Summoner

Black Dhougal's page

125 posts. Alias of thunderspirit.


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Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal is happy to leave the dungeons beneath Korsova behind. I'm used to dealing with the underground but not vampire hordes, he says with some distaste. The former only threaten to bleed you dry, but they're largely bluster. The latter, though...[/b]

I have to agree, the tie-ins were fun!


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal adjusts his position slightly and drops a strategically-placed grease under MechaIleosa. DC 31 Refl


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Moved pogs a bit, both for Tully and for Black Dhougal.

Black Dhougal sends off a few more bursts of healing energy.

heal ◈◈◈: 2d8 ⇒ (6, 5) = 11
heal ◈◈◈: 2d8 ⇒ (2, 8) = 10

heal ◈◈◈: 1d8 ⇒ 6
heal ◈◈◈: 1d8 ⇒ 5

Total of 32 points back to all.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal uses the last remotely potent magic he has left, sending a burst of positive energy emanating from him. Cast heal ◈◈◈, DC 31 basic Fort, gets everyone except Crowley.

healing: 4d8 ⇒ (5, 7, 1, 3) = 16

Literally down to 1st & 2nd level spells (though I can still do heals with those I guess so that's something) and cantrips she can dodge. LOL


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Nearly out of options, Black Dhougal moves toward the door and sends an arc of lightning leaping toward the Strigoi.

electricity: 6d4 ⇒ (2, 1, 2, 4, 4, 2) = 15 DC 31 basic Refl

Stride, Cast a Spell ◈◈.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal knows he has to keep everyone on their feet if he can, so he moves in and uses his last focus point to send a gout of flame washing over Esme, Nakapan, Sadlark, and the vampire. Cast rejuvenating flames, DC 31 basic Refl for Aliriel.

healing to Esme, Nakapan, Sadlark: 6d4 ⇒ (1, 1, 3, 4, 4, 2) = 15 plus +1 status bonus to Fort saves for 1 minute
fire to Aliriel: 6d4 ⇒ (1, 3, 1, 1, 3, 3) = 12

Stride, Cast a Spell ◈◈.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal moves as close as he dares, and conjures a blob of grease under Aliriel's feet. DC 31 Refl or Acrobatics.

Stride, Cast a Spell ◈◈.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal waves his staff of greater evocation in a broad swath and an invisible wall springs up, stretching across the opening with the suddenly-mobile body. Cast wall of force as shown on the map.

Cast a Spell ◈◈◈.


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Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 36 basic Fort: 1d20 + 19 ⇒ (16) + 19 = 35 Oh, Desna, you fickle and cruel b!tch. LOL

Black Dhougal moves into the room, only to curse at the sight of a fully healed Aliriel. Still, once more into the breach. He casts a spell at the Strigoi. Cast slow, DC 31 Fort.

Stride, Cast a Spell ◈◈.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Nothing else for it but to get things settled, one way or the other.

Moved everyone up by the door (should take one more round, I think). Please check your position before Nak kicks in the door.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Definitely still healing Nakapan, and I think it still makes sense to do the two-action spell due to him being one of our two front-line guys.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal audibly gasps as Nakapan slumps to the floor. Oh no you don't, he says through gritted teeth, using some of his last potent magic to bring the ascetic back from the brink. Cast heal ◈◈, targeting Nakapan.

healing: 5d8 + 40 ⇒ (1, 8, 3, 3, 3) + 40 = 58

He takes a deep breath and moves adjacent to Green. Hoping to set up a flank for someone.

Cast a Spell ◈◈, Stride.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal tries yet another electric arc.

electricity: 6d4 + 5 ⇒ (3, 3, 4, 4, 3, 2) + 5 = 24 DC 31 basic Refl

He steals a quizzical look at Sadlark, but as the sounds are inscrutable, he quickly returns his attention to the fight, moving into the morass in an effort to present a new target.

Verbal & somatic components to Cast a Spell, Stride.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal tries another electric arc.

electricity: 6d4 + 5 ⇒ (4, 4, 2, 3, 4, 4) + 5 = 26 DC 31 basic Refl

He then gives Esme some divine guidance.

