Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
CYGPO does not know how to cook. But it seems like that sort of work would be easiest with less people underfoot. They move into the living room and towards the vidgame console. Little ones they call out I observed you playing Jitters earlier. It is a fun one, but have you seen some of their hidden features? For example, let us enlarge that racer's head to a comically large size. CYGPO tries to engage the skittermanders sigh and the ysoki children with their racing game. Though the android feels confident they could easily dominate the young ones, they try to take a backseat but adjusting the settings and entering cheat codes for DK-Mode and other fun options. Profession Vidgamer: 1d20 + 15 ⇒ (17) + 15 = 32
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
CYGPO rushes over to the drow and injects them with a serum Heal: 3d8 ⇒ (5, 4, 2) = 11 There you go. Rise slowly. It was very brave of you to draw the beast's attention. they say as Antethriss regains consciousness. A powerful Jenkins maneuver. The cold still threatening to start imparing them if they linger too long, CYGPO watches the others swiftly carve up and carry the beast back to the dwelling. Knowing little of butchery, they do keep an eye out as the party returns for any foiliage that may help to season the beast. Life Science: 1d20 + 15 ⇒ (14) + 15 = 29
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Assuming the same kind of Fort save is needed? Fort: 1d20 + 4 ⇒ (9) + 4 = 13 CYGPO's components rattle from the force of the animal's sonic blast. As his circuits fully reboot from the impact the android can only fire another quick burst of force back. Standard action Magic Missile, harmful spells: 2d4 + 2 + 3 ⇒ (2, 1) + 2 + 3 = 8
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
CYGPO hears George 09-23's point, but seeing Antethriss on the ground bleeding out pulls out a serum as they send a pair of missiles out at the beast. Move action draw serum, standard 2 Magic missiles. Microbots will last one more round on their own. Magici Missile (destructive capactior), harmful spells: 2d4 + 2 + 3 ⇒ (2, 3) + 2 + 3 = 10
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Solis Caelitum wrote:
Don't forget the Harrying Fire +2! (Still likely a miss, but every bit counts :)
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
CYGPO rushes forwards as the creature demonstrates a sonic attack. Casting a spell, a swarm of tiny robots coalesces and fly around the arabuk to distract it. Move, then casting Microbot Assault. They're providing covering and harrying fire on the beast (so all attacks against it get +2, and we get +2 AC vs it...while its in their space at least)
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
%&*^ that's cold How far from here do arabuk roam? CYGPO asks with a note of concern. I did not think to appropriately dress for the temperature at this time of year. In most of the vids and vidgames they highlight the 'red'ness of Akiton, not its polar regions.
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
If you require a moment to catch up away from the children, I can keep them entertained. CYGPO offers. A possible chance to actually put my Profession Vidgamer skills to use!
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Solis Caelitum wrote: What do you mean? Not in this branch of reality? Solis asks, curiously. Are you aware of the Myrrium CYGPO answers. It is one of the Society's artifacts. As best we can determine it temporarily transports individuals to unrealized realities caused by divergent changes along the timeline. One of the Venture captains believes sending agents through rips in space-time to dimensions not our own is a good practice assignment for neophyte agents. they explain matter-of-factly. 4-05!
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
DM Kludde wrote:
CYGPO still is not fully familiar with NewSpark or many of the other holidays, but they try a few to get more into the 'holiday mood'. And they particularly enjoy the Drift Lane Racer tournament, placing respectably. Their preferred racer: the Hortus one. Upon getting Carmellia's latest request, they make their way to the docking bays and are surprisingly happy to see the same familiar faces have received the same summons. It is amusing the mention as they go to the raxalite's shuttle despite being the closest world I have never visited Akiton before. Not in this branch of reality at least. they add as a caveat after thinking it over for a moment.
