Copper Dragon

Blockheadd's page

114 posts. Alias of Cam James.


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Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Hi guys, its me.
Medication changes, insomnia and depression have been kicking my butt lately, and getting much worse.
I have been having a blast with you guys, it has been very fun being stuck to you and the hijinks we got up to, but I am going to have to step aside for a while until this sorts itself out.
Ill miss you guys lots, I hope you will be able to continue the game without me for a long time :)

`Cameron out.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

After we find Mo
Mo! I finds ya! Blockhead goes up to Mo and (instead of attacking him) gives him a big lick.
See? Tolds ya I could.
Blockhead then listens to Tom
Long range? YOU MEAN LIKE THIS!?! he shouts at the top of his lungs (and probably right into Toms ear?)

Ohh! I can help with firewood! he then proceeds to start bashing some trees down to make firewood (aka Blockheads Vote).


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Find Mo? Blockhead gets instantly sidetracked. I can find Mo!
Blockhead then immedeately jams his head to the ground and begins sniffing.
Find Mo Po!: 1d20 + 10 ⇒ (12) + 10 = 22
If he finds the trail Blockhead will attempt to yank the body in that direction.
Blockhead votes to hunt down Mo.
Poor Rorl, its like herding cats ^_^


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Blockhead sees the berries and gives a "Oooh colorful!" before thinking If Zip likes them, they must be good.
He then thrusts his head into the bushes as they pass them by, coming back with mouthfuls of branches, leaves and thorns (and scant few berries).
Mmph. So this is what salad tastes like. Crunchy.
A house tho, THAT would be quite tasty! I thinks they are made of wood, so that must mean they are vegitarian as well! I wonder where we could find one of those...
Blockhead has eaten logs before, so...
And then in response to Rorl.
Yup! Absolutely.
Nope. Defenately not.
Now a GAZEBO... them things are scary. ≥_≥

Lets make him sweat a bit more >:)

Blockhead then spends a large portion of the rest of the trip picking up random objects and asking Zip if they are vegitarian or not. (getting some right, some not. And probably being annoying)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

I dunno. As a barbarian and someone who deals self inflicted damage often, I have no intent of trying to abuse it. Remember, it was the GM who suggested that biting your own head off before combat and regrowing 2 heads was a viable tactic XD
I also have 18(22) Con and +6hp FCB so I do have a larger pool, but the Raptorbunny fight showed me how much damage a hard fight could do.

Honestly, a main draw of this character is that he is unrestrained by the puny mortals fear of decapatation so he can fight recklessly and heedless of consiquence. I can just throw him into the jaws of death without worry and just see what happens. And I am kinda relying on the free "get-out-of-death" cards to maintain that mentality.
The other draw of him is his Lovable BSF attitude where I get to do fun/less effective things.

I also think that we should just regrow if we fall unconscious (unless we are out of combat or at the end of combat) mainly to reduce the urgency for healing from the casters and lets them cast more of what, like fireballs. (you can still heal if you want!)

Question. (cuz I forgot)
If we died, took Con damage and revived, then slept for the night. Where does that put us?


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

They sometimes do, but it is more reflective of bad behavior or environment rather then a "normal" behavior.
But,...
Cats Rule!

Stopping!!!


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Blockhead sees everyones response and realizes it isnt what he was hoping for so he stops.
I dunno, we seemed to taste like sweat an old socks... Tangy!
Blockhead then goes over to the meat being offered by Mo and helps to set up a fire (moreso by getting wood for it, leave the Burnin to the professionals!) and later, when it is cooked, he takes a portion and eats it.
Mmmm. Gorge's-Bro does taste good, thanks Mo!

Later, Blockhead also votes to sleep out under the night sky, curling up over some flattened logs.

Acid probably goes down the throat smooth and savory. Ya Id like some o that as well!
Blockhead also looks at the neat little sack that Mo has with him
Neat! howdya make that?


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Well, it was more along the idea of when a dog starts to chew his own leg (because of an itch or annoyance or something) and how it doesnt get anywhere near the point where he bites it off completely.
At this point I did not expect it to get anywhere near being actually bitten off and figured that I would get stopped/stop myself quickly.
Mostly I was going for a bit of a gag effect and a way to break the tension (tendon? Derp :p).


