Chitwick rummages through his cap-sack and pulls out a Deerstalker hat along with a pipe and magnifying glass.
Dis might be a job for the Dick he says as he dusts off the hat. As he switches hats, his outfit seems to change from the dirty white t-shirt to a khaki jacket. He takes a few puffs from the pipe and begins climbing up towards the window.
Yes, the craft room is a start. Let us make our way quietly. We do not know what other monsters lurk out there.
Summer work schedule has been beating me down. Sorry for my lack of posts. I just had to drop one of my games, but this is one that I'll be able to keep. I'll try to have a post up by the end of the night
Chitwick flutters into action. This wasn't his first rodeo, and it shows.
C'MON YOU SPIDERY SCREWHEADS! COME & GET IT!
He beats his chest and lets out another booming howl, this time towards the nearest creature.
Who else, Box-brain! Chitwick replies from the handle. He lets go and glides down. he gives boxy a hesitant glare.
So, uh... Y'sure this Uh thing is safe? Like, if I go in, I ain't gonna end up halfway to Timbuktu? once reassured, he walks in reluctantly.
Chitwick steels himself with a deep puff of his cigar, slowly letting the sweet candy smoke billow out as he walks the darkened campground.
"This ain't my first rodeo, but I tell ya, y'could never get used to whatever they trow at yous. One time I seent a massive snake monster made of hair & lint. We couldn't pin the thing down, it'd jus break apart and reform. A buddy of mine set the thing on fire after an hour or two of combat. These things get mean."
Reaching the cabin, he peers around, not to cognizant of what's going on inside. After inspecting the building for an entrance, he decides to climb the door and give the handle a jiggle.
There's more, there's always more. We jus gotta go out there and find 'em, y'know, and put a hurtin' on em.
He looks towards the sfot glow of the arts & craft cabin, then quickly turns around towards the cafeteria. He could've sworn her heard a noise coming from the storage shed, but then again, maybe it was coming from the admin building? He tugged on his cap bag, bringing it tighter towards him. His bravado has disappeared, and in it's place, an inkling of uncertainty mixed with some splatterings of fear.
M-m-m- Maybe we should go check out some of these other places, y'know, to m-m-make sure there ain't more of them monstas out there" We could be surrounded...
Initiative:2d6 + 2d6 ⇒ (4, 3) + (6, 6) = 19 HOO-HAA! Would you look at those sixes! Bonus Die:2d6 ⇒ (1, 2) = 3 Oh...Boo. 4 successes!
Boom!:5d6 + 2d6 ⇒ (6, 5, 3, 3, 3) + (2, 2) = 24 Bonus:1d6 ⇒ 6Do I keep rolling Bonus die? Bonus Bonus:1d6 ⇒ 2 6 successes, +2 damage for Newsboy Cap
Chitwick starts fluttering his wings and banging his chest. His anxiety builds up and he lets out a gruff battle cry at the figure after it's shown itself.
"C'MON Y'RAT BEEEEEEEEEP"
You may, as an action, make a magic attack that weakens enemies. Make a Boom check to determine if it hits. This attack deals damage equal to your skill points invested in Boom. After this attack hits an enemy and damage is resolved, Boom reduces an enemy’s Endurance and Dodge by 1, to a minimum of half their original Endurance and Dodge. This debuff stays for the duration of combat.
"What?" Chitwick replies as he takes a puff of his cigar.
"Any lil thin' could look like a person" he pulls out his cigar and squints. "But now that y'mention it, it does look a bit suspicious" Chitwick stands up on two feet, hikes up his pants, and puffs out his chest. His cigar dangles comically on the edge of his lips as he speaks.
"If yer out there, I says you quit bein' such a coward & get wus comin' to yas, YOU-BIG-UGLY-HOT-AIR-BLOWER"
Now this is my way of figuring out attacking via Boom before it actually comes up. Chitwick is tossing out an insult towards the vague humanoid outline that Droid pointed out. He doesn't know if it's a Primal or a coincidence, he's just taking a shot in the dark. The insult is a boom attack with +2 damage. From my understanding, because I have 2 points invested, base damage for Boom is 2. Due to the cap, it increases to 4. What role does the 7 (5+2) rating of my Boom skill serve? Do I roll 7d6 to-hit? Vs what? I know I'm probably missing it, and I can be a bit obtuse at times when it comes to reading rulebooks, but an explanation would be awesome. I won't be insulted if you dumb it down for me.
