Grasilex

Choppy 2's page

79 posts. Organized Play character for uwilnvrkno.


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Dataphiles

M Vesk Soldier/1

I believe my sheet looks good, thank you so much. Merry Christmas and Happy Holidays!

Dataphiles

M Vesk Soldier/1

Great work team, that was pretty tough even for a TV show

Dataphiles

M Vesk Soldier/1

Prof Bounty Hunter: 1d20 + 9 ⇒ (20) + 9 = 29

oh i finally roll high

Dataphiles

M Vesk Soldier/1

Yes this has been pretty fun and very different from all the other scenarios I've played in. Thank you all for making this session a lively one. Sorry about my lack of weekend posting, most of my day was keeping my boys entertained and then by the evening i'm wiped out.

Hopefully I see you all in one game or another, PBP is def my only chance to get at organized play these days.

Dataphiles

M Vesk Soldier/1

I'm assuming I don't see any enemies when entering that room, if so i would attack them.

Choppy2 not seeing any enemies will try to reach Croaker but it'll take some time.

Athletics: 1d20 + 7 ⇒ (13) + 7 = 20

Dataphiles

M Vesk Soldier/1

Hearing his team getting attacked and seeing the Pahtra is down Choppy2 will try to head around the long way around.

Athletics: 1d20 + 7 ⇒ (17) + 7 = 24

Dataphiles

M Vesk Soldier/1

Hopefully i'm understanding movement through friendly/enemies, it's been awhile

Taking a parting shot before he leaves his space

Pew Pew: 1d20 + 3 ⇒ (2) + 3 = 5
Fire DMG: 1d10 ⇒ 8

Choppy2 will make was for the bot heading his way and head back towards our base.

Athletics: 1d20 + 7 ⇒ (16) + 7 = 23

Gah I really don't like this zero gravity

Dataphiles

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M Vesk Soldier/1

the 15 does not hit my KAC

Ah my friend its a blast off

Laser pew pew: 1d20 + 3 ⇒ (14) + 3 = 17
Fire DMG: 1d10 ⇒ 10

I'm assuming now we're just holding the line till clock runs out?

Dataphiles

M Vesk Soldier/1

I need to get a new gun, this thing isn't doing any damage. It must be defective.

Laser: 1d20 + 3 ⇒ (8) + 3 = 11
Fire DMG: 1d10 ⇒ 5

Dataphiles

M Vesk Soldier/1

I'll be away for the next 20hrs or so, please feel free to bot. I plan to defend this corner from enemies so that they cannot get into our room.

Dataphiles

M Vesk Soldier/1

Choppy2 will take another shot at Pahtra.

Azimuth Artillery Laser: 1d20 + 3 ⇒ (15) + 3 = 18
Fire DMG: 1d10 ⇒ 2

Dataphiles

M Vesk Soldier/1

Choppy will hold position till Charlie finishes handing off the flag. If any enemy pops out he'll take a shot at them.

Dataphiles

M Vesk Soldier/1

Sorry for lack of posting, Holidays with the family

Dataphiles

M Vesk Soldier/1

Happy day after Thanksgiving!

Dataphiles

M Vesk Soldier/1

Choppy2 will take aim at the Pahtra

Azimuth Artillery Laser: 1d20 + 3 ⇒ (15) + 3 = 18
Fire DMG: 1d10 ⇒ 2

Dataphiles

M Vesk Soldier/1

Over our comms Did you want me to hold position or perhaps pop into that door to see if anyone is coming? I feel like I hold surprise hanging out here.

Dataphiles

M Vesk Soldier/1

Ohh Congratulations!

Dataphiles

M Vesk Soldier/1

Choppy2 will hold his action in case any enemy comes out from the doors near him.

Dataphiles

M Vesk Soldier/1

Chopp2 will hold his action for anyone coming through that door in front/south of him. Let's see if anyone tries to sneak around Aiming his Azimuth Artillery Laser.

Dataphiles

M Vesk Soldier/1

I'm so behind on s2 of SFS but good luck!

Dataphiles

M Vesk Soldier/1

Choppy2 steadies himself (getting off kilter) and then pushes off to make it to the wall.

Athletics: 1d20 + 7 + 4 ⇒ (6) + 7 + 4 = 17

Ra! I should be good at this

Dataphiles

M Vesk Soldier/1

Choppy2 will attempt to move as much as he can.

Athletics: 1d20 + 7 + 4 ⇒ (4) + 7 + 4 = 15

Guess I spoke to soon. Perhaps at this corner I will post up in case anyone comes through the doors.

Dataphiles

M Vesk Soldier/1

what happens when i move and stop in another players space? Does it push them out?

Dataphiles

M Vesk Soldier/1

Choppy2 will push off using his Standard Action while his Move action will be used to get himself off-kilter.

Athletics: 1d20 + 7 + 4 ⇒ (19) + 7 + 4 = 30

I think I'm getting the hang of this

Dataphiles

M Vesk Soldier/1

Athletics: 1d20 + 7 + 4 ⇒ (1) + 7 + 4 = 12

Choppy2 tests out his movement to get to the door. But slams into the wall.

At least I'm near the door

Dataphiles

M Vesk Soldier/1

Choppy2 will turn on his boot clamps as well.

Wasn't sure if it needs to be called out but the Rule Book says most armor has it...i'm assuming my Hidden Soldier Armor does

Dataphiles

M Vesk Soldier/1

Sounds like we rig our own door, are we able to rig other doors just to give us a warning explosion when the other team accesses it?