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Blockhead backs up a step when Zip chews him out.
But I was trying to... umm. I was tryin to protect. He doesnt finish the scentence and his head droops a bit.

Ya. I is sorry. I couldnt catch tha Bunny right, an then he didnt wanna stay with me so I lets him go. An then you twos tried to help me with its but you ended up fighting. Blockhead's head droops even further An I couldnt stopps you.
Blockheads head is almost on the ground by now and he drifts towards the back of the body.
I did bad, you is right. I is sorry.
He then spends most of the trip on the road hanging out at the back and draggimg his old head in the dirt behind them in big, lazy arcs.

When they get to the camping spot and Blockhead offers his own head but gets rejected he starts to think (an odd look of disgust and determination) and then lights up with an idea.
Quickly he heads to the side and starts to gnaw on one of our legs.
Chomp! Umpf! lick... Would Munch. This. Gnaww... OUCH! Gnaww... Taste better? he asks while trying to chew off one of our legs for us to eat.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

You know, I have been thinking (good job Blockhead!) and I think it was a lot more fun before when we were all friends and doing stupid things together rather then now where we are all vindictive, angry and mean.
So I am going to try and steer it back in that direction.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Little late but heres my death and rez :P
A minute later you each feel feelings of intense distress and of being "lost." You all feel (or at least you think that feeling is what you feel, its all kinda odd feelings) what seems to be a lump trying to grow through your shell on the back and when that didnt work it tries again in a different spot. Eventually it emerges through a spot a little off of the old "Blockhead" with an exaggurated BWAAAHH!! and looks around in a daze.
Huh.. What was I? Oh, last I remember I was trying to save Zip ann.. ANN!.. Blockhead looks around frantically as if he lost something importiant.
Then he spots Zip; OH thank goodness! I was soo worried, I am so glad that you were safe! I had thought I had lost you for good for a moment an I was trying sooo hard to protect you. Yay! Blockhead looks at Zip with some of the biggest puppy eyes you had ever seen and then rushes over and nuzzles her a bit.
... Oh ya, you too Hungry. I guess...

You murder me eh? Well be prepared for one of the biggest guilt trips of your life >:D

As they travel down the road Blockhead keeps himself occupied by gnawing on his old neck stump (he brought his head with him) and occasionally smacking things with it.

Blockhead votes to sit down right where they are and go to sleep for the night.
When Zip comments about food Blockhead looks down at the stump in front of him and then offers his own neck for her to eat...


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)
GM_of_the_Heads wrote:
Ah, finally, some head regrowth! Have fun with RPing this part. ;)

Hey Im trying! Give me a break... Oh, thanks Zip. It broke :S

BTW how much EeeePeees do I get for taking out 3 heads of a Hydra? Gotta be worth a whole lot!

Ziphora wrote:
Again, spending resources on something like this is pretty silly.

Hey! I spent resourses on this! I wept blood, tears and roid rage rounds on keeping you guys from killing eachother! Then you killed me instead! Twice! (I died laughing :,D)

Ziphora wrote:
Also, the 5 ft step is a thing =) Once we find out who murdered us, let's jump him, ok? =D

Wellll nowww. excelent...... >:DDDDDD

Nother long transit ride :/
And poor Rorl. Can you imagine his report back at camp? At least if he soils himself I will be able to hunt (ahh, find) him down easier >:)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

But it was my fight D: he was my Raptorbunny :,(
Also confirmed the crit in the edit post. Poor Hungry. He ate two crits a cast...

And then I did a thing >:D


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

...And guys, guys... Guys? HEY GUYS LISTEN TA ME WHEN IMA TALKING!!! Blockhead yells at the two unconcious heads lying on the ground.
Graaargh! he yells then smashes his head into the ground, both in frustration and to make a point.
BLAMMM!: 1d8 + 9 + 1d4 ⇒ (6) + 9 + (3) = 18
Recoil: 2d4 ⇒ (3, 3) = 6
Using Ground Breaker
Blockhead makes a sizable crater in the ground inbetween the two heads as pieces of rock and dirt go flying. Point made.
But why did ya halfta, uhh, ya halfta... uhhh...
Aaaaannnnd then he faints...
Recoil :p

