Abra Lopati

Cassius Blackmore's page

109 posts. Alias of GoblinDog.


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Ah no PM, well have fun all!


When will you be selecting players?


Also If I may ask, what would be useful/useless for a favoured enemy?


So should I leave my stat block without gear except one item of 100gp?


Do we spend normal gold? Or will you be giving us basic gear due to being part of an organization ?


I'm thinking of going a ranged ranger, working on a state sheet currently.

Backstory:

Cassius Blackmore was sent to join this brotherhood due to his involvement in a local rebellion against the Lord whose land he resided. He was by no means their leader, as he has little social skills. In fact he was most useful as a scout, and marksman due to his past as an accomplished hunter before joining the rebel cause.

Cassius joined the rebellion due to the strict hunting laws that were levied on the local people. The laws required hunters to purchase expensive hunting licences, and forced hunters to sell their furs, hides and meats to licensed venders only. The venders would often swindle hunters, taking a large portion of the already tiny profit. It was only a matter of time until he was out of any saving he had.

He was convinced to join the rebellion by his best friend Solanis Aedonis, a charming rogue. Unfortunately, this rag tag group of rebels was doomed to fail against a better equipped Lord's army. After the battle Solanis was executed in front of the remnants of the rebel host, but Cassius was fortunate to keep his life and be sent to join the brotherhood.

Personality:

Cassius has grown distrustful of most people, and prefers the company of himself over all else. His past work as a hunter as trained his vision, and hand-eye coordination. His rebel involvement and hunter past has also increase his ability to hide, and move in places without being seen.


How do you feel about inquisitor?


I also had an all male party when I ran this, and instead I chose Aldern to lust over one of the male PC's anyway.

But using Ameiko would be great too, I mean maybe she shys away from touch from people, so if one of your characters seems to for-coming she pushes away. And then have her explain in so many words "I have a crazy ex boyfriend".


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Perception: 1d20 + 3 ⇒ (14) + 3 = 17

Ill search the room for things


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Cassius follows close behind with his bow out and an arrow drawn


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Alright, if you all want to head it, thats fine with me


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Replace say with saw, my bad


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

You say the mites in the radish patch. The mites do venture outside the tree. Maybe we wait for that chance, and try to interrogate the mite


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

We could always wait outside and pick off any enemies one by one Cassius suggests with a smirk


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Kivan or Sera, do either of you know the spell light? We may need it once we head down


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Sneaking may prove difficult for all of us together. Pretty, do you think you could scout ahead find the entrance and then come back to us?

Spoiler:
Yes, I do mean him. Kivan they meant for it to be a "gift" to me. Its not like I cared for the man, and we know with the current political turmoil that some members of households are being assassinated. He didn't do anything wrong that I knew of to deserve death...


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Events lead up to me meeting a man who introduced me to a group of assassins. They trained me in the use of many weapons, but my skill was better with a bow then with anything else. I was expected to repay the training by officially joining their ranks, but when it came time for my first kill....I refused, and have been on the run since. Thats the short version anyway


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Here in Canada "hit that" is used to refer to sex as well


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

No Pretty, I have no love for them, I wouldn't wish death on them either though. I was contracted to kill my noble father, but I turned it down.

Don't worry Sera, I'm sure your family is looking down for paradise very proud of you Cassius tries to comfort here, playing a light tune on the lute.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Well then your lucky Idris. I met my birth father, a Surtova, a bad man. It would have been better to not know

Maja, the nobility want to keep it as exclusive as possible, i doubt Idris, or I could ever enter their ranks


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Cassius still strums his lute lightly
Idris, did you ever find out who your father and mother are?


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Congrats GM

and happy thanks giving everyone!


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Cassius will sit by the fire lightly strumming his lute listening to the party talk.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

We should make camp for the night and then pick up the trail of the mites in the morning


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Well if people want me to be wilderness leader then i suppose it would be to decided, where and when to rest, and where to go. but once we run into problems (example: with bandits) it goes back to individual autonomy?


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Not all fey are good Sera, and they certainly don't always keep to themselves. I can track either set that you all want to follow


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Survival: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20

Cassius will pick up the trail of the mites.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

In most cases, myself and many other GMs i know will award the XP of the creatures wether you kill them or handle the situation diplomatically. Im not sure if our DM is the same though.

But i agree, its getting tedious


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Congratulations !


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

We were walking down the road and they attacked us first. These aren't people. I know a monster when i see one.

I think its really dumb we're arguing over what to do to kobolds.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

HIGH FIVE!

Look what just happened. Im not working with these things. Theres a time to talk, and a time to fight. And the time for talking is clearly over.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Cassius knowing it would come to this anyway, sighs and draws his bow.

Attack: 1d20 + 4 ⇒ (20) + 4 = 24

Critical: 1d20 + 4 ⇒ (19) + 4 = 23

Damage: 1d8 + 1d8 + 1d8 ⇒ (4) + (8) + (4) = 16


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Cassius will go up a bit and then hang back to keep an eye out form a distance


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Its nothing. I'm just tired of talking to every opposition. We can't keep cutting deals forever.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Stealth: 1d20 + 4 ⇒ (11) + 4 = 15

Really more talking...To bloody kobolds even? These people shouldn't be here. They don't have what it takes to tame a land.

Cassius remains silent, keeping the thought to himself, but clearly not impressed with the idea of speaking to kobolds.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

they tried to kill us....


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Lets take out those Kobolds


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Sounds good to me


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

yeah thats fine with me.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

-Sleeping in Light armor
-During Watch Cassius will climb a near by tree to get a somewhat vantage point.
-Take the 2nd watch
-Ill take last in marching order, that way if we get flanked, the casters arent going to be attacked first.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Ill take 10 to cover the tracks. So total is 13.

Ill take second watch.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

If you all head to where you want to camp, and set up camp, ill stay behind for sometime and cover our trail


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

But if he feels like the execution is unwarranted (Which i doubt because of how moral Idris is played thus far) but if it ever happens he would say something. ortherwise he doesnt mind


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

What if Idris passes judgement and Cassius does the executions.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

I think thats too much pressure to place on one person.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

I think our priority should be to set up camp for the night. We can use the watch tower as a place to rest


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Cassius gives mercy, but not at the expense of innocents. These bandits preyed on Olaf and his wife which is why Cassius just puts them down. In his mind, to let them go could just bring a larger threat to Olaf.

Once we have a stronghold, he would be all for prison cells and judges and such things. But at the moment we can't afford to put innocent lives and ourselves in jeopardy because one or two bandits may be coerced and i use coerced, very loosely. Anyway thats the POV of Cassius.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Clean death? These are rapists and murderers. This one isn't deserving


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Good enough for me

He aims his arrow point blank to the Kressle and releases.
Im assuming we got the information on where the Stag Lord is before I kill her


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

If we really followed the charter then we would be executing all the bandits. The form of execution doesn't matter anymore.

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