Newsie Chitwick climbs up and over the window and joins up with Droid and Boxy. He takes a big drag of his cigar and begins to speak, letting out a puff of rose-scented cigar smoke after every few words.
" Tha wind? Wus wrong wit the wind, bub? Y' think it could be dem creepy crawlies?"
GM, can you post the link to the .pdf on either the header or in campaign info if it isn't too much? I tend to post from my phone often, and having to hunt that link down gets a bit bothersome.
Some ruffling is heard from behind Boxy, Tuffet and Droid.
Chitwick shoves past the three, wearing a newsboy cap and now sporting a dirty white t shirt, suspenders and pants, with a cigar hanging loosely from his lips.
Awright, Boys. Bout time we get to woyk hea'
Chitwick's small is 8 year old Arthur Freeman (Artie or Art for short). Descended from American slaves, he has had Chitwick since childbirth. Mister Chitterwick, as he was originally called, has been passed down from generation to generation. Each generation either creates another hat and outfit for him, or repairs his homemade doll body.
Artie is an only child, and is considered a bit on the runt-ish side. His asthma and bifocal glasses keep him from interacting too much in physical activities, though he genuinely enjoys them. He dreams of becoming a big sports star when he grows up, whether it be baseball, football, basketball, soccer or all four. He hasn't told many people this, but he has shared it with his best friend Chitwick. Chitwick loves him dearly and wants nothing more than to keep him safe and happy.
Chitwick skitters over to Boxy and extends an arm. "Hiya Boxy, m-my names Mister Chitwick! We shouldn't focus on what makes us different. I think we're all great in our own way. I bet you've got some really nice playtime stories!"
He then introduces himself to both Tuffet and Droid in a similar, courteous manner.
"Mr. Tuffet, right to business! I like that. You remind me of an old old friend I had, Sir Biggles. Tough as nails, yet sweeter than pie. Don't you worry, I've got experience on the field, especially in operating as a squad! Don't you guys worry, if there's something too dangerous for us to handle, I'll get us out of there." He gives he bellboy cap on his head a good tug with one hand while he gives a thumbs up with the other. "You can count on Mister Chitwick!"
Chitter chatter comes from the top bunk where little Arthur lay sleeping. The boy had had a rough day at Camp Arawak. Physical activity wasn't his strong suit, as his asthma seemed to put a damper on all sorts of activities. Chitwick patted Art on the head and gave him a loving nuzzle. Sleep tight, Artie.
Chitwick glanced over the bunk to judge his distance. He tiptoed back over to Art, grabbed his knapsack, and did a little stretch before breaking into a four-legged sprint. A-one. Hands hit the ground. A-two. brown furry monkey feet reach past the hands. and a-three! Off he goes, airborne as two magnificent bird wings spread out! Soaring towards the ground, Mister Chitwick throws his hands out in glee, smiling a great big ear-to-ear smile as he glides. He tucks his wings back and prepares for a goofy landing. He slides up besides Boxy and Droid, in a calculated rough-and-tumble sort of landing that leaves him on his back with his wings crossed over his body.
My apologies for holding anything up.
Here is Chitwick. Please look over the caps at the bottom and let me know what works and what needs to be changed. I'll add background on both Chitwick and his Small tomorrow.
"All right Rico, let's settle down right behind Booger Boy, and when those punks come, we'll give 'em hell."
Chitwick rides Rico towards Taunk's point, and then dismounts, arming himself with sword and gun.
"I ain't no f'in RAT" Chitwick spits as he shoves his way past Stitches. "Rico! Let's ride, pal. Ey, Doc, remind me that I owe you a drink when we're done with this"
Squirts of blood splatter as he struggles to get his words out. "D-doc" a heavy wheeze accompanies his voice as he removes his goggles and slowly opens his eyes, "y-ou're one ugly m-f." Seeing that Stitches, well, stitched him back up, he looks him in the eye, gives him a toothy grin and chuckles, "Ugly as sin, but y'know w-what you're doin'. Name's Chitwick. That ass in my face is Rico's. R-Rico, Would you get your ass out of my face?!"