Edil: lol, pretend that my post happened simultaneously with Hotheads >:D


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Well I am glad I have such a commanding presence on this body!
Just have to "throw" my weight around a bit >:D


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Lol. No idea what the proper procedure for this is, but here goes :)
Taking the AoO from Hungry and then attacking Zip, so I can hit both of you in 1 round. (Note to Self, get the dratted Non-Lethal feat >:(

Hey, STOP THAT YOU TWO!!! blockhead says, as he joins in with a BONK towards Hungry and then to Zip

Headbut Ping-Pong!:
AoO Bonk!: 1d20 + 11 - 4 ⇒ (20) + 11 - 4 = 27
1d8 + 5 ⇒ (2) + 5 = 7
And then uses the rebound to bonk heads with Zip
Rebound!: 1d20 + 11 - 4 ⇒ (18) + 11 - 4 = 25
1d8 + 5 ⇒ (8) + 5 = 13
Edit: Crit Confirm: 1d20 + 11 - 4 ⇒ (13) + 11 - 4 = 20
Crit Damage: 1d8 + 5 ⇒ (8) + 5 = 13
+6/+0 BAB, +4/+4 Str, +1/+1 Enhance, -4/+0 Non-Lethal.
Blockhead gives them both a vicious and (apparently) unexpected smack each on the head.
He was MY RAPTORBUNNY, so I gets to deal with him, an he left. So I guess he doesnt wants to stay so we lets him make thats decisions. sniff.. As for you two, we both knows what happened to the head that Ma liked most... An we all ate him for its. He gives an evil eye to each of them. Now we BOTH dont want that, so leave Ma outs of it...
An quits it you two, or I am going to KILL myself making you quits it >:(

←@_←@

Trying to do dagger eyes :p
Aaand that should be about 20 non-lethal damage to you Hungry as you cast your spell >_> I dont think you succeeded after that concentration bump ^_^


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Blockhead presses firmly down on the Alosaurus's head but immedeately feels the creature lurch out from under him (not that he had any hope of keeping it down) and then take off... trailing fireworks as he went...
They do that? Awww, my poor Goerge is going to be all alone in the world :,(
Sigh... I hope he finds a happy life... what were we doing again? Oh ya, lizardfolk... lets... go.
Blockhead seems significantly upset to see his pet leave and so he returns to his task with a detached and morose tone.
Vote to go towards the Lizardfolk, but only a halfhearted and wishy-washy vote :)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Ok. Going to try to do a bit of a modified Handle Animal check :/ If this just flat out doesnt work then we will see what happens XD
Blockhead notices that his favorite Raptorbunny (Named George) is stirring and he immediately starts to fear for it (You think he could trust his brothers with a hunk of meat??? (tasty meat to be sure, but that doesnt matter!))
He instantly goes over to his side and starts to lick his wounds in an attempt to calm the dino and to ease his pain even just a little bit when he wakes up.
When George actually wakes up Blockhead attempts to lay his neck on to the side of his head and gently (but firmly) press down.
Doing a Handle Animal check to "Push" the animal with the command of either Down or Stay. Should be a DC 15 check with a +2 modifier for taking damage, plus any modifiers you feel appropriate (such as for eating its mate ^_^)
Down! Down! DOWN! please?: 1d20 + 11 ⇒ (4) + 11 = 15
Ya... Good luck guys ^=^
He also begins to cooo to the Raptorbunny, singing a (what he thinks) is a lullaby.
Purrr. Purr. Growl. Mroaaarrr!!! Growl....


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Hey Im all for that :D
I keep trying to do something of a similar nature, In blockheads case I keep trying to make him do different antics instead of just Attack! Damage!
I only got 2 things I can do, unlike spells but BY GOLLY THEY WILL BE ENTERTAINING!!!

Also, Im also trying to figure out what to do with the raptorbunny :? Hit him over the head? Something less direct? Guess Ill go with the soft touch.

Love the picture, first time I have had a picture of one of my characters made!!


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)
GM_of_the_Heads wrote:
Yessssss, conflict! Somebody bite a head off! =P

Ohh! Ohh! Can I volunteer?

...Wait... What side am I volunteering for? :?

