N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal finally realizes the potential long-term health complications related to back-seat driving and quietly backs away from piloting towards the gunnery station. He taps Aster on the shoulder..
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal actively restrains himself from vibrating in excitement in the chair as the real engagement begins "Strong work there Helm, keep us ahead of the curve and outta the crosshairs, if you please!" Diplomatic Encouragement: 1d20 + 9 ⇒ (17) + 9 = 26
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal leans forward, gaze fixed to the vidscreens
Diplomatic Encouragement (Pilot init): 1d20 + 9 ⇒ (11) + 9 = 20
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
If possible for pilot, otherwise coilgunnery "Around it, or though it, let's finish this one up and get stuck in to the biggun!" Diplomatic Encouragement: 1d20 + 9 ⇒ (20) + 9 = 29
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal shrugs at Kalhoun, and then trots over to Engineering, pulling out a miniature spanner wrench for some reason ...
Divert Power to shields
"Oookay, now those need to go right ..there in that gaping HOLE on the PORT!"
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Glancing disgustedly at the weapon console as if it had personally betrayed him, Cal jumps up to go stand near Kalhoun "C'mon buddy, you can thread the needle with this pig and get us in place before they know what hits them!" Diplomatic Encouragement - Piloting init: 1d20 + 9 ⇒ (19) + 9 = 28
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal hunches further over the forward gunnery console, slapping in its general direction ..
one final slap "FIRE!" Gyrolaser Gunnery: 1d20 + 3 + 2 ⇒ (13) + 3 + 2 = 18
"fishsticks! .. forgot to charge the diodes... good thing Valas was on that"
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
this is assuming that a jinsul ship ends up in the fwd arc As Kalhoun brings the ship into engagement range, Cal starts mashing at the screen of the Fwd Gunnery Console "I think this is the right ... *pew* .. um maybe the right button? ...targeting... yup ... targeting is a good idea..." Gyrolaser Gunnery (SHORT): 1d20 + 3 ⇒ (14) + 3 = 17
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal exclaims (as if he actually did anything)
Diplomatic Encouragement: 1d20 + 9 ⇒ (4) + 9 = 13
"Mr. Neubeck .. umm, yess .. do that .. thing.. again!"
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
"Mr. Starcliffe, please join Mr. Neubeck on the armaments if you would. Select one of the longer-ranged vintages perhaps?" Diplomatic Encouragement on Elian: 1d20 + 9 ⇒ (11) + 9 = 20 "Steady as you go there Mr. Neubeck. Please show them the depths of our displeasure!"
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Traditionally, we have left it up to the pilot as to whether their skill would be best used to hit-and-run with the faster Pegasus at range, or if they want to slug it out more with the Drake Kalhoun, which would you prefer to drive?
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
If we want to rescue more starfinders, Cal timidly suggests avoiding combat (and possibly also magic-ey stuff), so probably the Cracked Mirror, or maaaybe God's Home.
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
"Uh oh, keep it away from Kalhoun!"
"....like that.... but do way better..."
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal sees the bluethorn leave rapidly, and in true Starfinder fashion, jogs closer to get a better view around the cliff, muttering to himself all the while
He sees the horrors approaching the various wounded Starfinders and vehemently denies that any sort of squeak was released. "Horrible pointy-blasty-murder-spider at eleven 'o clock! Give it something else to worry about!" Get 'Em on Yellow
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal looks back, realizes that his gambit has monstrously failed, and wheels around to run back.
and wings a shot at the bluethorn from much closer Static Arc Pistol: 1d20 + 3 ⇒ (8) + 3 = 11
"Oh come ON! Will you just lay down and mulch or something!!"
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
"That shrub-puppy is getting too close .. it CAN'T be up here with them.." He glances down off the cliff ....
And hurls himself off of it
...promptly belly-flops onto the ground below.
and takes off as only prey would run .. "c'mere ya weedy mongrel!"
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal rushes up to the edge of the ridge and flings a paw out to point
Get 'Em on the beastie
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Feeling much refreshed from his rat-nap back at HQ, Cal looks disdainfully at the plant creature approaching Dirk.