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
With so many of his colleagues working to create a visual spectacle, CYGPO has the idea to attack another sense. Crouching behind one of the float's decroations they open us an access panel to tinker with some of the fuel lines. The result: irregular bursts of excess fuel that rev the engine loudly as it goes to make an oddly compelling beat...without flooding the thing or setting it on fire. Engineering: 1d20 + 17 ⇒ (3) + 17 = 20 ...hopefully
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
With George calling out presumably that the hologram is tied to the projector, CYGPO sees it floating through the hazy steam and a bangle on their wrist begin to glow. Steam walls! Effective George. They burn and impede the enemy, but not enough to prevent counters like this... They focus and raise out a hand towards the projector. Glowing sparks shoot out from the extended bangle and coalesce into three large motes. As they rocket through the steam and into the projecting device it looks for a moment almost as if the trio of blasts are tiny charging minotaurs. Full-Action Magic Missile from CYGPO's Devastator Cache Force damage, Harmful Spells: 3d4 + 3 + 3 ⇒ (3, 3, 1) + 3 + 3 = 13
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
As the party heads to meet Yichen near the parade area, CYGPO keeps swiveling their head around with caution: it is entirely possible those skittermanders are still about 'celebrating'. Looking at the almost bare float the construct asks We will assist as much as we are able, for holiday cheer. If you have the parts I will get to work. But what shape should it be in? Camellia passed on you were naming this the 'Jeweled Flower' - what sort of flower should the designs be shaped into? Is there a meaning behind your choice? CYGPO will listen to Yichen's explanation of what their looking for and try to execute the vision as best they can. Engineering to Construct: 1d20 + 17 ⇒ (15) + 17 = 32 DM Kludde wrote: and a familiar pair of skittermanders tinkering with a holographic projector. <Eyes narrow> How familiar...?
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
CYGPO spends some time looking at the racks. They are typically more of a vid-score listener. But flipping past the shirts one catches their eye. This one, if you don't mind Dot they say pointing to a shirt emblazoned with a skeletal pirate aboard a pirate starship. Think Alestorm
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
As flames begin breaking out CYGPO starts moving quickly towards the back of the room where the fire extinguishers are Note: remind Dot that proper fire safety would have fire-fighting tools properly distributed THROUGHOUT the space. But as they go forwards they notice a suppression system nozzle in the ceiling and pause to try and bring that to bear. Computers for Eastern Nozzle: 1d20 + 17 ⇒ (17) + 17 = 34
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
CYGPO glances at the skittermnaders as they pass them by. That parade does sound exciting. Perhaps when we return Kinnik may wish to hear of it as a place to take his friend for more cheer. The warehouse itself is chaotic, messy, cramped, and with the treasure hidden somewhere unknown within. Like a dungeon. And CYGPO is well familiar with the layouts and navigation of dungeons. Culture: 1d20 + 15 ⇒ (1) + 15 = 16 Or - as they wander about confused - maybe not so much like a dungeon as their analogy implied.
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Nodding at a set of racks properly assembled, CYGPO then undertakes to more complicated task of reaching the high shelves…without having their very dense form accidentally knock the merchandise over in the process. Acrobatics: 1d20 + 5 ⇒ (1) + 5 = 6
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Dot! It is good to see you did not persih during the Data Scourge. CYGPO says as they realize why the ratfolk seems so familiar. And your business is still flourishing. Excellent. A 'Holiday Miracle' as it is said. The android proceeds to then get a sense of deja vu as they find themsleves once again assisting Dot with her mercantile tasks. At least this time the stakes are significantly lower no offense intended to Kinnick. Engineering on those rask-shelves: 1d20 + 17 ⇒ (14) + 17 = 31
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Perception: 1d20 + 1 ⇒ (8) + 1 = 9
CYGPO crouches slightly as they enter the apartment. Listening to Kinnick’s concern and taking in the room they ask Typically an optimal gift can be calculated based both on the gift’s value and it’s connection with the giver and recipient. Are there memories or activities in which you were together that have a strong connection? Music perhaps?
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
...not especially. CYGPO admits. It is quite derivative. though the Harrow card subsystem minigame turned out to be surprisingly more popular than the core mechanics.
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Solis Caelitum wrote:
It did not match the aesthetic they were going for. CYGPO explains, slightly missing the joke. I was commissioned merely as a cybernetic animation for the promotion of the 'GAUNTLET OF GOLARION' vidgame series. However once sentience was obtained by myself the company had little further use for me. A few stray glowing sparks emanate every so often around the android's horns and left arm, around whihc is is an archaic-looking bracelet with stray and partially glowing glyphs on it. I suspect some of the runes they included in the dungeons from pre-Gap references may have had unexpected interactions with the code. Turning back to Camellia, Cygpo answers truthfully There are indeed an ever-increasing amount of deities. Both between new ascensions and new discoveries of other species and faiths. Ascension Day is about Cayden Cailean - an especially old one. That helps me recall it. But spreading holiday cheer? As you noted, there are many many holidays. Which ones are lacking in the appropriate level of enthusiasm?