Blockhead looks up as he realizes that Dru is eating his favorite Raptorbunny and tries to chase him off by taking a little nip at him (as an AoO).
Back Off!: 1d20 + 7 ⇒ (7) + 7 = 14
Nip!: 1d8 + 1 ⇒ (7) + 1 = 8
Eyy! Leave Rappy (Raptorbunny) alone! Go eat his brother over there!
...Actually, Ima kinda hungry too... Rappy wouldnt mind much if I eat his sibling much would he?
(actually, Bro? Sis? Mate?!? O.o uh oh...)
Blockhead starts to help out with the fire by breaking down some of the bigger logs into smaller kindling.
Dont worry Zip, Blockhead only cares for the one Raptorbunny, eating the other one is fine by me! Also, Vote to stay and eat.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Looks to the left <_< looks to the right >_>
Ya know... we have a dead Raptorbunny Right There, but sure, lets cook and eat the living one over here instead... perfectly logical I guess. Only the freshest will do? Or something?

Blockhead remains curled around the leg of the Raptorbunny, seemingly oblivious to the antics and conversations of the others.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Well then ignore the lifting onto our back part.
Blockhead curls up around the large Raptorbunny on the ground as much as his neck will allow him and takes a few minutes/moments to rest (however long he gets).


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Rechecks picture...
Oh O.o
I had in my mind something the size of a velociraptor, or something about 5-10ft tall... Ya not going to be able to lift one of those....
No chance of dragging one of those either. Hmmm...

As much fun as it would be to hang back until it wakes up and then try and rear it only to have ourselves a freaking 2 ton dinosaur on a leash I get the feeling I will be outvoted by the rest of the group by a large margin ^_^
Guess we are leaving this one behind!

Edit: that also explains why the thing did 40+ and 50+ damage a turn too..


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Yup! I am just about ready to test out the built-in Hydra-regeneration feature. You know, in almost 6 years of playing I have never had a character die >:D
...REDACTED... and apparently I wont for a while longer!!!
I was trying >-> grumblemumblegrumble...

The bloodloss finally reaches his head and he swoons from the lightheadedness and falls to the ground (almost wrapped around the Raptorbunny) his strength spent. Then the blue Hydrahead pokes him a bit (we wont say where @-@) and new life flows into Blockhead, which was a good thing, there wasnt much left in there :p
Rising a bit, Blockhead realizes that his Raptorbunny is subdued and snoozing cutely within the crook of his neck. Gently he picks it up and places it on their shared back, and wraps around it to hold it in place.
Groan... Well done guys! We gots him! Ima... Ima...ima take a rest...

I am assuming I can lift him :p If I can, I place him on our back, wrap around him and then rest a bit (not sleeping). Blockhead is not thinking of much at the moment so he has an empty vote, voting to stand still if nothing else presents itself.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

I wish I could tell you that you "used up" all your bad rolls for the rest of the campaign but we both know THAT isnt going to work :/

Blockhead glances over at Dru-Kitty with a Knowing look
@-@


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Most likely that is a miss, if the previous attack was an indication, so I will hold off on recoil damage until I know.
Also, I JUST REALIZED I HAVE 12 RANKS IN HANDLE ANIMAL!!
I might actually be able to use them ^_^ (I had forgotten)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

If my second attack doesnt hit, I dont take the recoil damage, so I should have +6hps, then -41... =18 while raging, and 1(!!!) hp normally ^_^ of course that wont last if I attack >:D
Blockhead lets out a quiet gasp! as the Raptorbunny nearly rips his throat out but since when has not being able to breathe or copious blood loss ever killed anybody? I mean, its just common sense!
With this in mind blockhead continues to try and subdue the lovely Raptorbunny by strangling it to (almost)death with his neck.
Squeeze!: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
Hardar!: 1d8 + 10 + 1d4 ⇒ (8) + 10 + (4) = 22
Recoil: 2d4 ⇒ (3, 4) = 7
Its just a regular non-lethal gore attack. Im just making it sound interesting.
Oh, and another 5ft step leftward, trying to surround him.
And my above vote still stands.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Blockhead looks at the Raptorbunny in front of him with a look of affection. Your supposed to hit affection, right?
Either way it had scratched him already and he needed to "teach" him, so tough love right?
Whack! Thwack!
Blockhead's head whizzes outward and right into a headbut. No, a double headbut!
First Attack: 20 for 21 damage and Second: 18 for 17 damage. I take 10 recoil.

