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Hey hey hey folks, more live updates. This is going to be a slow one because it is a 3 hour episode that doesn't have easy rewind and I'm about to go into work. Level 7 characters up in here.
Champions have weapon specialization damage they add on top of strength, no surprise there since fighters and barbarians had similar stuff.
Stunning Fist now seems to trigger where fierce flurry did in the playtest: when you land both flurry strikes on the same target. The target makes a fortitude save to avoid being Stunned, which is now a numbered condition. If I heard correctly, it was stunned 1 on a failure and stunned 3 on a critical failure.
This is nice change compared to the playtest, where Fierce Flurry and Stunning Fist were often at odds with each other. Not sure if Stunning Fist is a feat or a feature.
Speculation: Stunned may have replaced Slowed as the "lose X actions per round" condition, which would be dope for the monk.