Villamar Koth

Calain's page

727 posts. Alias of STR Ranger.


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Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

No worries. Been a pleasure. Still following.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

That's ok. Pretty sure there's no coming back from a Severed head at this level. ;)


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Thanks for resolving that. In that case, Calain is at -5 and dying


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

In that case can Harn even attack him at all? By your writing, Calain's attacks 'interrupt' Harn. Sequence: Calain readies, Harn closes, Calain AOO'S and Full Attacks, including a 5ft step away. Harn still has a Standard action but is 5ft away and would have had to use his standard to move again (5 feet) to close? The horse acts on Harm's turn and could have moved to close with Harn and also have been 5ft away after Calain's 5ft step.>>>>Reach weapons are confusing. GM call, as I KNOW the AOO interrupts Harn, but taking a 5ft step away as part of the full attack...does that happen before or After Harns/Horse attack? I am either dying or was not hit at all


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Edit. So I just realised since Calain readied his action to attack, Harn when Harn moves to close, effectively DELAYING his turn in the order. So Harn moves in- Calain AOO's. Harn finishes his Standard attack, and the Mount also acts on Harm's turn. So Calain's takes ALL attacks from the horse (an additional 39 damage after DR is applied). This would occur BEFORE Calain's attack. He is at -5 and Dying


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
baldwin the merciful wrote:

Harn Battle Map

*Calain is this generally how you are positioned. You charged in and knocked him off his horse but I'm not sure where you want to be.

**Your lucerene hammer is msw only correct? It's not magical?

Position of Calain is wrong. Scroll back and you'll see I finished my attack on Harn by taking a Diagonal 5ft step to keep Harn between me and the horse and 5ft away from Me so Harn doesn't threaten. So he should be standing in R30. Meaning the horse would have to move towards me (denying a full attack and provoking, but Calain doesn't have combat reflexes. The horse should only get 1 bite attack.....And Yes my hammer is only Masterwork

So only taking the Sword and Bite attack, Because of Calain's DR2/- he takes 31damage. He is at 34/65 Raging HP. Time to run


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
Harn the headless wrote:

Calain you posted yoru second round action before the conclusion of RD 1 so I'm wrappong that round up first.

RD 1:

Immed Aciton was cackle, MA was stand up.

The Headless Horseman takes his standard action.

The boostful snickers at the barbarian, "I, Harn the Bringer of Death, have vanquished my foes with glee and I relish toying with them as panther toys with his prey. Mercenaries, the King's troops, Grand Wizards, and sneaky thieves have all fell to my mighty blows. Skulls to serve as my cup. I have slaughtered the simply because I could. NOW, You will die in front of this barnhouse, I WILL have your head, and then I will severe your fleeing comrades worthless heads to further cull the weak from the land." he makes use of his braggart ability.

Right. Does that mean he's a Cavalier? Obviously Calain doesn't make a distintion between cavalier and fighter.

Braggart ablity:
At 2nd level, the cavalier can spend a standard action to extol his own accomplishments and battle prowess. He receives Dazzling Display as a bonus feat. He does not need a weapon in hand to use this ability. The cavalier receives a +2 morale bonus on melee attack rolls made against demoralized targets.

Regardless keep my rd2 action the same. Calain is still waiting for Harn to approach so he can get his 3 attack combo. Even though *Sigh* I am pretty sure they were all misses. In this current situation he is mostly concerned with denying the Cavalier any full attacks and staying out of flank if the horse enters combat.

Mighty words. Your lack of a head atop YOUR shoulders says you are a liar.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
baldwin the merciful wrote:

We still need Ulfrec's Will save.

I'll go over the rule citations later today. Thanks for anticiapting the questions and rules. This definately qualifies for BBEG battle status.

Definitely. Calain is not scared but is Stalling to see if his friends will return. If I get close to Death I'll definitely run, like I did with the Croc.... Thanks for taking the time to check the rulings BTW. Combining extra attacks is not that uncommon.