Chitwick gets on his feet and grabs his weapons. "$@&%, did you see how we fought those bandits? Hah! Dumb punks didn't know what hit 'em!" Rico is at 9hp
If I do my math right, that should have been total enough damage to drop Chitwick.
You are correct.
Round 8
Chitwick goes down hard. Rico stands his ground over his fallen partner.
75% chance to stay on military saddle:1d100 ⇒ 78 Stabilize:1d20 - 2 ⇒ (12) - 2 = 10
Round 5 (or whatever round I get to act in place of my readied action?)
When the dust settles and the bandits reach the duo, Chitwick lets out a high-pitched whistle, and without hesitation, Rico attacks. The two work in unison. The skag ducks down to bite at the bandit's midsection, while Chitwick takes the opportunity to fire a round off square at the bandit's throat. The ratfolk drops his Lance and goes for his gladius.
Vs the bandit east of them Rico's Bite Attack:1d20 + 5 ⇒ (16) + 5 = 21 damage:1d6 + 2 ⇒ (2) + 2 = 4 Trip:1d20 + 5 ⇒ (8) + 5 = 13
GM Wolf, I still need to fix up my info for you, I haven't forgotten. Work and life has been super busy lately and I haven't had a chance to get on a proper computer in a few days. Next chance I get, I'll fix it all up and shoot you a message.
Chitwick bangs his lance against Rico's armor and then spikes the butt to the ground as the skag rears and roars. Sunlight beams off of the lance's sword-like blade, two red ribbons attached to the shaft sway in the breeze.
"All right, Rico, this is it. Let's show these bastards what we're made of."
Chitwick glances back at the others and sees that his "ward" has taken cover.
He chuckles. "Jeez Rico, lookit that. Booger Boy's a smart one. Yo Booger, Rockstar, how many bandits d'you think you can take? I say we wipe em out and grab ourselves a buggy! Which one do ya think we'd look good in?" he pulls out his revolver and aims it at the different buggies. "I like that one!"
"N-n-ninety seconds?! $@&*%in' GREAT. Aw jeez, c'mon Rico!" Chitwick attaches his lance onto a hook on Rico's side and begins digging around one of the skag's saddlebags. He pulls out a slender, curved blade, reminiscent of a bardiche's blade, and attaches it onto the tip of his tail, tugging tightly on it's leather straps. Securely fastened, he gives his tail a swift twist before digging back through a pack. He pulls out a pair of goggles and a thin red scarf that he tied around his neck.
75 seconds "All right Rico, it's time for us to high tail it" he says as mounts. He detaches his lance from his homemade holder and begins to ride out of the container when he notices the medic. Time seems to stop for him.
Now w-what the hell is t-that? He pulls his scarf up over his muzzle and pulls down his goggles before riding out.
Attached his rat tail blade and saw Stitches, and a ratfolk, for the first time.
Alarmed by the thwips of the arrows, Chitwick ducks behind a storage container and draws his trusty old revolver at Velden out of pure instinct. "WHOA! Chill out! I ain't ditchin' nobody! I think it's best we put these guys to work. Who knows how many of those trash heads could be making their way out towards us right now. You gotta work SMARTER not HARDER, numbskull! Obviously this security outfit ain't all its cut out to be, and bandits could easily outnumber the two of us and Mr. Rock & Roll over there. "
He stores his firearm back in it's holster and climbs over the container.
"Hear me out with those pointy ears of yours, hotshot: Puke Bucket and & Booger Boy give is a hand holding back the bandits, and we drop them a kindness or two when we stash them back in their cells, yeah? If they don't follow, I put a piece of iron between their eyes, right into their skull. Capisce?"
Amazed at Taunk's ability to escape, Chitwick continues to complain to Velden as he makes his way over to Rico's cell.
