Priest of Desna

DM Jeff's page

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Liberty's Edge

The ring of winter could be removed and really effect nothing in the game. It's a good item to enrich the campaign but not necessary to the actual plot. :-)

Liberty's Edge

This is a very solid book - it's obvious time was well spent on this. Reliable stat blocks and loads of them! If I had a single critique it would be to make the TOC with hyperlinks to the entries when you do an update! Regardless, good work!!

Liberty's Edge

DM's Guild has a lot of really good NPC books (if you can find them). There's even ONE with pre-maade entire adventuring parties to oppose the PC's.

Liberty's Edge

Just under 260. And a lot of good conversions of creatures from early 1st edition as well as all-new ones.

Liberty's Edge

Fifth Edition Foes by Necromancer Games has a lot of well-designed monsters.

Liberty's Edge

1 person marked this as a favorite.

Just one really - The Living Greyhawk Gazeteer!

LINKY

Liberty's Edge

HawaiiSteveO's advice about the guides, both of them, are precisely what I was going to offer. But when I started reading the guide I too decided SKT was a great toolbox of setting lore and encounters I can lift out and mix and match with my own adventures. But just thinking of running it as it-is gives me a headache, sadly.

Liberty's Edge

Interesting prospect. I plan on running this next year converted to 5e and I have a player who wants to play a Cleric of Asmodeus to join the crusade, "the enemy of my enemy" and all that. I think it would provide great insight and RP opportunities.

Liberty's Edge

Table of contents doesn't truly show a total number because it has a single entry for "dragons" for example, but there are actually six dragons under that heading.

TOC:

A
Aboleth, Nihileth . . . . . . . . . . . . . . . . . . . . . 8
What is Void Speech?. . . . . . . . . . . . . . . . . 9
Abominable Beauty . . . . . . . . . . . . . . . . . . 11
Accursed Defiler. . . . . . . . . . . . . . . . . . . . . 12
Ala . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13
Algorith. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14
Alseid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15
Amphiptere . . . . . . . . . . . . . . . . . . . . . . . . . 16
Andrenjinyi . . . . . . . . . . . . . . . . . . . . . . . . . 17
Angatra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19
Angel, Chained . . . . . . . . . . . . . . . . . . . . . .20
Angel, Fidele . . . . . . . . . . . . . . . . . . . . . . . . 21
Angler Worm. . . . . . . . . . . . . . . . . . . . . . . .22
Ant, Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . 23
Anubian . . . . . . . . . . . . . . . . . . . . . . . . . . . .24
Arboreal Grappler . . . . . . . . . . . . . . . . . . . 25
Aridni . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26
Asanbosam. . . . . . . . . . . . . . . . . . . . . . . . . . 27
Azza Gremlin. . . . . . . . . . . . . . . . . . . . . . . . 28
B Baba Yaga’s Horsemen . . . . . . . . . . . . . . .29
Bagiennik. . . . . . . . . . . . . . . . . . . . . . . . . . . 31
Bastet Temple Cat. . . . . . . . . . . . . . . . . . . . 32
What is Nurian?. . . . . . . . . . . . . . . . . . . . 32
Bearfolk. . . . . . . . . . . . . . . . . . . . . . . . . . . . .33
Behtu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34
Beli. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35
Bereginyas . . . . . . . . . . . . . . . . . . . . . . . . . . 36
Blemmyes. . . . . . . . . . . . . . . . . . . . . . . . . . . 37
Boloti. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38
Bone Collective. . . . . . . . . . . . . . . . . . . . . . 39
Bone Crab. . . . . . . . . . . . . . . . . . . . . . . . . . 40
Bone Swarm. . . . . . . . . . . . . . . . . . . . . . . . . 41
Boreas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42
Bouda . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44
Broodiken. . . . . . . . . . . . . . . . . . . . . . . . . . . 45
Bucca. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46
Bukavac. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47
Buraq. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48
Burrowling. . . . . . . . . . . . . . . . . . . . . . . . . .49
C
Cactid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50
Cambium. . . . . . . . . . . . . . . . . . . . . . . . . . . 51
Carrion Beetle. . . . . . . . . . . . . . . . . . . . . . . 52
Cavelight Moss. . . . . . . . . . . . . . . . . . . . . . 53
Chelicerae. . . . . . . . . . . . . . . . . . . . . . . . . . . 54
Chernomoi. . . . . . . . . . . . . . . . . . . . . . . . . . 55
Child of the Briar . . . . . . . . . . . . . . . . . . . . 56
Chronalmental. . . . . . . . . . . . . . . . . . . . . . 57
Cikavak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58
Clockwork Abomination . . . . . . . . . . . . . 59
Clockwork Beetle. . . . . . . . . . . . . . . . . . . .60
Clockwork Beetle Swarm. . . . . . . . . . . . . 61
Clockwork Hound. . . . . . . . . . . . . . . . . . .62
Clockwork Huntsman. . . . . . . . . . . . . . . . 63
Clockwork Myrmidon. . . . . . . . . . . . . . . .64
Clockwork Watchman. . . . . . . . . . . . . . . . 65
Clockwork Weaving Spider. . . . . . . . . . . .66
Cobbleswarm. . . . . . . . . . . . . . . . . . . . . . . .68
Corpse Mound . . . . . . . . . . . . . . . . . . . . . .69
D
Dau. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70
Death Butterfly Swarm. . . . . . . . . . . . . . . 71
Deathwisp . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Deep Ones . . . . . . . . . . . . . . . . . . . . . . . . . . 73
Demons . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75
Demon Lords . . . . . . . . . . . . . . . . . . . . . . . 81
Derro Fetal Savant . . . . . . . . . . . . . . . . . . .92
Derro Shadow Antipaladin. . . . . . . . . . . . 93
Arch-Devils . . . . . . . . . . . . . . . . . . . . . . . . .94
Devils . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102
Dinosaur, Mbielu. . . . . . . . . . . . . . . . . . . 114
Dinosaur, Ngobou. . . . . . . . . . . . . . . . . . 115
Dinosaur, Spinosaurus . . . . . . . . . . . . . . 116
Dipsa. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118
Dissimortuum. . . . . . . . . . . . . . . . . . . . . . 119
Dogmole. . . . . . . . . . . . . . . . . . . . . . . . . . .120
Dogmole Juggernaut. . . . . . . . . . . . . . . . 121
Domovoi. . . . . . . . . . . . . . . . . . . . . . . . . . .122
Doppelrat. . . . . . . . . . . . . . . . . . . . . . . . . . 123
Dorreq. . . . . . . . . . . . . . . . . . . . . . . . . . . . .124
Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . 125
Dragon Eel. . . . . . . . . . . . . . . . . . . . . . . . .146
Dragonleaf Tree . . . . . . . . . . . . . . . . . . . . 147
Drakes. . . . . . . . . . . . . . . . . . . . . . . . . . . . .148
What is Umbral?. . . . . . . . . . . . . . . . . . . 153
Drakon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157
Dream Eater . . . . . . . . . . . . . . . . . . . . . . . 158
Drowned Maiden. . . . . . . . . . . . . . . . . . . 159
Dryad, Duskthorn . . . . . . . . . . . . . . . . . .160
Dullahan. . . . . . . . . . . . . . . . . . . . . . . . . . . 161
Dune Mimic. . . . . . . . . . . . . . . . . . . . . . . .162
E
Eala . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163
Eater of Dust. . . . . . . . . . . . . . . . . . . . . . .164
Edimmu. . . . . . . . . . . . . . . . . . . . . . . . . . . 165
Eel Hound . . . . . . . . . . . . . . . . . . . . . . . . .166
Einherjar. . . . . . . . . . . . . . . . . . . . . . . . . . . 167
Eleinomae . . . . . . . . . . . . . . . . . . . . . . . . . 168
Elemental Locus. . . . . . . . . . . . . . . . . . . .169
Elves, Shadow Fey . . . . . . . . . . . . . . . . . .170
Emerald Eye. . . . . . . . . . . . . . . . . . . . . . . . 175
Empty Cloak. . . . . . . . . . . . . . . . . . . . . . . 176
Eonic Drifter. . . . . . . . . . . . . . . . . . . . . . . 177
Erina . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178
F
