Mametquil

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653 posts. Alias of Michael Sumrall.


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Tallina Kapok wrote:

Seeing the signs of battle, Tallina rushes to her companion.

"Tobongo, are you hurt anywhere? Lift up your arm, any scratches? Those gem growths seem to be protecting you quite a bit there huh big guy."

Did either Wendaug or Tobongo take damage? Just curious.

Neither took damage. I basically hand-waved a fight with two 1st level cultists.


You hear the muffled sounds of battle upstairs.


The wand is Bless Weapon with 19 charges, the other item is a broken phylactery of faithfulness.

Everyone give me a DC 20 perception check.


Reading through the sheaf of documents, you find evidence of years of planning behind the attack on Kenabres, along with lists of agent names and new assignments in cities across Mendev.


Loot from Faxon:

+1 cloak of resistance, +1 bracers of armor, wand of cure moderate wounds (9 charges), 12 +1 bolts

As Verim strides into the altar room, the waves of evil are nearly palpable. The bronze minotaur head's eyes seems to follow Verim as he crosses the room to open the chest. Inside lays a consider number of items, all neatly packed.

Chest Contents:

  • 2,310 cp 759 sp 122 gp 11 pp
  • 5 silver holy symbols of Iomedae
  • Masterwork longsword
  • 2 masterwork scimitars
  • A collection of silverware and silver table settings.
  • A wand
  • A rather curious, but broken, item that radiates a faint magic.
  • A large sheaf of documents.
  • An elegantly written letter to Faxon

Anyone entering the altar room will be under the effects of a Zone of Truth. spell.


Other Loot on Faxon:

1 wand, a high quality cloak, an impressive set of leather bracers, a mace, a heavy crossbow, and 12 bolts.

One of the keys unlocks the double doors:

This semi-circular room has been outfitted with demonic decorations. The green glass lanterns hanging over the walls give the room an eerie glow. A brazen minotaur head hangs from one wall above an altar covered with wavy-bladed knives and curved bulls' horns, while star-shaped symbols in red decorate other walls. A large wooden chest sits near the west wall.


Maxwell walks over to the doors and attempts to open them, only to realize they are locked.

Mia:
There are two keys on a leather thong around Faxon's neck.


One day somebody will build a decent MMO based off Shadowrun, until then, I doubt I'll actually run another game.


Ugg, I've had a nightmare time with internet and computers for the last month.

My desktop died New Year's day and I've dusted off my 6 year old laptop. Updating Ubuntu as we speak. Finally resolved the internet dispute with my landlord today, so I'm fully online.

Now I've got to spend the next week tracking down drivers, installing WINE and generally attempting to get all my Windows games to work in Linux.

Fortunately, I keep all my data backed up both in the cloud and on a couple of jump drives, with a spare copy of Herolab on my iPad.


I've been reading the 5.0 rules for the past couple of days.

Verim's Spirit finishes of Faxom with a solid blow, leaving the tiefling twitching on the ground at his feet.


Fort: 1d20 + 3 ⇒ (11) + 3 = 14
Faxon staggers under Verim's assault, barely seeming to notice the sudden flash of light.

Laris is up, then back to the to of the initiative.


I missed the touch attack part. Instead of backing up, Faxom will cast defensively, and use combat expertise

Concentration: 1d20 + 13 ⇒ (15) + 13 = 28
Touch: 1d20 + 5 ⇒ (2) + 5 = 7

A miss, but he holds the charge.


Bestow Curse


Backing into the corner, Faxom begins chanting, drawing the sign of Baphomet in the air in crimson flame before throwing the symbol at Verim. Even should I die here, my soul goes to join my master. I will only be reborn in his service.

DC 17 will save Verim


Tallina Kapok wrote:

I meant more as in Tobongo smash with his double damage against objects ability.

-Posted with Wayfinder

The floor is hewn stone, so 540 hp to put a 5x5 hole in the floor. Then we check to see if more collapses.


Wendaug did accompany you, but took up a position outside, keeping watch from nearby. There are no mongrelmen among the cultists. If the cultists upstairs get involved, it will be with Tobongo; I doubt they can do much through his DR. I was leaving them out of combat for now.