"All right! Would'ja just lookit that! We got people breakin' out of their cells now. Just PEACHY. What kind of $#%*@ operation are these fools tryna run here? First they drop us off like @$&#%* garbage and then they don't even have the decency to build these things within proper regulation. SHEESH."
Ignoring the obvious height difference, Chitwick returns Taunk's favor with a hearty shove, and a very aggressive finger prodding.
"Listen up, you big aluminum-foil wrapped green booger. Just 'cuz you helped bust my pal Rico out doesn't change anything between you & me. I ain't gettin' paid to let you run loose now. Don't know what you know, but this here is Pandora. PAN-DOOR-AH. You heard of it? See, we got us a problem on Pandora, a bandit problem. Seems to me, you got some chops, and we're gonna need to put those chops to use any minute when those bandits come roarin' down. So for the time bein', you're takin' orders from ME, you giant, oversized lug nut. If I say punch, you punch. If I say run, damnit, you better run. And if I catch you tryna break away from me, I will hunt you down and make you pay for it. We got that clear, sweet pea? Now excuse me, I gotta check up on my pal."
He pats Taunk on the leg and proceeds to Rico's cell, where those around here a few good snacks and a Skag roar as Chitwick wakes his companion up. More scurrying, clinking and clanking can be heard as the ratfolk preps the skag in his combat regalia. Once the two emerge from the cell, they are both decked out in their armor, with Chitwick adding a lance to his gun and sword.
"Mr. Pointy-Ears, is everyone accounted for?"
Chitwick Fort:1d20 + 5 ⇒ (13) + 5 = 18 Rico Fort:1d20 + 5 ⇒ (3) + 5 = 8
Livid from the drop, Chitwick calls out to no one in particular.
"OH C'MON MAN! I'VE GOT PRECIOUS CARGO IN HERE! If Rico is hurt, you guys are gonna be in a world of pain, and I'm gonna take you there my self!"
He cuts himself loose and skitters towards Rico's cell, hoping that his pal is ok. "Rico! Are you ok? We've got damn AMATEURS flying this craptrap! Rico? You better not be asleep!" he turns to Velden, pointing a finger towards Rico's cell, "what are you doin' just sittin' there! Open this cell back up! That's my best friend in there who probably got killed because of these guys! And besides, we're bandit bait if we don't get movin'! We probably drew attention from all sorts of weirdos! C'mon, help me get him out!"
"Hey! Listen, green guy! Just 'cause I'm on this side of your box don't make me a jail keep! Now, I don't know what you did to land yourself in that predicament but I'm pretty sure if you gotta leak, you're gonna have to suck it up and soil yer britches, pal. It ain't my choice, I swear. Thems the rules, and sadly, you gotta play by them. If you can hold it a bit longer, I can find one of the full-time wardens and see what they say. I'm just here in merc work." Yeeesh, these people must've done some bad business to land themselves in the kind of situation that forces a man to mess themselves.
As the warden-for-hire walks the corridor, he makes a stop at a cell labelled C-032. He gives the cell a few quick, light raps and presses his ear against the cool metal wall. Hands cupped around his mouth, he whispers into an air vent hole.
"Psst, Rico. Riiiii-co. You can't seriously still be sleeping! Everyone else's drugs have worn off. Don't even try to play dead. C'mon you lazy sack of rocks, get up. Rico! Aw have it your way, punk. But once we hit Pandora, --hoo boy-- you're waking up, even if I have to light your bum on fire."
He continues down the corridor until he reaches the other wardens who've been chit chatting. He steps in between the two and speaks to the pointy-eared one.
"Hey, uh... We got one of the guys in the cell, uh..." he takes a moment to point to the cell, "down over there, saying that he's about to spring a leak. Would you prefer the guy get to a water closet or if he, uh, messed himself?"
Special abilities like what the characters have in-game? Roland's Turret and everything? I kind of included something like that in my build (Chitwick's rage ability) but I'm sure I could come up with something way cooler, outside of class features and all.
With Chitwick and Rico both being ATLAS experiments, there are a few different things we could go with.