Rolls:

So blockhead is taking a full-round attack (2 attacks with haste) and then a 5-ft step to the left.
Lovetap!: 1d20 + 10 - 4 ⇒ (14) + 10 - 4 = 20
Again!!: 1d20 + 10 - 4 ⇒ (12) + 10 - 4 = 18
+6 BAB, +4 Str, +1 Enchant, +1 Haste, -2 Power Attack, -4 Non-Lethal
Blam!: 1d8 + 10 + 1d4 ⇒ (7) + 10 + (4) = 21
Blam!: 1d8 + 10 + 1d4 ⇒ (3) + 10 + (4) = 17
+4 Str, +1 Enhancement, +1 +4 Power Attack, +1d4 Vicious
Recoil: 4d4 ⇒ (2, 2, 2, 4) = 10

After the initial reeling, Blockhead starts to circle to the left, in an attempt to cut off the Raptorbunnies escape.
Vote to move as close as possible towards the Raptorbunny, or the left one if they split.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Ya I had thought that my first round action was actually my second one, so I was waiting for round 3 :p
Fixing this now, so I should have haste for this attack :)
And im taking -4 for non-lethal attacks cuz blockhead wants his Raptorbunny XD

Edit: now I need to take off 10 hp and remove the haste effect :)
Edit: done. Ready now :)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Soryz. I had thought I had already posted round 2. Turns out i skipped myself by mistake :p
Writing it now :)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Awwww... he coming to give me a hu* OUCH! That* OUCH! That hurts!
Stop that!

Blockhead lashes back by headbutting the Raptorbunny and shoving as hard as he could.
To Hit: 21, Bull Rush: 26, 4 damage if sucessful.

Actions:

Rage then attack, subsituting a bull rush instead of the attack.
Headbut!!: 1d20 + 11 ⇒ (10) + 11 = 21
+6 BAB, +4 Str, +1 Enhance.
Bull Rush: 1d20 + 12 ⇒ (14) + 12 = 26
+6 BAB, +4 Str, +1 Trait, +1 Enhance.

Edit: thats what I get for crafting my posts on transit ^_^
It didnt make perfect sense but I decided to leave it the way it was and just create a new post.
1.5 hours on a bus with no wifi gives you lots of time to write :/


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Start a forest fire! Start a forest fire! Start a forest fire! >:D we have to show the peons in this forest whos boss >:(
Also, is there any way we can simplify that initiative order? Say Zip and Hot, then the Lizards, then the rest of us (including Mo). Round 2 the Lizards go then all of us. It should greatly speed up the pace if we dont have to worry about order (especially with 3 seperate GM "stops").

Blockhead distractedly looks up as Mo starts squealing (really delayed action :p).
huh? Whad did you find? Oh... Blockhead gives a sigh, then says something unexpected
WOW! Raptorbunnies! Can I keep ond please, oh Pretty Please??
Ill feed it and care for it and take it on walks... Ill even multiclass into the Hunter class!!
I really want my own Raptorbunny!

Blockhead looks at the others (especially Zip) and gives them the biggest eyes that he can possibly muster.

:p


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Sniffer!!: 1d20 - 1 ⇒ (1) - 1 = 0
m: 1d20 + 10 ⇒ (19) + 10 = 29
LOL! Blockhead must have his eyes glued shut...
I thought our body wasnt slowed down by things? Inversely its not sped up by much either :p

Blockhead was happily chasing down any scents that he happened across as they traveled down the "Road." It was great, there was so many smells going up and down the black pathway.
Indeed, going down the road behind the Hydra is a set of dinasoar footprints and a really zig-zaggy trench that goes back for miles. How new was this road again?
Blockhead was happily digging his furrow down the middle of the road when he suddenly rears his head up, a mixed look of confusion and worry.
Uhhh. Guys? I gotts something here. Its.., I dunno, Odd?
Then his look changes tedermined curiosity.
I thinks we should checks it out!
What am I smelling here? My default vote it to follow the smell.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Oops. I forgot to heal from Druheads CMW for 18hp, +6 for leveling.
So doing that now :)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Munch. Munch. Munch

Ziphora wrote:
"Urh? Where was Morhead? I liked him." Ziphora says with genuine regret, as she sees Morhead's head drop off.

