Barnabas Harrigan

Clades's page

101 posts. Alias of Malcolm Reigns.


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Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

I am 100% in. That game looks amazing.

I am going to make a bald pirate looking guy...

I have a pdf of the rulebook I can share if anyone needs it.


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

I am still sad about this

:(


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

I may have, honestly it's been months since that happened I can't remember


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

I honestly can't remember if we got anywhere with this last time we tried, if we did, I will say lets start there, if not, this is purely recon until I can get my thieves kit back

I asked above, did I make any headway with Cog? Either way I will invite him over to join us as we banter if he wants.

I will also see if Tilly has anything she wants to trade and or share for his rum, if she doesn't he will add his to the mix


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

We are all just down in the sleeping area so I am assuming we are close enough at times to speak. I am not a part of the party you got going on though


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades nods to Tan "Aye Red, that's a good idea" Glacing at the Horcs, "You two, stay out of trouble and try to stay conscious."

Did I make any headway with Cog during the day?

Stealth - 1d20 + 6 ⇒ (20) + 6 = 26


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades sees Scourge walking his way and mumbles under his breath to Cog, "Look alive mate, we got company coming" he then makes sure he's busy working


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades glances at Cog, "Oh, aye, I was volunteered." with a shrug and a grin Clades continues to work along side Cog, "It's not like this is the worst situation I have been in though, I managed to escape from prison not more then a couple of years ago, I tell you this, being out in the open air on a ship is by far preferable to being locked away in a stone cage!"


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades smiles at Cog and nods in agreement, "Oh, aye, I'll take the heat over the cold any day. If'n you don't mind me asking, how'd you come to be work'n on this ship?"


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

just climbed our of of the grand canyon, sore, tired, no character sheet so just ki da winging it

Clades will go work by Cog at some point in time during the day

"oye, I hate working in this kind of heat. " glancing at Cog, "You?"

-Posted with Wayfinder


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Climb Check Assist - 1d20 + 8 ⇒ (19) + 8 = 27

Perception Check - 1d20 + 5 ⇒ (20) + 5 = 25

I know he made it himself, but Clades wouldn't let a moment pass to rub it in a bit that he beat him up the rigging again and he could use a hand :)

Clades reaches out a hand for Tan, "Gimme yer hand Red, I like you too much to see you tumble from this distance," with a grin, "Though you may want to lay off that rum, it's making you a little green 'round the gills!"


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Climb Check - 1d20 + 8 ⇒ (6) + 8 = 14

Climb Check - 1d20 + 8 ⇒ (12) + 8 = 20

Climb Check - 1d20 + 8 ⇒ (14) + 8 = 22

Climb Check - 1d20 + 8 ⇒ (20) + 8 = 28

For an assist Climb to help Tan up, do I use my skill or just strength?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2
Nomad Sage wrote:
more sporadic than usual....

I don't think this is possible


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades smiles at Tilly, "No worries lass, tell you what, if'n you hear anything you think I would want to know about, you let me know. You keep the info coming and I will keep you happy with my rum."

With that Clades passes his rum over on the down low

I will watch the game and see if it's something I can pick up and if it's something I think I could win at


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades will call Tilly over once we get our Rum

With a grin Clades asks "Even'n lass, I am not much in the mood for my rum tonight, you have anything you'd be willing to trade fer it?"

How does gambling work?

Is the evening settling down much like it did last night? Some break out of games, groups etc?

What are the ones that wanted to pick a fight with us this morning doing? We are in no state to mess around if they want to push it tonight


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Anyway to link that Google Doc Tike created for managing the crew?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

What size is the leather armor?

And even if we buy say our weapons back from the QM we still can't carry them around


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades stretches and looks around at all the injured "Remind me not to invite you all when we have to fight anything tougher then rats."

Clades chuckles and continues to search

How accessible is the bilges during the day and night? Is this a decent place to stash gear that we can actually retrieve?

If we are sticking around I will just take 20 on my search - 25 total


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Heal Check Assist (for anyone that has the skill) - 1d20 ⇒ 10

Perception Search - 1d20 + 5 ⇒ (14) + 5 = 19


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades chuckles, "Rats always find their way on to ships, you know that."

Glancing at Mahlugul, "Do you think you could get him back down to normal size, he's hard enough to move even then." With a laugh he also says, "And I should know, this is getting to be a habit"


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Boards died, sorry I didn't get to add this in until now

miss chance - 1d100 ⇒ 38


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades quickly glaces at the horc as he falls to make sure he isn't face down in the filth and the focuses on the final rat.

