Dr Davaulus

Badger the ___________'s page

53 posts. Alias of dr. kekyll.


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Badger shrugs noncommittally. "Why not?" he says to the coterie. "I always did enjoy a bit of creative acquisition."


Almost reflexively, Badger calls on the power of the blood to grant himself preternatural speed.

Activating Celerity. Let me know whenever it's appropriate if that's for the scene or if we're in combat.


If it's not too late to catch the elevator without looking obvious, Badger will make his way there so he can see where the man exits.


Spoiler:
Oh I was just mentioning the Auspex cause it affects difficulty but I didn't know the difficulty off-hand.

Dexterity + Stealth: 3d10 + 4d10 ⇒ (5, 1, 7) + (9, 10, 1, 3) = 36


Badger attempts a discreet look at the American.

Spoiler:
Perception + Alertness (Auspex 3): 3d10 + 4d10 ⇒ (1, 4, 10) + (5, 6, 7, 1) = 34

Not sure what to roll for discretion.


"I might know someone that can 'elp you with that, mate," Badger says to Marcus with a salesman's smile. "But if no one requires my services this evening, I think I ought to get better acquainted with the area."


what did master beschi manage to teach us along the way again?


"But that's just to the likes of us, right?" Badger says in response to Jim's question. "You said it yourself we're talking about an 'antediluvian.'" He puts a bit of dramatic flourish on the word. "'Long' is a matter of perspective."


Agreed.


Badger will continue to defer to Henry as the de facto leader of the coterie as long as he's present and it hasn't been established that Badger should take the lead.


Intelligence + Politics: 2d10 + 1d10 ⇒ (7, 8) + (10) = 25

"That certainly puts a different perspective on things..." Badger mumbles to himself. Then, hearing Henry's question, he says aloud, "No one ever told us she was a member of clan Tremere."

Numbers:

Celestyn 1d10 ⇒ 1
Henry 1d10 ⇒ 8
Jim 1d10 ⇒ 1
Marcus 1d10 ⇒ 5
Wenzel 1d10 ⇒ 1


Perception + Alertness: 3d10 + 4d10 ⇒ (1, 7, 7) + (10, 3, 2, 2) = 32

"Indeed..." Badger says, his eyes lingering on the gargoyle's flight as he moves into position. "A shame."

He bleeds into the chalice.


"How unfortunate," Badger comments with a slight frown. "I do hope the gargoyle remains well, though. I noticed you only mentioned the woman and the boy..."


Preferring not to change personas in front of others when possible, Badger remains in his "typical Tremere" persona from their encounter on the train.

"Badger... 'Bainbridge' will do. Which should be enough to determine my sire. I provide... unconventional talents for the clan." He says as he polishes his lenses.


I'm here. Sorry.


Badger sighs.

"Yes, my dear, I had surmised as much," he says. "However, as you were being so kind as to attempt to contain the outrage you've shown at the mere sight of me since my embrace, I thought I would attempt to make that a bit easier for you. I can always stop if you like. Then you can throw your tantrum and possibly give us reason to eliminate you for our own protection as well as that of the Masquerade."

He pauses a moment.

"For my own part, I would prefer this did not end in violence. I rather enjoyed our time together."


"Out of respect for the lady's restraint thus far, I will attempt brevity," Badger says, never dropping the guise. "However, it seems, in my considerable estimation, that the issue, if you would prefer to keep it between individuals, is actually between you and the lad's sire, is it not?"

He pauses only long enough to give the impression he'd like a response. Continuing over anything she might say.

"And if not, I find it unlikely that your own lack of foresight in not expecting to deal with more of this particular clan will reflect favorably on you should you choose to harp on about it. But if you see some way we can resolve this amicably for the good of all then, please, do share."

Spoiler:
So this seems like either Charisma or Manipulation and either Intimidation or Etiquette. In any case I roll 4, but if it's Charisma, my specialty is smooth talking, and if it's Manipulation, my specialty is persuasion.

4d10 ⇒ (5, 5, 10, 8) = 28

With that, Badger does his best to keep his face out of Victoria's line of sight.


I don't think I can do that. We'd be able to hear sounds that originated outside the room, but we wouldn't be able to make any sounds within it to have a conversation.


