M Vesk Soldier/1
Yes this has been pretty fun and very different from all the other scenarios I've played in. Thank you all for making this session a lively one. Sorry about my lack of weekend posting, most of my day was keeping my boys entertained and then by the evening i'm wiped out. Hopefully I see you all in one game or another, PBP is def my only chance to get at organized play these days.
M Vesk Soldier/1
Hopefully i'm understanding movement through friendly/enemies, it's been awhile Taking a parting shot before he leaves his space Pew Pew: 1d20 + 3 ⇒ (2) + 3 = 5
Choppy2 will make was for the bot heading his way and head back towards our base. Athletics: 1d20 + 7 ⇒ (16) + 7 = 23 Gah I really don't like this zero gravity
M Vesk Soldier/1
Choppy will get into a a decent position to spray the skeletons and hopefully avoid Dross (if you need me to move a little more I can). Then he'll switch to automatic and spray them down. vs Circle: 1d20 - 1 ⇒ (10) - 1 = 9
P DMG: 1d10 ⇒ 5 Let me know if I did that wrong
M Vesk Soldier/1
The walkway with the trap is moving fast to give you 10ft for every 5 ft correct? If so I believe choppy can move his full 35 feet right past the trap. Move 10ft up to the fast walkway and then move the rest of his speed and end up right on the otherside of the door. Do you agree or am I not understanding the walkway correctly?
|
