Blacklock's page

1,044 posts. Alias of mishima.


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Hey guys, really sorry to do this again, but I need to take a break from the boards. I will let you know when things settle down...I will probably be back in a few months.


Possible to throw a rope out to the dinghy?


Sorry, I'm a little unclear if the Spike Growth area is blocking Blacklock from melee or not. He will not willingly enter the harmful spikes. If he can melee without entering...

Attack: 1d20 + 5 ⇒ (5) + 5 = 10
MA: 1d20 + 5 ⇒ (6) + 5 = 11

Otherwise please treat first attack as a Ready again.


Way cool spell.

Blacklock rushed into the fray but halted immediately at the eruption of spikes.

Ready, if one closes to melee: 1d20 + 5 ⇒ (3) + 5 = 8


I can hold the box while Arg fights, I'm sure your DPS is higher than mine.


Sorry, delayed posting because I think I was confused if Argyri and I could act while holding the box.


Dex: 1d20 + 5 ⇒ (13) + 5 = 18

"Damnit...what the hell is in this thing..." the kids pathetic lack of muscle a steady face-punch to his ego, forced to appear so weak in front of the babe also known as Argyri.

Continuing to carry box with Argyri.


Argyri wrote:
I think that us working together...

I admit I didn't think about it at all (drunk etc). Let's see!

Blacklock base speed = 50 ft, double dash for 150. Or 50 (150)
Argyri base speed = 30 ft, double dash for 90. Or 30 (90)

We have the same strength category, so solo we get reduced to:

B: 20 (60)
A: 0 (0)

Then together our strength is 21, putting us into the -10 category and we get:

B: 40 (120)
A: 20 (60)

So yes, although carrying it together would slow Blacklock down, it would be the exact same speed he could achieve solo.


Dex vs Buckling Sea-vessel: 1d20 + 5 ⇒ (17) + 5 = 22

Blacklock took the box from Tarn and hustled up the old rotten planks...

Ki point for double dashing if possible and 60 ft movement. If its action to accept the box from Tarn, 40 ft.


With Blacklock's 50 ft move and 11 strength, he could carry the box solo and still move at 20 ft (or more with Step of the Wind ki ability and double dashing).


Have to say I overlooked the Gem of Brightness before. That DC 15 AoE is pretty nice.


"What's that, a sea storm?" the idiot asked, perhaps ignoring the obvious shrieks and moans of the sea monster on purpose. Glancing briefly at the strange, fallen undead, the kid noticed a dying light (one final ember) within Rummy's gem of light. Just briefly, it seemed the image of a small island was suspended within...verdant palm hillocks encircled by white sands, a rapid sunset casting the exotic destination in shadow.

But with the obvious threat, he had to put the mystery of Rummy's magics behind, psyching himself up to grab the prize and escape.

Grabbing box marked A.


They get to save against the gem blindness at the end of their turn. If one saves and is no longer blinded, Blacklock will do as my previous post.


Me again? Was it surprise?

Attack: 1d20 + 5 ⇒ (2) + 5 = 7
Attack,adv: 1d20 + 5 ⇒ (14) + 5 = 19
Stick: 1d8 + 3 ⇒ (8) + 3 = 11

MA: 1d20 + 5 ⇒ (14) + 5 = 19
MA, adv: 1d20 + 5 ⇒ (16) + 5 = 21
Fist: 1d4 + 3 ⇒ (4) + 3 = 7
+Knock prone DC 14

Flurry: 1d20 + 5 ⇒ (13) + 5 = 18
Flurry, adv: 1d20 + 5 ⇒ (19) + 5 = 24
Peg: 1d4 + 3 ⇒ (2) + 3 = 5
Same prone target, +Shove away 15 ft DC 14

If its something you think Blacklock could tell, he would go for one that saved against blindness (which the gem allows at the end of their turn). Finally, moving out of melee to a maximum of 25 ft or whatever works with the space here.


Blinded wrote:

A blinded creature can't see and automatically fails any ability check that requires sight.

Attack rolls against the creature have advantage, and the creature's attack rolls have disadvantage.


Blacklock plopped down into the wastes, holding Rummy's strange stone high. It burst into a terrible radiance, like an electric charge bound on lodestone...

30 ft cone of 1 minute Blindness on a failed DC 15 Con save. Hoping to get all the ghouls. Then, ki point for patient defense and bonus action dodge...but not getting into melee.


Obviously pride-stung the kid mumbles "Lets finish this..." getting back to his feet and feeling the last of the poison finally dissipate in his veins.


Blacklock is stable at 0 hp, he will remain poisoned/paralyzed for the short rest hour. After which someone could pour his last potion down his throat.