Verbal & somatic components to Cast a Spell, verbal component to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal focuses on the fiends, taking another step forward to the edge of the ichor and trying another electric arc.

electricity: 6d4 + 5 ⇒ (4, 2, 1, 3, 1, 1) + 5 = 17 DC 31 basic Refl

Step, verbal & somatic components to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

GM:
Perception: 1d20 + 18 - 1 ⇒ (10) + 18 - 1 = 27


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal steps up and, without hesitation, flings an arc of lightning that leaps from one to the other.

electricity: 6d4 + 5 ⇒ (1, 3, 4, 4, 1, 1) + 5 = 19 DC 31 basic Refl

YOU SHALL FALL!
Demoralize (Intimidation — Master): 1d20 + 23 ⇒ (19) + 23 = 42

Verbal & somatic components to Cast a Spell, Intimidation check to Demoralize.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal steps up and, without hesitation, flings an arc of lightning that leaps from one to the other.

electricity: 6d4 + 5 ⇒ (2, 1, 1, 2, 3, 3) + 5 = 17 DC 31 basic Refl

Step, verbal & somatic components to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal moves alongside Tully to see what Nakapan has revealed.

Stride x2, one action remaining.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

The wand of everflowing life kicks out another burst of healing, this time just for Black Dhougal.
healing: 4d8 ⇒ (5, 2, 8, 6) = 21

Black Dhougal looks at the wand and winces, but knows what must be done — he activates the wand again. Cast heal ◈◈◈ via the wand, DC 31 basic Fort, gets the party and the Strigoi.

healing: 4d8 ⇒ (3, 6, 8, 2) = 19

1d20 ⇒ 5
The wand shatters in his hand. With a grimace, he drops the remnants to the floor.

Cast a Spell ◈◈◈, drop as a free action.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Some thirty seconds ago, Black Dhougal had pulled out a wand, which he now remembers is still in his hand. He activates it and sends a sextet of missiles at the Strigoi. Cast heal ◈◈◈ via wand of everflowing life (4th), should get everyone.

healing: 4d8 ⇒ (7, 4, 6, 2) = 19

Cast a Spell ◈◈◈.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

starting turn in cloudkill, DC 36 Fort: 1d20 + 19 ⇒ (16) + 19 = 35 oh, that's just cruel, dicebot...

poison: 6d8 ⇒ (8, 5, 5, 4, 6, 1) = 29 LOL

Black Dhougal staggers out of the cloud, finally able to see the Strigoi clearly again. He calls down a small bolt of lightning on her.

electricity: 7d12 ⇒ (2, 5, 9, 6, 4, 6, 5) = 37 DC 31 basic Refl

Stride, verbal & somatic components to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 35 Fort: 1d20 + 19 ⇒ (13) + 19 = 32 fail, 57 dmg
DC 36 Fort: 1d20 + 19 ⇒ (14) + 19 = 33 fail, 36 dmg

Black Dhougal chokes on the vapors even as his blood flows out toward the Strigoi. He staggers forward and sends a gout of flame washing over Esme's body, Nakapan, Sadlark, and the vampire. Cast rejuvenating flames, DC 31 basic Refl for the Strigoi.

healing to Esme, Nakapan, Sadlark: 6d4 ⇒ (3, 4, 3, 1, 4, 1) = 16 plus +1 status bonus to Fort saves for 1 minute
fire to Strigoi: 6d4 ⇒ (4, 4, 2, 2, 3, 4) = 19

Stride, verbal & somatic components to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal sees the cloud form and curses under his breath. He can hear Tully working inside it, though he can't see it; but when the cloud remains in place, he tries himself. Cast guidance, then dispel magic.

Counteract vs DC 36: 1d20 + 21 + 1 ⇒ (9) + 21 + 1 = 31 I VOLUNTEER THIS HERO POINT AS TRIBUTE
Counteract vs DC 36: 1d20 + 21 + 1 ⇒ (3) + 21 + 1 = 25 ...well, that sucks

He is no more successful.