Far Darrig. . . . . . . . . . . . . . . . . . . . . . . . . . 179
Fate Eater. . . . . . . . . . . . . . . . . . . . . . . . . .180
Fear Smith (Fiarsídhe). . . . . . . . . . . . . . . 181
Fellforged. . . . . . . . . . . . . . . . . . . . . . . . . . 182
Fext . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183
Fey Lords and Ladies. . . . . . . . . . . . . . . .184
Feyward Tree. . . . . . . . . . . . . . . . . . . . . . 200
Firebird. . . . . . . . . . . . . . . . . . . . . . . . . . . .201
Firegeist . . . . . . . . . . . . . . . . . . . . . . . . . . 202
Flutterflesh. . . . . . . . . . . . . . . . . . . . . . . . .203
Folk of Leng. . . . . . . . . . . . . . . . . . . . . . . 204
Forest Marauder. . . . . . . . . . . . . . . . . . . .205
Fraughashar. . . . . . . . . . . . . . . . . . . . . . . 206
Frostveil . . . . . . . . . . . . . . . . . . . . . . . . . . .207
G
Garroter Crab. . . . . . . . . . . . . . . . . . . . . 208
Gbahali . . . . . . . . . . . . . . . . . . . . . . . . . . . 209
Gearforged Templar. . . . . . . . . . . . . . . . .210
Genie, Al-Aeshma. . . . . . . . . . . . . . . . . . . 211
Gerridae . . . . . . . . . . . . . . . . . . . . . . . . . . .212
Ghouls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213
Giants . . . . . . . . . . . . . . . . . . . . . . . . . . . . .222
Glass Gator . . . . . . . . . . . . . . . . . . . . . . . .228
Gnarljak . . . . . . . . . . . . . . . . . . . . . . . . . . .229
Gnoll, Havoc Runner. . . . . . . . . . . . . . . .230
Goat-Man. . . . . . . . . . . . . . . . . . . . . . . . . . 231
Goblin, Dust . . . . . . . . . . . . . . . . . . . . . . .232
Golem, Eye. . . . . . . . . . . . . . . . . . . . . . . . . 233
Golem, Hoard. . . . . . . . . . . . . . . . . . . . . .234
Golem, Salt . . . . . . . . . . . . . . . . . . . . . . . . 235
Golem, Smaragdine. . . . . . . . . . . . . . . . .236
Golem, Steam. . . . . . . . . . . . . . . . . . . . . . 237
Gray Thirster . . . . . . . . . . . . . . . . . . . . . . . 238
Gremlin, Rum. . . . . . . . . . . . . . . . . . . . . .239
Grim Jester. . . . . . . . . . . . . . . . . . . . . . . . 240
Gug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .241
H
Hag, Blood. . . . . . . . . . . . . . . . . . . . . . . . 242
Hag, Mirror. . . . . . . . . . . . . . . . . . . . . . . .243
Hag, Red. . . . . . . . . . . . . . . . . . . . . . . . . . 244
Hag, Sand . . . . . . . . . . . . . . . . . . . . . . . . .245
Harpy, Owl. . . . . . . . . . . . . . . . . . . . . . . . 246
Haugbui . . . . . . . . . . . . . . . . . . . . . . . . . . .247
Herald of Blood. . . . . . . . . . . . . . . . . . . . .248
Herald of Darkness . . . . . . . . . . . . . . . . 249
Horakh. . . . . . . . . . . . . . . . . . . . . . . . . . . .250
Hound of the Night. . . . . . . . . . . . . . . . . . 251
Hulking Whelp. . . . . . . . . . . . . . . . . . . . .252
Hundun . . . . . . . . . . . . . . . . . . . . . . . . . . . 253
I
Ice Maiden. . . . . . . . . . . . . . . . . . . . . . . . .254
Idolic Deity. . . . . . . . . . . . . . . . . . . . . . . . . 255
Imy-ut Ushabti . . . . . . . . . . . . . . . . . . . . .256
Isonade. . . . . . . . . . . . . . . . . . . . . . . . . . . . 257
J
Jaculus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258
K
Kalke. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259
Kikimora. . . . . . . . . . . . . . . . . . . . . . . . . .260
Kobolds. . . . . . . . . . . . . . . . . . . . . . . . . . . .261
Kongamato . . . . . . . . . . . . . . . . . . . . . . . .265
Koschei. . . . . . . . . . . . . . . . . . . . . . . . . . . 266
Kot Bayun. . . . . . . . . . . . . . . . . . . . . . . . . .268
Krake Spawn. . . . . . . . . . . . . . . . . . . . . . 269
L
Lantern Dragonette. . . . . . . . . . . . . . . . .270
Lemurfolk (Kaguani). . . . . . . . . . . . . . . . 271
Leshy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .272
Library Automaton . . . . . . . . . . . . . . . . . 273
Lich Hound. . . . . . . . . . . . . . . . . . . . . . . .274
Likho. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275
Lindwurm . . . . . . . . . . . . . . . . . . . . . . . . .276
Liosalfar . . . . . . . . . . . . . . . . . . . . . . . . . . . 277
Living Wick . . . . . . . . . . . . . . . . . . . . . . . .278
Lorelei. . . . . . . . . . . . . . . . . . . . . . . . . . . . .279
Loxoda . . . . . . . . . . . . . . . . . . . . . . . . . . . 280
M
Mahoru. . . . . . . . . . . . . . . . . . . . . . . . . . . . 281
Mallqui. . . . . . . . . . . . . . . . . . . . . . . . . . . .282
Malphas (Storm Crow). . . . . . . . . . . . . . 283
Mamura . . . . . . . . . . . . . . . . . . . . . . . . . . .284
Mask Wight. . . . . . . . . . . . . . . . . . . . . . . . 285
Mavka. . . . . . . . . . . . . . . . . . . . . . . . . . . . .286
Mi-Go. . . . . . . . . . . . . . . . . . . . . . . . . . . . .287
Millitaur. . . . . . . . . . . . . . . . . . . . . . . . . . .288
Mimic, Map. . . . . . . . . . . . . . . . . . . . . . . .289
Mindrot Thrall. . . . . . . . . . . . . . . . . . . . . 290
Mirager. . . . . . . . . . . . . . . . . . . . . . . . . . . .291
Miremal . . . . . . . . . . . . . . . . . . . . . . . . . . .292
Mngwa . . . . . . . . . . . . . . . . . . . . . . . . . . . .293
Monolith Champion . . . . . . . . . . . . . . . 294
Monolith Footman . . . . . . . . . . . . . . . . .295
Mordant Snare . . . . . . . . . . . . . . . . . . . . 296
Morphoi. . . . . . . . . . . . . . . . . . . . . . . . . . .297
Moss Lurker . . . . . . . . . . . . . . . . . . . . . . .298
Mummy, Venomous. . . . . . . . . . . . . . . . 299
Myconid, Deathcap. . . . . . . . . . . . . . . . 300
Myling. . . . . . . . . . . . . . . . . . . . . . . . . . . . .301
N
Naina. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302
Nichny. . . . . . . . . . . . . . . . . . . . . . . . . . . . .303
Nightgarm. . . . . . . . . . . . . . . . . . . . . . . . .304
Nkosi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .306
Noctiny. . . . . . . . . . . . . . . . . . . . . . . . . . . .308
O
Oculo Swarm. . . . . . . . . . . . . . . . . . . . . . .309
Oozasis. . . . . . . . . . . . . . . . . . . . . . . . . . . .310
Ooze, Corrupting. . . . . . . . . . . . . . . . . . . 311
Ostinato . . . . . . . . . . . . . . . . . . . . . . . . . . . 312