Natural attacks can be combined with weapons. An example is in the spell SAVAGE MAW and Grungsdi actually had a feat that granted him a headbutt attack in his attack routine. I'd just never tried to combine it with using a polearm..

Savage Maw:
School: transmutation
Level: Antipaladin: 1; Cleric: 2; Oracle: 2; Warpriest: 2; Druid: 2; Inquisitor: 2; Magus: 2; Ranger: 1; Hunter: 1
Casting Time: 1 standard action
Components: V, S
Range: personal
Target: you
Duration: 1 minute/level (D), special (see below)
Source: Advanced Race Guide
Summary: Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs.
Your teeth extend and sharpen, transforming your mouth into a maw of razor-sharp fangs. You gain a bite attack that deals 1d4 points of damage plus your Strength modifier. If you confirm a critical hit with this attack, it also deals 1 point of bleed damage. If you already have a bite attack, your bite deals 2 points of bleed damage on a critical hit. You are considered proficient with this attack. If used as part of a full-attack action, the bite is considered a secondary attack, is made at your full base attack bonus –5, and adds half your Strength modifier to its damage.

You can end this spell before its normal duration by making a bestial roar as a swift action. When you do, you can make an Intimidate check to demoralize all foes within a 30-foot radius that can hear the roar.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain's Buffs: Rage 9/10rds left, Raging Vitality HP 65/65, Calain also hands the Lesser Beast Totem Power which gives him claws which he can use to make a secondary natural Attack, Currently Shaken.

Poke Poke wrote:
if you can make 3 rounds the rest of us will be back

Let's see if I can survive that long. I'll post some rules references below cause this is gonna get busy action wise.

Facing down the Headless Horseman, Calain sets his feet and Readies himslefCome Horseman, I am ready!; Readied action to attack if the Horse man comes within his reach. He is wielding his Polearm so he threatens 2 squares away. Meaning if the horseman moves adjacent then Calain will get an AOO on the Horseman when the Horseman leaves the 10ft square (which Calain threatens), to enter the adjacent square. Calain is not power attacking because is is going for accuracy.,
2 Hand, AOO when the horseman comes within reach, Shaken: 1d20 + 10 + 2 - 2 ⇒ (3) + 10 + 2 - 2 = 13
2 hand PA Rage Damage, Shaken: 2d6 + 9 - 2 ⇒ (3, 1) + 9 - 2 = 11

Then with the Horseman Adjacent, Calain will release one hand from the Polearm Free Action and Make a Claw Natual attack on the Horseman
1 handed Rage secondary Natural Attack: 1d20 + 9 + 2 - 2 ⇒ (9) + 9 + 2 - 2 = 18
1 hand secondary Natural Attack: 1d6 + 3 - 2 ⇒ (5) + 3 - 2 = 6
Calain then 5 ft steps diagonally away from the horseman to try and keep him between himself and the horse. He regrips his Lucerine Hammer and Chops down hard with his Primary attack.
2 Hand, from 5ft away: 1d20 + 10 + 2 - 2 ⇒ (7) + 10 + 2 - 2 = 17
2 hand Rage Damage, Shaken: 2d6 + 9 - 2 ⇒ (4, 1) + 9 - 2 = 12

5 ft Steps in PFSRD rules:
If you get more than one attack per round because your base attack bonus is high enough (see Base Attack Bonus in Classes), because you fight with two weapons or a double weapon, or for some special reason, you must use a full-round action to get your additional attacks. You do not need to specify the targets of your attacks ahead of time. You can see how the earlier attacks turn out before assigning the later ones.

The only movement you can take during a full attack is a 5-foot step. You may take the step before, after, or between your attacks.

Combining Natural Attacks with Manufactured weapons:
You can, if you wish, combine natural weapons and Manufactured weapons in one full attack. In that case, you use make your manufactred attacks as normal, and you get all of your natural attacks as extra attacks, but they count as secondary attacks in this circumstance, so they get a -5 penalty on attack rolls and only add half of your strength do damage.
There's a million threads on this if you search the advice forums for "Combining natural and manufactrued weapons" here is one example: Here

and another:

Cruel Kindness wrote:

The basic rules state that when a creature combines Natural Attacks and manufactured weapons in the same Full Attack Action, Natural Attacks default to being Secondary. You don't get to ignore other forms of making an attack to make the rules suit your needs just because you have a Natural Attack. You still have arms and legs, not to mention a head, capable of making attacks. In fact, ALL Witches and Hexcrafters have arms and legs capable of making attacks.