Verbal component to Cast a Spell, verbal & somatic components to Cast a Spell Poorly.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal tries to hold the strigoi in place, a vine covered in sticky sap appears from thin air, flicking from his hand and trying to encircle her. Cast tanglefoot.

spell attack: 1d20 + 21 ⇒ (13) + 21 = 34


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal starts as Crowley vanishes. But, without the time to truly ponder it, he hurls a spell at the strigoi, then pulls out a wand. Cast slow, DC 31 Fort.

Verbal & somatic components to Cast a Spell, Interact to draw a wand.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal immediately uses a level 3 two-action heal spell on Esme.

healing: 3d8 + 24 ⇒ (7, 5, 4) + 24 = 40


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal has no real way of slicing the others out, so opts for brute force instead. Cast scorching ray ◈◈.

spell attack vs. Red: 1d20 + 21 ⇒ (3) + 21 = 24
fire: 12d6 ⇒ (3, 4, 3, 2, 5, 1, 5, 2, 2, 2, 5, 6) = 40

spell attack vs. Black: 1d20 + 21 ⇒ (7) + 21 = 28
fire: 12d6 ⇒ (6, 4, 2, 6, 1, 4, 5, 3, 4, 2, 6, 4) = 47

well, at least they have Ooze AC...?

He then retreats near Sadlark. This is going well...

Verbal and somatic components to Cast a Spell, Stride.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Oh, Lamashtu's left teat! Black Dhougal curses, moving in and placing a fireball so that both Crowley and Esme feel the warmth but not the fire. He doesn't much care if he breaks the contraption — appeared that the Strigoi was fond of it, which seems reason enough to wreck it.

fire: 6d6 ⇒ (6, 1, 1, 2, 5, 6) = 21 DC 31 basic Refl

Stride, verbal & somatic components to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal wastes no time in following the mist that is the vampire as it retreats. (Yes, this action will likely provoke.)


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal staggers to his feet, a bloody grin on his face. Not quite dead yet, friend, he mumbles, evoking one last spell and hurling it at the Progenitor. Cast searing light (H +3) using two remaining actions.

spell attack: 1d20 + 21 ⇒ (14) + 21 = 35
fire: 11d6 ⇒ (6, 1, 6, 3, 5, 3, 2, 4, 3, 3, 1) = 37 and good: 11d6 ⇒ (2, 2, 1, 4, 2, 4, 4, 3, 5, 1, 3) = 31

Stand ◈, verbal & somatic components to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal was indeed wounded 1, becasue he was dying, then lost the dying condition, and then was dying again due to a crit (crit fail, but still a crit). Hence the calculation of Dying 2 to Dying 3.

Quote:

If you lose the dying condition and do not already have the wounded condition, you become wounded 1. If you already have the wounded condition when you lose the dying condition, your wounded condition value increases by 1. If you gain the dying condition while wounded, increase your dying condition value by your wounded value.

The wounded condition ends if someone successfully restores Hit Points to you with Treat Wounds, or if you are restored to full Hit Points and rest for 10 minutes.

The heal spell doesn't remove the wounded condition.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 33 Refl: 1d20 + 21 ⇒ (2) + 21 = 23 see, my roll on the searing light wouldn't have been any better!

Black Dhougal collapses to the ground. Now Dying 2 3 due to crit fail.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |
Antull'hier Voronwe wrote:

While I look at this...can anyone see to my wounds?

Tully is up 56 points due to Black Dhougal's three-action heal spells here.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

While the stronger folk work on the door, Black Dhougal works on their well being. Cast heal (H+4) ◈◈◈, twice if there is time.

healing: 5d8 ⇒ (6, 5, 6, 7, 7) = 31
healing: 5d8 ⇒ (3, 6, 5, 4, 7) = 25


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 33 Refl: 1d20 + 21 ⇒ (8) + 21 = 29

Black Dhougal slumps to the ground after the strigoi's spell. Dying 1, or Dying 2, if the damages happen successively.