P & Q
Pombero. . . . . . . . . . . . . . . . . . . . . . . . . . . 313
Possessed Pillar. . . . . . . . . . . . . . . . . . . . . 314
Putrid Haunt. . . . . . . . . . . . . . . . . . . . . . . 315
Qwyllion. . . . . . . . . . . . . . . . . . . . . . . . . . . 316
R
Ramag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317
Rat King . . . . . . . . . . . . . . . . . . . . . . . . . . . 318
Ratatosk. . . . . . . . . . . . . . . . . . . . . . . . . . . 319
Ratfolk . . . . . . . . . . . . . . . . . . . . . . . . . . . .320
Ravenala. . . . . . . . . . . . . . . . . . . . . . . . . . . 321
Ravenfolk. . . . . . . . . . . . . . . . . . . . . . . . . .322
Redcap. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325
Rift Swine. . . . . . . . . . . . . . . . . . . . . . . . . .326
Rime Worm. . . . . . . . . . . . . . . . . . . . . . . . 327
Risen Reaver . . . . . . . . . . . . . . . . . . . . . . . 328
Roachling. . . . . . . . . . . . . . . . . . . . . . . . . .329
Rotting Wind. . . . . . . . . . . . . . . . . . . . . . .330
Rusalka. . . . . . . . . . . . . . . . . . . . . . . . . . . . 331
S
Sand Silhouette. . . . . . . . . . . . . . . . . . . . . 332
Sandman. . . . . . . . . . . . . . . . . . . . . . . . . . . 333
Sandwyrm . . . . . . . . . . . . . . . . . . . . . . . . . 334
Sap Demon. . . . . . . . . . . . . . . . . . . . . . . . . 335
Sarcophagus Slime. . . . . . . . . . . . . . . . . . 336
Sathaq Worm. . . . . . . . . . . . . . . . . . . . . . . 337
Savager . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338
Scheznyki. . . . . . . . . . . . . . . . . . . . . . . . . . 339
Scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . 340
Selang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341
Serpopard. . . . . . . . . . . . . . . . . . . . . . . . . .342
Shabti. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343
Shadhavar. . . . . . . . . . . . . . . . . . . . . . . . . .344
Shadow Beast. . . . . . . . . . . . . . . . . . . . . . . 345
Shellycoat. . . . . . . . . . . . . . . . . . . . . . . . . .346
Shoggoth. . . . . . . . . . . . . . . . . . . . . . . . . . 347
Shroud. . . . . . . . . . . . . . . . . . . . . . . . . . . . .348
Skein Witch . . . . . . . . . . . . . . . . . . . . . . . .349
Skeleton, Sharkjaw. . . . . . . . . . . . . . . . . . 350
Skeleton, Vine Troll . . . . . . . . . . . . . . . . . 351
Skitterhaunt. . . . . . . . . . . . . . . . . . . . . . . . 352
Slow Storm. . . . . . . . . . . . . . . . . . . . . . . . . 353
Snakes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354
Son of Fenris . . . . . . . . . . . . . . . . . . . . . . . 355
Soul Eater. . . . . . . . . . . . . . . . . . . . . . . . . . 356
Spark. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357
Spectral Guardian. . . . . . . . . . . . . . . . . . . 358
Sphinx, Gypsosphinx . . . . . . . . . . . . . . . 359
Spiders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361
Spider of Leng. . . . . . . . . . . . . . . . . . . . . . 365
Spider Thief . . . . . . . . . . . . . . . . . . . . . . . .366
Spire Walker. . . . . . . . . . . . . . . . . . . . . . . . 367
Star-Spawn of Cthulhu. . . . . . . . . . . . . . 368
Stryx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .369
Stuhac. . . . . . . . . . . . . . . . . . . . . . . . . . . . .370
Subek. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371
Suturefly. . . . . . . . . . . . . . . . . . . . . . . . . . . 372
Swarm, Fire Dancers. . . . . . . . . . . . . . . . 373
Swarm, Manabane Scarabs . . . . . . . . . . 374
Swarm, Prismatic Beetles. . . . . . . . . . . . 375
Swarm, Sluagh. . . . . . . . . . . . . . . . . . . . . . 376
Swarm, Wolf Spirits. . . . . . . . . . . . . . . . . 377
T
Temple Dog. . . . . . . . . . . . . . . . . . . . . . . . 378
Theullai. . . . . . . . . . . . . . . . . . . . . . . . . . . . 379
Titan, Ancient. . . . . . . . . . . . . . . . . . . . . .380
Titan, Degenerate. . . . . . . . . . . . . . . . . . . 381
Titanoboa. . . . . . . . . . . . . . . . . . . . . . . . . . 382
Tophet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383
Tosculi. . . . . . . . . . . . . . . . . . . . . . . . . . . . .384
Treacle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387
Treant, Weeping. . . . . . . . . . . . . . . . . . . . 388
Troll, Lake . . . . . . . . . . . . . . . . . . . . . . . . .389
Trollkin Reaver. . . . . . . . . . . . . . . . . . . . .390
Tusked Skyfish. . . . . . . . . . . . . . . . . . . . . . 391
U
Uraeus . . . . . . . . . . . . . . . . . . . . . . . . . . . .392
Urochar (Strangling Watcher). . . . . . . . 393
Ushabti. . . . . . . . . . . . . . . . . . . . . . . . . . . .394
V
Vættir. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395
Valkyrie. . . . . . . . . . . . . . . . . . . . . . . . . . . .396
Vampire, Umbral . . . . . . . . . . . . . . . . . . . 397
Vapor Lynx. . . . . . . . . . . . . . . . . . . . . . . . .398
Vesiculosa. . . . . . . . . . . . . . . . . . . . . . . . . .399
Vila. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400
Vile Barber . . . . . . . . . . . . . . . . . . . . . . . . .401
Vine Lord . . . . . . . . . . . . . . . . . . . . . . . . . 402
Voidling. . . . . . . . . . . . . . . . . . . . . . . . . . . 404
W
Wampus Cat . . . . . . . . . . . . . . . . . . . . . . .405
Water Leaper. . . . . . . . . . . . . . . . . . . . . . 406
Wharfling. . . . . . . . . . . . . . . . . . . . . . . . . 407
White Ape. . . . . . . . . . . . . . . . . . . . . . . . . 408
Witchlight. . . . . . . . . . . . . . . . . . . . . . . . . 409
Wormhearted Suffragan. . . . . . . . . . . . .410
X & Y
Xanka . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411
Xhkarsh. . . . . . . . . . . . . . . . . . . . . . . . . . . .412
Ychen Bannog. . . . . . . . . . . . . . . . . . . . . . 413
Z
Zaratan. . . . . . . . . . . . . . . . . . . . . . . . . . . .414
Zimwi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415
Zmey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .416
Appendices
Appendix A: Villain Codex. . . . . . . . . . .418
Appendix B: NPC Features. . . . . . . . . . .427
Appendix C: Monsters by
Challenge Rating. . . . . . . . . . . . . . . . . .428
Open Game License Version 1.0a. . . . .430