Move action to study

To Hit - 1d20 + 6 ⇒ (20) + 6 = 26
Damage - 1d4 + 6 ⇒ (1) + 6 = 7
Confirm Crit - 1d20 + 6 ⇒ (9) + 6 = 15
Total Damage - 1d4 + 6 + 7 ⇒ (3) + 6 + 7 = 16


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

And is he face down in the water drowning?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades will study the nearest rat as a move action and then attack

To Hit - 1d20 + 6 ⇒ (9) + 6 = 15
Damage - 1d4 + 6 ⇒ (1) + 6 = 7

edit - Miss Chance 1d100 ⇒ 90


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades will move down and attack the same rat at Tan

To Hit - 1d20 + 4 ⇒ (20) + 4 = 24
Damage - 1d4 + 4 ⇒ (1) + 4 = 5
Confirm Crit - 1d20 + 4 ⇒ (10) + 4 = 14
Damage - 1d4 + 4 + 5 ⇒ (2) + 4 + 5 = 11


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Is there enough room in here to start moving down the ladder and use Acrobatics to jump behind the rat just east of the ladder?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Sorry I am having a hard time reading the way the map is, will it be a full round for me to get down near Tan or can I move and attack?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

1d20 + 2 ⇒ (10) + 2 = 12


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades throw himself on his dagger out of sheer boredom.

I just wanted everyone to be excited that there was a post here and hoping it was Dave, alas it was not...cause Dave doesn't post here anymore more...

I mean, it's only been over 3 weeks since anyone posted...


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades is good where ever, he will have his dagger ready


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Then I will also try and procure some sort of light unless our casters have a cantrip memorized


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Is it dark or is there some light?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Hah that is totally true, I still have all my stats from having gear, without it you are right, I am squishy


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Might be overkill for what we are most likely going to fight which I am assuming some sort of large rats


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades give Fishguts a hearty belly laugh "Look at me Fishguts, short of the drink, and I imagine it would take a bit, I am not someone who serenades well"

"Well get these things back to you right as rain once we clean up the mess down below"


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades grins at Fishguts, "Thank'ye Fishguts, I won't forget this"

"Hey Fishguts, is there anything that Cutthroat Grok likes that I could use to win her over?" Clades pause, "Or anything she hates so I don't do that."


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Well I did say "We" so that included everyone

The real question is, how much XP did Jape get for knocking BOTH of you out last night...


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

and I was just throwing in some other stuff I was doing while working, but yeah I was always planning on doing it. Need the XP so we can level up foo!


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

"Yes sir, we'll go get Vanyel."

Clades will move off to collect Vanyel and invite Tan to come with,

Quietly to Tan, "See if you can work on the quartermaster while I get Van."

"Hey Van, we all got volunteered to go clear out the rats in the bilges, have you found anything here we could use to take them out quickly?"


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

"Mister Plugg, and chance we could get our weapons back to kill what ever is down there? No reason to be putting us in harms way over a quick extermination job."

Diplomacy - 1d20 - 1 ⇒ (18) - 1 = 17

If that is a no, I will go and get Vanyel and see what we can get from the galley to assist us


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

For me, it's not that they shoved us, they tried to delay us knowing that it's a whipping if we are late, that crosses a line from simple bullying/hazing to actually trying to cause harm, and that puts them in the 'them or me' category and I plan on winning that.

As for the fight last night, that's on the horcs, they started that and lost it, those guys are not on the list...yet

As for Fipps and Clades' instant hatred for him is simple, he can't stand bullies


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

To Tan "Maybe we could use this as a chance to get our weapons, then again you should never volunteer for anything."

"But I'll go if you'll come and watch my back, it could be a trap, maybe the horcs would be interested"

Before that I will try and work near Maheem and see what he is about, I don't think I have any info on him

"Afternoon mate, look'n like you could use a bit of a hand with that, here let me help. So what's your story?"

Diplomacy - 1d20 - 1 ⇒ (19) - 1 = 18


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

I am not planning on murdering anyone today, just wondering what options there would be do to it as it may be an option for me in the future.

I am kind of treating this right now as a ship bound version of the HBO show Oz, (excluding the sex) I am expecting that things are going to go bad before they get better and I am planning on thinning out the ranks of those who have shown to be against me...Clades is an a~@$+*%


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

I'm level 2

Also....I'm Spartacus


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

What about a disable device check?

Only reason I am asking about the deck is I just didn't know if there is a way to catch any of the pirates that have crossed us and knock them out and throw them overboard. No body, no foul


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Profession Sailor - 1d20 + 5 ⇒ (9) + 5 = 14

Con Check - 1d20 + 2 ⇒ (9) + 2 = 11

How feasible would is be to have Narwhal or Syl have an accident while up in the rigging? Is it possible, is there a skill I could use to set that up and make it look truly like an accident?

edit - I asked this above but you didn't respond - Was there any sort of a watch last night? Are their any of the sailors that are up on deck all night keeping a look out or anything? I know Tan and I weren't up there for long but did we see anything?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades has himself a good belly laugh as he follow Tan out, "Aye Red, they say imitation is the best for of flattery!"

More quietly to Tan "I want to help that fat swine imitate a boat anchor."

To Nevo, "I'll keep that in mind, make sure you keep your head down today, and make sure your brother does too, we need to blend in"

Was there any sort of a watch last night? Are their any of the sailors that are up on deck all night keeping a look out or anything? I know Tan and I weren't up there for long but did we see anything?


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Ahh then I should be good

-Posted with Wayfinder


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Nice, I can see it but I can't seem to save it


Male Human Slayer 1 - HP 12 / AC 16 / Fort +4 / Ref +4 / Will 0 / Init +2

Clades grins at Tan, "Ye just have to know how to talk to them Red"

To Vanyel, "Thanks mate, I won't forget this."

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