Seems pretty cut and dry as far as I can tell. RAW, Prehensile Hair is a Secondary Natural Attack because it is denoted as being such.

isdestroyer wrote:
Just a Mort wrote:
Hi sorry, but where did SKR say that Prehensile hair is a valid choice for spell combat? I thought it was only things to do with hands, ie. unarmed strikes, claws, slam etc. I can't find it :(

Here it is. I think.

Mathwei ap Niall wrote:
Blackstorm wrote:
Sean K Reynolds wrote:
Spell combat uses hands (a natural weapon that's part of that hand qualifies). There ya go.
Or prehensile hair, iirc. Just awesome hex for hexcrafter.
AWESOME!! Woot, my Defiler build is back in action!!
Dad GUM! Those quote mechanics are confusing as heck! Took me 45 minutes to figure out how to do that, and I'm still not sure if I did it right!

This quote was taken from Page 6 of the Hexcrafter Guide when the question was raised about Hexcrafters being able to combine Prehensile hair with sword attacks.

Sorry about not linking a Core Book. I know this has been talked about to death and Sean says it works but for the life of me I can't find the section in the PFSRD.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Seeing his allies flee. Calains heart sinks, just a little...but he would face this foe.
Just you and me, Horsemen. Come and die Again!
Well done GM, I was trying to put the team in a great starting position for the battle and you have isolated the Meat shield with one move. Unfortunately for Calain, he doesn't know the meta of how high that DC was relative to his level and I figure rolling a 20 to shrug the fear so easily he is feeling pretty confident, so we'll play this out for at least a round....


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Will Save- Will,Raging Barbarian Superstitious Human Favoured Bonus Will Save: 1d20 + 2 + 2 + 3 + 1 ⇒ (20) + 2 + 2 + 3 + 1 = 28
Calain feels a wave of Despair wash over him but in his Fury the superstitious man is able to beat back the supernatural influence of the Headless Warrior.
Woot rolled a 20 but damn, gotta love those Superstitious Human Favoured Bonus Saves. Downside is that I Have to save against friendly spells as well.

He readies his Lurcerine Hammer, knuckles almost white in Anticipation, surely this would be the greatest battle of his life.
He does spare a glance at the sword the creature has drawn.
Craft Weapon to id the sword: 1d20 + 6 ⇒ (18) + 6 = 24
MAN I am loving the dice roller right now. Watch me fumble my attack next round

He holds his ground and screams in fury at the undead thing.
COME AT ME FIEND! I'M NOT AFRAID OF YOU!!


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
Poke Poke wrote:

assuming military saddle

Military: A military-style saddle braces the rider, providing a +2 circumstance bonus on Ride checks related to staying in the saddle. If the rider is knocked unconscious while in a military saddle, he has a 75% chance to stay in the saddle.
I would give him the +2 to cmd. Otherwise I would treat it as bullrush, because with the charge your running at him. Like jousting. Just my opinion

GM call but I agree. Calain is trying to bash him out of the saddle so Bullrush makes sense


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
baldwin the merciful wrote:

The horse who is inches off the ground will roll the reflex, the rider is too high to be effected.

[dice=Stygian's reflex]1d20+9

Calain I need to look up a few rules to see how what the combat maneuver would be to knock out of the saddle. Can you tell me what all the bonuses are to your dice roll?

The Dice roll was 1d20+CMB, which right now for Calain is BAB(+5) and Strength Mod (+6 while he is raging) and he is using his STRENGTH Surge Rage Power which adds his Barb level to the check (+5), and I added +2 Cause he is charging. So all up D20+11+5+2


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain recognises the horse is a force multiplier for the mounted warrior.
He needed to unseat the man and take away his advantage.
He RAGES and Pulls his Lucerne Hammer as part of a Charge and attempts to knock the headless man from his saddle.

