|GM JC Spooks|
Night has fallen on Tracker's Valley, yielding a cool breeze that stands in stark contrast to the days earlier heat. Deep within the remote wilderness is Camp Arawak, a place for children to enjoy the serene beauty of nature in relative comfort.
Or at least, that was the idea.
But now the Smalls have all nestled themselves in for the night, dozing away quietly. Are they dreaming of wondrous things, or of terrors? While the inky blackness grows ever deeper, various Toys within the cabin begin to come to life. Animated solely by the love of their Small they rise, as they do every night, to fend off the horrors of the subconscious.
But the evening has only just barely begun and their mortal foes have yet to collect themselves. The Toys have a precious chance to gather and prepare for the coming night.
Within the Cabin are a dozen Smalls, included among them the young one named 'Eddy' dressed, unsurprisingly, in his favorite pair of "Cylce-Droid" pajamas. Rufus, meanwhile, murmurs away on the other side of the cabin, near the door. It's mostly nonsensical, and it doesn't seem to bother the other Smalls, so it's harmless enough.
The Smalls are barely asleep before a knapsack starts fidgeting and soon the zipper unzips and shiny red form slips out and tumbles to the ground. It dusts itself off quickly before reaching back inside and grabbing a slender item and carefully attaching it to his leg. The shiny red toy then rushes under the bed and soon reappears peering out from underneath the foot of the bed. In the dim moonlight revealing a roughly humanoid form with sharp angles and wide circles hanging behind its head. A long cyclinder shaped head looks back and forth searching for other signs of movement.
Slipping out from under the pillow, Boxy takes a moment to look over Rupert. Then he drifts flatly to the floor. Scrambling across the room, he sees a figure. He pops up, folding himself into his normal shape. "Wow, you've got wheels over your shoulders. Does that mean you can roll when you're laying down?"
Chitter chatter comes from the top bunk where little Arthur lay sleeping. The boy had had a rough day at Camp Arawak. Physical activity wasn't his strong suit, as his asthma seemed to put a damper on all sorts of activities. Chitwick patted Art on the head and gave him a loving nuzzle. Sleep tight, Artie.
Chitwick glanced over the bunk to judge his distance. He tiptoed back over to Art, grabbed his knapsack, and did a little stretch before breaking into a four-legged sprint. A-one. Hands hit the ground. A-two. brown furry monkey feet reach past the hands. and a-three! Off he goes, airborne as two magnificent bird wings spread out! Soaring towards the ground, Mister Chitwick throws his hands out in glee, smiling a great big ear-to-ear smile as he glides. He tucks his wings back and prepares for a goofy landing. He slides up besides Boxy and Droid, in a calculated rough-and-tumble sort of landing that leaves him on his back with his wings crossed over his body.
"Boy, oh boy! Can't wait to do that again!"
no, I'm just filled with cotton! says tuffet, climbing from the bunk where his small lie. He climbed down with some help from his cane. He moves to the others and looks at droid with some annoyance.
are all new toys some strange robot or alien?
Tuffet's frame seems a little overstuffed. He's large for a toy, but not huge at least!
"I'm new and I'm not a robot. I'm Boxy the magic box!" he'll head over next to Tuffet and hold out a flap next to the old pup. Then he'll lay down next to him, and then get back up and go to the other side. "I think you might be too big to get inside of me. If you could it would only be with some major squishing."
"Hmm... No shoulder thingies, but he's got a stick, that guy's got a hat, the robot's got a gun. I don't have anything." Only then does he realize that he said this out loud.
Tuffet chuckles. well, you are a box! You fall flat, you hold things, you do more than me! I get dirty, beat up, and washed a lot!. By the end of this camping trip I'll have a nice layer of mud on me!
Tuffet sighs, pulls out a small bouncy ball, and begins to figet. but anyways. We all know why we're here, don't we? It's not all fun and games. Normally I work with an army of little green soldiers. But here, I have only you...
Chitwick skitters over to Boxy and extends an arm. "Hiya Boxy, m-my names Mister Chitwick! We shouldn't focus on what makes us different. I think we're all great in our own way. I bet you've got some really nice playtime stories!"
He then introduces himself to both Tuffet and Droid in a similar, courteous manner.