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It was 1980. I was 13. Basic D&D - first red box.

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Yep, I came to ask if you had the Dead Gods and Modron March conversions up, and, you are. Nabbed those before they were pulled; very, very good work. Hopefully when they release PS you can add them again. In the meanwhile, look over there, isn't that the Infinite Staircase? ;-)

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The biggest thing I discovered in my home conversions is that re-skinning is really your friend. The more I look at Pathfinder monsters these days, all the number-crunching stuff for 3/4 of the sta t block is generically interchangeable. It's the bizarre and nifty Powers at the bottom like exceptional and spell-like abilities.

Take daemons. No real presence in 5E. So when I needed one, I took the numbers of a 5E demon and just grabbed the text of the special abilities of the Pathfinder version and translated it to 5E. Pretty easy to do. Then changed the alignment to NE and bam.

From the PF Goezspall in Feast of Dust:

Scalding Spray (Ex) As a standard action once every
1d4 rounds, a goezspall can spray a 60-foot line of scalding
water at its enemies that deals 12d6 points of fire damage.
Against creatures, this stream acts as a bull rush. A goezspall
can bull rush creatures of any size with its spray. When using
this ability, a goezspall attempts a combat maneuver check
and applies its results to each creature within the area. This
bull rush does not provoke an attack of opportunity.