Charge Strength Surge CMB: 1d20 + 11 + 5 + 2 ⇒ (17) + 11 + 5 + 2 = 35
Not sure what kind of Combat Maneuver would cover "Knock from Saddle" either Bullrush or Trip? Don't forget to calculate the rider falling 6ft from the saddle and being PRONE if the check passes. ;) Also the Lucerne hammer is a reach weapon so the attack doesn't provoke.

The swing is indeed mighty, crashing into the headless horseman's torso with enough force to kill an ordinary man. The question was, would the fiend have the strength to stay in his saddle....


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Perception: 1d20 + 6 ⇒ (8) + 6 = 14

Blast these stalks, can't see a thing.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Survival: 1d20 + 6 ⇒ (2) + 6 = 8


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

This place has not been kind this far. I'd rather the find a position of strength and let whatever is out there come to us.

Calain was cleaning the sap of the dead vine from his blade. It was unusual how more the thing had 'bled'. Then again it was also unusual for a vine to try and kill a person.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

I think I heard a horse whinny in the distance. Might be a rider


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
baldwin the merciful wrote:


Blasted, I can never hit your characters. The dice absolutely hate me.

Ha! you are being blinded by bad rolls. You took 80% of Calain's HP with one bite vs the croc. You nearly incinderated Duncan with Dragonfire (and you literally killed him in an incinerator in the COT game) and Daniel Arrisen the paladin almost died fighting a Neutral Satyr Barbarian (Beastly conciquences for his corpse if he died) and my Magus got eaten by a shark. You hit me plenty. ;)

Calain gets a direct swipe to the chest by a flailing vine, but, well it was a vine and he was wearing breastplate so he shrugged off the hit an retaliates with one of his own.

Greatsword Attack, Power Attack, entangled: 1d20 + 10 - 2 - 2 ⇒ (17) + 10 - 2 - 2 = 23
2 hand PA Damage:: 2d6 + 6 + 6 ⇒ (2, 3) + 6 + 6 = 17

A feral cry emits from his throught as having his entangled foot being pulled at and being pummelled was infuriating the big man, who refused to stand impotent while a blasted vine attacked his allies, Rrragh!


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Dex check to not drop weapon: 1d20 + 2 ⇒ (17) + 2 = 19


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain Chops down hard with his greatsword at the vines clinging to his ankles.
PA Attack, Entangled: 1d20 + 10 - 2 - 2 ⇒ (1) + 10 - 2 - 2 = 7
2hand PA Damage:: 2d6 + 6 + 6 ⇒ (5, 6) + 6 + 6 = 23
The vine twisting at his leg pulls him off balance and the swing goes wide.
Blasted Plant!

What's the check to avoid dropping the weapon? I can't find the rule. Either Dex check or another attack roll


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Reflex: 1d20 + 3 ⇒ (7) + 3 = 10

Calain in fails to react in time to the vine and is ensnared...


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain had a torch but the human was comfortable relying on the witches Light spell for now. It kept his hands free to wield his Greatsword, which he had in hand.

He kept this place in the centre of the group for now, for a few reasons. As one of the few humans, even by torchlight his vision was lackluster in the darkness and he'd serve little us as a edge scout looking into darkness.
Second he could get to the aid of virtually all his allies (with the exception of the goblin, who had ranged ahead and loved reminding him he didn't need assistance anyway) with a mere quick sprint.

Knowledge: Nature: 1d20 + 5 ⇒ (13) + 5 = 18
Survival: 1d20 + 6 ⇒ (10) + 6 = 16


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Perception: 1d20 + 6 ⇒ (7) + 6 = 13

Having a Fair bit of range between himself and the target Calain draws his bow and readies a shot.
You are in my sights. No unfriendly moves, please


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

FYI Guys (Mostly Arrgh) that Supestition is automatically running once I rage. I'll get +4 to saves but I have to save vs friendly spells.