"Mr. Tuffet, right to business! I like that. You remind me of an old old friend I had, Sir Biggles. Tough as nails, yet sweeter than pie. Don't you worry, I've got experience on the field, especially in operating as a squad! Don't you guys worry, if there's something too dangerous for us to handle, I'll get us out of there." He gives he bellboy cap on his head a good tug with one hand while he gives a thumbs up with the other. "You can count on Mister Chitwick!"
Tuffet nods his head. good, we can use a veteran. Looks like the robot's newer than Boxy! By the way, I do like the imagination your small has put into you. Toys like you are unique, different.
Tuffet turns to chitwick, but toys like us where made to be toys! We aren't as unique, but we may be the only ones of us in our situation. Or not. But truth be told, you aren't as old as us, and need to harden up! At night it is a whole new world! There are no happy endings or sudden twists! this is more than that.
well... I'm sure there are plenty of sudden twists and happy endings here right? :)
Tuffet sighs, and sits down So, what next?
|GM JC Spooks|
As the question hangs in the air it seems the night itself has an answer. The sound of the wind picks up outside of the cabin, sounding almost as if it were some awful beast on the prowl. On the other side of the room a window rattles and slowly opens of its own accord. It is nearly impossible to see into the camp beyond yet it beckons you still, as if challenging you to come face what horrors await.
|GM JC Spooks|
The Toys each take turns climbing through the window, each using their own unique traits to overcome the height. As you leave you hear the Small Rufus mutter something like "...macaroni." in whisperspeak while rolling over. What he could possible mean by it is another matter entirely.
Once in the camp proper the night seems no less menacing. The forest surrounding the half dozen cabins that make up the camp seems impossible thick. Meanwhile, there is no moonlight to speak of; though whether it is because of thick clouds or a lack of the moon entirely you can't tell. The only light comes from a single lamp mounted above the door of a nearby cabin. Though the bulb flickers occasionally, you can make out a sign that says "Arts & Crafts". From where you are standing you can only see the front door and it looks to be locked. Of course, that shouldn't be much of a problem for a group of enterprising Toys, right?
Except for the sound of the wind your surroundings are eerily quiet. You can't even hear any of the sleeping Smalls, even Rufus' sleep talking.
Speaking of the wind, there's something unusual about it...How it seems to be especially strong around your group, and how it is starting to envelope you entirely. In fact, leaves and twigs are starting to be blown towards you, and are taking on an almost humanoid shape.
"There's no need to be jealous. Robots and aliens may be popular now but that doesn't mean it'll stay that way... Trust me." the last bit comes out with a bit more emotion than droid intends and he quickly covers it up by rushing to be the first out of the window and down.
He carefully scans the surrounding as an afterthought before waving the rest of the toys down.
articulation+spotting: 5d6 + 1d6 ⇒ (2, 5, 1, 4, 3) + (6) = 21 (4 successes)
bonus die from the 6: 1d6 ⇒ 3 (5 total successes)
As Droid is about to wave everyone down he pauses and whispers back, "Are one of you messing with the wind? If you are stop it it's kinda creepy."
"What?" Chitwick replies as he takes a puff of his cigar.
"Any lil thin' could look like a person" he pulls out his cigar and squints. "But now that y'mention it, it does look a bit suspicious" Chitwick stands up on two feet, hikes up his pants, and puffs out his chest. His cigar dangles comically on the edge of his lips as he speaks.
"If yer out there, I says you quit bein' such a coward & get wus comin' to yas, YOU-BIG-UGLY-HOT-AIR-BLOWER"
Now this is my way of figuring out attacking via Boom before it actually comes up. Chitwick is tossing out an insult towards the vague humanoid outline that Droid pointed out. He doesn't know if it's a Primal or a coincidence, he's just taking a shot in the dark. The insult is a boom attack with +2 damage. From my understanding, because I have 2 points invested, base damage for Boom is 2. Due to the cap, it increases to 4. What role does the 7 (5+2) rating of my Boom skill serve? Do I roll 7d6 to-hit? Vs what? I know I'm probably missing it, and I can be a bit obtuse at times when it comes to reading rulebooks, but an explanation would be awesome. I won't be insulted if you dumb it down for me.
|GM JC Spooks|
Apparently reacting to Chitwicks threats the winds blow even harder, colescing into two large golems made of leaves and twigs. They watch your group with menacing eyes, hoping that you will climb down from the window sill and into their grasp. Meanwhile the strong gusts of wind have blown Tuffet the dog back into the cabin and out of slight as he rolls under one of the bunks.
