I couldn't afford yet, I won't be able to use it. That's why I'm thinking scimitar as my go to weapon. I'll loose some damage, but at least it has the default 18-20 critical which is nice.

I have to admit I never thought about wearing the skin of a sentient creature when I was dealing with dragon hide. It's an interesting point of view, I might work around

What if I go medium armor? I would I recover the 3AC lost, since DEX wouldn't really work (getting bigger lowers it, so I wouldn't get the bonus anyway)


yeah, the morality of dragon crafting is a bit weird.

I think the usual justification for it (other than the 'it is really good material') is that the targeted dragons are usually the ones that rampage and eat humans.

The dragon's overbearing strength and capacity for destruction kind of wipes the slate with morality questions due to sheer necessity. The thing about eating/wearing sentient creatures can be a bit wobbly in application when necessity comes up (lizardfolk practice cannibalism, but they are neutral, and it is played off as a necessity since food is scarce in their swamps).


Dragonhide is certainly the way to go - that extra 5' of movement is well worth it (part of the reason I like the idea of a druid Hellknight - Dragonhide Hellknight Plate is pretty fantastic; but not every character is suitable to be a HK, of course.)

Simply make it from the hide of a dragon species not known for respecting nature; a Red oughta' do it. There are other, more exotic options, of course. A Woundwyrm is a living desecration of nature. Cairn Linnorms aren't much better.


How about a Lizardfolk Saurian Shaman? +2 Str, +2Con, natural attacks, etc. At level 6 you could assume the form of an Allosaurus... Pounce, Grab, Rake. I like the Goliath Druid but manufactured weapons and armor can be Sundered, Disarmed, Stolen, etc.

At this level, Wild armor would definitely be nice but not mandatory, you can always get it later. Just prepare a Barkskin, Lizardfolk already have a +2 natural armor anyway, and wear Hide Shirt armor.

You could also go Heavy Wooden Shield and a Club for the shield bonus but I would prefer using the Claws and Bite attacks. Totem Transformation can increase your speed by 10ft or increase nat armor by +2 if you're still worried about AC... that would put you at an AC 20 with Totem Transformation (shield +2, nat +4, Dex +1, armor +3).

If you're sold on Goliath Druid I think a Scythe would be a delightful weapon with a x4 Crit.


No Oread? There goes the Druid 4, Monk 2 flurry of blows earth elemental.

Druid 4 + shaping focus is a really cool trick.

Grand Lodge

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I have a flurrying earth elemental monk druid with a single level of monk. Cast Rime frostbite. Earth glide in for your free touch attack. Flurry round 2 with a stunning fist thrown in. Have a resizing +1 adamantine Sansetsukon (or other monk weapon) as a back up if you wish. dragon style and dragon ferocity are very useful for keeping DPR up.

Earth elemental give a net +5 bonus to AC. This with wis and dex, barkskin, snakeskin tunic (or mage armour), and a ring of protection and your will be set for defences.


I love the lizard folk idea, and I'll keep it noted, but not for this campaign since it's not allowed as a race.

Ok, I'm kinda lost on my build...

Here's what i'm thinking now:

Ability Scores:
STR: 14 (becomes 18 when using wild shape to a Large humanoid of giant subtype)
DEX: 18 (becomes 16, giving a +3 which is the best I can get with breastplate)
CON: 14
INT: 12
WIS: 14 (so I'm ok with spells until level 8)
CHA: 5

Talents:
- Combat reflexes (more AoO)
- Power attack
- Phalanx formation (no soft cover from allies when using reach weapons)

Armour:
- Dragonscale breastplate (sorry about the dragon, but most other special non-metallic materials are not allowed)

Weapons:
- Scimitar (close combat)
- Wooden Shield
- Fauchard (reach)
- Maybe armor spikes, not sure how they work yet

Traits:
- Heirloom weapon: fauchard (only way to get a reach weapon without a feat or level dip)
- Iron Liver (not sure about this, but it would be fun)
- Unscratched (+2 to my tiefling resistances)

As you can see, it's built around the idea of using a reach weapon when I become a Large Humanoid of the Giant subtype, aka wild shape.

My DM said I have to pick an current animal, no megafauna or dinosaurs, and make the companion myself (aka it has to be a big animal, like a rhino, hippo or other stuff). I'm thinking a very big turtle, because of swim and great AC, but I'm not sure. Any suggestion?


Swap the Dex and Str - there will be very few times you'll be able to get more than two AoOp off in a round, and with 3/4 BAB you'll appreciate the extra to-hit.
I would also just go one weapon - you need to kit out your Animal Companion as well as keeping your AC up, and that's not cheap.
On a similar note, if your group has no other melee, I assume there must be an arcane caster that can cast Mage Armour? I would suggest a single level dip in Unchained Monk, rejig your stats into just Str and Wis and then rely on Mage Armour.
Use a Quarterstaff as your main weapon so you can Flurry - a Giant Flurrying with a Quarterstaff is pretty badass, and this build has no manoeuvrability issues.


