HawaiiSteveO's advice about the guides, both of them, are precisely what I was going to offer. But when I started reading the guide I too decided SKT was a great toolbox of setting lore and encounters I can lift out and mix and match with my own adventures. But just thinking of running it as it-is gives me a headache, sadly.
Table of contents doesn't truly show a total number because it has a single entry for "dragons" for example, but there are actually six dragons under that heading. TOC: A Aboleth, Nihileth . . . . . . . . . . . . . . . . . . . . . 8 What is Void Speech?. . . . . . . . . . . . . . . . . 9 Abominable Beauty . . . . . . . . . . . . . . . . . . 11 Accursed Defiler. . . . . . . . . . . . . . . . . . . . . 12 Ala . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 Algorith. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 Alseid. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Amphiptere . . . . . . . . . . . . . . . . . . . . . . . . . 16 Andrenjinyi . . . . . . . . . . . . . . . . . . . . . . . . . 17 Angatra. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 19 Angel, Chained . . . . . . . . . . . . . . . . . . . . . .20 Angel, Fidele . . . . . . . . . . . . . . . . . . . . . . . . 21 Angler Worm. . . . . . . . . . . . . . . . . . . . . . . .22 Ant, Giant. . . . . . . . . . . . . . . . . . . . . . . . . . . 23 Anubian . . . . . . . . . . . . . . . . . . . . . . . . . . . .24 Arboreal Grappler . . . . . . . . . . . . . . . . . . . 25 Aridni . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .26 Asanbosam. . . . . . . . . . . . . . . . . . . . . . . . . . 27 Azza Gremlin. . . . . . . . . . . . . . . . . . . . . . . . 28 B Baba Yaga’s Horsemen . . . . . . . . . . . . . . .29 Bagiennik. . . . . . . . . . . . . . . . . . . . . . . . . . . 31 Bastet Temple Cat. . . . . . . . . . . . . . . . . . . . 32 What is Nurian?. . . . . . . . . . . . . . . . . . . . 32 Bearfolk. . . . . . . . . . . . . . . . . . . . . . . . . . . . .33 Behtu. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 34 Beli. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 35 Bereginyas . . . . . . . . . . . . . . . . . . . . . . . . . . 36 Blemmyes. . . . . . . . . . . . . . . . . . . . . . . . . . . 37 Boloti. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Bone Collective. . . . . . . . . . . . . . . . . . . . . . 39 Bone Crab. . . . . . . . . . . . . . . . . . . . . . . . . . 40 Bone Swarm. . . . . . . . . . . . . . . . . . . . . . . . . 41 Boreas. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .42 Bouda . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .44 Broodiken. . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Bucca. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .46 Bukavac. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 47 Buraq. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .48 Burrowling. . . . . . . . . . . . . . . . . . . . . . . . . .49 C Cactid . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 50 Cambium. . . . . . . . . . . . . . . . . . . . . . . . . . . 51 Carrion Beetle. . . . . . . . . . . . . . . . . . . . . . . 52 Cavelight Moss. . . . . . . . . . . . . . . . . . . . . . 53 Chelicerae. . . . . . . . . . . . . . . . . . . . . . . . . . . 54 Chernomoi. . . . . . . . . . . . . . . . . . . . . . . . . . 55 Child of the Briar . . . . . . . . . . . . . . . . . . . . 56 Chronalmental. . . . . . . . . . . . . . . . . . . . . . 57 Cikavak. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 58 Clockwork Abomination . . . . . . . . . . . . . 59 Clockwork Beetle. . . . . . . . . . . . . . . . . . . .60 Clockwork Beetle Swarm. . . . . . . . . . . . . 61 Clockwork Hound. . . . . . . . . . . . . . . . . . .62 Clockwork Huntsman. . . . . . . . . . . . . . . . 