Choppy2 turns on his environmentals as well.

Dataphiles

M Vesk Soldier/1

Initiative: 1d20 + 6 ⇒ (15) + 6 = 21

Can anyone hack into the computer systems? I like the idea of rigging an explosive to blow the airlock and suck the enemy outside the ship. We just need to make sure to disable it on our way back

Dataphiles

M Vesk Soldier/1

I cannot believe I missed so many times, a sad day indeed

As Choppy2 walks out he glances over at the Lashunta but pays no heed to them, wallowing in his failure.
Perception: 1d20 + 1 ⇒ (1) + 1 = 2

Spends an RP to rest and regain SP.

Dataphiles

M Vesk Soldier/1

uwilnvrkno/Choppy2/266747-703/Dataphiles/1

Boon: 1d20 ⇒ 7

Dataphiles

M Vesk Soldier/1

Choppy will get into a a decent position to spray the skeletons and hopefully avoid Dross (if you need me to move a little more I can).

Then he'll switch to automatic and spray them down.

vs Circle: 1d20 - 1 ⇒ (10) - 1 = 9
vs Triangle: 1d20 - 1 ⇒ (10) - 1 = 9
vs Square: 1d20 - 1 ⇒ (10) - 1 = 9
vs Coffin: 1d20 - 1 ⇒ (14) - 1 = 13

P DMG: 1d10 ⇒ 5

Let me know if I did that wrong

Dataphiles

M Vesk Soldier/1

Thanks Oz, haven't used one of these in awhile

Roger is going to wait to see where the new batch of enemies pop up so he can get into position and spray them down.

Dataphiles

M Vesk Soldier/1

Third times the charm!

pew pew: 1d20 + 3 ⇒ (11) + 3 = 14
Fire DMG: 1d10 ⇒ 1

Dataphiles

M Vesk Soldier/1

I'm assuming those shapes are the undead that are getting close

Choppy2 will take aim and shoot towards the triangle thinking to himselfDon't miss again, everyone is watching

Azimuth Artillery Laser: 1d20 + 3 ⇒ (7) + 3 = 10
Fire DMG: 1d10 ⇒ 4

Dataphiles

M Vesk Soldier/1

Choppy2 will run out in front of the team Let's see what we can do

Azimuth Artillery Laser: 1d20 + 3 ⇒ (3) + 3 = 6
Fire DMG: 1d10 ⇒ 5

Dataphiles

M Vesk Soldier/1

Choppy2 looks around and proceeds to the delicious looking food. This stuff looks way better than what we cooked up

Noticing the ysoki Oh hello, yes we have some time to chat before our next competition

Dataphiles

M Vesk Soldier/1

Perception: 1d20 + 1 ⇒ (15) + 1 = 16

Dataphiles

M Vesk Soldier/1

Survival: 1d20 + 2 ⇒ (7) + 2 = 9
Survival: 1d20 + 2 ⇒ (9) + 2 = 11

Seeing his team attempt to mess with the other teams kitchen, Choppy2 will attempt again a nice meal.

Dataphiles

M Vesk Soldier/1

Choppy2 will start to prepare a meal while trying to keep an eye out for funny business.

Prep meal Dex check: 1d20 + 2 ⇒ (7) + 2 = 9

Dataphiles

M Vesk Soldier/1

probably meant me

It's like right out of them horror movies

Azimuth Laser: 1d20 + 3 ⇒ (14) + 3 = 17
Fire DMG: 1d10 ⇒ 1

Dataphiles

M Vesk Soldier/1

Who can start prepping the meat?

Choppy2 moves around and holds his attack for when that thing pops out of the cocoon.

Dataphiles

M Vesk Soldier/1

I didn't know we wanted to release the Akata, for now I'll continue with the other animal

Choppy2 takes aim at the Uzorg again Let's take this one down quick team

Azimuth Laser: 1d20 + 3 ⇒ (14) + 3 = 17
Fire DMG: 1d10 ⇒ 9

Dataphiles

M Vesk Soldier/1

Choppy will move around a little to take a look at the Uzorg and take a shot at it.

Azimuth Laser: 1d20 + 3 ⇒ (17) + 3 = 20
Fire DMG: 1d10 ⇒ 3

Dataphiles

M Vesk Soldier/1

Choppy2 will move down 15ft and delay his action aiming his weapon at the cocoon in case something pops out.

Figure I'll cover you all while you walk on by

Dataphiles

M Vesk Soldier/1

Choppy2 will double move and keep that cocoon in his sight.

Dataphiles

M Vesk Soldier/1

Initiative: 1d20 + 6 ⇒ (19) + 6 = 25

Perception: 1d20 + 1 ⇒ (18) + 1 = 19

Dataphiles

M Vesk Soldier/1

I think we're all tailored to kill things more than we are to cook them

I'm pretty sure I got a little hurt on that last run, esp in the first room. I'll spend a resolve to get my SP back up

Dataphiles

M Vesk Soldier/1

Choppy makes a run for the finish taking a double move action.

Dataphiles

M Vesk Soldier/1

The walkway with the trap is moving fast to give you 10ft for every 5 ft correct? If so I believe choppy can move his full 35 feet right past the trap. Move 10ft up to the fast walkway and then move the rest of his speed and end up right on the otherside of the door. Do you agree or am I not understanding the walkway correctly?

Dataphiles

M Vesk Soldier/1

Ohhhh lol I thought it was raised

Choppy decides to just walk to the other walkway to avoid the trap.

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