Pirate Queen

Chella Heireen's page

112 posts. Organized Play character for KnightFever.


RSS

1 to 50 of 112 << first < prev | 1 | 2 | 3 | next > last >>
Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Will save: 1d20 + 7 ⇒ (6) + 7 = 13

Chella is unable to resist the effects of the clashing colors.

I suppose I am unconscious, blinded, and stunned ?...

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella moves towards Fahd and grants him a bit of divine inspiration.

Touch of Good: +1 on attack rolls, skill checks, ability checks and saving throws for 1 round

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella casts a spell and puts her hand on Rye's shoulder, giving him additional protection against evil creatures. "By Iomedae, repent and leave your fake god or you will perish!", she says loudly.

Cast Protection from evil

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Seeing that Fahd is wounded, Chella steps on the dais, moves toward the brawler and casts a spell to heal him.

Cure Light Wounds: 1d8 + 2 ⇒ (6) + 2 = 8

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Again, Chella activates her wand of bless to bolster her allies.

Wand of bless 1 charge

Can we walk on or climb the grey statue, east of the party?

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

ok... no worries :)

Concentration for casting Touch of good defensively (DD 17): 1d20 + 5 ⇒ (1) + 5 = 6

Chella concentrates and put her hands on Tametomo's shoulder to give him a bit of inspiration but she is unable to maintain her concentration.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Are we still stunned?

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

If many of you are wounded, I can channel energy

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"If there are no more ennemies around, yes, let's search the offices and take all evidence we can find," the halfling says. She then casts stabilize on the still-alive opponents and detect magic on the items found on the bodies.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella casts the same spell as she did earlier and points her finger at Krant this time. "Drop!" she says to the Razmirian leader, hoping he will drop his weapon.

I cast Command (DC 14) on Krant

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

It's impossible to reason with these fanatical zealots.

The cleric utters some magical words and points her finger at the man in front of Fahd. "Flee!" she says before reloading her crossbow.

I cast Command (DC 14) on the purple acolyte.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella activates her wand of bless just before the door is opened.

Wand of bless 1 charge

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Seeing that the situation is under control, Chella simply draws her crossbow and loads it.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella draws her wand of bless and activates it.

Wand of bless 1 charge

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"Yes," the halfling agrees, "let's put an end to this."

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

It's ok for me, I'm fine with every position except the first, second and last one

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Fist, Chella doesn't seem enthusiastic about going down the short tunnel but she finally changes her mind. She takes a shining silver wayfinder out of her bag and activates its magic (cast detect evil from the shining wayfinder to check the presence of any evil aura in the tunnel).
"I am willing to go down there if you tie me up with rope and pull me up in case of problems," she says if she didn't sense any evil presence. Once tied, she again uses her wayfinder (cast protection from evil on herself) and enters the hole.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella will cast detect magic and concentrate on the statue (if it proves to be a statue) and on the rest of the room.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella makes a five-foot step away from the snake, draws a wand from her belt and uses it to bolster her companions.

Wand of bless 1 charge

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Did the stair go back to normal or is it still like a ramp?

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1
qwerty71 wrote:
Although i was hoping to catch Chella in some infraction and have her fight someone else with saps.

Glad that it didn't happen ;)

Chella is pleased to get back her holy symbol and the rest of her gear. She frowns a bit at the idea of taking everyone out. "Listen," she says, "I am aware that you have been badly treated, like me, and you want to get revenge for this, but, perhaps some of these men are willing to abandon their evil ways and to repent. Let me talk to them and try to convince them before any attack is made. And if they are really irredeemable, then I will help you to get rid of them."

I think I will be in a minority on this one...

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Intelligence: 1d20 + 2 ⇒ (2) + 2 = 4
Intelligence: 1d20 + 2 ⇒ (14) + 2 = 16

This time, it takes less time for Chella to do the transcription even if the work is still tedious and painful.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Fortitude: 1d20 + 4 ⇒ (10) + 4 = 14
Charisma: 1d20 + 3 ⇒ (9) + 3 = 12

Did they hear us or did someone denounce us?

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella will cast Detect Magic in each room. "Yes, let's see what's behind these doors," she answers.

I suppose you mean the double doors leading to T1.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella will take 10 on stealth for a 15.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"I agree with searching the upper floor first," the halfling says. "We can try to find allies later if we don't find anything."

