saying that this class intrigues me would be a MAJOR understatement, with that said, on paper it sounds like an amazing class but I'd need to playtest it to see how it works. the flavoring is very pleasant and thankfully the class abilities reflect it. let's see, one thing I noticed is that there are no class skills(which can tell you a lot about a class)if I were to play this class I'd likely go all the way to 20 without multiclassing which is a very good thing. I am excited to se the final version
letssee, aside from contributions to the homeless only one situation sticks out to me. when I was 16 I was cleaning out my closet and found tons of old clothes that I knew wouldn't fit me so I decided I'd clean and donate them, because I had to do laundry anyway. so fast forward a few hours and everything is washed and I not only forget how many bags I was donating, but which out of those bags were going to be donated so I assumed that all of them were going to go so I donate all of the bags and realize waiit....I was only donating two bags of clothes, so I ended up inadvertantly donating most of the clothing that I owned to the homeless but after scolding myself I realized that I didn't need those and that I potentiall help a LOT of people.
I'm playing a tiefling paladin 7 in CoCT and I can say without a shadow of a doubt, that it really doesn't matter that you have three energy resistances of 5 and all the other perks past lvl 3, because I have just died last gaming session and I've noticed that the only ability I really can say I utilize on a regular basis is darknes(for making escapes)
Aikuchi wrote:
old requests that need to be doneMost of the comissions on the list still haven't been don
on second glance me still like a lot and want to playtest it to see how it'd work out in combat. now ith that said, there is one thing that strikes me as a little wonky ItoSaithWebb wrote:
was this deliberate? seeing as how you'd be coming into drunken master from the monk class so lowering the wisdom score can be somewhat crippling when trying to use the monks abilities you had gained that depend on your wisdom such as stunning. if this was deliberate, then I'd strongly suggest changing it to: Drink Like a Demon (Ex): A drunken master’s body handles alcohol differently from other people’s. He can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action. Every bottle or
since (as you know) the monks DC for its stunning fist is low and easy exceed so unless you are totally against using stunning fist due to it's already "iffy" utility, you really wouldn't want to use Drink like a demon or simply make it "reduce intelligence OR wisdom for a strength or constitution bonus" but other than that, this is as solid as a wall of iron
well the way I'd personally handle the swapping situation is: 1. you must have a good reason to swap characters, not just "I don't want to be a cleric" an acceptable reason is "I don't want to be a cleic because I tired of being treated like the party's "healing b****"" 2. your new character joins the party at the lvl of the lowest lvl party member if every party member is at the same level, if everyone is at the same lvl then you join as 1 lvl under them but at 1/2 exp to next lvl 3. only one change per person unless an even more specific reason is given tyhings like this can stop excessive swapping before it strts so I'd suggest you think of implementing them
Pathfinder regional and vocational High School stumbled upon this whil watching the snow closings for my area
1.) although I have grown to like some classes, I'd love to see how the game'd work if the class system were scrapped and the "classes" were more like templates, rather than actual classes that PC's are placed into, thus allowing for a great amount of variety within any given party @Vuron: YES!!!! it would be 1M kinds of awesome if there was some dort of "exalted-style" stunting rules 2.) meh....the rest of the stuff on my list has already been said
Urizen wrote:
I know, I look like a total playgirl centerfold *raises an eybrow* hehehehhhh!