"5E-ized":

Scalding Spray (Recharge 4-6) A goezspall can spray a 60-foot line of scalding water at its enemies. Any who fail on a DC 16 Strength saving throw take 12d6 fire damage and are knocked prone. A successful save means half damage and the creature is not knocked prone.

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Basics:

Use a clear layout and font people can read.
Have someone edit your words.
Allow a preview of the first few pages so folks know what to expect.
Write something you have a passion for, not what you think the site 'needs'.
Have someone edit your words.
Don't use heavy graphics to suck ink unless you also provide a printer-friendly version.
And most importantly, have someone edit your words.

:-)

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Here's a stab at BARGLE

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My twice a month Saturday group draws from a pool of 42 gamers, of which 17 are women and the table usually winds up splitting even.

My weekly Sunday group is 3 men, 3 women.

My weekly midweek group is a game I run for my daughter and her friends, all women.

Respect universally all 'round here!

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If just advancing numbers to make a more powerful version, just find the creature on the CR rating box on page 174 of the DMG and replace it's stats with those listed for a CR 7 creature. It's not perfect but provides a good reference.

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In 36 years of playing this game I've had a share of disappointing players that had to get booted but nothing like I've read here.

Humorously tragic was the two player parents who would bring their 2 & 3 year-old kids then let them run loose with no supervision. We found a peanut butter sandwich in the VCR, juice drinks poured into air vents, and the joy the kids had when they found "a little sandbox - WITH tootsie rolls inside"! When the parents found them there, it was classic.

(For the Captain Obvious reference: yes, we have multiple cats.)

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Threeshades wrote:
Jeff, that pdf is awesome, thanks! The MaD Compendium link appears to be broken though.

Let's try this:

MaD Compendium

:-)

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Check out this compilation of "Monsters a Day" originally on Reddit:

MaD Compendium

And for a while, before there was DM's Guild (where you can find a lot of very good but smaller monster collections) I scoured the web and compiled a bunch of pages for my gaming group:

Manual of Monsters

Enjoy...

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I’d like to think so! My wife and I have entered into the foray of DM’s Guild.

The lesson I learned as a DM long ago was 1) never underestimate the diviner, and 2) what awesome plot hooks they practically hand to you on a silver platter.

Some may remember us as the ENnie-award winning authors for AEG’s Toolbox, and were active in writing, editing, and project management for a great number of other d20 era projects. This is Athanae’s Divinations, a sourcebook of spells and cool options for the Diviner Arcane Tradition. ENJOY!

DIVINATIONS

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We got 2 feet in NJ where I live. The only disaster was both Saturday AND Sunday D&D games were cancelled. Bah.

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Norgrim Malgus wrote:

As much as I'm loving the 5th ed system, the fact that they didn't have the spells in their respective lists categorized by school nor note which ones qualify as a ritual is annoying.

I started working on that last night putting pencil to paper, and at some point put it all on a Word document.

WotC put this up on their website, what you are asking for: SPELL LISTS

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I have the three boxed sets of dungeon tiles from WotC, City, Wilderness and Dungeon boxes. I also picked up a copy of each of the add-ons they produced so I have a lot of tiles. I love the tile sets, very worth it.

You cannot write on them, even with their coating, and expect the marks to come off. Don't write on dungeon tiles! :-)

Back in the 90's I used to use a lot more 3-d terrain and props, but after too many issues of minis getting lost in the mess or being forgotten or mistakes being made I moved almost exclusively to tiles. Now these days I do about 90% tiles with occasional 3d terrain. Like you I use some fish tank props, and over the years I've collected miniature props like furniture, boxes, chairs, etc.

And to your other inquiry, yes I've duplicated some to make really custom shapes. I'd full-scan a full, plain large tile, then print it out on 8x11 label pages, then attach that to heavy cardboard or card-stock. Then, you're only limited by how many you can print off. :-)

On Amazon to this day you can still type in "dungeon tiles" and they have lots of the add-ons from WotC I spoke of in stock at reasonable prices.

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EileenProphetofIstus wrote:

Spells: I'm recreating my 11th level cleric and I see she has some scroll and I cannot find a couple of the spells in 5th edition.

Invisibility Purge

Invisibility Purge

4th-level abjuration
Casting Time: 1 minute
Range: 60 feet
Components: V, S, M (a silver mirror 3 inches in diameter or smaller)
Duration: 1 hour
You pick a point within range and create an area 10 feet in radius. Any creature that enters this area invisibly, due to magic or natural ability, is instantly rendered visible.

Someone went through his old Wizard and Priest's Spell Compendiums from 2nd Edition and reworked the spells to 5e.

LINKY .

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marv wrote:
Excellent. Are you the developer? Any idea when more special abilities will be added? This is an extremely useful tool.

