Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
I am heading out of town tomorrow March 28 and the plan is to be back on Monday April 1st. I will be able to read posts but don't expect me to post anything that requires formatting as I only have my phone.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Ontzlake wrote:
Play what you want to play. You are not stepping on any toes. Bachu will mostly be telepathic powers. He will eventually play people like puppets. I don't see any pyromancy at all and I doubt any divination though I need to look at those again. Basically he's job is to gather information and disseminate it. Read a mind, maybe plant a false memory, make em forget or take total control. Other than that if a power can induce fear or something akin to it, he may do it.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu is scary. Bachu is strange. Bachu sticks out like a sore thumb. To his comrades he is friendly. Bachu is a bit of a heretic. He has "unusal" beliefs. He see's the officials of the Imperial Cult somewhat as frauds. They haven't stood before the Emperor. They haven't had the Emperor in their mind. How could they know what the Emperor wants or desires. Bachu has been with the inquisitor for a while, seven years and served him well as an interrogator. Bachu's gear is pretty basic loadout. I have the basics in his sheet. Only other thing I could maybe use is a comm bead. If anyone has any suggestions please let me know. Unless you want to give me a force whip force staff or Animus Hammer. :) Can you open gameplay so we can dot and delete and it will show in our campaign tab please?
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Thanks for the game Daniel. Take care of yourself. If this is done would you inactivate the game in a day or two? If you decide to start it up again please let me know.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu peers over the edge looking for any clues of what is down there. Perception: 1d20 + 12 ⇒ (6) + 12 = 18
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu continues his assault against the undead. Unarmed Strike Flurry 1 PA: 1d20 + 12 - 2 ⇒ (18) + 12 - 2 = 28 Damage: 1d8 + 7 + 6 ⇒ (8) + 7 + 6 = 21
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
After connecting the first time Bachu puts all his might and quickness into taking out the creature. Unarmed Strike Flurry 1 PA: 1d20 + 12 - 2 ⇒ (10) + 12 - 2 = 20 Damage: 1d8 + 7 + 6 ⇒ (7) + 7 + 6 = 20
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
When everyone is ready Bachu will move forward (and attack if we are close enough for a charge). Unarmed Strike Charge UW: 1d20 + 12 + 2 - 2 ⇒ (4) + 12 + 2 - 2 = 16 Damage: 1d8 + 4 ⇒ (3) + 4 = 7
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu discusses their journey with Fulk to try and come up with the best course. Kn: Geography: 1d20 + 5 ⇒ (5) + 5 = 10
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu raises a hand respectfully and then says "I think we may have begun to gain some regional support by freeing the sea elves that we encountered. If they are having any troubles and we can solve them they may turn into a solid ally. That I think would be a good place to start."
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
I will take a headband of charisma as it adds to saves, smite hit and number of LoH uses. As the Champion of Irori cannot have any followers, companions, etc I don't think the recruiter role is right for Bachu. Any other will work though.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu added a level of paladin and the Champion of Irori. Needless to say he will go with no weapons or armor but will have Mage Armor wand and have it cast before going in and renewed as needed.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Daniel Penfold 351 wrote: Congratulations, you are now level 7 Level 7 or 6? I'm currently 5.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu looks at the pile of gear and says "The only thing that would be of use would be the dagger for fighting devils. I would have no problem against one of them a day but more than that and I might not be able to do as much harm to them with my fists alone. So what is the plan now?"
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu approaches the strange corpse to see what killed it and if it has any useful items on it, assuming noting jumps out of it that is. Perception: 1d20 + 11 ⇒ (19) + 11 = 30
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu tries to help the others find the secret door. Perception Aid: 1d20 + 10 ⇒ (4) + 10 = 14
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu claps the sea elves on their backs as he frees them and then asks, "How did you get here? Do you know the way the brought you in? Did you see anything like controls for something, particularly a pump?"
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu moves into a cell an looks at the elf's stitching. He says "I have some experience dealing with wounds, let me see what I can do here." Heal: 1d20 + 9 ⇒ (12) + 9 = 21
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu approaches the blob and tries to attack it. Mwk. Kama: 1d20 + 5 + 3 + 1 ⇒ (15) + 5 + 3 + 1 = 24 Damage: 1d6 + 3 ⇒ (1) + 3 = 4
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
I undergo surgery on Thursday to remove a lump from my abdomen. I will be in the hospital a night or two, supposedly, and then at home on drugs. I don't know what my posting will look like so please bot me if needed.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu picks up a trident for underwater use and says, "Yes, let Ragnar have the amulet."
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu tries to put the leader out. Flurry 1 Stunning Fist DC 14 Fort: 1d20 + 10 ⇒ (16) + 10 = 26 Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu tries to bring the man (?) down. Flurry 1 Stunning Fist DC 14 Fort: 1d20 + 10 ⇒ (10) + 10 = 20 Damage: 1d8 + 7 ⇒ (4) + 7 = 11
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu closes his eyes as the dust descends and manages to avoid the worst of it. Will Save: 1d20 + 6 ⇒ (10) + 6 = 16
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu steps forward and whispers in Adonara's ear "He's stalling for time. I think it's time to end this farce." As he turns his back on the fish men he winks to his friends.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu watches the exchange trying to get a feel for what their leader is up to. Sense Motive: 1d20 + 10 ⇒ (13) + 10 = 23
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Sorry to hear that. Been there done that and it can be tough. I can't imagine doing it away from home though.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu lowers himself into the water and prepares to do battle if it comes to that.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu listens for a while and finally throws in, "Clothes are to keep you warm and protect you from the elements. They should wear well and not restrict your movements. Anything more than that is just extra. Of course if useless fluff is what brings you to your own perfection then have at it."