Pretty much. There is a reason nobody talks about it.


The initiative dice just don't like you Verim.

Coming around the stairs you were not going to get a charge, but yes, you were able to move up and draw you weapon as a surprise action.


Will: 1d20 + 5 ⇒ (15) + 5 = 20

You dare to place a hex on me child?


Initiative:
Luciana: 1d20 + 1 ⇒ (19) + 1 = 20
Laris: 1d20 + 1 ⇒ (15) + 1 = 16
Maxwell: 1d20 + 5 ⇒ (20) + 5 = 25
Mia: 1d20 + 2 ⇒ (18) + 2 = 20
Verim: 1d20 + 2 ⇒ (3) + 2 = 5
Tallina: 1d20 + 1 ⇒ (2) + 1 = 3

Faxon: 1d20 + 3 ⇒ (14) + 3 = 17

Staggering backwards at Verim's sudden declaration and charge, Faxom frowns as he glares at his attacker. By Baphomet, have you gone mad?

Round 1

Maxwell, Mia, Luciana
----------------------------------------
Faxon
----------------------------------------
Laris, Verim, Tallina


Ranseur of the Gargoyle


Descending the staircase, you enter a semi-circular room, empty save for a bookcase and a desk and chair sat in one corner. A huge set of wood and metal double doors stands in the south wall.

The tiefling sitting at the desk looks up from his paperwork as you enter, I'll need a full report of your activities over the past week. You can put all valuables acquired over by the bookcase.

Don't stand there with a blank look on your faces. The sooner we get this over with the sooner you get to catch some sleep and the sooner I can finish my reports.


Yesterday's identification failed. You can try again today.


Verim approaches the locked door and shouts the pass phrase. For a few seconds nothing happens, then a wrenching sounds as a bolt is thrown back and the door is opened by a young man in chain armor. He quickly ushers everyone inside.

Bedrolls are in the corner, you can find someplace to sleep after you report in to Faxon. the man says, gesturing past his companion towards a staircase along the back wall.

The ground floor of the tower is open to the air - a tangle of wooden supports above being all that remains of the buildings upper stories. Two rubble filled pools flank a central walkway that crosses an open area with a few shelves, a desk, a chair, and a flight a stairs heading down.


Departing the Defender's Heart with daybreak, the group carefully makes its way to the nearest location mentioned in the captured letter, the Tower of Estrod.

This 60' diameter tower of dull-gray stone has had its upper levels sheared off by some tremendous force, leaving only the lower floors as a broken stump. To the north lies a mound of rubble, the remains of the towers upper floors.


I had a very good holiday.

Welcome back everyone.


Sorry about the lack of posts this week. Trying to get everything caught up at work before going on vacation.

I'll be afk for the next week, but will get things moving again on the 29th.


I'm was giving people time to roleplay while waiting for a party decision on where to proceed. I don't know which location people are moving towards.


Mia Rumsfield wrote:

"...okay....well that's a good goal, getting people out of forced prostitution."

Remember these words Mia, they will become relevant.


I went out drinking a few times when I was younger. There are just times where it is appropriate (pulling into port for a 3 day R&R while in the navy). But I've never been able to drink beer and have not touched anything the past 20 years.

Even when I was younger, going out drinking was a special occasion, not something I did very often. Hell, ( was even known to take a book to the local strip club. Surprisingly, that actually got me a date once. The girls actually came over to talk to the guy not busy drinking and ogling them.


I've been playing Beyond Earth in my downtime.

And I finally managed to beat Civ 5 on Immortal.

Other than that, most of my time is spent either on work or getting everything prepared for my Christmas vacation. I'll be spending a full week in Maine with my wife and daughters.

On a related note. I won't have any internet from Dec 20 until December 29. I disconnect while on vacation and devote all my time to family.


Sending a hail of arrows through the air, three of Arris' shots strike home causing the giant bellow in pain.