A good tactic to combat this is for me to stay close to a Buffer and delay raging till after I cop a buff.

I go have Heart of the Fields racial trait so I *Can* Rage- Cycle once per day if I need to drop rage to get a buff then rage again.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

HP roll: 1d12 ⇒ 2

+1 BAB
Superstition Rage Power (with Favoured Bonus +4 to saves when raging)
4 Skill points.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Perception: 1d20 + 6 ⇒ (18) + 6 = 24


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Smartest thing you've said today Beorn, Maybe Aargh has some knowledge for unpacking your ears so you'll realise how loudly you speak. Otherwise tending our wounds with shelter and rest sounds like a fine idea.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Survival: 1d20 + 5 ⇒ (12) + 5 = 17


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Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain hefts his gear (his Great sword was stowed and his Lucerne Hammer was back in hand), Yes, well if we are following the river or trail, let's make a conscious effort to keep 20ft back from the bank wherever possible. That way a submerged croc laying in ambush is less likely to spring up at us. We've plenty to carry now and killing another would simply be wasted leather.

Calain will resume his place in the marching order, allowing the Goblin a decent lead so hopefully the little sneak is the first to get pounced on this time. He did wonder briefly if it was worth having a scout up Front who was so good at avoiding being noticed yet dense enough to miss a threat the size of the croc.....


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
Aggrah the White Witch wrote:

Well we can't have our meatshield limping around at half hp

Wow you look like crap. That thing was huge. Hope this helps

[dice=cure moderate]2d8+4
last healing spell of the day...although Beorn Tes and Ulfrec still get the healing hex 1 time

Thanks. Calain is at 32hp


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain is at 16hp and 4 rage rounds left


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
Poke Poke wrote:

"We had it until you ran away Grumpy. If you would work as a team like Dr Tes and Poke Poke we'd all be a lot better."

Poke Poke eye up the croc. "Doctor give me a hand." and starts cutting the head off. " this will make Poke Poke a nice helmet."

And you also could have moved up the bank like I told you and not almost got swallowed. Crocs are ambush hunters and rarely leave the water I'f their prey is not pulled in after the first strike. Ask the Ranger. I might swing a hammer for a living but I'm not stupid. We could have moved into the trees and shot it from a distance. Instead you stayed in melee with something that could swallow you whole that you didn't need to. Genius plan pipsqueak.

Duncan was still getting his breath but started to gather himself to stand. One bothering to read into his words might notice despite what was coming out of his mouth the man did not appear angry and was in fact smiling.

Hahahaha. Oh, gods. Well, you did give me the opportunity to stab it's heart. Looks like goblin makes a fine distraction for monsters. Well done Poke Poke, sound tactic. I'll remember your genius should you complete the move again. Take care I am close enough
though, otherwise you might be holding your breath uncomfortably long while we cut you out of the stomach

Calain was imagining dangling the goblin from a long pole like a worm on a lure, but for much bigger prey.


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Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain will use a 4th rage round to free Poke Poke
Calain takes a brief moment to inspect the thing is dead and spits in his hands and grabs the Maw with Taloned fingers (dropping the Hammer). He Moves swiftly and inserts his fingers between the Jaws and wrenches them apart with a great heave Using STR Surge Rage Power

Pry Jaws: 1d20 + 2 + 1 + 4 ⇒ (20) + 2 + 1 + 4 = 27

Arrgh!
The jaws nearly snap apart at the broad man's strength, but he collapses after the effort as he dismissed his Fury and lay on the muddy bank, Fatigued from his efforts and still bleeding alot.
Rage HP gone. Now at 7/48hp and looking as badly wounded as the Goblin

Laying in his back, he listened for the goblin to (probably) slither his way out.
*Huff*...Forgive my...*Huff*....not waiting for you to call for help pipsqueak....*Huff*.... I figured I wouldn't be able to hear you call from inside it's guts......Next time..if the big fighter calls you to flee. You flee. Can't stab it in the back if it's looking right at you.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Buffs, Rd 3 of RAGE, Inspired, Current HP 19/60rage HP
Calain feels the healing from Aargh's spell knit alot of his wounds, yet despite this he was still badly bleeding.