Blacklock has one last potion at his belt.


Con: 1d20 + 1 ⇒ (2) + 1 = 3 0/27 hp, and poisoned/paralyzed


Ah in that case the choice is clear, all yours. :)


*cracking his knuckles* "Yeah...I'll be ready this time..."

Dodge and peekies.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26

Bimz, Perception: 1d20 + 3 ⇒ (9) + 3 = 12
Bimz, Perception adv: 1d20 + 3 ⇒ (6) + 3 = 9


Fine either way on the rest.

Insight: 1d20 + 6 ⇒ (2) + 6 = 8

I suppose I'd rather eliminate the phase spider now so it doesn't come back to bite us in the ass during the next combat or something. But Blacklock maybe wouldn't be able to sense that threat.


Anyone interested in the cloak?


Healing Potion: 2d4 + 2 ⇒ (3, 2) + 2 = 7
Quickened Healing: 1d4 + 4 ⇒ (4) + 4 = 8

Blacklock took a second to yank the cork out of a bottle at his waist and drain the draught. "Bleh...what the hell? That didn't taste right..." A portion of his wounds closed, but many remained.

Little did he know, the healing potion and Rummy's island juju were forming a violent reaction in the depths of his body's metabolic pathways. Rummy's mix collided head on with the divine gift distilled, and a normal man would've collapsed right there on the spot. Instead, the kid's fighter's spirit was amplified...every tiny spider bite igniting in a bright silver light like points of stars across his skin. His scream was startled at first but turned rapidly to ultimate relief "AAAH?ahhh."

2 ki spent, back to 27/27 hp


Con Save: 1d20 + 1 ⇒ (2) + 1 = 3 takes 12 poison and 3 piercing

Attack: 1d20 + 5 ⇒ (8) + 5 = 13
Stick: 1d8 + 3 ⇒ (3) + 3 = 6
MA: 1d20 + 5 ⇒ (3) + 5 = 8
Fist: 1d4 + 3 ⇒ (2) + 3 = 5

Blacklock jabbed the thing in the throat with his crutch, then just angrily punched it in the head.

Ki point for Patient Defense.


Stealth: 1d20 + 5 ⇒ (9) + 5 = 14

The fighter slid into darkness, preparing for the worst...

Hiding and dodging action as door is opened.


7 doors: 1d7 ⇒ 3

"I have a really good feeling about that one." pointing to the unassuming door down the hall.


HD: 2d8 + 2 ⇒ (6, 8) + 2 = 16

Back to full. Out of HD. Still have 2 potions and Ki heals.


Blacklock was in bad shape, but would've been much worse off if not for Kwin's magics. Repeatedly the cleric had appealed to some divine destiny, cleansing the streetfighter's wounds with some unseen authority. "...we shoulda destroyed that thrice-cursed spider alter..." the kid regretted, myriad little red bumps dotting his face and neck.

Fine with short rest.


Heh, turn of the tide. Always seems worse than it is I guess. That magic missile was clutch!

Blacklock weaved his body to catch Argyri's blade, scraping off handfuls of spiders with its razor edge. He picked at the large one inside his belly-button hole, squashed a crispy pancake on his shoulderblade, and headbutted himself in the thigh as a stream of marching arachnids tickled a little too much...

Attack: 1d20 + 5 ⇒ (7) + 5 = 12
Dmg: 1d8 + 3 ⇒ (5) + 3 = 8
MA: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6


Honestly thinking we should run, everybody out or at least back to the door for a bottleneck.


Sorry, was short on time earlier, wanted to add a little something...

Later sages would credit this moment for the invention of the jackhammer. For the body of Blacklock bounced up and down so vigorously, attacking 100 spiders in rapid succession all with the pointy end of his pegleg attacking directly from above.


Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Stick: 1d8 + 3 ⇒ (2) + 3 = 5
MA: 1d20 + 5 ⇒ (7) + 5 = 12
Fist: 1d4 + 3 ⇒ (1) + 3 = 4

Same calculus as Argyri, taking hers down first then next in conga line.


Yeah, for me the RNG was happy enough to provide that realistic level of simulation in the form of back to back nat 1s. ;)


Indeed both rounds. With something like 6*44=264 effective hp to work through we should focus fire a bit I supposed. :) Regerts not getting something magic with an exotic damage type.


Attack: 1d20 + 5 ⇒ (5) + 5 = 10
Dmg: 1d8 + 3 ⇒ (1) + 3 = 4
MA: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4
Flurry: 1d20 + 5 ⇒ (15) + 5 = 20
Dmg: 1d4 + 3 ⇒ (3) + 3 = 6

Blacklock flopped around chaotically, punching himself in the face one more time for good measure as he somehow swatted a fraction of the things crawling over Argyri.