Your attention is drawn back to the two golems as they speak, their voices whispy and cold even for whisperspeak. "Toys, toys," they say in unison "Look at the Toys, all come out to play. But they don't look very tough...they won't last long we think."
If/when you decide to initiate combat make sure to roll initiative (Toughness + Articulation).
initiative: 5d6 + 5d6 ⇒ (4, 1, 3, 2, 5) + (6, 4, 5, 1, 5) = 36
bonus die: 1d6 ⇒ 1
"Speak for yourselves! Compared to the bugs I twomp every night a buncha leaves won't even slow me down."
Droid will then level his Blaze Rifle at the nearest thingamajig and open fire when he gets the chance.
Articulation+Aim: 5d6 + 3d6 ⇒ (3, 6, 2, 6, 1) + (5, 3, 6) = 32(6 successes)
bonusdice: 3d6 ⇒ (2, 6, 3) = 11(+2successes)
bonus die: 1d6 ⇒ 6(+1success)
bonus die: 1d6 ⇒ 3(+1 success)
(total successes before reactions 10)
Initiative: 2d6 + 2d6 ⇒ (4, 3) + (6, 6) = 19
HOO-HAA! Would you look at those sixes!
Bonus Die: 2d6 ⇒ (1, 2) = 3
Oh...Boo. 4 successes!
Boom!: 5d6 + 2d6 ⇒ (6, 5, 3, 3, 3) + (2, 2) = 24
Bonus: 1d6 ⇒ 6 Do I keep rolling Bonus die?
Bonus Bonus: 1d6 ⇒ 2
6 successes, +2 damage for Newsboy Cap
Chitwick starts fluttering his wings and banging his chest. His anxiety builds up and he lets out a gruff battle cry at the figure after it's shown itself.
"C'MON Y'RAT BEEEEEEEEEP"
|GM JC Spooks|
Bonus dice explode in this game, yes.
Leafy Golem Initiative: 6d6 ⇒ (1, 6, 6, 6, 2, 6) = 27
Bonus Dice: 4d6 ⇒ (3, 4, 5, 2) = 14 total: 7 sucesses
Verdant Golem Inititative: 6d6 ⇒ (2, 2, 3, 5, 1, 4) = 17 total: 3 successes
Dodge: 8d6 ⇒ (4, 3, 5, 3, 3, 3, 4, 1) = 26 7 successes
Dodge: 8d6 ⇒ (3, 6, 4, 2, 1, 3, 1, 4) = 24 5 successes
With a surprised yelp the two creatures dive to opposite sides, partially avoiding both Chitwick and Droids attacks. Boxy still has a chance to seize the initiative before the Leafy Golem acts.
Both Golems are 6 squares away with a 2 square space between them.
bonus dice from initiative: 2d6 ⇒ (4, 6) = 10
next bonus die: 1d6 ⇒ 5
Boxy moves up to the leafy one and tries stuffing all of the leaves inside him. "Hah! I've seen the brown people do this!"
Impenetrable Prison Brawl: 7d6 ⇒ (6, 1, 5, 1, 2, 5, 5) = 25
bonus die: 1d6 ⇒ 3 = 5 successes
|GM JC Spooks|
The curious cardboard Toy stuffs the Primal into it's confines in an almost comedic stretch of the laws of Physics. It's muffled cries of frustration can be heard from within.
From within Boxy the Leafy Golem struggles to free itself, attacking the walls around itself in desperation. Leaves and twigs tear around the enclosed space viciously.
Leafy Golem: Minor Action to attack Boxy
Zap: 3d6 ⇒ (3, 5, 2) = 10 2 Damage
Hit Location: 1d5 ⇒ 3 Arms
Boxy, Droid, and Chitwick, you're all up!
"That's a neat trick. Do you eat em or do they come out later. In a ridiculous outfit maybe?"