Wits + Empathy: 4d10 + 3d10 ⇒ (10, 4, 9, 2) + (9, 8, 7) = 49
Intelligence + Occult: 2d10 + 1d10 ⇒ (6, 5) + (10) = 21

"No trouble, childe," Badger says, still in his "Typical Tremere" persona. "Though is that blood on your brow? Have you been accosted? Perhaps you should stay a moment."

Badger also prepares to silence the room immediately in the event she tries to cause a commotion.


"It is, if memory serves, one of the first and most prestigious hotels in Istanbul." Badger removes his spectacles and polishes the lenses. "It does seem as though one would prefer a less conspicuous place for clandestine meetings, but there are those who refuse to be parted from their luxuries. Also, more public places can offer their own advantages. Alas, as you said, there is little we can do other than to remain wary."

He puts his spectacles in his pocket. "Well... until this evening, then, Gentlemen. Madame."


Badger is inclined to follow, but looks to Henry first.


Badger, still in his 'arrogant warlock' persona, says in English, "It seems unlikely that he would engage us here, at least in an obvious fashion, unless his companion is also aware of the supernatural." Badger takes a second look at the aura of the man's dinner date. "They have their own reasons for hiding, after all."

"It is possible he's seen our wayward sister, but would he be inclined to assist us and minimize the commotion?" Badger gives the man an inquiring look, assuming that, if he can see them, he might hear them as well.


Am I visible since the effect dropped when I used Dominate on that guy?


I don't actually have a description to share btw.


"I can describe the woman at least."

As he describes her appearance, Badger searches for something to write on again before passing around another note.

NOTE:
JASMINE DE LACY
FORMER LOVER
WOULD BE SIRE
APPARENTLY UPSET


Badger returns to Henry and Wenzel.

"Unless we have plans for the conductor, I believe we may rejoin the others," he says, keeping his voice low.


Badger watches the man's memories with practiced dispassion. After a moment, he lets out a disappointed sigh.

"I suppose it was too much to hope you'd be useful. Ah well... best you forget I was here."

The Forgetful Mind:
Wits + Subterfuge: 4d10 + 4d10 ⇒ (1, 10, 1, 6) + (9, 8, 5, 5) = 45


"I do, indeed," Badger responds, pulling off his spectacles and cleaning them again. "Let us hope that our mystery woman's mastery of the art is not superior to my own."

He steps onto the small landing at the back of the train and gazes into the conductor's soul, searching for the memories of which the man was robbed.

The Forgetful Mind (Restore Memories):
Wits + Empathy: 4d10 + 3d10 ⇒ (3, 6, 10, 10) + (6, 4, 1) = 40


As they make their way to the back of the train, Badger scans the auras of any they pass for a familiar lack of vibrancy.

Read the Soul:
Perception + Empathy (DC 8): 3d10 + 3d10 ⇒ (1, 8, 4) + (9, 9, 2) = 33


"Alright, then."

Badger finishes applying his age lines and false facial hair then begins fishing around his pockets for a scrap of paper. He scribbles a few quick lines and passes the paper to Henry.

NOTE:
SIMON EQUIVOCATA
ONCE USEFUL ALIAS
ACCUSED OF AMARANTH

"The unfortunate lad will need to be taken care of." When he speaks this time, he has taken on a completely different affect. His posture changes. His accent no longer betrays his North London origins, but instead suggests something closer to Eton in Berkshire. His usual smile and swagger is replaced by an air of cold disdain as he wipes off a pair of brass framed oblong specs.


"Well who don't have enemies? 'Specially among our kind?" Badger responds, continuing to apply his disguise. "But I doubt I'm the only one with exceptional hearin' on this train, so I do question the wisdom of too earnest a conversation at this particular moment, but, if you insist, I will indulge."


"Picked up a name someone dropped."

Badger begins fishing around his pockets and pulls out some false facial hair and a small powder case with a mirror in it.

"It's not the one on my ticket, but it's a sure bet someone's lookin' for me. Best not to take chances they'll recognize this lovely mug."

He begins subtly aging himself.


Badger is mumbling something to himself and swearing when Marcus and Wenzel return and he seems to snap back to the here and now.

"Right then. Chief... a word."

Pulling Henry aside, he quietly shares his concerns.

"We might have a problem. Seems someone on the train is lookin' to pin this murder on me. They'll be lookin' for the wrong man, but I wouldn't bet on that bein' the end of it."


"Not that I noticed, but I admit I was a bit focused on trying to find out more about our destination. Might've missed something."