He sees the stupid goblin get snatched up in the Maw of the Giant Croc and curses. Why didn't the fools move away?

He had an oppourtuniy while the Goblin was being chewed, however so he rushes back in, drawing his Lucerine Hammer from his back as part of the action (he was not going to let the large animal swat him with the tail by trying to close)

He stops short and use the Reach weapon to attack the Croc again, trying to spear it in the heart with the spike atop the Lucerine Hammer as the creature raises it's head to much the Goblin.
2 Hand Inspired PA: 1d20 + 8 + 2 + 1 - 2 ⇒ (18) + 8 + 2 + 1 - 2 = 27
damage: 2d6 + 6 + 6 + 1 ⇒ (6, 6) + 6 + 6 + 1 = 25

WOOT! rolled max dice for damage!!!

The Barbarian roars. GORUM! and drives with all his might into thick hide. Despite the resistance of the folded leather his arms flex and bury the tip of the spike deep into the Croc, hot blood erupts from the wound and he twists the shaft trying to tear the wound open and allow it's lifeblood to flow......


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

1hp left. On round 2 of Rage. Once Calain runs out of rage rounds his HP will drop and he'll be unconscious.
With Arragh and Bradan at least heeding his warning, the Barbarian uses the WITHDRAW action to move directly away from the Crocodile and back to the trees, trying to put a thick trunk or 2 between himself and the best so it couldn't charge if it left the water.
He could have but was not prepared to run past Arrgh and leave her unguarded.

He calls out to Ms Turner and all the others.
Get back here away from the water!

To Arrgh he puffs, and coughs up blood again, trying to hold his guts in with hands that were covered in his own blood.
Think my lungs are bleeding


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

This is one of those "Run or I kill you all encounters" Baldwin likes to throw in. I actually like these as It adds to the realism a bit. I know we are playing fantasy but I would expect adventurers to encounter things they have to run from occasionally.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
Ulfrec Aesgrim wrote:

Damnit it all, Calain... we ain't leaving ya, lad!

[dice=Ulfrec atk, whip of spiders, reach vs touch AC, inspired]1d20 + 5 + 1
[dice=Ulfrec dmg, poison DC 11, distraction DC 11, inspired] 1d6 + 2 + 1

Move, Ulfrec. I'm coming.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Buffs:Rage. DR1/- HP1/48,Raging HP35/60

The crocodile Crunches down yet again with it's giant Maw and blows the breath completely from Calains lungs.
The bite broke multiple ribs and he was coughing blood but for some reason the thing let him go.If it wasn't for Calain's DR he would be at zero.

He could barely stand and he considered withdrawing... he was faster than his allies and could get a bit of distance up the bank but that would leave Arrgh right in front of the crocodile with no protection.

He needed to be the last to leave. He was right in front of the Croc and his allies would die if he fled first. But Crocodile was massive and had not left the river. Perhaps the Swamp trees up on the bank made it too difficult to move freely.

RUN! All of you. NOW! To the tighter trees. It might not be able to follow!

Calain will Delay until before the Crocs action. He hopes everyone withdraws and if so he'll use the WITHDRAW action to move away from the bank and into the trees. Calain is at 1 HP.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Buffs:Rage. DR1/- HP23/48,Raging HP35/60
Calain is totally taken by surprise into the Massive Crocs teeth and let's out a blood curdling scream,
Rarrrghh! Barbarian can rage as a Free Action
He doesn't have a weapon out but he tears back at the beast with his bare hands trying desperately to avoid being swallowed by maybe clawing an eye out??

Raging PA Claw Attack: 1d20 + 8 - 1 ⇒ (3) + 8 - 1 = 10
1 Hand Lesser Beast totem claw attack: 1d4 + 4 + 3 ⇒ (4) + 4 + 3 = 11

FYI. I am at 1/2 my raging HP after one bite. I have maybe two rds of soaking that then Calain is dead. Maybe a round longer if he gets swallowed. I would suggest everyone run......