When it's his turn Droid will fire at the verdant golem thing
articulation+Aim: 5d6 + 3d6 ⇒ (1, 6, 4, 3, 6) + (2, 1, 6) = 29 (5 successes)
bonus dice: 3d6 ⇒ (5, 6, 2) = 13(+2 successes)
bonus dice: 1d6 ⇒ 2(+0 successes)
|GM JC Spooks|
|GM JC Spooks|
The Leafy Golem continues to struggle within Boxy, though it can't save itself from the Toys sudden assault. The primal creature disintegrates into a pile of tattered leaves and broken twigs.
Meanwhile the Verdant Golem attempts to avoid attacks from both Chitwick and Droid.
Dodge: 5d6 ⇒ (4, 1, 5, 5, 2) = 17 3 Sucesses
Dodge: 4d6 ⇒ (6, 2, 1, 4) = 13 2 Sucesses
Bonus Dice: 1d6 ⇒ 4 Total: 3 Successes
But it fails in the extreme as it is burned from Droids energy blast and then blown away by Chitwicks boom.
With the death of the two golems the wind seems to return to its deathly still. The Toys have emerged dominant, though you are certain that this is not all that the night holds for you.
|GM JC Spooks|
Bathed in the light of the single lamp as you are, you feel a relative calm come over you. It is only when gazing into the darkness beyond the camp limits that your uneasiness grows.
Of course, there are likely all manner of creeps lurking elsewhere throughout the camp. The only question is: where to begin? The arts & craft cabin becons you with its comforting light, but there are yet other structures; cabins for the campers, the cafeteria, the administrative building, the storage shed. Beyond that something truly strange is guaranteed to lie within the forest - Droid knows that Eddy especially was anxious about whatever may be stalking the trees at night. Even further beyond is the serene Green Lake, sure to be teeming with all manner of unusual horrors that only a fearful Small could dream up.
A shudder runs down Chitwick's soft, fluffy back.
There's more, there's always more. We jus gotta go out there and find 'em, y'know, and put a hurtin' on em.
He looks towards the sfot glow of the arts & craft cabin, then quickly turns around towards the cafeteria. He could've sworn her heard a noise coming from the storage shed, but then again, maybe it was coming from the admin building? He tugged on his cap bag, bringing it tighter towards him. His bravado has disappeared, and in it's place, an inkling of uncertainty mixed with some splatterings of fear.
M-m-m- Maybe we should go check out some of these other places, y'know, to m-m-make sure there ain't more of them monstas out there"
We could be surrounded...
|GM JC Spooks|
Awesome characterization so far, folks!
The group quickly covers the handful of meters between their position and the neighboring cabin. As you get closer it becomes apparent that getting in will present a minor obstacle; none of the windows have been left open and while the front door has been left open to let in the cool night air, their is a screen door blocking you from actually entering the structure.
Ever so faintly you hear a skittering sound coming from inside the cabin. It comes and goes, sounding off in rapid succession and then stopping all together. If you were the cautious sort you could say that it sounded like something crawling about, or maybe it is just water looking from the roof...
Chitwick steels himself with a deep puff of his cigar, slowly letting the sweet candy smoke billow out as he walks the darkened campground.
"This ain't my first rodeo, but I tell ya, y'could never get used to whatever they trow at yous. One time I seent a massive snake monster made of hair & lint. We couldn't pin the thing down, it'd jus break apart and reform. A buddy of mine set the thing on fire after an hour or two of combat. These things get mean."
Reaching the cabin, he peers around, not to cognizant of what's going on inside. After inspecting the building for an entrance, he decides to climb the door and give the handle a jiggle.
spot: 3d6 ⇒ (4, 2, 4) = 10 unaware of the danger
"I've only ever done play-fights." Even without a face, you can tell that he's a little nervous, but he wants to help out. "But the glowy thing on the wall said that if we all stand together then we'll always win, right?"
As Chitwick climbs, he says " If somebody wants to climb inside of me , you can come out inside the cabin. Sometimes my front and back are in different places. It's because I ate a worm once and he made a hole. Then I can slide under the door."
I think we've got a great group.
|GM JC Spooks|
|GM JC Spooks|