azhrei_fje wrote:
you would still only get the two attacks for the flurry but instead of it being +0/+0 it'd change to +5/+5 so, even though though you'd normally be getting an extr attack it doesn't count toward flurrying
1. it's become pretty much second nature for me to turn the lights on in my bathroom when I go to use it...regardless of whether or not it is already on. 2. sometimes(pretty often actually) when I'm talking to a friend, I'll inadvertantly begin speaking in a really horrible accent, usually british or some strange afro-korean mix that is slightly more offputting when I catch myself in the act, yet continue
As for the stunnig only working 1/3 of the time at mid-high lvls I propose the following at 8th lvl the highest DC for the stunning blow (not including any magic items that'd boost their wisdom) is 19 which isn't good so, looking at the lvl advancement table for monks I noticed all that they gain is slow fall so I propose that the monk be allowed to add his entire monk lvl to the stunning DC in place of 1/2 the character lvl, assuming said monk hasn't multiclassed. so to compare...at lvl 8 max stund dc w/o magical enhancements to wisdom: 10 + 4 + 5=19 my proposal: 10 + 8 + 5=23 though 4 points doesn't seem like much, it grows as you gain levels so putting a lvl 11 monk up againts the bebilith, bebilith succeeds on a roll of 5 or higher due to it's fort save of + 15 so that's a 75% chance for the bebilith to succeed but if the monk used their entire monk level, the DC would be 26 making the success rate for stunning 45% which is almost double the RAW's success rate iff you add on a headband of inspired wisdom +6 and that jacks the DC up to 29, needless to say that makes you a stunning machine with a 70% chance to stun said bebilith -Azhagal
I have grown a great disdain toward people who play top-tier classes, then proceed to gloat about how much damage they do during combat, when in reality...they aren't e.g. the egocentric sorceror who spams the hell out of a magic missile beacuase it always hits then don't really do much else in combat, maybe cast a mage armor or two, then they just sit there until combat ends. players who refuse to see the negative, or lack of impact they have on the party let's see.... player 1:"I don't like the looks of this dungeoun you guys..."
five rounds later
I also really hate when a CG character (more often than not, a rogue) steals your stuff because they wanted it in the first place although it is better suited to your character....then has the audacity to try and justify their a**holery by saying(I'm chaotic so I can take that)....no fool, you are essentially robin hood, you take from the greedy people and give to the poor. that guy who starts off with the party then will begin missing sessions like crazy, then gets pissed when the party decides to kick them out, which is a precursor to my next pet peeve the same guy unfortunately happens to be the only player capable of using an item that the party needs which either 1.forces the GM to cheat on our behalf so we can use this
or at worst
1. I really can't stand it when you are trying to avoid a fight by making a diplomacy check to calm said beast/npc/whatever down then the following player outright attacks them with no regard for the fact that you are trying to do something, therefore screwing up the process before it gets anywhere...especially if you are the only member of the party capable speaking with it. 2. when the GM tells another player information in-game without leaving the table, so you have to totally disregard everything you are hearing...but what really throws salt in the wounds is when the GM asks said player if they'd like to reveal the info to the party and they say no, even though we already know, but aren't supposed to.
there is one question that hasn't been asked of th OP....where is the Summoner in relation to its eidolon and more importantly, in relation to the Tarrasque itself? now assuming you are a sensible minded summoner, you want to be 80 feet away from said Tarrasque, that wayy you are far enough as to not be attacked by it but, close enough as to not automatically have your eidolon lose HP due to it being 100+ feet away from you in which case it's total and max hp are slashed in half. moreover you forget that the tarrasque has a ranged spine attack that can travel 120 ft, so assuming the tarrasque acts first it attacks both summoner and eidolon(if they are within 30 ft of eachother) if not, it can rush, letting it travel at a speed of 150 for 1 round every minute...which also increases its acrobatics modifier to a +87 which lets it travel a max distance of 115 ft with a long jump so with that said...no a summoner and its eidolon can't really take on the tarrasque alone and one more thing the tarrasque negates magic and has a 30% chance of reflecting those spells back at the caster at full force. so soory but you are wrong
Mad Alchemist wrote:
not worth it, I think, assuming I'm reading this correctly. so you give up 2 points for the evolution to gain one evolution point, usable at the start of combat. would these effects stack, giving you 5 EVP declared at the summoning? if so, then theorectically you could give the eidolon a breath weapon doing 17d6 damage(17 being a 20th lvl eidolons HD), dismiss it getting rid of said breath weapon, call it back and give it the same breath weapon; this technically bypasses the 1/day thing since the breath weapon evolution is temporary and not an inherent evolution explain
Maeloke wrote:
+100,000,000 I totally stand by this from a gaming perspective, although I beleive this ability could step on the summoner's "Merge forms" toes a little by having it as an evolution. though the concept behind this is amazing and I tip my fro to you. as a GM I'd allow it although in order to balance it I'd say make it a prerequisite to have a large eidolon, and life link if you intend to keep the cost two points good work -Azhagal
hida_jiremi wrote:
+1
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