I would lose both AC, Initiative, and AoO if I dump DEX. STR is boosted by my wild shape, so I would have both scores pretty high.

I'm looking at the animal companion barding right now. I picked a Rhino as a companion, so he can charge and fight in melee with me (we should also have a paladin, but not for the first session or two) and be tough enough to be able to take a hit. Going for the charger archetype, with improved natural weapons (horn/gore), armour proficiency (either Medium or Heavy, I still have to see what I can afford due to the 4x price), and weapon focus (horn/gore) as feats.

I'm not sure if I should give him +1 INT to get to 3, or +1 CON to get to 16 (so he gets 1 more HP per level.. it's not much, I know)

I still have to pick some magic items for myself too. The only one I'm sure about is the druid's vestments...

I don't really like the monk in pathfinder, I'd rather get a dip in fighter or barbarian, or maybe cavalier...


How about Wolf as an animal companion? They get Large AND get a free Trip on bite attacks. Go Brute Style and Vicious Stomp (very Giant themed) and stomp your enemies flat! Grappling is also great fun when you're bigger.

If you are going into Barbarian, grappling is super fun with Rage... get the Body Bludgeon rage power and beat people with their friends! Muahahaha!


Bober wrote:
STR is boosted by my wild shape, so I would have both scores pretty high.

Note that in regards to accuracy, the strength from Wildshape merely offsets the lower BAB (compared to a full BAB class).

Bober wrote:
I'm not sure if I should give him +1 INT to get to 3, or +1 CON to get to 16 (so he gets 1 more HP per level.. it's not much, I know)

Actually, it's 1 HP per HD, which is even less then 1 per level.

Grand Lodge

Derklord wrote:
Bober wrote:
STR is boosted by my wild shape, so I would have both scores pretty high.

Note that in regards to accuracy, the strength from Wildshape merely offsets the lower BAB (compared to a full BAB class).

To expand on this your accuracy actually falls way behind. Animal forms provide +1 to hit but your damage increases. Elemental forms provide a net +2 to hit with a scaling increase in damage. You are making up the difference in accuracy with extra attack and extra damage. This can be unsatisfying to play though. If you want to increase accuracy outflank and menacing weapon property would be the most efficient way to do it.


Oops, I actually forgot about the size increase lowering accuracy. Thank you.


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lemeres wrote:

There is also the HUUUUUUGE school for druids.

If you pick the goliath druid (or cave druid) archetype, you can turn into a giant instead of animals.

Why? Several key advantages that make you easier to play than a normal druid. First, since giants are humanoids, they play with a different set of rules for equipment. Instead of having your equipment absorbed, it will instead grow with you. Both weapons and armor. So you could use standard loot the party finds.

So you can run around with a giant scimitar (high crit) or spear (hits like a greatsword when big). And since you have a humanoid shape, you get humanoid reach- 10' when large, and 15' when huge. With a nice, meaty 2 handed weapon, you could even do a reach build.

Other advantages come from the fact that you still have ahnds and a mouth. No need to use a feat so you can cast spells.

Regular druids can also do something similar to this build with elementals (human shaped elementals can use weapons). The disadvantage there is that your equipment doesn't scale (you have to independantly buy a large sized set of stuff), but otherwise similar. Useful for keeping various options as a druid.

The other cool thing about the Goliath Druid is that he/she can cast Enlarge Person on his/her Animal Companion. This opens up the possibility of having a Huge sized AC in combat, which your Large sized giant form could ride.

Humongous cavalry.


If your animal is large animal growth grants that anyway and the buffs it applies are awesome.


Chromantic Durgon <3 wrote:
If your animal is large animal growth grants that anyway and the buffs it applies are awesome.

Enlarge Person is a lvl 1 spell.

Animal Growth is a lvl 5 spell.

The Druid has access to Enlarge Person for eight levels before Animal Growth is available.


Del_Taco_Eater wrote:

It's a very different fighting style, but I prefer frontline druids that get smaller, not bigger. There is definitely a tradeoff, namely shrinking your threatened area from 30-50 feet down to 0-5 feet. I believe the increased armor class, saving throws, initiative, and stealth are worth that sacrifice.