I'm not the developer but in the weeks I've used it I noticed how it get little updates, recognizing more abilities and translating things better, so it still gets TLC from whoever did!

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There is indeed!

CONVERTER

You copy the text from any Pathfinder monster from the System Reference Document and it spits out a pretty good conversion instantly.

Some special abilities or spellcasting may need to be added depending on how weird but it gets you off to a very good start.

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What I'm looking for is a product that's added a lot of pre-made army stat blocks for stuff NOT covered in Paizo's Ultimate Campaign.

I have Ultimate War by Legendary Games, and while it's very good, doesn't have any new pre-made armies. I know I could make them but the work involved versus the simple game I want to run doesn't add up.

So, I'm looking for pre-made armies of things like demons, devils, dragons, giants, etc. Does anyone know of such a resource?

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It's hypnotizing. I've only seen the first three thanks to one of my players lending me the DVD for season 1. Loving it.

I think Rick says "Morty" about 87 times in the 22 minute episode 1.

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I use masterwork weapons in 5e. I decided if one damage die of the weapon rolls a 1, consider it a 2 instead. That's it.

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Wolfgang Baur wrote:
Totally speculative mockup of the pawns is available here.

Super! This project just went through the roof - 100% stoked!

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Marc Radle wrote:


PRINTED PAWNS!!!

That's GREAT news! Are these of a stand-up style akin to Paizo's or are they flat-laying markers?

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When I was DM, by the time we ended Reign of Winter and everyone was wrapping up and turning in the magic item cards they collected over the campaign, each player turned in easily between 25-30+ cards, and a few in each case didn’t even know what some did or remembered they had them.

When I played, that by playing smart to avoid or just ignore a bunch of xp-packed encounters meant to level us up and equip us with proper magic weather we wanted to or not (despite our characters and what they would do) we weren’t properly equipped or leveled at the end of Jade Regent to tackle the bad guys. So a heart-felt, passionate, role played speech by Ameiko’s player resulted in an opposed die-roll, followed by a TPK.

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1) At the beginning of combat. It's just that if one side is surprised they wait out the first round, while those that aren't can take either an action or a move but not both.

2) The listed modifiers are predetermined calculations based on other stats, but when they come into play is when you are rolling a saving throw for the monster. For example: Fort +6, Ref +5, Will +1. If the monster is hit by a spell or effect requiring a saving throw, you roll a d20 and add that modifier, and comp[are it to the difficulty class (DC).

3) Actually you are right, the attack rolls and AC may use the bonuses of the ability scores but are pre-calculated for you. What the abilities are for basically fall into two categories. First, if the creature tries to use a skill that's not listed under its "Skills" designation use the modifier of the ability score to determine it. For example just because a creature doesn't have Perception listed under skills they can still try it, just roll a d20 and add or subtract the creature's wisdom modifier. Second, whenever you or the rules call for an "Ability Check" (like if you're kicking in the door with strength or catching a tossed object with Dexterity) roll a d20 and add that ability's modifier to get your total.

I hoped that helped, any questions or clarifications needed please ask!

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Reminds me of an email exchange I had with my fellow group DM's last year!

GM: The first thing that catches your eye is a beautiful painting of the Ustalav countryside showing a carriage against a gothic castle. There’s a four poster bed in the corner, and a writing desk loaded with alchemical items to in the far corner. A carpet showing Osirion design lies across the floor.
Player: Neat! Ok, I go and examine the…
GM: The group of norkers growl at you brandishing their weapons, roll for initiative!
Player: Where the hell did they come from?!

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Selein wrote:
What is the "Delve" format¿

Each of the encounter areas is described under its room number, as usual, but with only the basic of trappings. If there is a monster or threat present, you are directed to a 2-page spread in an appendix that has a close-up map of the immediate dungeon area, all trap and monster stats collected, and notes on lighting, terrain

James is right, in general I liked this as it made running the adventure easier, but it was a drawback in the fun factor as far as reading the adventure.

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Over 35 years my wife has painted about 500+ PC's and monsters, (characters always get metal minis) I must have thousands of WotC/Paizo/WizKids pre-painted plastic, and yet still use pawns for the creatures they haven't made a mini for yet, or larger groups of mooks on occasion. They're something I'm really glad Paizo came up with.

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So while at GenCon I wanted to pick up a hard copy of the Assimilation Strain, but I knew the PDF was coming soon and I’d have the hardcover in time to play next year. A player of mine, not knowing I backed the Kickstarter saw it and got it for me as a gift because she hoped I’d run it. She even got it signed by Neil Spicer.

I got around 15 books at GenCon but I tore into this the night I got it. I had hoped just because it was a wild and liberating campaign that the adventures themselves would treat it as a fulfilling, detailed story, and I was so satisfied to see how this turned out. (To put it in perspective, just because it’s got bizarre locations, creatures and toys they didn’t “toss a bunch of CGI at us and hoped it would carry the story”, Not in the slightest).

