map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
gobliiinnnnssssssss
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
I sent you a message, GM, regarding the weapon Bile got. also, i chose the following scrolls:
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
"thanks great chief! lizard probably ate stupid gnome whole!" Bile cackles.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile pipes up when it wouldn't be interrupting Chigg or Tigrik, "We find this shield in lizard gullet. Bile would like to keep borrowing for use." and he brandishes the shield.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
"Bile need magic papers for more spells just in case. Also magic sticks and magic drinks. Also maybe better armor if there is dragonscale left." Bile says, not trying to ask too much or too little. scrolls, dragonscale armor, potions, wands
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
"Caw!"
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
bile want: scrolls
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
not trying to start a debate here, just throwing an idea out there. how about as a point of balance for having more than one dog companion, start having it eat into action economy? costing move actions to command or something? Or perhaps have the feat take only -2 levels of penalty off, but affect every subsequent animal? additionally you could look to the broodmaster summoner variant to see how they balance it. i am not sure that is relevant, as i have not read that archetype in awhile. i just remember that it deals with a number of smaller creatures.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
bile doesnt have the skill for that. not by a long shot.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
roll, minimum half+1 is what the document said that GM handed out
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
hp roll at level up: 1d8 + 1 ⇒ (4) + 1 = 5
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile follows the group.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
"You no see Bile fight because Bile not dumb! Bile fight from other wall, hit it with magic stones and not get throw-up on!" After he speaks his piece, Bile picks up the shield and gazes at it avariciously, picking it up and stroking the scales, tilting it this way and that to reflect the little available light.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
ah, in that case, Bile wants it. "BILE want it. You want heal, Bile take it. Bile no can use regular shield. This one no metal, this one Bile can use."
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
unless the copper scaled part was scales that are from a copper dragon, rather than the actual metal copper. druids can't use metal but they can use dragonhide."
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
"Bile no can use metal shield. Only wood shield."
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile too will try to take some teeth, some for keeps and some to give to the chief. Also cut open the cuts for treeeaaasurreessss
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
we can rage, we can rage if we want to, we can leave our friends behind...
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile will stabilize any gobbos that are on the brink, even the peons. Gotta keep the tribe strong.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
seeing the dire nature of the situation, the always incorrigible Bile says "Come here, I heal one goblin. ONCE!" to his party. The nameless goblins will be shooed away. He then takes his last magic stone and flings it at the beast. Truly this must be the heroic moment that will earn him the chief's praise. 1d20 + 7 ⇒ (3) + 7 = 10
guess not.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
bile slings a magic rock at him 1d20 + 7 ⇒ (1) + 7 = 8
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile will sling the first of the magic stones at the beast 1d20 + 7 ⇒ (16) + 7 = 23
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile draws three stones from his grotty pouch as he moves to Q5. He will cast magic stone on the stones.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
DM Kor wrote:
you were going to say massage, huh? Also, Bile didn't prepare much in the way of Cure spells today (prepared only 1 cure light). we might be screwed.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
know:nature: 1d20 + 6 ⇒ (12) + 6 = 18
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
will: 1d20 + 7 ⇒ (2) + 7 = 9
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
yeah that's what i mean. Bile assumed they didn't, and i personally don't imagine they do. Bile is going to make sure DogDog and DogDog's Dog Dog don't get chewed up by something else.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
we havent gone far! i think we are just around the corner, having no idea that bugs have anything of value.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile will follow, once again sticking towards the center of the group.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
yes i know when i plotted the path my character was moving in to avoid AoOs, the character never actually got moved at all. didn't end up mattering, but if it had i would have raised a bit of a stink.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile stabs at bug8 with his trusty rusty dagger atk: 1d20 + 5 ⇒ (17) + 5 = 22
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
i liked the spiked chain in 3.5
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
well i always thought it was an exotic gladiator weapon, and as such the damage didnt shock me. i didnt know it was martial
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Attacking bug7 again with last magic stone attack: 1d20 + 7 ⇒ (3) + 7 = 10
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
d8 on a small guy? nice
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile will tiptoe carefully past everyone avoiding AoOs by following the path: J12 > K11 > L10 > M10 He will sling a magic bullet at Bug7 attack: 1d20 + 7 ⇒ (17) + 7 = 24
CURSED!
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
eugh i feel for you. i got a bad case of the cold, put me down as well. praise be to nyquil and dayquil!
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
ah i should have played a goblin ninja or alchemist. those are my favorite goblins. or blue goblin psions. but i figured since we needed healing, a goblin druid would be fun too. especially when i get wild shape :D
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile will step forward while drawing his rusty dagger and stab at Bug8 from square I11. attack: 1d20 + 5 ⇒ (6) + 5 = 11
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
my 2 damage :(
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile slings a magic stone bullet at bug4 to avoid penalties for shooting into melee 1d20 + 7 ⇒ (19) + 7 = 26
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
Bile pulls out three stones from his pouch and casts a spell (magic stone) "These rocks mess em up good"
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
I am but I'm group 2
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
hahaha well we are all good-aligned or law-aligned folks i think, so we wouldnt do that. but that would be an awesome challenge
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
i dont run it! but lets just say its a lot more story. we have only had one battle. we are doing it as more of a playtest for mythic at high levels (and to have fun in fogotten realms)
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
i definitely agree on the synthesist. i am playing one now in a level 20 mythic tier 4 game and im waaaaay behind the others, which are a mystic theurge, a ranger of some kind, and a cleric with an intelligent sword cohort.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
well with machinesmith, they can graft the little ornithopter into themselves. thats kinda cool, like a jetpack. i mean sure it isnt as easy as casting fly but it is certainly cooler. it's definitely what i would do. And armor bonded vs synthesist, i think these days it's easier to get a 3pp class in a game than synthesist hahaha. no point in playing that as a warforged, kinda the same thing. undead yeah i could see that. but i picture, say, a dwarven defender with his bonded golden plate mail with clan coat of arms emblazoned on it being quite a fearsome sight to those who would try to invade.
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
yeah i havent played too many of them. i like the Armor Bonded one. a little metal goblin?! HAHAHAHA I also like the Machinesmith, but that one looks pretty underpowered. I mean they get those little turrets, which seems powerful, but then if that seems powerful why dont we spend pennies of our vast wealth for an NPC firing squad to follow us around? hahaha
map RETIRED HP 24/24; AC 20, T 15, FF 16; FORT +4, WILL +7, REF +5; CMD 13; INIT +4; PER +9 Blight Druid 3
an no i meant more in terms of a second character if none step up although im sure there should be no shortage of applicants if you open the recruitment for a day. people are always trying to get on goblin games
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