Get 'Em on Yellow Static Arc Pistol: 1d20 + 3 + 1 ⇒ (8) + 3 + 1 = 12
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
At the abrupt sound of a psychic holotape rewinding, 30-seconda-ago-Cal instead states his targeting instructions with less command presence, and instead attempts to demonstrate on Blue-the-Human.. Static Arc Pistol (stun): 1d20 + 3 + 1 ⇒ (20) + 3 + 1 = 24
crit for 6? Once Red-the-Kasatha completes the next action, Cal tries to hit Blue again "Just take a nice little nap, and this will all be over soon!" Static Arc Pistol (stun): 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal scurries up ever so slightly in front of Elian (providing what dubious-at-best cover he can) "Yeah! Aster and Dirk see it... That human is about to throw off their nanites ... even if it is through unconsciousness... Focus on that one!" Get 'Em on blue
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal takes a second to fumble his phaser to stun, and belatedly shouts out...
Get 'Em on Yellow
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal lets out a high-pitched squeak (that he desperately hopes noone heard) and rushes off to try to manually adjust the thruster output. *mutters*
Engineering: 1d20 + 7 ⇒ (11) + 7 = 18
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal immediately starts rapidly flipping through camera views, trying to get some clue as to what is coming *mumbles to himself*
Perception: 1d20 + 4 ⇒ (11) + 4 = 15
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
"Well, not surprising per se, but definitely sounding like a problem... Go Starfinders... yaay..."
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal is glad that there is no video feed because he is HIGHLY distracted by the approaching apparition "Captain .... you are not joking about abnormal logs. Please excuse me for just a moment, I need to go verify another one." Sense Motive: 1d20 + 4 + 1d6 ⇒ (12) + 4 + (4) = 20 Cal slaps the mute button for the bridge audio pickup and leans forward as he quietly addresses the crew "Well then folks, it's starting to seem like we have a bonna-fide case of actual ghost ship going on. I'm also beginning to get rather concerned over our dear departed captain's mental state should she not like the news that she is in fact... departed. Does anyone have any ideas on whether we should play along, or try to correct it? .... both seems rather challenging...."
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Trying to increase the stain of legitimacy in this word cocktail, Cal adds in his centicreds
Bluff: 1d20 + 8 + 1d6 ⇒ (17) + 8 + (1) = 26
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
"Excellent work on the Steadfast everyone, that was .... Hold up.."
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal believes that the Pegasus would be a good plan ... because fast is good to get away from gravity. Aster seems to think the Azata is a good idea .....
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal decides to wander over to the missile tubes and shimmy in between them with a mirror and a wrench.
Acrobatics: 1d20 + 6 ⇒ (18) + 6 = 24
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Cal slunk back into the cafeteria just in time to catch the tail end of the Lurkers' strategy, the promptly and fervently hopes that Naiaj did NOT notice him lurking uselessly near the hatchway as he bolts off to try helping ... "Hmm, Cargo bay 002 ... Radaszam! Hi, you look like maybe it might help to umm, look? at the supplies here! Yup... they should be working..."
Engineering: 1d20 + 7 ⇒ (6) + 7 = 13
N Male Ysoki Corporate "Professional" Envoy 2 | SP 12/12 HP 14/14 | RP 3/4 | EAC 15; KAC 16 | Fort +0; Ref +5; Will +3 | Init: +2 | Perc: +4, SM: +4 | Speed 30ft | Active conditions: None.
Disembarking from the second enercycle at a much more sedate pace is another leather-clad and helmeted ysoki. Also performing the now-patented visor flip, be flashes a brilliant smile at the group. "Yes Aster, I do believe this is the correct location for organizing our upcoming 'festivities'" He sets his kickstand and almost absently tips up Aster's cycle from where it had laid instantly forgotten, before setting its kickstand as well. "Greetings to all out you pleasant-folk, Cal's the name and talkin is the game! I mean, the totally real and official driver's license I have here says that my name is Calaka, but I'd really rather that you all just called me Cal ... then we can still be friends!" He looks around, suddenly rather sheepish at the location. "Umm ... actually, I think I'm just going to take these bikes back to the cargo hold real quick ... this cafeteria looks like it might be a no-parking/driving zone" He grins at everybody again and quickly takes off, attempting to tow one enercycle with another ..... the crashing noises doppler off after a few moments. |