63 Clockwork Myrmidon. . . . . . . . . . . . . . . .64 Clockwork Watchman. . . . . . . . . . . . . . . . 65 Clockwork Weaving Spider. . . . . . . . . . . .66 Cobbleswarm. . . . . . . . . . . . . . . . . . . . . . . .68 Corpse Mound . . . . . . . . . . . . . . . . . . . . . .69 D Dau. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .70 Death Butterfly Swarm. . . . . . . . . . . . . . . 71 Deathwisp . . . . . . . . . . . . . . . . . . . . . . . . . . 72 Deep Ones . . . . . . . . . . . . . . . . . . . . . . . . . . 73 Demons . . . . . . . . . . . . . . . . . . . . . . . . . . . . 75 Demon Lords . . . . . . . . . . . . . . . . . . . . . . . 81 Derro Fetal Savant . . . . . . . . . . . . . . . . . . .92 Derro Shadow Antipaladin. . . . . . . . . . . . 93 Arch-Devils . . . . . . . . . . . . . . . . . . . . . . . . .94 Devils . . . . . . . . . . . . . . . . . . . . . . . . . . . . .102 Dinosaur, Mbielu. . . . . . . . . . . . . . . . . . . 114 Dinosaur, Ngobou. . . . . . . . . . . . . . . . . . 115 Dinosaur, Spinosaurus . . . . . . . . . . . . . . 116 Dipsa. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 118 Dissimortuum. . . . . . . . . . . . . . . . . . . . . . 119 Dogmole. . . . . . . . . . . . . . . . . . . . . . . . . . .120 Dogmole Juggernaut. . . . . . . . . . . . . . . . 121 Domovoi. . . . . . . . . . . . . . . . . . . . . . . . . . .122 Doppelrat. . . . . . . . . . . . . . . . . . . . . . . . . . 123 Dorreq. . . . . . . . . . . . . . . . . . . . . . . . . . . . .124 Dragons . . . . . . . . . . . . . . . . . . . . . . . . . . . 125 Dragon Eel. . . . . . . . . . . . . . . . . . . . . . . . .146 Dragonleaf Tree . . . . . . . . . . . . . . . . . . . . 147 Drakes. . . . . . . . . . . . . . . . . . . . . . . . . . . . .148 What is Umbral?. . . . . . . . . . . . . . . . . . . 153 Drakon . . . . . . . . . . . . . . . . . . . . . . . . . . . . 157 Dream Eater . . . . . . . . . . . . . . . . . . . . . . . 158 Drowned Maiden. . . . . . . . . . . . . . . . . . . 159 Dryad, Duskthorn . . . . . . . . . . . . . . . . . .160 Dullahan. . . . . . . . . . . . . . . . . . . . . . . . . . . 161 Dune Mimic. . . . . . . . . . . . . . . . . . . . . . . .162 E Eala . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 163 Eater of Dust. . . . . . . . . . . . . . . . . . . . . . .164 Edimmu. . . . . . . . . . . . . . . . . . . . . . . . . . . 165 Eel Hound . . . . . . . . . . . . . . . . . . . . . . . . .166 Einherjar. . . . . . . . . . . . . . . . . . . . . . . . . . . 167 Eleinomae . . . . . . . . . . . . . . . . . . . . . . . . . 168 Elemental Locus. . . . . . . . . . . . . . . . . . . .169 Elves, Shadow Fey . . . . . . . . . . . . . . . . . .170 Emerald Eye. . . . . . . . . . . . . . . . . . . . . . . . 175 Empty Cloak. . . . . . . . . . . . . . . . . . . . . . . 176 Eonic Drifter. . . . . . . . . . . . . . . . . . . . . . . 177 Erina . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 178 F Far Darrig. . . . . . . . . . . . . . . . . . . . . . . . . . 179 Fate Eater. . . . . . . . . . . . . . . . . . . . . . . . . .180 Fear Smith (Fiarsídhe). . . . . . . . . . . . . . . 181 Fellforged. . . . . . . . . . . . . . . . . . . . . . . . . . 182 Fext . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 183 Fey Lords and Ladies. . . . . . . . . . . . . . . .184 Feyward Tree. . . . . . . . . . . . . . . . . . . . . . 200 Firebird. . . . . . . . . . . . . . . . . . . . . . . . . . . .201 Firegeist . . . . . . . . . . . . . . . . . . . . . . . . . . 202 Flutterflesh. . . . . . . . . . . . . . . . . . . . . . . . .203 Folk of Leng. . . . . . . . . . . . . . . . . . . . . . . 204 Forest Marauder. . . . . . . . . . . . . . . . . . . .205 Fraughashar. . . . . . . . . . . . . . . . . . . . . . . 