Baron Galdur Vendikon

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Organized Play Member. 34 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.




Warhorn sign up for players was last announced for April 16th, this Saturday. Is this still true?


I need help. I remember reading a section about using additional items in spell casting to boost the results. It was a list of adding either monster parts and/or alchemical items to increase damage or duration. Is my brain confusing something from 3.5 with Pathfinder? Please help!


Could a kineticist use blade rush in a grapple? Also can you blade rush without attacking any creature at the end?


I know this might be going backwards but, I have 3 brand new players in my group and I want to get my hands on some OLD AD&D adventures. Pre-2nd edition. I remember cutting my gaming teeth on these adventures in the "good ol' days" of ThAC0. Does anyone know of any resource on-line I could use? I don't remember any on the names of the adventures.


Most 3.5 items cross over without a problem. A player I have wants to use an item from 3.5 that let's him turn undead as 1 level higher. What would be an appropriate pathfinder version? I am open to all suggestions.


I am DMing Burnt Offerings (the catacombs) tomorrow and I have 3 new players. I am almost certain that one of them will ask how they can catch the dagger and keep it away from Erylium. Is there anything in the rules that I am missing? House rules that were successful?


I am currently in an all mage group, and maybe I have watched too much anime but, I was wondering if there is any feat that would give us a bonus if multiple mages casted the same spell together. I just have this awesome image in my head of our group all casting fireball at the same time and having a huge explosion.


First my little henchman gets blasted by a color spray, getting stunned. Now the PCs are wanting to hit him with their flaming sphere. Do I get a reflex save while stunned?


I try to do a balance of "good" and "bad" random encounters while my players travel. I have such difficultly of thinking up the "good" encounters. I have done copper dragons looking to have a riddle contest, with gems or gold if the players win. Priests casting spells for free. Rangers giving heads up about nearby monsters. Sometimes they notice a dropped money pouch or ring. I am wondering if anyone could give me some other suggestions.


I am starting off a new group with Kill Bargle. I am looking for any feedback on running it. They are 4th level characters and half the group is new so, I think this will show a strong range of the game. Also any tips about converting 3.5 to PF is helpful.


I finally got around to using West's huge Map of Mystery. I remember there being a book, either 3.5 or PF, that gave you a dozen charts to roll on, I love charts, to create a city and give it character. Have I just looked at too many charts and now I imagine things?


Well after many years, my gaming group is making the move from 3.5 to Pathfinder. Since I will be DMing I was wondering if I could get advice of what to look out for concerning rule changes and class abilities. Maybe a few "war" stories of 1st time Pathfinder games.