
Chitwick |

Apologies for the hold-up!
I've got Chitwick set. Here's a cute & cuddly image for reference

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Signed in.
For reference, my small's name is James. He's a nerd basically. Tuffet is his only not sci-fi toy. He finds that a little depressing, but nice because he is James's favorite.
He is also James's oldest toy. Having been his toy since birth.
As for schedule, I'm good for now. Mornings mainly. Well... My mornings. Mountain time, USA

Chitwick |

Chitwick's small is 8 year old Arthur Freeman (Artie or Art for short). Descended from American slaves, he has had Chitwick since childbirth. Mister Chitterwick, as he was originally called, has been passed down from generation to generation. Each generation either creates another hat and outfit for him, or repairs his homemade doll body.
Artie is an only child, and is considered a bit on the runt-ish side. His asthma and bifocal glasses keep him from interacting too much in physical activities, though he genuinely enjoys them. He dreams of becoming a big sports star when he grows up, whether it be baseball, football, basketball, soccer or all four. He hasn't told many people this, but he has shared it with his best friend Chitwick. Chitwick loves him dearly and wants nothing more than to keep him safe and happy.

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Here is an image of tuffet the dog
Just add a small wooden cane and a red bouncy ball. :)

GM JC Spooks |

Depending on your experience with PbP in the past, some of you may know that games in this format tend to be on the slower side. I try to take a few steps to alleviate that.
One of them is posting spoilered results for certain checks (such as the Spot check I just posted in the gameplay). If you succeed on the related test with the listed number of the successes then you get access to the information in the spoiler, simple as that. This doesn't preclude you in rolling whatever skills you may think are necessary, it's just me trying to save time.
I'll try and maintain at least 1 post-per-day to avoid losing any momentum.

GM JC Spooks |

I'm fine with playing with three if you all are, though I could reach out now before we get too far if ya'll would rather have the extra body.
Now this is my way of figuring out attacking via Boom before it actually comes up. Chitwick is tossing out an insult towards the vague humanoid outline that Droid pointed out. He doesn't know if it's a Primal or a coincidence, he's just taking a shot in the dark. The insult is a boom attack with +2 damage. From my understanding, because I have 2 points invested, base damage for Boom is 2. Due to the cap, it increases to 4. What role does the 7 (5+2) rating of my Boom skill serve? Do I roll 7d6 to-hit? Vs what? I know I'm probably missing it, and I can be a bit obtuse at times when it comes to reading rulebooks, but an explanation would be awesome. I won't be insulted if you dumb it down for me.
Page 10 of the rulebook answers your questions in detail but basically it functions like this:
1) You attack (in this case, with Boom). You roll your Boom skill and the number of successes is how much damage you do. (5 Successes is 5 damage). Enemies do not have separate hit locations, I will roll random hit locations for Toys.
2) Your target has the opportunity to react (Either Dodge in the hope of negating the attack entirely or Endure to guarantee a reduction).
It's as easy as that!

Chitwick |

BoomYou may, as an action, make a magic attack that weakens enemies. Make a Boom check to determine if it hits. This attack deals damage equal to your skill points invested in Boom. After this attack hits an enemy and damage is resolved, Boom reduces an enemy’s Endurance and Dodge by 1, to a minimum of half their original Endurance and Dodge. This debuff stays for the duration of combat.
This is what's confusing me.

GM JC Spooks |

Ok, I'm starting to get confused as well...
Just ignore the line that says "This attack deals damage equal to your skill points invested in Boom."
Then we just resolve Boom as a normal attack. i.e. the number of successes = damage. You still get a debuff on top of everything so I think it's balanced.

GM JC Spooks |

hmmm, I may very well roll one up just for the enjoyment of it.
What would you say your team lacks? Honestly, my kneejerk reaction is to make Derpy Hooves >.>
Nightlight isn't necessarily a game with definitive roles, being extremely rules-light.
That being said: I'm not sure if we have any Toy with good healing capacities. We also have a lot of attacking power.

Klutzy Klops |

Klutzy Klops
An adorable, kindhearted crosseyed pegasus of the famous Pint-Size Ponies brand.
Let me know if anything is wrong, my first time with this system.
Stuffed Toy
24 HP total
Legs 6
Wings 4
Head 6
Main Body 8
CORE 4
Tough 4
Brawl 2
Athletics 1
Guts 1
Fellowship 5
Comfort 3
Carouse 2
Articulation 2
Scramble 2
Imagination 3
Exaggerate 2
Neverland 1
Accessory 1
Armory 1
Armory Item: Limited-Functionality Wings = +2 to Scramble away from enemies
Quirk: Erratic Flight Path - Use Scramble in place of Dodge
Quirk: Not Quite Flight - Klutzy Klopz can manage limited flight, but not in combat
Quirk: Harmless and Affable - Klutzy gets one automatic success on Carousing
Quirk: Tack and Saddle Optional - Klutzy can carry one rider, assuming they don't block her wings.
In Combat: Klutzy would prefer not to engage in combat, instead assist her allies if possible, using Exaggerate or Tack and Saddle Optional. When endangered, she'll use Scramble to flee as best she can, getting 6 dice to do so.

Klutzy Klops |

The Pint-Size Ponies is a cartoon, toy franchise that has managed to be revitalized in recent years thanks to a strong fanbase, leading to a new generation of little girls enjoying their stuffed animals. Klutzy is actually a factory-defect Pint-Size Pony that slipped past Quality Control, giving her a somewhat crosseyed look of one eye down and forward, and the other up and not as forward. However, her Small can't even notice her unfortunate mistake, as Klutzy's Small is only four months old.
Klutzy is aware of her clumsy nature, her inability to focus, and the reality that she is a misfit. A few other toys in her Small's room had initially taunted her with sending her off to an island made just for such misfit toys, but the pony's good cheer, eagerness to help in every situation, and affable nature helped disarm the other toys, even accepting her inevitable spills and trips as 'just her being derpy'
Klutzy is very protective of her Small, and extremely loyal to her and her older sister, who sometimes manages to sneak her away for her own comfort, like away at camp. As far as Klutzy is concerned, being shared by two sisters is the best fate she could hope for, and does everything possible to return the favor.