206 Frostveil . . . . . . . . . . . . . . . . . . . . . . . . . . .207 G Garroter Crab. . . . . . . . . . . . . . . . . . . . . 208 Gbahali . . . . . . . . . . . . . . . . . . . . . . . . . . . 209 Gearforged Templar. . . . . . . . . . . . . . . . .210 Genie, Al-Aeshma. . . . . . . . . . . . . . . . . . . 211 Gerridae . . . . . . . . . . . . . . . . . . . . . . . . . . .212 Ghouls. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 213 Giants . . . . . . . . . . . . . . . . . . . . . . . . . . . . .222 Glass Gator . . . . . . . . . . . . . . . . . . . . . . . .228 Gnarljak . . . . . . . . . . . . . . . . . . . . . . . . . . .229 Gnoll, Havoc Runner. . . . . . . . . . . . . . . .230 Goat-Man. . . . . . . . . . . . . . . . . . . . . . . . . . 231 Goblin, Dust . . . . . . . . . . . . . . . . . . . . . . .232 Golem, Eye. . . . . . . . . . . . . . . . . . . . . . . . . 233 Golem, Hoard. . . . . . . . . . . . . . . . . . . . . .234 Golem, Salt . . . . . . . . . . . . . . . . . . . . . . . . 235 Golem, Smaragdine. . . . . . . . . . . . . . . . .236 Golem, Steam. . . . . . . . . . . . . . . . . . . . . . 237 Gray Thirster . . . . . . . . . . . . . . . . . . . . . . . 238 Gremlin, Rum. . . . . . . . . . . . . . . . . . . . . .239 Grim Jester. . . . . . . . . . . . . . . . . . . . . . . . 240 Gug . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .241 H Hag, Blood. . . . . . . . . . . . . . . . . . . . . . . . 242 Hag, Mirror. . . . . . . . . . . . . . . . . . . . . . . .243 Hag, Red. . . . . . . . . . . . . . . . . . . . . . . . . . 244 Hag, Sand . . . . . . . . . . . . . . . . . . . . . . . . .245 Harpy, Owl. . . . . . . . . . . . . . . . . . . . . . . . 246 Haugbui . . . . . . . . . . . . . . . . . . . . . . . . . . .247 Herald of Blood. . . . . . . . . . . . . . . . . . . . .248 Herald of Darkness . . . . . . . . . . . . . . . . 249 Horakh. . . . . . . . . . . . . . . . . . . . . . . . . . . .250 Hound of the Night. . . . . . . . . . . . . . . . . . 251 Hulking Whelp. . . . . . . . . . . . . . . . . . . . .252 Hundun . . . . . . . . . . . . . . . . . . . . . . . . . . . 253 I Ice Maiden. . . . . . . . . . . . . . . . . . . . . . . . .254 Idolic Deity. . . . . . . . . . . . . . . . . . . . . . . . . 255 Imy-ut Ushabti . . . . . . . . . . . . . . . . . . . . .256 Isonade. . . . . . . . . . . . . . . . . . . . . . . . . . . . 257 J Jaculus. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 258 K Kalke. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .259 Kikimora. . . . . . . . . . . . . . . . . . . . . . . . . .260 Kobolds. . . . . . . . . . . . . . . . . . . . . . . . . . . .261 Kongamato . . . . . . . . . . . . . . . . . . . . . . . .265 Koschei. . . . . . . . . . . . . . . . . . . . . . . . . . . 266 Kot Bayun. . . . . . . . . . . . . . . . . . . . . . . . . .268 Krake Spawn. . . . . . . . . . . . . . . . . . . . . . 269 L Lantern Dragonette. . . . . . . . . . . . . . . . .270 Lemurfolk (Kaguani). . . . . . . . . . . . . . . . 271 Leshy. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .272 Library Automaton . . . . . . . . . . . . . . . . . 273 Lich Hound. . . . . . . . . . . . . . . . . . . . . . . .274 Likho. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 275 Lindwurm . . . . . . . . . . . . . . . . . . . . . . . . .276 Liosalfar . . . . . . . . . . . . . . . . . . . . . . . . . . . 277 Living Wick . . . . . . . . . . . . . . . . . . . . . . . .278 Lorelei. . . . . . . . . . . . . . . . . . . . . . . . . . . . .279 Loxoda . . . . . . . . . . . . . . . . . . . . . . . . . . . 280 M Mahoru. . . . . . . . . . . . . . . . . . . . . . . . . . . . 281 Mallqui. . . . . . . . . . . . . . . . . . . . . . . . . . . .282 Malphas (Storm Crow). . . . . . . . . . . . . . 