Who? Blockhead asks as he munches away on an "unidentifiable stump."

Munch. Munch. Munch.
Newhead? Whos Newhead? Oh, him? What are you talking about? Thats Blockhead, hes always been around! he gestures to Hothead as if he was his twin (he doesnt really remember what he himself looks like so they are probably similar, right?)
Wait... if you are Blockhead... Then, am I.... Blockhead 2.0?
Watching him think is painful...
...Thats.... GREAT! I gots an upgrade! Hey Mo, guess what, I gots*... Mo?
Blockhead just realizes that Mo is missing.
Oh no! What if hes gotten lost, or even hurts himself? WE GOTS TO FIND MO!
Blockhead then promptly ignores the new Sergeant and starts to frantically search for Mo.
Tracking: 1d20 + 10 ⇒ (8) + 10 = 18

Blockhead votes to track down Mo, if he can get his scent.


Alright, welcome aboard, we have cookies :) (the dark side ALWAYS has cookies >_> The paranoid side wonders where they get them from...)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

After being led to the clearing where their new nest is Blockhead looks up and gets all excited OHHH! OHHH! Can I do the redecorating? He asks as he spits out the half chewed log he picked up from somewhere back along the trail.


2 people marked this as a favorite.
Old Mammoth wrote:
Blockheadd wrote:

Uh oh :)

We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)
Hey, not my fault if people neglet their Reflex saves. :D

Very good answer! Its always the victims fault!

I mean, why were we even there in the first place??? We could have been floating ANYWHERE else and we would have been FINE!


Uh oh :)
We may or may not have had a Head that at one point burnt the rest of us with a fireball... I was on the "Face-half-Burnt" side of things :p (so it wasnt me ^_^) You have been warned >:)

Still, I like the idea of the Cryo-Head with flame abilities :)
The Cyro/Pyro feats are really neat, and if we ever level I could see Blockhead getting a head cold that never ends. It would be funny ^_^


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)
GM_of_the_Heads wrote:
"Don't have any lacquer here, sorry, sir," he tells Tomorbataar.

Dont worry, you can just spit-shine it for him. Ya know, I could help with tha contributin of spit for ya. I feels like being helpful.

Blockhead then ponders for a moment (a very unproductive moment)
I wants a "Holding Thing" to hold things that I find that needs holding, such as a club that I needs to hold. Or (owlbear) babies! Needs to hold those so I can eats them later :)
Basically a satchel or weapon brandolier to sling around my neck so that I can store things like scrolls, rocks, bits of trees or chunks of wild animals so that I can eat them later :p
An a stylish hat! Jus like that guy has. he gestures towards one of the guys on the wall (any kind), An a Mono-co... Mono-call... Monocle? I hears that those are all the rage in tha fashion world rights now. Don remember who tolds me tho...
I dont care if it has glass in it. I get the feeling that anything on my head wont survive long...

And 2 notes. I dont really see Blockhead using any armor, so I am going to pass on that for now, and any "weapons" he is likely to use will be decidedly primitive (such as a tree club or dead animal).
Also sorry for getting behind in my posting :/


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)
Dru-head wrote:
...I shall now devour this deer. Who wants a magic good touch before sleep? Dru-head uses a less-than-ideal choice of words for a cure spell.

Blockhead perks up after hearing Druhead Oh! I wants your touch Dru! Your touch always puts me to sleep.

Blockhead purrrs a bit at the thought.
no time to post on the philo-discussion but I had to respond to this ^_^


Ohh! Ohh! Can I apply? No? Why not? So what if I am already in, what does that have to... Oh fine :(

EmmisaryOfTheNorth wrote:
P.s.- is anybody is wondering "but Emissary, where was the sword stored when Sir Hydr Alisk sprouted?". Well, he ate it before that. Next question.

Someone else tried to start with a sword before, and this was the general response.

GM_of_the_Heads wrote:
You have absolutely 0 wealth or equipment to start with (Spellbooks/formula books excepted--make up a good story for how you got it!). Well, I suppose if you took the Rich Parents trait you could have 900, but... you'd have to come up with a really crazy explanation for how you had the stuff and none of the other heads have taken it from you.
GM_of_the_Heads wrote:
wrote:
I also have a few questions: Are we unable to use weapons?
I suppose you could try to hold a weapon in your mouth and swing it around. You wouldn't start with one, and you'd take a -4 penalty unless you can get a weapon made for a hydra somehow, but you could use it.