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu says "We should all see her buried properly and then make preparations for tomorrow."
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu says "If we are done for now then cleaning for a while seems like a good idea. Anyone see any mops or brooms or brushes or other supplies?" I'm not sure where the next step is. If I understand correctly there is a lower level that is flooded. Where is it's entrance?
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu looks at the symbol and says to Adonara "That kinda looks like..well maybe." Kn: Religion Aid Another: 1d20 + 9 ⇒ (2) + 9 = 11
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
They haven't gone yet, unless they just moved and didn't attack. Bachu moves up and attacks the ghost.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu retaliates against the creature. Flurry 1: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
I don't doubt that TWF and Rapid Shot work together at all. I quoted the relevant information above. My questions revolved around how many extra shots since there are two weapons and RS works with a ranged weapon. I don't really question any of it's legality in general. In this case it looks like one extra attack on top of TWF at a -4. EDIT: Though Power Attack and Deadly Aim can't be used with touch attacks. EDIT EDIT:
Tilorean Vashnarstill wrote: I think you are discounting the advantage of Touch Attacks too far. He will have lower attack bonuses, but he's generally going to be targeting a significantly lower AC value. And he's at least as likely to pick up Clustered Shots, just in case his selected energy types don't already bypass any applicable DR. You are right. I looked at some CR 20+ monsters and there is a big difference between touch AC and AC. But damage is still low. The damage will be low 1d6+5 and not much of a chance to increase it and that is before elemental resistances or immunity.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
I think I found the answer. Kasathas have a ranger archetype: Bow Nomad, they can wield 2 bows. Twin Bows (Ex): At 1st level, a bow nomad can simultaneously wield a combination of two of any of the following ranged weapons: shortbow, longbow, and their composite versions. When a bow nomad makes a full attack with two bows, twoweapon penalties apply and can be offset with Two- Weapon Fighting feats. Since bows aren’t light weapons, a bow nomad with Two-Weapon Fighting takes a –4 penalty on attacks with each of her bows. Extra attacks from other sources, such as those granted by Manyshot or Rapid Shot, can be applied to only one of the wielded bows per round. This ability replaces wild empathy. So you are correct only one extra shot and all shots at -4. Manyshot could apply as well. That's a lot of shots downrange but I don't think any worse than an archer fighter. At 20th level Vigilante: 3 @ BAB, 2 @ BAB -5, 2 @ BAB -10. At 20th Archer Fighter 2 @ BAB, 1 @ BAB -5, BAB -10, BAB -15. While the fighter has less shots they are much more likely to hit and do more damage thanks to weapon training and the ability to add in greater weapon focus and both weapon specializations though touch AC evens things out some.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
I saw that and figured I'd let the DM look into it. After the questions I took a quick look. Two-Weapon Fighting is a full attack action. Rapid Shot: When making a full-attack action with a ranged weapon, you can fire one additional time this round at your highest bonus. All of your attack rolls take a –2 penalty when using Rapid Shot. I would say that it would apply once per weapon but you could make an argument that the penalty applies twice too. You are correct in the penalties, -2 TWF, -2 RS. If you ignore his weapon and think of two other weapons that can fire multiple times in a round, revolvers, would rapid shot still apply? Sometimes I think it it is better to think of rules in a generic sense to avoid getting bogged down in a specific "off the wall". In this case a weapon that can be fired one handed without needing to be reloaded. Daggers might work with quick draw as well. In the end it is still all up to the DM.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu steps up and attacks the closest ghost. Flurry 1: 1d20 + 10 ⇒ (15) + 10 = 25 Damage: 1d8 + 7 ⇒ (1) + 7 = 8
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu gasps "Wretchghosts! Their touch causes drug addiction. What a waste and so far from perfection." he then sighs. Do I get any more questions or just the addiction? If I do, I'd like defenses.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu sees the images appear and tries to identify them. Kn: Religion: 1d20 + 8 ⇒ (13) + 8 = 21
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu smiles at Adonara, "That I can do. It will take a few moments to pinpoint anything though." Bachu then stands in the door to get as much of the room as possible in his view and detects evil.
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu looks at the ghost and says "May you have peace in your journey to the Boneyard. Is there a way to unflood the tunnels below, a switch or gear or something, or will we have to take care of that?"
Male Human Monk 6/Paladin 4/Champion of Irori 10/Liviing Weapon L. Fighter| AC 33 T 30 FF 28| HP 280/280 | F +25 R +29 W +32;+2 vs. Enchantments, sleep effects, paralysis effects, and stunning effects | Init +4 | Perc +32
Bachu pulls out a wand and asks "Can any of you use this wand of Mage Armor on me?"
|