Idea #1: Overload:
Chitwick was experimented on and given an auxiliary nervous system that increases his reaction time and his strength output (demonstrated by his savage tech rage that increases Str and Dex). Pushing that to the limit, Chitwick could develop an overloading technique that gives him either a Haste (Dex increase causes him to be way faster) or Displacement (his Dex increase makes his reaction time so quick he has a 50% chance to dodge) effect and then perhaps an auto-crit that triggers once every time he enters this overloaded state.
Rated: Eh
Idea #2: Rico, King of Skags:
Now this idea is dependent on Chitwick's mount, so it may not be the greatest thing to go with, but it could be fun.
Rico, having been experimented on by ATLAS, appears to be a typical skag other than his more domesticated, dog-like demeanor. When activated, Rico's colors change from his typical grayish to either green (acid), orange (fire), yellow (electricity) or purple (slag). They would give him a breath weapon that would deal a scaling 1d6 or whatever, or in case of the slag, it could deal 1d3 but then multiplies everyone else's damage for however many rounds. Again, this is solely dependent on Rico not being dead and being around Chitwick all the time.
Rated: Meh
Idea #3: HO-LY CHIT:
Chitwick's damage output increases dramatically, allowing him to put holes in just about anything. Perhaps he ignores hardness to a certain degree?
Rated: Bleh
Idea #4: Battlemind Link:
Who knows what else ATLAS could've done to these two. Perhaps they've managed to link up their minds to increase battle efficiency? This would work as the spell, except they would take the higher initiative of the two and act simultaneously.
Rated: Whatever
If anyone can come up with any ideas for a special ability for my ratfolk, I am all ears.
If Stitches is on the ground, Chitwick will be aboard the shuttle serving as a mercenary along with Velden, seeing as he's returning to Pandora out of his own volition.
Could I possibly trade in that less than 500gp item for some sort of infamy among bandits? Can't really think of anything just yet that I'd need, but I think it would be pretty funny if little ol ratfolk Chitwick's name got around as a bandit hunter. Perhaps it would add a +2 trait bonus to intimidate?
So thinking of what diety a robot would worship and I am coming up blank.
Here's a thought. Would it be OK to create the "Secret God all robots and Machines Revire"?
I'm thinking not just Claptraps but also all of Hyperions loader-bots and Catch-a-Ride stations and com towers and pretty much anything with circuits and motherboards.
What I am thinking so far is this:
Alignment: Lawful Neutral
Domains: Air, Artifice, Knowledge, Law
Sub domains: Construct, Memory, Loyalty, Slavery (maybe?)
Symbol: An open circuit (looks kinda like: o__/ /——o )
Favorite Weapon: Laser Torch
Favorite Animal: NanoBots
That's what I have in a nutshell, but I wish to expand on it, creating a story about the secret god of the silent machines :)
Would that be OK? I imagine it will be a bit longer then the Claptrap entry.
Although she obviously isn't a "god" it seems like you are pretty much describing Angel.
Personally, I feel that this god should speak solely in fax machine and dial-up sounds.
I THINK I am done with Chitwick. I should really invest in hero lab one of these days because that was way too much zigzagging all around the internet for a sunday morning. Fingers crossed!
Chitwick would be so perplexed to be teamed up with another being like him. It could make for some interesting role playing, and also we'd be able to make use of the swarming ability!
This is Echos Myron's submission, Chitwick, an Atlas experiment that got away from one of their many labs. Turned him into a savage technologist barbarian and kept the cavalier side. Wasn't able to finish the sheet tonight, but I will get it up tomorrow evening after work if recruitment is still open.
HP:1d12 + 2 ⇒ (8) + 2 = 10
What tech level are we to go by? Am I able to use a revolver?
For Amateur Gunslinger's 1st level deed, can I choose
Flash & Shock:
Flash and Shock (Ex): At 1st level, the gulch gunner can take advantage of the flash and sound of a firearm to throw off an attacker's aim at close range. When she makes an attack against a foe within her firearm's first range increment, she may spend 1 grit point to gain a +4 circumstance bonus to AC against that opponent until the beginning of her next turn. She can only perform this deed while wearing medium, light, or no armor, and while carrying no more than a light load. This deed replaces the deadeye deed.
off of the ratfolk racial archetype Gulch Gunner instead?