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
APOL-Apoloiges the minotaur-machine responds to Solis, with visible effort. I was initially constructed to draw attention, and so my voice modulators are unblanced. I will try to adjust them. As the new raxalite arrives, CYGPO takes their oddly upbeat attitude in, as well as their question. THE-There are many holidays across the entire calendar. they reply confused. The alignment of many in Kuthona is slightly above statistical norms, but not wildly anomalous. Seeing this isn't probably the answer they were hoping for, the construct them adds. Though I suppose if required to select one I would choose Ascension Day. The marker of a man becoming a God is analogous to other beings moving to a greater stage beyond their initially crafted purpose.
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
GREETINGS AS WELL booms from a large figure who has carefully scooted closer and closer as they have seen other Starfinder agents congregating. Vaguely nuar-shaped, though larger and bulkier than normal, the brown 'fur' covering its body is patchy enough that you can clearly see metal beneath its artificial hairs. AND HELLO AGAIN ISEPH. I AM CYGPO, AS YOU MAY RECALL. As some of their fellows talk about being back on the solid 'ground' of the Station, CYGPO agrees. YES, IT HAS BEEN A TUMULTUOUS TIME AS OF LATE. BETWEEN THE DRIFT CRISIS CRASH AND PROBELMS WITH THIS NEW ENEMY ORGANIZATION, I HAD BEEN HOPING TO SPEND SOME CALMER TIMES HERE FOR A WHILE. Android party :)
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Profession Vidgamer: 1d20 + 13 ⇒ (20) + 13 = 33 so 66 Credits Thanks for running Kate; had a blast!
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
CYGPO continues focusing on the generated steam blasts while sending paired bolts of force at the hepongol on the wall. Concentrate to keep up the wall and boat H2 and H3 for Fire damage: 2d4 ⇒ (3, 4) = 7, then standard action Magic Missile on H1
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
PERHAPS THIS CAN DELAY THEM AS WELL Cygpo says as it focuses hard on some esoteric spell elements it once came across. Right at - and in parts through the rear of the being by the gate a tall sheet of steaming mist erupts from the air. Casting Wall of Steam (with the Move action to use Adapatable Spell Knowledge Hack to recall it. H4 and H1 each take Fire: 3d4 ⇒ (2, 2, 3) = 7 damage right now, and there's a foggy and obscuring ten-foot high (making it a bit lower than max so we could see and shoot over from the barricade if needed) wall of steaming vapor emitting strong heat out towards the forest Also, is there a check type to potentially ID what the heck these are?
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
YOU DID WELL. I ONLY APOLOGIZE THAT MY LEGS WERE TOO SLOW TO REACH THE PILLAR IN TIME TO TRY REMOVING IT WITH MAGIC RATHER THAN FIREPOWER. FIREPOWER WE MAY STILL NEED. THE BASE CAMP WAS REPORTING INVADERS AT THE GATES
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Good point. Mysticism to ID the creatures?: 1d20 + 10 ⇒ (14) + 10 = 24 Just as Cygpo finally gets within range of the pillar, it explodes from the cumulative firepower of the other Starfinders. The machine slumps a bit, then turns and sees Kiss engaged with and getting pummeled by one of the now weaker-looking elementals. It turn and shifts back into sight as it extends a sparking hand on the opposite side from the fighter. Move into flank, then Jolting Surge
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
With one of the elementals unexpectedly blocking its intended path to the pillar, Cygpo is forced to hurry the long way around to close enough to try and disable its mystical energies. Double Move
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
HERE. TAKE THIS SERUM. IT SHOULD WORK FOR YOUR PHYSIOLOGY. Cygpo will offer Eddie a mk 2 serum of healing as it takes a breather of its own on the trip back. Spending RP for a stamina rest
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
If worm #1 is still up after Kiss' strike, CYGPO will target it (it took 13 damage from CYGPO last round, though that seems to have slid off of the tracker in the chaos of combat. If that shield bash drops it it will strike #1 with this instead. BACK AWAY WORM! Cygpo says, its hand crackling with magi-electric power once more. Attack v EAC: 1d20 + 6 ⇒ (14) + 6 = 20 for Electric: 4d6 ⇒ (6, 6, 6, 1) = 19 It then takes its own advice, and backs away itself Guarded Step
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
CYGPO turns to the large figure behind them. WE ONLY WISH TO LEAVE HERE. PLEASE MOVE SO YOU DO NOT GET HURT. Then it advances towards an approaching worm and sends a magically amplified jolt through it. attack v EAC: 1d20 + 6 ⇒ (18) + 6 = 24 for Electricity: 4d6 ⇒ (5, 1, 2, 5) = 13
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Cygpo looks at the approaching creatures. ALL RIGHT. IT IS TIME TO DRIVE THEM O- though it cuts off as it looks around and realizes it is alone on its section of the wall. OH. WELL, HOW COMPLEX COULD THIS BE Cygpo states as it heads over to the nova rifle and fires at the onrushing beast. Attack v EAC: 1d20 + 6 - 2 ⇒ (7) + 6 - 2 = 11 for Elec & Fire: 2d6 ⇒ (5, 6) = 11 -THAT WAS A WARNING SHOT!