Con Save vs DC 11: 1d20 + 1 ⇒ (16) + 1 = 17

Blacklock, a tiny conga-line of spiders marching up his nostrils, grunted and turned to attack the swarm on Argyri...

Attack: 1d20 + 5 ⇒ (1) + 5 = 6
Dmg: 1d8 + 3 ⇒ (7) + 3 = 10
MA: 1d20 + 5 ⇒ (13) + 5 = 18
Dmg: 1d4 + 3 ⇒ (4) + 3 = 7
Flurry: 1d20 + 5 ⇒ (3) + 5 = 8
Dmg: 1d4 + 3 ⇒ (1) + 3 = 4

...somehow punching himself in the face instead.


If there is a round when nothing is really happening, Blacklock will take the Search action.

Perception: 1d20 + 6 ⇒ (20) + 6 = 26 ...wasted crit of course. XD


Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Stick: 1d8 + 3 ⇒ (3) + 3 = 6
Martial Arts: 1d20 + 5 ⇒ (13) + 5 = 18 +prone DC 14 dex save
Kick: 1d4 + 3 ⇒ (2) + 3 = 5
Flurry: 1d20 + 5 ⇒ (2) + 5 = 7
Flurry, adv if prone: 1d20 + 5 ⇒ (20) + 5 = 25
Piledriver Crit!: 2d4 + 3 ⇒ (4, 4) + 3 = 11

Blacklock grasped his cloak at the neck, throwing it to the floor with his walking stick dramatically. The streetfighter's bare chest was cut with muscle and already wet with sweat. He stood secure on his good leg, lifting the peg slightly off the floor in a balanced stance. Fists up, he wiped the sweat from his nose before tumbling in to attack the spider in a blur of combo moves.

First a surprise attack, the walking stick he had dropped was lifted up with with his foot, throwing it into the spider's face. It clanged off the exoskeleton but bounced back towards his hand. Before catching it though, the kid was already mid-air in a sweeping roundhouse kick...threatening to topple the spider down. and hopefully... Once down, the kid piledrived the thing right in its 8 eyes, squishing the arachnid into pureed bug juice before catching the stick behind his back...finally triple backflipping back up the stairs.


Fine with the marching order.


Blacklock tucked the charts and maps into his porno mag from the haunted house, thinking they might help track down Xendros later. "How did all these spiders get on board anyways, did they swim out here? Oh. Wait. That goddess, right..." rubbing the back of his head and clopping down after everyone.


Attack: 1d20 + 5 ⇒ (4) + 5 = 9
Martial Arts: 1d20 + 5 ⇒ (18) + 5 = 23
Headbutt: 1d4 + 3 ⇒ (2) + 3 = 5

Blacklock simply jumped straight up, forcing his head into the abdomen of the spider, shattering its exoskeleton before running away scared.


I was attempting to prone it as well, DC 14 dex save.


Assuming he can get through the door and such...

Attack: 1d20 + 5 ⇒ (14) + 5 = 19
Stick: 1d8 + 3 ⇒ (3) + 3 = 6

Martial Arts: 1d20 + 5 ⇒ (18) + 5 = 23 +prone
Legsweep: 1d4 + 3 ⇒ (2) + 3 = 5

Flurry: 1d20 + 5 ⇒ (15) + 5 = 20
Flurry, if adv from prone: 1d20 + 5 ⇒ (17) + 5 = 22
Piledriver: 1d4 + 3 ⇒ (1) + 3 = 4

Like a rising tide at dawn, the kid crashed into the ettercap nearly barreling the thing over before receding again back to sea.


Blacklock handed off the maps and charts to whoever was interested before following the others deeper into the skeletal remnants of the vessel.

Stealth: 1d20 + 5 ⇒ (5) + 5 = 10 obviously too bright, but he is trying to move silent and stick to cover.


Blacklock would not lay the lightest finger on a thing until Drusilla the Crab Lady's magical feather-dusters had done their work. Once cleansed, Blacklock took a sideways glance at the mathematical diagram, with not the slightest clue what the f*ck it was...

Int: 1d20 - 1 ⇒ (8) - 1 = 7

"Oh yeah, this makes perfect sense." the genius analyzed. "Buy high, sell low...its the classic pair-of-dime with the balls to serve the next generation." the copy-cat regurgitated.


Blacklock followed, the absurdly bright crystal on his chest utterly obliterating even the tiniest shadow among the criss-crossing byways of the spider silk infrastructure.


Sounds good.


If it had come down to a vote, I would've been pro-torch.