What a GREAT start to an adventure path. I’m a huge fan of the PC’s starting off on a somewhat simple mission and getting dragged into something much more dark and sinister and this delivers big time. The NPCs are colorful and really have an interactive part in the story, not fire and forget types. The art is evocative and top-notch. The maps are clear and easy to read and the end encounter is excellent.

Yeah, I got caught up in a couple of simple editing things that slipped through because of the rush to get it to Con, but I know LG will clean up the finished product. I also can’t stress enough how great it is for the team for make versions for both 5E and Pathfinder.

In short I am so damn glad I backed the Kickstarter.

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Assuming you are talking about scale maps for miniatures use. When they are 5 foot scale I usually blow up and print out the maps, yes. When they go to the 10 foot scale I either need to use dungeon tiles and try to get close, or sometimes if there are not a lot of features or props to give it away, just print it out and call it 5 feet per square to the players if it doesn't make a difference. Otherwise, I suggest the dungeon tiles idea.

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Usually Paizo adventures in PDF let you right-click an map image and when you paste it elsewhere it doesn't take the tags with it. Can't get that to happen in Thornkeep.

Google-fu did turn this up...

no tags

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Some 2nd Edition AD&D game at GenCon in the late 90's. Pregens. I was handed a Paladin of Honor that had a personal oath to always face an enemy head on and never use cowardly ranged attacks. The entire adventure was a seafaring one that involved distance combat ship to ship or ship to land. I don't know what nimrod came up with that character in such a scenario but after listing to everyone else do things while I sat around, at the halftime break I removed myself from the table and went to the dealer's hall.

Annoyed me utterly to the point that the next time I joined a game a GenCon was two months back. That went swimmingly well, by comparison.

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Just wanted to chime in with a big two thumbs up for not tying PFS Scenarios to the current Adventure Path. My group seriously began missing the days of exploring the world in new locals.

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Dead Man's Chest was Pathfinderized as a PDF for some backers of Razor Coast. I know that's not printed technically but the work was done!

Glades of Death is practically useable in Pathfinder as-is, but I agree a converted version would be nice.

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Got mine too. Really looking forward!

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I picked this up at GenCon. It’s a beautiful book. It’s also very detailed and full of great, dynamic encounters. I can also sum up its writing and play style with the following:

“The training wheels are off.”

While a new DM might feel overloaded, I love it. I’ve read up to page 45 and it feels like it already covers a dozen sessions of play or more. Great locations, supurb NPCs and lots of roleplaying opportunities. Nice relaxed writing style too. And how it’s not so much mission-based, but there’s obvious goals to achieve, the book presents them, then lets the players determine how to go about tackling any of them making it feel like they are in a lot of control, no railroad here.

I’m having too much fun reading it. I will certainly be running it, and once I do I must remember to write a full review.

Great work on this guys!

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Any word on a print version being available?

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1) GM Ease of Play: 7. Because there are so many places the PC's COULD visit there is some homework but with the Isles of the Shackles book it's actually fun. Naturally some islands you may need to create on your own. There's also a ship combat system to learn.

2) Synthesis of the Story: 9. With the exception of book 4 it does a great job of this.

3) Role-play Friendly: 10 Plenty of opportunities and interesting NPCs throughout.

4) Combat Design: 10 again. Danger quotient changes her and there obviously but we had very few cakewalks and only a couple close-calls on TPK.

5) Fun factor: I had a 10 time running it and the group easily ranks it their favorite, 10 again.

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Switching isn’t the word for me. I’ll happily be playing both it seems.

My weekly Sunday crew of 5 players have just finished our 9th consecutive Adventure Path. We’re all well into our 40’s and we’re all feeling a little burnt out with the magic item tracking we had at high levels and the gameplay in general once our characters hit the teens. We all participated in the 5E playtest and would like to give the system a fair try when we start our next campaign to give it a proper workout.

My twice-a-month game on Saturdays of a rotating league of players numbering over 20 (ranging in ages from 15 to 52) play Pathfinder Society scenarios mostly and since the characters never pass 11th level there’s no burnout and everyone loves the gameplay so I’ll still be running Pathfinder as well.

Good times indeed!

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Voted! Hmm, might be the first time in years I actually try to attend the ENnies live.

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sigh

Spoons
1 Spoon, berry
2 Spoon, bouillon
3 Spoon, coffee
4 Spoon, demitasse
5 Spoon, desert
6 Spoon, fruit
7 Spoon, ice cream
8 Spoon, iced tea
9 Spoon, jelly
10 Spoon, salt
11 Spoon, service/table
12 Spoon, serving
13 Spoon, serving, bonbon
14 Spoon, serving, ice
15 Spoon, serving, large
16 Spoon, serving, pierced
17 Spoon, serving, rice
18 Spoon, soup
19 Spoon, sugar
20 Spoon, tea

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