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Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Worth it.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 33 Refl: 1d20 + 21 ⇒ (13) + 21 = 34 success

Black Dhougal knows a wall of force when he sees one...or, well, rather doesn't see one. He opts to take care of it. Cast disintegrate.

just don't roll a 1..: 1d20 + 21 ⇒ (6) + 21 = 27
The spell strikes the invisible wall and utterly destroys it!

Black Dhougal then focuses on the living rune, clinging to the stone on which it rests. His bloodline sings in his head, a fiery phoenix flapping its mighty wings in his mind's eye, and he blurs to all who see him for just a moment. Activate Quickened Casting ⟐ to cast shape stone, affecting up to 10 cubic feet stone, forming it into a hollow sphere with the rune on the inside.

Verbal & somatic components to Cast a Spell, Quickened Casting ⟐ to Cast a Spell.


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Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal has a hard tome deciding which foe to focus on...so he declines to choose. Cast L6 scorching ray using two actions, one ray for each foe.

spell attack vs. Strigoi: 1d20 + 21 ⇒ (20) + 21 = 41 YAAS
fire: 12d6 ⇒ (4, 5, 4, 2, 2, 4, 3, 3, 6, 1, 3, 6) = 43

spell attack vs. living rune: 1d20 + 21 ⇒ (17) + 21 = 38 Still pretty respectable
fire: 12d6 ⇒ (6, 5, 3, 4, 1, 5, 4, 2, 5, 5, 4, 6) = 50


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 34 Refl: 1d20 + 21 ⇒ (7) + 21 = 28


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal follows Esme's lead, casting see invisibility as well, then joins them a step or two back trying to leave room for Nakapan and Crowley. Moved where I think we are on the map, but not anyone who hasn't said they're moving up yet..


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Can you dispel something that's alive...? Black Dhougal wonders aloud.

Is the rune in a language anyone understands?


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Arcana: 1d20 + 18 ⇒ (18) + 18 = 36


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 35 Refl: 1d20 + 21 ⇒ (16) + 21 = 37 12 damage, pending


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal looks at Sadlark questioningly. I do have some dispelling magic at my disposal. Do you think that would help...?


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal moves toward Crowley and their assailant, drawing on his bloodline to send a gout of flame that both heals and burns to wash over the pair. Cast rejuvenating flames, DC 31 Refl. Focus point spent.

healing: 6d4 ⇒ (1, 2, 3, 2, 2, 4) = 14 plus a +1 status bonus to Fort saves for 1 minute
fire: 6d4 ⇒ (2, 1, 1, 3, 2, 1) = 10

Stride, verbal & somatic components to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal takes a step to place Esme between White and his own skin, then weaves an arcane spell, targeting all three vampires. Cast slow (H 6th), targeting all visible foes. DC 31 Fort.

Step, verbal & somatic components to Cast a Spell.


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Black Dhougal knows the remaining magic he has left in is reservoir is little match for these foes. Still, he must try, and emits a burst of positive energy. Cast heal ◈◈◈ (H+3). DC 30 basic Fort.

healing: 4d8 ⇒ (8, 6, 6, 2) = 22


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

DC 33 Fort: 1d20 + 19 ⇒ (7) + 19 = 26

Black Dhougal sinks to the ground, covering his ears in agony. The roof...the roof...the roof is on fire...


Human (half-orc) Sor12 | HP: 105/116 (wounded 1)| AC: 29 | Fort: +19, Refl: +21, Will: +19 | Perception +18 (darkvision, see invis) | Speed 30 ft | Default exploration: Detect Magic | +2 to initiative rolls (Incredible Initiative) | Focus points: 0/3 | Hero points 2 | Spells 1st 2/4 slots, 2nd 1/4 slots, 3rd 0/4 slots, 4th 0/4 slots, 5th 0/4 slots, 6th 0/4 slots |

Refl save: 1d20 + 21 + 2 ⇒ (2) + 21 + 2 = 25 welp

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