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

I agree

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella will also investigate, starting from the basement and following with the upper floor, depending on the time remaining.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Intelligence check: 1d20 + 2 ⇒ (10) + 2 = 12
Intelligence check: 1d20 + 2 ⇒ (2) + 2 = 4
Intelligence check: 1d20 + 2 ⇒ (17) + 2 = 19

Tired and bored, Chella finally goes to sleep after three extra hours work

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Fortitude save DC 10: 1d20 + 4 ⇒ (10) + 4 = 14
Sense Motive DC 15: 1d20 + 7 ⇒ (2) + 7 = 9
Charisma check DC 5: 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Forgotten Fortitude save: 1d20 + 4 ⇒ (7) + 4 = 11

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Sense motive: 1d20 + 7 ⇒ (18) + 7 = 25
Charisma: 1d20 + 3 ⇒ (14) + 3 = 17

By Iomedae, this is so boring that even high-ranking members find this dull.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"Yes," the halfling agrees. "I even propose to sneak out the next night and search the basement. Perhaps also the floor above if we have enough time."

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Still uncomfortable with the situation, Chella nonetheless steps forward, dons the rob and puts the mask on.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

If Fahd's cup has been poured out onto the floor (and if the priest is out of sight), Chella will cast Create Water to refill it.

She verifies that there are no priests nearby and whispers, "hopefully, we will be able to infiltrate and search this fake temple when we wear the masks."

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella barely eats and certainly doesn't drink to excess. Troubled and absent-minded, she doesn't seem to mind Tyranius' taunts. "Enlightenment, yes," she repeats without thinking.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"I will join him too", says the halfling with a voice she hopes is confident enough.

Please, forgive me, my goddess.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Before entering the tavern, Chella makes sure to hide her symbol of Iomedae under her tunic. She is not very comfortable at the idea of joining another religion even for a cover and she is also not very good at lying. For these reasons, she prefers to stay quiet and lets her teammates take the lead.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella wil go to the temple of Erastil and attends a religious service if there is one. She will also start a discussion with one of the priests and tries to know additional information on the cult of Razmir or, more generally, what are the clerics of Erastil thinking of all this.

If needed, I take 10 on Diplomacy for 18

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Are there temples in Tamran (other than Razmir) and, if so, who are the deities worshipped?

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Sense motive: 1d20 + 7 ⇒ (5) + 7 = 12

Chella goes scouting with her companions but don't see anything in particular.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Knowledge (religion): 1d20 + 7 ⇒ (2) + 7 = 9

"I've heard of it," says the halfling "but nothing specific. And I believe we didn't find anything related to this cult into the Crypt."

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"Well, so let's go to the Forest Bounty after enjoying this delicious fish stew," Chella suggests.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"Yes, let's find him," the halfling says. "Cygar didn't say what he looks like and where he lives but we could ask around, this city is not that big."

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"You are no match for us. If you value your life you'd better surrender," the halfling says to the ruffians while using her wand to bolster the courage of her companions.

Wand of bless

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella draws a wand from her belt and activates it, filling her allies with courage.

Wand of bless

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

Chella suddenly feels weak, barely able to carry her belongings (strength = 3). "Kill this thing!" she yells before chanting some magic words.

Cast moment of greatness

Moment of greatness:
Each creature affected by this spell is given the potential for greater success and glory. If the affected creature is benefiting from a morale bonus of any type, it can double that morale bonus on one roll or check, before making the roll. Once an affected creature uses this spell's effect, the spell is discharged for that subject.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"It doesn't sound like an easy journey," the cleric says to the captain. "But you can count on my help in case of problems. I am obviously not a fronline fighter but I can heal and provide support for my allies. May Iomedae bless us with safe travels."

Chella will do nothing in particular onboard: prayers in the morning, helping on the ship, talkings, crossbow and longsword training, etc.

Silver Crusade

Female Halfling Cleric 3, hp 20/20, AC 18 (T 12, FF 17), Fort +5, Ref +4, Will +8, Perc. +5, Init. +1

"I didn't know that those men were after amulets, either", Chella answers Fahd. "When we explored the Crypt of the Everflame, we found the bodies of some sort of mercenaries, coming from Tamran and probably hired to find and enter the Crypt. They ended up getting turned to undead probably by the foul necromantic magic which took over the place. Fortunately, we managed to put an end to this by destroying the skeleton lord Asar, a former companion of Kassan. It seems that he was the cause of evil and strong undead's presence in the Crypt."

The young halfling, clad in a brand new mithral chainshirt, unconsciously puts a hand on the Iomedae silver holy symbol hanging at her neck. "I will however gladly help tracking down these bandits. According to an employment handbill found on one of them, we know that they met at The Ranger’s Lament, a bar in Tamran. It's a starting point."

Silver Crusade

Dot

1 to 50 of 112 << first < prev | 1 | 2 | 3 | next > last >>