283 Mamura . . . . . . . . . . . . . . . . . . . . . . . . . . .284 Mask Wight. . . . . . . . . . . . . . . . . . . . . . . . 285 Mavka. . . . . . . . . . . . . . . . . . . . . . . . . . . . .286 Mi-Go. . . . . . . . . . . . . . . . . . . . . . . . . . . . .287 Millitaur. . . . . . . . . . . . . . . . . . . . . . . . . . .288 Mimic, Map. . . . . . . . . . . . . . . . . . . . . . . .289 Mindrot Thrall. . . . . . . . . . . . . . . . . . . . . 290 Mirager. . . . . . . . . . . . . . . . . . . . . . . . . . . .291 Miremal . . . . . . . . . . . . . . . . . . . . . . . . . . .292 Mngwa . . . . . . . . . . . . . . . . . . . . . . . . . . . .293 Monolith Champion . . . . . . . . . . . . . . . 294 Monolith Footman . . . . . . . . . . . . . . . . .295 Mordant Snare . . . . . . . . . . . . . . . . . . . . 296 Morphoi. . . . . . . . . . . . . . . . . . . . . . . . . . .297 Moss Lurker . . . . . . . . . . . . . . . . . . . . . . .298 Mummy, Venomous. . . . . . . . . . . . . . . . 299 Myconid, Deathcap. . . . . . . . . . . . . . . . 300 Myling. . . . . . . . . . . . . . . . . . . . . . . . . . . . .301 N Naina. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .302 Nichny. . . . . . . . . . . . . . . . . . . . . . . . . . . . .303 Nightgarm. . . . . . . . . . . . . . . . . . . . . . . . .304 Nkosi. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .306 Noctiny. . . . . . . . . . . . . . . . . . . . . . . . . . . .308 O Oculo Swarm. . . . . . . . . . . . . . . . . . . . . . .309 Oozasis. . . . . . . . . . . . . . . . . . . . . . . . . . . .310 Ooze, Corrupting. . . . . . . . . . . . . . . . . . . 311 Ostinato . . . . . . . . . . . . . . . . . . . . . . . . . . . 312 P & Q Pombero. . . . . . . . . . . . . . . . . . . . . . . . . . . 313 Possessed Pillar. . . . . . . . . . . . . . . . . . . . . 314 Putrid Haunt. . . . . . . . . . . . . . . . . . . . . . . 315 Qwyllion. . . . . . . . . . . . . . . . . . . . . . . . . . . 316 R Ramag. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 317 Rat King . . . . . . . . . . . . . . . . . . . . . . . . . . . 318 Ratatosk. . . . . . . . . . . . . . . . . . . . . . . . . . . 319 Ratfolk . . . . . . . . . . . . . . . . . . . . . . . . . . . .320 Ravenala. . . . . . . . . . . . . . . . . . . . . . . . . . . 321 Ravenfolk. . . . . . . . . . . . . . . . . . . . . . . . . .322 Redcap. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 325 Rift Swine. . . . . . . . . . . . . . . . . . . . . . . . . .326 Rime Worm. . . . . . . . . . . . . . . . . . . . . . . . 327 Risen Reaver . . . . . . . . . . . . . . . . . . . . . . . 328 Roachling. . . . . . . . . . . . . . . . . . . . . . . . . .329 Rotting Wind. . . . . . . . . . . . . . . . . . . . . . .330 Rusalka. . . . . . . . . . . . . . . . . . . . . . . . . . . . 331 S Sand Silhouette. . . . . . . . . . . . . . . . . . . . . 332 Sandman. . . . . . . . . . . . . . . . . . . . . . . . . . . 333 Sandwyrm . . . . . . . . . . . . . . . . . . . . . . . . . 334 Sap Demon. . . . . . . . . . . . . . . . . . . . . . . . . 335 Sarcophagus Slime. . . . . . . . . . . . . . . . . . 336 Sathaq Worm. . . . . . . . . . . . . . . . . . . . . . . 337 Savager . . . . . . . . . . . . . . . . . . . . . . . . . . . . 338 Scheznyki. . . . . . . . . . . . . . . . . . . . . . . . . . 339 Scorpion . . . . . . . . . . . . . . . . . . . . . . . . . . 340 Selang . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 341 Serpopard. . . . . . . . . . . . . . . . . . . . . . . . . .342 Shabti. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 343 Shadhavar. . . . . . . . . . . . . . . . . . . . . . . . . .344 Shadow Beast. . . . . . . . . . . . . . . . . . . . . . . 345 Shellycoat. . . . . . . . . . . . . . . . . . . . . . . . . .346 Shoggoth. . . . . . . . . . . . . . . . . . . . . . . . . . 