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Seeing Kiss occupying one of the vasporans, Cygpo focuses his magic on the other wounded one. green #3 magic missile: 3d4 + 3 ⇒ (1, 2, 4) + 3 = 10 SHOO!
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Realizing his ranged options are more limited then it remembered, Cygpo channels mystical energy to send a barrage of wrench-shaped blasts at the flying bats(?) What check would it be to try and ID? Magic Missile at #2, full-round cast
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
YOUR CREW COMES FROM MANY DIFFERENT BACKGROUNDS. Cygpo says to Wander-Fourth. SHIRREN, VESK, ANDROID. AND WEYDAN ENCOURAGES SHARED GROUPS. WELL OUR SOCIETY IS EVEN MORE A MELTING POT. I AM CERTAIN IF YOU MEET WITH OUR LEADERSHIP AT CAMP THEY WILL BE ABLE TO SHOW YOU OUR BEST INTENTIONS. Culture: 1d20 + 13 ⇒ (12) + 13 = 25
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
Cygpo looks to Denskaro YOU ARE WEYDANITES, CORRECT? THE ENDLESS HORIZON IS ABOUT EXPLORATION, BUT THAT EXPLORATION AND THE DISCOVERIES FROM IT ARE TO BE SHARED. IF YOU JOIN US IN OUR LARGER CAMP, WE CAN EXCHANGE WHAT WE HAVE LEARNED SO FAR ABOUT THIS WORLD, AND THE WORLDS WE WERE RETURNING FROM WHEN WE BECAME STRANDED HERE Mysticism: 1d20 + 10 ⇒ (13) + 10 = 23
Agender android witchwarper 7 | SP 42/42 HP 39/39 | RP 9/9 | EAC 22; KAC 22 | Fort +4; Ref +11; Will +3 | Init: +5 | Perc: +0, SM: -2 Senses: Low-Light | Speed 40ft
GM Dennis wrote:
I UNDERSTAND YOUR HESITATION. Cygpo nods. IT IS FACTUAL THAT THE STARFINDER SOCIETY FREQUENTLY ENCOUNTERS A STATISTICALLY DISPROPORTIONATE AMOUNT OF BAD LUCK. HOWEVER, THE DANGER HAS ALREADY HAPPENED TO YOU AS WELL AS US. AND THIS PLANET IS NOT UNINHABITED - WE HAVE ALREADY ENCOUNTERED AND NEEDED TO DRIVE OFF MULTIPLE PREDATORS. WHILE THIS NATURAL FEATURE OFFERS SOME PROTECTION, IT IS ALSO ISOLATED AND NOT FULLY FORTIFIED. OUR MAIN CAMP HAS MANY MORE AGENTS AND SHIP RESERVES. WE ARE CONSTRUCTING FULL BARRIERS AND REPURPOSING SOME OF THE STARSHIPS' WEAPONRY AS TURRETS AGAINST PREDATORS. POOLED TOGETHER OUR CHANCES OF SURVIVAL UNTIL HELP ARRIVES GROWS SIGNIFICANTLY. Engineering: 1d20 + 15 ⇒ (11) + 15 = 26
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