When Master Beschi leaves the car, Badger, realizing the lesson is likely concluded for the evening, begins listening a bit more intently to the commotion.

Spoiler:
Perception w/Auspex + Alertness: 6d10 + 4d10 ⇒ (10, 5, 4, 8, 9, 5) + (7, 2, 6, 7) = 63


doh! i've been forgetting to roll my auspex...


As he passes through the other cars, Badger listens to see if anyone has anything interesting to say regarding the coterie's destination.

Eavesdropping (Alertness Specialization):
Perception + Alertness: 3d10 + 4d10 ⇒ (4, 7, 1) + (9, 9, 4, 1) = 35 Oy... I don't know where Badger's 'ead's at this evenin'.


Also, I just realized I never picked additional languages, but, in my head, Badger isn't fluent in anything but English. He just knows enough to charm and impress all over Europe. He couldn't hold an extended conversation in anything but English though.

And now he knows whatever he learned from Master Beschi as well.


The latter. Basically just casing the joint.


Perception + Alertness (DC 8): 7d10 ⇒ (8, 7, 1, 2, 6, 7, 5) = 36 Specialty: Eavesdropping (but not this time...)

Badger nods. "Now that's settled. Think I'll have a bit of a look around." He tips his bowler and begins toward the train's engine.


"Right, then. Ready when you lot are."


Badger shrugs.

Quiet disapproval isn't necessarily passive disapproval. He could imagine a scenario where they succeed but meet their final deaths in the process. And an enterprising Councilor Wyncham might convince the rest of the council that, while the loss of these apprentices is indeed unfortunate, he offered what help he could under the circumstances and that things might've gone differently had he been given complete control as he initially requested. Badger harbors no delusions. He is a tool in an intraclan power play. He just intends to be too valuable a tool to lose.

"Hope you're right, chief."


Badger pipes up. "Yeah, his position's sympathetic, sure, but the kid's not wrong to be chary. Not exactly keen to find meself grinning at the daisy roots cause we got some elder all poked up over politics."


As they are escorted through the building, Badger looks around, taking in his surroundings, assessing their value, testing the boundaries of what may be touched but attempting to steal nothing. He doesn't really appear to be paying attention, though he very much is, until the appearance of the mysterious figure.

Seeing the council drop to a knee, he quickly does the same. Not exactly the best moment to stand out. Once the imposing presence takes his leave and the palpable tension recedes, he stands again, no longer feigning indifference.

Intelligence + Occult: 3d10 ⇒ (5, 1, 3) = 9


Badger, too, gives a slight bow. "Badger. Childe of Edward Bainbridge. Apprentice of the Second Circle."


Badger approaches the door and gives it a quick once over with his heightened senses, checking for mundane traps before trying the handle to see if it's actually locked.

Die Box:
Perception + Larceny w/Heightened Senses: 8d10 ⇒ (6, 2, 6, 6, 5, 10, 9, 3) = 47


Two quick questions: Do you want us to just roll when we think we should roll something or would you rather ask? And where do you want rolls?


Badger removes his bowler with a flourish and bows slightly, giving the lady a cocky half-smile. "They call me Badger."

He's a handsome man with an affable air who looks to be in his late twenties or early thirties. His dark brown hair is very short—not much longer than his abundant stubble. Similarly to the doctor, his dress is a touch dated. He wears a tan frock coat and a white shirt though he also wears a vest bearing an interesting arrangement of circles, squares, and triangles with a dark brown bowtie that matches his shoes. His trousers are brown linen, lighter than his shoes, and he wears a green overcoat and fingerless gloves. Upon closer examination, it's clear the clothing is well worn but, also, well maintained.

Badger takes a look around at their new companions. At the suggestion it might be a test, he shoots Henry an inquisitive glance, seeking permission to ply his trade.


Wenzel Rainer, Badger, and Henry Gaden:
"Evenin', Guv." Badger tips his bowler and gives a lop-sided smile. His accent screams North London/Essex to anyone familiar. "Badger the... Acquisitionist, at your service. Anything I can procure for you tonight?"


Sorry! I had a post typed up; then the forum ate it, and I was like "I'll do it again later" and then forgot. I'll get something quick out and worry about more physical description when more of us are together.


Also, you can make a post in the gameplay thread in order to add it to your list of active campaigns and have that character added to the list and then immediately delete it, so it's not cluttering up the thread. That's what I (and I assume others) did.

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