347 Shroud. . . . . . . . . . . . . . . . . . . . . . . . . . . . .348 Skein Witch . . . . . . . . . . . . . . . . . . . . . . . .349 Skeleton, Sharkjaw. . . . . . . . . . . . . . . . . . 350 Skeleton, Vine Troll . . . . . . . . . . . . . . . . . 351 Skitterhaunt. . . . . . . . . . . . . . . . . . . . . . . . 352 Slow Storm. . . . . . . . . . . . . . . . . . . . . . . . . 353 Snakes. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 354 Son of Fenris . . . . . . . . . . . . . . . . . . . . . . . 355 Soul Eater. . . . . . . . . . . . . . . . . . . . . . . . . . 356 Spark. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 357 Spectral Guardian. . . . . . . . . . . . . . . . . . . 358 Sphinx, Gypsosphinx . . . . . . . . . . . . . . . 359 Spiders. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 361 Spider of Leng. . . . . . . . . . . . . . . . . . . . . . 365 Spider Thief . . . . . . . . . . . . . . . . . . . . . . . .366 Spire Walker. . . . . . . . . . . . . . . . . . . . . . . . 367 Star-Spawn of Cthulhu. . . . . . . . . . . . . . 368 Stryx . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .369 Stuhac. . . . . . . . . . . . . . . . . . . . . . . . . . . . .370 Subek. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 371 Suturefly. . . . . . . . . . . . . . . . . . . . . . . . . . . 372 Swarm, Fire Dancers. . . . . . . . . . . . . . . . 373 Swarm, Manabane Scarabs . . . . . . . . . . 374 Swarm, Prismatic Beetles. . . . . . . . . . . . 375 Swarm, Sluagh. . . . . . . . . . . . . . . . . . . . . . 376 Swarm, Wolf Spirits. . . . . . . . . . . . . . . . . 377 T Temple Dog. . . . . . . . . . . . . . . . . . . . . . . . 378 Theullai. . . . . . . . . . . . . . . . . . . . . . . . . . . . 379 Titan, Ancient. . . . . . . . . . . . . . . . . . . . . .380 Titan, Degenerate. . . . . . . . . . . . . . . . . . . 381 Titanoboa. . . . . . . . . . . . . . . . . . . . . . . . . . 382 Tophet. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 383 Tosculi. . . . . . . . . . . . . . . . . . . . . . . . . . . . .384 Treacle. . . . . . . . . . . . . . . . . . . . . . . . . . . . . 387 Treant, Weeping. . . . . . . . . . . . . . . . . . . . 388 Troll, Lake . . . . . . . . . . . . . . . . . . . . . . . . .389 Trollkin Reaver. . . . . . . . . . . . . . . . . . . . .390 Tusked Skyfish. . . . . . . . . . . . . . . . . . . . . . 391 U Uraeus . . . . . . . . . . . . . . . . . . . . . . . . . . . .392 Urochar (Strangling Watcher). . . . . . . . 393 Ushabti. . . . . . . . . . . . . . . . . . . . . . . . . . . .394 V Vættir. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 395 Valkyrie. . . . . . . . . . . . . . . . . . . . . . . . . . . .396 Vampire, Umbral . . . . . . . . . . . . . . . . . . . 397 Vapor Lynx. . . . . . . . . . . . . . . . . . . . . . . . .398 Vesiculosa. . . . . . . . . . . . . . . . . . . . . . . . . .399 Vila. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 400 Vile Barber . . . . . . . . . . . . . . . . . . . . . . . . .401 Vine Lord . . . . . . . . . . . . . . . . . . . . . . . . . 402 Voidling. . . . . . . . . . . . . . . . . . . . . . . . . . . 404 W Wampus Cat . . . . . . . . . . . . . . . . . . . . . . .405 Water Leaper. . . . . . . . . . . . . . . . . . . . . . 406 Wharfling. . . . . . . . . . . . . . . . . . . . . . . . . 407 White Ape. . . . . . . . . . . . . . . . . . . . . . . . . 408 Witchlight. . . . . . . . . . . . . . . . . . . . . . . . . 409 Wormhearted Suffragan. . . . . . . . . . . . .410 X & Y Xanka . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 411 Xhkarsh. . . . . . . . . . . . . . . . . . . . . . . . . . . .412 Ychen Bannog. . . . . . . . . . . . . . . . . . . . . . 413 Z Zaratan. . . . . . . . . . . . . . . . . . . . . . . . . . . .414 Zimwi . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 Zmey. . . . . . . . . . . . . . . . . . . . . . . . . . . . . .416 Appendices Appendix A: Villain Codex. . . . . . . . . . .418 Appendix B: NPC Features. . . . . . . . . . .427 Appendix C: Monsters by Challenge Rating. . . . . . . . . . . . . . . . . .428 Open Game License Version 1.0a. . . . .430