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Fort Save: 1d20 + 6 ⇒ (20) + 6 = 26

Calain swats at yet ANOTHER damned bug.
He actually thought to himself that he was glad for his naturally cheerful disposition. Considering the environment and his company, including the annoying Goblin whom he inexplicably kept coming to the aid of, hadn't found a way to get himself killed.

Though the broard shouldered man had to admit that the glimpses he was getting of the green Sneak were only the ones the creature was allowing. He practically melted into the foliage at will....


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Detour? You have a possibly still available witch hunting you and maybe some Lizardmen tribe. We'll continue to protect you Mrs Turner, but please don't dally. The less killing we have to do to keep you alive the better. What is this detour you'd like to make?

Calain examines the trails once they have been pointed out to him and shrugs. This swamp was not any territory he was familiar with and so he was more than happy to follow the Ranger and druids lead.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Perception: 1d20 + 6 ⇒ (7) + 6 = 13
Survival: 1d20 + 5 ⇒ (2) + 5 = 7

Calain had snored his way through the snake incident last night and awoke refreshed and ready to make their way home.

He Strapped on his Breastplate and gear, (leaving his Armored Kilt in his pack as it no longer felt right to wear it) and Hefted his Greatsword. The Lucerine Hammer had proven precious little value in this swap and so he felt it not worth keeping in hand (for now).

Standing the picture of a warrior (albeit a Homely looking one to be kind) he asks Ms Turner, since it was she they were meant to be protecting, Ms Turner, now that the terrors of the previous day are a bit behind us, would you tell if the hag you were held by gave any indication WHY you were taken? Or if she was working for anyone?


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Retraining Calain for Straight Core Invulnerable Rager Barb 4
HP=Max at 1st level is 12, and 2HP GM Starting bonus
HP retraining 3 levels of Barb: 3d12 ⇒ (8, 8, 10) = 26
adding in 14 Con for 8HP over 4 levels

Calain has 48HP

Current class Progression:
Proposed Build-Invulnerable Rager
Race: Human (Heart of the fields- 1/day ignores fatigue or exhaustion)
Traits: Rich Parents
Favored Class:Favoured Bonus:2 to skills, 18 will go to Superstition
Barb1-Rage, Fast Movement, Feat- Power Attack, Raging Vitality
Barb2-DR1/-, RP- Lesser Beast Totem
Barb3- Extreme Endurance-Fire, Improved Sunder
Barb4-DR 2/-, RP- Strength Surge


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Calain will take 2nd with Arrgh


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
baldwin the merciful wrote:
Calain wrote:

Actually I just had a read of the UNCHAINED barbarian and I'd like to give that a go.

The rage temp hp are simpler to apply and the altered rage powers also mean less book keeping.

I'd prefer not retraining at this time. This game is approaching it's end and this will more likely than not be everyone's last character level.

Righto.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Actually I just had a read of the UNCHAINED barbarian and I'd like to give that a go.

The rage temp hp are simpler to apply and the altered rage powers also mean less book keeping.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6

Would I be allowed to retain Calain as a straight Barbarian (Invulnerable Rager)?

I'm not liking the whole Polarm fighter concept at all and Pushing Assault sucks.


Male Human Invulnerable Rager HP: 50/50 AC18/12/16, F6/R3/W2, Perception: +6, Survival +6, Init:+2; CMD:18; CMB+6
baldwin the merciful wrote:

Calain you don't see the witch or anyone else in the house. Everyone realizes the house is not burning down but it was some type of spell that make one of the fireplaces produce the smoke. You don't have any issue catching the place on fire especially if you have some pints of oil.

The man is in bad shape for a heal spell will help him along.

What are you going to do after you light the house on fire?

It is getting late so if someone want to make a knowledge nature or survival check you can locate a camping spot a half mile away from this cursed house.

We won't make it out for a couple nights. Let's find shelter. If the ranger wants to lead we can find a spot to hold up

Survival to find a defensible position: 1d20 + 5 ⇒ (11) + 5 = 16

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