Spoiler:

G1 -65
G2
G3
FG
M1
M2
M3


You can post now. We are not currently in combat rounds, but you can see the giants moving to engage. Perhaps 1-2 rounds before they being their assault.


Four giants have emerged from the building atop the hill. Three hill giants and another, larger giant smoldering with fire. The hill giants move to man a trio of ballista. The fire giant moves toward a trio of chained mastodons, each of whom is smearing in a thick layer of tar.

It is approximately 120' between the towers and the ballista, The mastodons are half that distance, on the ramp.


Arris' hail of arrows drops the remaining giant and peppers his mount with several arrows dropping it. Stepping up, Malakan quickly finishes off the remaining mammoth.

Above you, on the hill, more giants are gathering and heading in your direction.

You can rush forward to meet them, or have several rounds to prepare.


I'll be posting after work, I need to go through the last round of combat and see what died.


I am back online. My modem died and the holiday happened.

I apologize.


Verim Pharae wrote:

I think during the meeting but it depends, GM has been silent as of late.

I assume Mia and the rest will wait until the meeting is over before doing much of anything else.

Internet died over Thanksgiving. I'm back now.


I'm just playing out the characters. Anevia passed her perception check back in the caves. Irabeth was going to agree with Verim until Anevia told her.


Yes, everyone may go.


Maxwell Lionheart wrote:
Nightbringer do you mind if I keep Inheritor's smite even though it's an Iomedae only thing? It can just as easily be reflavored to another name.

I would prefer to restrict diety specific material to followers of the respective dieties.


Verim Pharae wrote:

Btw you have Banded Mail maxwell.

GM I wish to get something For Wendaug... Should I roll in game or here.. it will cost more than 100gp.

Either way works.


Use the retraining rules from ultimate campaign.

The merchants taking up shelter here are willing to buy and sell. Anything up to 100 gp is always available and items up to 2,500 gp have a 75% availability.


Riderless and having been hit by Garris repeatedly, the mammoth goes nuts, screaming and bellowing as it flails at the dwarf hurting it.

Gore: 1d20 + 19 ⇒ (1) + 19 = 20 for 2d6 + 11 ⇒ (1, 6) + 11 = 18
Slam: 1d20 + 19 ⇒ (16) + 19 = 35 for 1d8 + 11 ⇒ (3) + 11 = 14
Stomp: 1d20 + 17 ⇒ (11) + 17 = 28 for 2d6 + 5 ⇒ (5, 3) + 5 = 13
Stomp: 1d20 + 17 ⇒ (10) + 17 = 27 for 2d6 + 5 ⇒ (3, 2) + 5 = 10

Unable to reach the man throwing things at him the giant urges its mount to charge the only opponent he can reach.

Gore: 1d20 + 21 ⇒ (17) + 21 = 38 for 2d6 + 11 ⇒ (5, 1) + 11 = 17
Greatclub: 1d20 + 16 ⇒ (13) + 16 = 29 for 2d8 + 10 ⇒ (1, 2) + 10 = 13

Looks like 67 damage to Garris, minus any DR

Further up the hill, giants are beginning to rouse, alerted by the sounds of screaming mammoths and giants.


The Defender's Heart is a large, but crowded Inn. Most of the crusaders here wear the insignia of the Eagle's watch, with occasional crusaders from other units and several high ranking members of the city watch. Many merchants have also found refuge here and, while their wares are limited they are willing to conduct business and assist their defenders as best they can.


Spotting Anevia with the group, Sir James hurries out to greet the party while Marcus heads indoors with the news of new arrivals. A minute later a female half-orc in full plate runs out the door and embraces Anevia before turning to face the party.


The trip to the Defender's Heart is quick and relatively uneventful as the party manages to avoid several large groups of cultists and demons. Approaching the sturdy stone inn, you find the building barricaded with a half-dozen crusaders standing guard. Additional crusaders stand guard in the upstairs windows and on the rooftops.


The Giants. I will post this evening.


Tallina:
Invisibility

Mia:
Magic Missile, 3rd level, 11 charges


Loot:
1 potion, 1 wand, 1 ranseur, 42 gp. All three items are magic.