The biggest thing I discovered in my home conversions is that re-skinning is really your friend. The more I look at Pathfinder monsters these days, all the number-crunching stuff for 3/4 of the sta t block is generically interchangeable. It's the bizarre and nifty Powers at the bottom like exceptional and spell-like abilities. Take daemons. No real presence in 5E. So when I needed one, I took the numbers of a 5E demon and just grabbed the text of the special abilities of the Pathfinder version and translated it to 5E. Pretty easy to do. Then changed the alignment to NE and bam. From the PF Goezspall in Feast of Dust: Scalding Spray (Ex) As a standard action once every
"5E-ized": Scalding Spray (Recharge 4-6) A goezspall can spray a 60-foot line of scalding water at its enemies. Any who fail on a DC 16 Strength saving throw take 12d6 fire damage and are knocked prone. A successful save means half damage and the creature is not knocked prone.
Basics: Use a clear layout and font people can read.
:-)
In 36 years of playing this game I've had a share of disappointing players that had to get booted but nothing like I've read here. Humorously tragic was the two player parents who would bring their 2 & 3 year-old kids then let them run loose with no supervision. We found a peanut butter sandwich in the VCR, juice drinks poured into air vents, and the joy the kids had when they found "a little sandbox - WITH tootsie rolls inside"! When the parents found them there, it was classic. (For the Captain Obvious reference: yes, we have multiple cats.)
I’d like to think so! My wife and I have entered into the foray of DM’s Guild. The lesson I learned as a DM long ago was 1) never underestimate the diviner, and 2) what awesome plot hooks they practically hand to you on a silver platter. Some may remember us as the ENnie-award winning authors for AEG’s Toolbox, and were active in writing, editing, and project management for a great number of other d20 era projects. This is Athanae’s Divinations, a sourcebook of spells and cool options for the Diviner Arcane Tradition. ENJOY!
Norgrim Malgus wrote:
WotC put this up on their website, what you are asking for: SPELL LISTS
I have the three boxed sets of dungeon tiles from WotC, City, Wilderness and Dungeon boxes. I also picked up a copy of each of the add-ons they produced so I have a lot of tiles. I love the tile sets, very worth it. You cannot write on them, even with their coating, and expect the marks to come off. Don't write on dungeon tiles! :-) Back in the 90's I used to use a lot more 3-d terrain and props, but after too many issues of minis getting lost in the mess or being forgotten or mistakes being made I moved almost exclusively to tiles. Now these days I do about 90% tiles with occasional 3d terrain. Like you I use some fish tank props, and over the years I've collected miniature props like furniture, boxes, chairs, etc. And to your other inquiry, yes I've duplicated some to make really custom shapes. I'd full-scan a full, plain large tile, then print it out on 8x11 label pages, then attach that to heavy cardboard or card-stock. Then, you're only limited by how many you can print off. :-) On Amazon to this day you can still type in "dungeon tiles" and they have lots of the add-ons from WotC I spoke of in stock at reasonable prices.