Possible build for a halfling frontliner:

Str: 11
Dex: 19
Con: 14
Int: 7
Wis: 15
Cha: 9

Traits: defensive strategist, magical knack (druid)

UMonk 1: (bonus) dodge, crane style
URogue 1: (bonus) weapon finesse
Druid 1: Boon Companion (if taking an animal, otherwise pirahna strike)
URogue 2: (bonus) pirahna strike
Druid 2: risky striker (almost everything will be two sizes larger by 8th level)
Druid 3
Druid 4: shaping focus
Mouser swashbuckler 1
URogue 3: Boon Companion (if taking an animal)

And so on. By lvl 8 (when the build really comes together) you can slip into creatures' squares and pummel them with 2x power attack progression and your mid 40's armor class.

I've thought of doing something like this, but what are some wild shape options? Anything I can find that's diminutive has 1 attack, and unless you can take the Spire Monkey for tiny(3 attacks) then its something like an Owl or Hawk for 2 attacks... but you lose out on 2dex..


x_Gabriel_x wrote:
I've thought of doing something like this, but what are some wild shape options? Anything I can find that's diminutive has 1 attack, and unless you can take the Spire Monkey for tiny(3 attacks) then its something like an Owl or Hawk for 2 attacks... but you lose out on 2dex..

Pretty much the only semi viable thing I can think of would be wind elemental. They are the dex heavy ones, and have the usual flight.


Yeah, but aside from the initial elemental for small, the higher options increase your size, which although you still get a bonus to dex, when going for the mouser idea, sort of negates that. The small still only has 1 attack as well... until you hit large which gives 2


Yeah, but elementals can likely use weapons (vague implication of hands from the subtype, where they get weapon proficiency if they have a human-like shape; you don't get the subtype, but you do get any functional hands).

With that, you could do things like dervish dance builds. A reach based one too with size. You might have to get an oversized scimitar and pick it up after wildshaping though (the elemental style tends to be troublesome compared to goliath; but if you want to be a giant rock man all day, it isn't that far out of your way).

Not going to say much about the mouser build. I try to avoid multiclass heavy stuff like that, so I can't speak on how effective it can be.


x_Gabriel_x wrote:
I've thought of doing something like this, but what are some wild shape options? Anything I can find that's diminutive has 1 attack, and unless you can take the Spire Monkey for tiny(3 attacks) then its something like an Owl or Hawk for 2 attacks... but you lose out on 2dex..

You use flurry of blows, probably as a bat. Fly speed, blindsense, and other goodies.


Would that even work? Unarmed attacks for FoB but wild shaped is natural attacks?
You'd have to take Feral Combat Training to use FoB with your natural attacks, just went searching lol


x_Gabriel_x wrote:

Would that even work? Unarmed attacks for FoB but wild shaped is natural attacks?

You'd have to take Feral Combat Training to use FoB with your natural attacks, just went searching lol

Not flurrying the natural attacks, just flurrying. With unarmed strikes. You only lose abilities that depend on form when you polymorph, which FoB doesn't. You get itteratives as well that way.


Ugh my post didn't post lol. I just worked out tho, at level 9, if you went for FCT, you'd have with FoB 4 attacks, at.. +18/+18/+18/+15 or something, with haste, and damage would be something like 1d3+2d6+19 I think, with 26-30 ac before Mage Armor, Shield, Ring of Protection or Amulet of Natural Armor. Or you could go for AoMF to up your hit/dam as I only had calc in Magic Fang for +1


What would a FoB with haste look like with the unarmed and itteratives? Assuming you have 30dex and + from haste, halfling, atleast +1 from AoMF or Magic Fang and flanking? So... +20 I think after the -2 from Pirahna?


I agree with your numbers for the FoB full attack. Except, wouldn't the unarmed strike be 1d2? (Not that it really matters) In most cases it will be +16/+16/+16/+11 due to fighting defensively.

The AC is the real strength of the build. A respectable full attack backed up by an AC of around 43 is incredible.

(10 base + 10 dex + 4 size + 4 natural + 4 mage armor + 2 deflection + 4 wisdom + 5 dodge) which includes barkskin and mage armor.


Well my damage was based off the bite/natural attack.. as I went with the WF bite and Feral Combat Training. Does being diminutive give an extra size bonus?

Difference in attacks doesn't seem much different in regards to hit, only diff since I didnt add in fighting defensively is the last attack that'd be the itterative in your build, so only a -2 hit diff. Technically you can make this build without the Mouser dip since Tiny/Diminutive creatures can enter a square anyway, you'd just provoke an AoO and with 35+ AC it's unlikely you'd get hit anyway, so all you would really lose is the -hit for your party and the free AoO if they move..

You could take a 4th lvl of URogue, getting Uncanny dodge and giving the poor guy either -2/4 AC or -2/4 hit depending on if he attacks your party or you...

Actually since I'm not sure, without Mouser, would you be considered flanking still while in their square?

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