skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Unarmed Strike: 1d20 + 13 - 1 - 2 ⇒ (12) + 13 - 1 - 2 = 22 for 1d8 + 9 + 5 ⇒ (6) + 9 + 5 = 20
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 1d20 + 9 ⇒ (7) + 9 = 16 fort
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Yes. Nils knows for the next two weeks still I am working 100+ hour weeks so he can bot me as needed. Moving toward the threat, after activating barkskin
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 As am I. We could also buy a wand of create water for 375 and have that as well
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe shrugs and follows along. Ya know I have had bad experiences with boats
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 THE WORLD IS SAVED! WWE HAVE A SHOPKEEPER!. Balthe shouts after he leaves
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe grunts, nodding his head in agreement. not much for talking is bathe
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Never hurts to have the option, I figure we can make sure he is just a bandit, then deal with him after. Or just leave him here. Doesn't matter to me
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe continues his assault, putting in some non lethal for good measure Unarmed Strike: 1d20 + 13 - 1 - 2 + 1 + 4 ⇒ (8) + 13 - 1 - 2 + 1 + 4 = 23 for 1d8 + 9 + 5 ⇒ (6) + 9 + 5 = 20
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe beats the crap out of his foe Unarmed Strike: 1d20 + 13 - 1 - 2 + 4 ⇒ (9) + 13 - 1 - 2 + 4 = 23 for 1d8 + 9 + 5 ⇒ (6) + 9 + 5 = 20
using a ki point Unarmed Strike: 1d20 + 13 - 1 - 2 + 4 ⇒ (3) + 13 - 1 - 2 + 4 = 17 for 1d8 + 9 + 5 ⇒ (5) + 9 + 5 = 19
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Trip: 1d20 + 17 ⇒ (10) + 17 = 27 Balthe trips his foe, then takes the AOO I have greater trip Unarmed Strike: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21 for 1d8 + 6 + 5 ⇒ (7) + 6 + 5 = 18 vs the prone enemy
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Maybe, but that would be my fault, I forgot to post Activates barkskin note that my reach is 10 feet for AOO's
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe activates barkskin as he limbers up Just think we are he first people to get to kick ass in multiple eras!
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 maybe we can find some chumps to toss out. Be just like old times.. Balthe says after the mandatory rimshot for Nils' comment
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 bathe drinks a bit more until he is fully patched up Then he will shrug and hop through the portal. Can't be worse than this place
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Works for me. I'll take first watch. Balthe says as he tosses down his meager belongs, making a bed for him self for later posting from the future!!!
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (19) + 11 - 1 - 2 + 1 = 28 for 1d8 + 9 + 4 ⇒ (1) + 9 + 4 = 14
Balthe sends out a flurry of fists and knees
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Im sorry guys, yet again their was not update on my page, and I got out of the habit of checking
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe continues his assault Patch me up doc! Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (10) + 11 - 1 - 2 + 1 = 19 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Unarmed Strike: 1d20 + 11 - 1 - 2 + 1 ⇒ (15) + 11 - 1 - 2 + 1 = 24 for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
Balthe pounds away
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Sorry guys no update on my campaign tab. I'll do it tonight or tokorrow
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe joins the party and bashes on Green, and will swap to another target if it falls, he 5 its back Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (12) + 11 - 1 - 2 = 20 for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (13) + 11 - 1 - 2 = 21 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 confirming
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe starts to pummel Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (20) + 11 - 1 - 2 = 28 for 1d8 + 9 + 4 ⇒ (2) + 9 + 4 = 15
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe reaches out again and tries to wrap the thing up Grapple: 1d20 + 15 ⇒ (12) + 15 = 27 That should do it...
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 1d20 + 15 ⇒ (17) + 15 = 32 grapple Balthe grapples on of them, as he prepares to pin him down
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Sorry nightmare month Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (14) + 11 - 1 - 2 = 22 for 2d6 + 9 + 4 ⇒ (6, 4) + 9 + 4 = 23
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 Balthe waits till embiggenned and then he goes and starts smash smash Thanks for that He voice becomes very deep half way through his sentance
skills: Fighter (Brawler)/Monk Climb+14 Intimidate +11 Profession: Bouncer +13 Perc +13 Swim+14 Stealth+13 Vital:
HP:79/79, AC: 23 (25)T: 20(20) FF: 15 (17), ;Init+2, F: +9 R: +8 W:+ 9,CMD+22(24 bull/disarm/trip), Speed: 50 Ki 5/6 whap whap Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (7) + 11 - 1 - 2 = 15 for 1d8 + 9 + 4 ⇒ (5) + 9 + 4 = 18
to confirm Unarmed Strike: 1d20 + 11 - 1 - 2 ⇒ (8) + 11 - 1 - 2 = 16 for 1d8 + 9 + 4 ⇒ (7) + 9 + 4 = 20 |