EileenProphetofIstus wrote:
Invisibility Purge 4th-level abjurationCasting Time: 1 minute Range: 60 feet Components: V, S, M (a silver mirror 3 inches in diameter or smaller) Duration: 1 hour You pick a point within range and create an area 10 feet in radius. Any creature that enters this area invisibly, due to magic or natural ability, is instantly rendered visible. Someone went through his old Wizard and Priest's Spell Compendiums from 2nd Edition and reworked the spells to 5e. LINKY .
marv wrote: Excellent. Are you the developer? Any idea when more special abilities will be added? This is an extremely useful tool. I'm not the developer but in the weeks I've used it I noticed how it get little updates, recognizing more abilities and translating things better, so it still gets TLC from whoever did!
What I'm looking for is a product that's added a lot of pre-made army stat blocks for stuff NOT covered in Paizo's Ultimate Campaign. I have Ultimate War by Legendary Games, and while it's very good, doesn't have any new pre-made armies. I know I could make them but the work involved versus the simple game I want to run doesn't add up. So, I'm looking for pre-made armies of things like demons, devils, dragons, giants, etc. Does anyone know of such a resource?
Wolfgang Baur wrote: Totally speculative mockup of the pawns is available here. Super! This project just went through the roof - 100% stoked!
When I was DM, by the time we ended Reign of Winter and everyone was wrapping up and turning in the magic item cards they collected over the campaign, each player turned in easily between 25-30+ cards, and a few in each case didn’t even know what some did or remembered they had them. When I played, that by playing smart to avoid or just ignore a bunch of xp-packed encounters meant to level us up and equip us with proper magic weather we wanted to or not (despite our characters and what they would do) we weren’t properly equipped or leveled at the end of Jade Regent to tackle the bad guys. So a heart-felt, passionate, role played speech by Ameiko’s player resulted in an opposed die-roll, followed by a TPK.
1) At the beginning of combat. It's just that if one side is surprised they wait out the first round, while those that aren't can take either an action or a move but not both. 2) The listed modifiers are predetermined calculations based on other stats, but when they come into play is when you are rolling a saving throw for the monster. For example: Fort +6, Ref +5, Will +1. If the monster is hit by a spell or effect requiring a saving throw, you roll a d20 and add that modifier, and comp[are it to the difficulty class (DC). 3) Actually you are right, the attack rolls and AC may use the bonuses of the ability scores but are pre-calculated for you. What the abilities are for basically fall into two categories. First, if the creature tries to use a skill that's not listed under its "Skills" designation use the modifier of the ability score to determine it. For example just because a creature doesn't have Perception listed under skills they can still try it, just roll a d20 and add or subtract the creature's wisdom modifier. Second, whenever you or the rules call for an "Ability Check" (like if you're kicking in the door with strength or catching a tossed object with Dexterity) roll a d20 and add that ability's modifier to get your total. I hoped that helped, any questions or clarifications needed please ask!
Reminds me of an email exchange I had with my fellow group DM's last year! GM: The first thing that catches your eye is a beautiful painting of the Ustalav countryside showing a carriage against a gothic castle. There’s a four poster bed in the corner, and a writing desk loaded with alchemical items to in the far corner. A carpet showing Osirion design lies across the floor.
Selein wrote: What is the "Delve" format¿ Each of the encounter areas is described under its room number, as usual, but with only the basic of trappings. If there is a monster or threat present, you are directed to a 2-page spread in an appendix that has a close-up map of the immediate dungeon area, all trap and monster stats collected, and notes on lighting, terrain James is right, in general I liked this as it made running the adventure easier, but it was a drawback in the fun factor as far as reading the adventure.
Over 35 years my wife has painted about 500+ PC's and monsters, (characters always get metal minis) I must have thousands of WotC/Paizo/WizKids pre-painted plastic, and yet still use pawns for the creatures they haven't made a mini for yet, or larger groups of mooks on occasion. They're something I'm really glad Paizo came up with.