However, he was willing to work with a gunslinger who had his gun stuck in his throat... >_>

Everyone:
The player that has left was a Summoner whos Eidolon was More Heads. A good entry hook might be that one of the Eidolon heads develops a personality, and becomes its own entity we WILL bite the upstart head off. On principle. As an example. Of course...
Also, done forget the free +2 bonus to one ability and the +5 Natural Armor :)

Edit: just found this :)

GM_of_the_Heads wrote:
wrote:
How do unarmed strikes work?
Well, you could always beat things to death by repeatedly bashing your head into them. It's not like your brain is in there, after all.

Its a good thing I never listened to this advice @_@


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

So a wedding shower for my sis has gone on longer then I anticipated, and I missed a few days as a result. Sorry :(
Catching up now :)

Thanks Sir Toegrath... ToeJim? ToeJam! Thanks Sir Toejam for the meats!
Blockhead seems to have a momentairy crisis of memory before sorting it out for himself (hes so proud!) and then digging into the meat.
I assume that a brace of hares is a bunch of rabbits on a stick? How many? Either that or too much hair product >_>
Can I keep the stick?

Mid feast Blockhead raises his head with a funny look in his eye *_o
Hey. What happened to those last things dat Sir ToeJam gave us? You know, those... things. You know, the ones dat tasted funny.
MO! Did you eat those things that tasted funny?

I would assume Zip is reading out loud?
Blockhead gets distracted by Zips melodious voice as she begins reading and he listens in, trying to comprehend its deeper meanings.
So he decides to get comfortable. Thump! Thump! Thump!


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

First peon. GET!
Does a happy jig :)


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Lol just saw this when I was looking for that last Hydra we ate...

On being a Hydra wrote:
While you and your sibling heads cannot share your thoughts, you can sense one another's feelings to some degree. So feel free to think angry thoughts at your traitorous other heads when they bite you off after one too many jokes about their preferences for slug meat.

^_^


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Rock throwing contest! I likes that idea :D
So you throw rocks at me and I bats them back at you? Is dat how its works?
And I agrees. Once, long time agos, we ates one of them weird many-heads things as well. It couldnt speak tho. And it WAS slow...

Blockhead trails off for a moment.
I likes you Mo. You is going to make great peon!

His idea of rockthrowing might be a little off...


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Ya. A vote to go back to the fort from me (with Giant in tow).
I also just cant bring myself to eat his brother right in front of the guy. My soft spot coming through :)
Plus we just ate the owlbears...


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Hahah ya :)
Nothing quite so thrilling as when you have the life of another in your hand, and then deciding just how you are going to crush it!
And I bet ya most of us cant even remember why we*
Crap. We were supposed to be going after the Owlbears, not the Ogers! This is a side quest and we aint even getting paid for this!


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Content that he had made his point, Blockhead watches the others for a moment, trying to make up his mind.
Hmmmm.. Blockhead starts thinking out loud If we returns him to the Umans, then we gets to see him again when we come for visits. If we let him go, I get lots of funz hunting him down... Hmmmm....
Eney, Meney, Miny Mo?

He then Adresses the Ogre OI! You want Miny or Mo?
Then he turns to his brothers (and sister) and talks to them as if the Ogre couldnt hear I cants remember which one was Mo. I thinks it was the one where we took him back to the Umans. Or was that Miny? But we probably gets bigger reward for its!
Well Ogre, would you like to be known as Miny or Mo for the rest of your life?
Also, Blockhead votes to take him back to the camp.


Male Hydrahead, HP 88/88 (100/100), Rage 24/24, CM 9, CMD 19
Vitals:
AC: 18, T: 12, F: 17. Saves: F: 10(12), R: 4, W: 4(6), CMB +9(11), CMD +19(21) (+2 Sunder), Init +1, per -1
Skills:
Diplo +9, DD +2, Handle Animal +11, Intimidate +13, Perception -1, Sense Motive -1, Survival +10(14)

Vote. Blockhead is not thinking much past this point. Hes not taking a vote.
Pst! Guys! Give me a little Aid Another help on this intimidate check?

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