So while at GenCon I wanted to pick up a hard copy of the Assimilation Strain, but I knew the PDF was coming soon and I’d have the hardcover in time to play next year. A player of mine, not knowing I backed the Kickstarter saw it and got it for me as a gift because she hoped I’d run it. She even got it signed by Neil Spicer. I got around 15 books at GenCon but I tore into this the night I got it. I had hoped just because it was a wild and liberating campaign that the adventures themselves would treat it as a fulfilling, detailed story, and I was so satisfied to see how this turned out. (To put it in perspective, just because it’s got bizarre locations, creatures and toys they didn’t “toss a bunch of CGI at us and hoped it would carry the story”, Not in the slightest). What a GREAT start to an adventure path. I’m a huge fan of the PC’s starting off on a somewhat simple mission and getting dragged into something much more dark and sinister and this delivers big time. The NPCs are colorful and really have an interactive part in the story, not fire and forget types. The art is evocative and top-notch. The maps are clear and easy to read and the end encounter is excellent. Yeah, I got caught up in a couple of simple editing things that slipped through because of the rush to get it to Con, but I know LG will clean up the finished product. I also can’t stress enough how great it is for the team for make versions for both 5E and Pathfinder. In short I am so damn glad I backed the Kickstarter.
Assuming you are talking about scale maps for miniatures use. When they are 5 foot scale I usually blow up and print out the maps, yes. When they go to the 10 foot scale I either need to use dungeon tiles and try to get close, or sometimes if there are not a lot of features or props to give it away, just print it out and call it 5 feet per square to the players if it doesn't make a difference. Otherwise, I suggest the dungeon tiles idea.
Some 2nd Edition AD&D game at GenCon in the late 90's. Pregens. I was handed a Paladin of Honor that had a personal oath to always face an enemy head on and never use cowardly ranged attacks. The entire adventure was a seafaring one that involved distance combat ship to ship or ship to land. I don't know what nimrod came up with that character in such a scenario but after listing to everyone else do things while I sat around, at the halftime break I removed myself from the table and went to the dealer's hall. Annoyed me utterly to the point that the next time I joined a game a GenCon was two months back. That went swimmingly well, by comparison.
I picked this up at GenCon. It’s a beautiful book. It’s also very detailed and full of great, dynamic encounters. I can also sum up its writing and play style with the following: “The training wheels are off.” While a new DM might feel overloaded, I love it. I’ve read up to page 45 and it feels like it already covers a dozen sessions of play or more. Great locations, supurb NPCs and lots of roleplaying opportunities. Nice relaxed writing style too. And how it’s not so much mission-based, but there’s obvious goals to achieve, the book presents them, then lets the players determine how to go about tackling any of them making it feel like they are in a lot of control, no railroad here. I’m having too much fun reading it. I will certainly be running it, and once I do I must remember to write a full review. Great work on this guys!
1) GM Ease of Play: 7. Because there are so many places the PC's COULD visit there is some homework but with the Isles of the Shackles book it's actually fun. Naturally some islands you may need to create on your own. There's also a ship combat system to learn. 2) Synthesis of the Story: 9. With the exception of book 4 it does a great job of this. 3) Role-play Friendly: 10 Plenty of opportunities and interesting NPCs throughout. 4) Combat Design: 10 again. Danger quotient changes her and there obviously but we had very few cakewalks and only a couple close-calls on TPK. 5) Fun factor: I had a 10 time running it and the group easily ranks it their favorite, 10 again.
Switching isn’t the word for me. I’ll happily be playing both it seems. My weekly Sunday crew of 5 players have just finished our 9th consecutive Adventure Path. We’re all well into our 40’s and we’re all feeling a little burnt out with the magic item tracking we had at high levels and the gameplay in general once our characters hit the teens. We all participated in the 5E playtest and would like to give the system a fair try when we start our next campaign to give it a proper workout. My twice-a-month game on Saturdays of a rotating league of players numbering over 20 (ranging in ages from 15 to 52) play Pathfinder Society scenarios mostly and since the characters never pass 11th level there’s no burnout and everyone loves the gameplay so I’ll still be running Pathfinder as well. Good times indeed!
sigh Spoons
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