The Manyfaced One

Azhagal's page

314 posts. Alias of monk by many names.


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in order to bump this threasd out of the dreaded archives, I present the Great canis pavoleo

which is the genetic "abominababy" of a lion, a doberman, and a peacock

post more stuff g'dammit


saying that this class intrigues me would be a MAJOR understatement, with that said, on paper it sounds like an amazing class but I'd need to playtest it to see how it works. the flavoring is very pleasant and thankfully the class abilities reflect it. let's see, one thing I noticed is that there are no class skills(which can tell you a lot about a class)if I were to play this class I'd likely go all the way to 20 without multiclassing which is a very good thing. I am excited to se the final version


letssee, aside from contributions to the homeless only one situation sticks out to me.

when I was 16 I was cleaning out my closet and found tons of old clothes that I knew wouldn't fit me so I decided I'd clean and donate them, because I had to do laundry anyway. so fast forward a few hours and everything is washed and I not only forget how many bags I was donating, but which out of those bags were going to be donated so I assumed that all of them were going to go so I donate all of the bags and realize waiit....I was only donating two bags of clothes, so I ended up inadvertantly donating most of the clothing that I owned to the homeless but after scolding myself I realized that I didn't need those and that I potentiall help a LOT of people.


I'm playing a tiefling paladin 7 in CoCT and I can say without a shadow of a doubt, that it really doesn't matter that you have three energy resistances of 5 and all the other perks past lvl 3, because I have just died last gaming session and I've noticed that the only ability I really can say I utilize on a regular basis is darknes(for making escapes)


call me freaky but I'd like to see Urgathoa/Sarenrae one month maybe during march as a St. Paddy's day. Urgathoa's pelvis could be a shamrock and Sarenrae's hair flames could be green!


"the first step to enlightenment is to realize you are full of s***"


what is this, no Urgathoa lovin'?

and let's not forget about Golarion's favorite pin-up girl

Spoiler:
Gaedren Lamm


Timitius wrote:
Jessica Biel as Amiri

jessica biel is just a little too "pretty" to be amiri IMO

As the unnamed witch iconic I choose Bai ling


Freehold DM wrote:
Azhagal wrote:

Shoggoth, I am half-shoggoth.

I am a total crotch monster , appearing in every grotesque hentai near you!

I love your work!

Finally some recognition!


Shoggoth, I am half-shoggoth.

I am a total crotch monster , appearing in every grotesque hentai near you!


Aikuchi wrote:

---

After a long absence (Sept 2009 since the car accident), I'd like to see what I can do about here :D

I've not drawn a line since then and it'll be good to see if I can still remember to draw :p

Montaive, you've mentioned before that you may have a list of backdated requests that require artists. Have you found a new home for the list? I'd like to try my hand at some of them.

:D

---

old requests that need to be doneMost of the comissions on the list still haven't been don


amiri- michelle rodriguez

Kyra- Sheetal Sheth

Valeros-Criss Angel

Ezren-sean connery

Seelah- I'll second venus williams

Harsk- Johnathan Rhys-Davies

Lem-Neil Patrick Harris

Sajan-Shah Rukh Khan

Seltyiel-Alexander Skarsgaard

merisiel-milla jovovich

lini-....


on second glance me still like a lot and want to playtest it to see how it'd work out in combat.

now ith that said, there is one thing that strikes me as a little wonky

ItoSaithWebb wrote:

Drink Like a Demon (Ex): A drunken master’s body handles alcohol differently from other people’s. He can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action. Every bottle or

tankard of alcohol he consumes during combat reduces his Wisdom and Intelligence by 2 points each, but increases his Strength or Constitution (character’s choice) by 2 points....and so on and so forth

was this deliberate? seeing as how you'd be coming into drunken master from the monk class so lowering the wisdom score can be somewhat crippling when trying to use the monks abilities you had gained that depend on your wisdom such as stunning. if this was deliberate, then I'd strongly suggest changing it to:

Drink Like a Demon (Ex): A drunken master’s body handles alcohol differently from other people’s. He can drink a large tankard of ale, a bottle of wine, or a corresponding amount of stronger alcohol as a move action. Every bottle or
tankard of alcohol he consumes during combat reduces his Charisma and Intelligence by 2 points each, but increases his Strength or Constitution (character’s choice) by 2 points....and so on and so forth

since (as you know) the monks DC for its stunning fist is low and easy exceed so unless you are totally against using stunning fist due to it's already "iffy" utility, you really wouldn't want to use Drink like a demon or simply make it "reduce intelligence OR wisdom for a strength or constitution bonus"

but other than that, this is as solid as a wall of iron


wow...just wow, that was interesting


hmm....assuming that I could make multiple trips, I'd try to make it so that the mesopotamian empire never fell and observe the changes we'd face in the year 2010...it'd likely be interesting


me likey, me likey alot


well the way I'd personally handle the swapping situation is:

1. you must have a good reason to swap characters, not just "I don't want to be a cleric" an acceptable reason is "I don't want to be a cleic because I tired of being treated like the party's "healing b****""

2. your new character joins the party at the lvl of the lowest lvl party member if every party member is at the same level, if everyone is at the same lvl then you join as 1 lvl under them but at 1/2 exp to next lvl

3. only one change per person unless an even more specific reason is given

tyhings like this can stop excessive swapping before it strts so I'd suggest you think of implementing them


in no order:
1.John Mayer (he just exudes this heavy aura of douchiness)
2.Perez Hilton(need I say anything?)
3.Amy Winehouse
4.Heathansson
5.Simon Cowell/Gordon Ramsay(that'd get violent REALLY quickly)


CourtFool wrote:

Extra credit for looting your fallen allies.

that is precisely why you weren't offered the school mascot position


Pathfinder regional and vocational High School

stumbled upon this whil watching the snow closings for my area


Coralee Starscryer for Flash_cxxi(edited)

1st of the comissions I am planning on re-doing


BUMP

Hanaziyal, the Succubus;revisited(more cheesecake)


ATTENTION! your Bellydancing entertainment has arrived!

Azhagal rips off his clothes and moves his body with more fluidity than an elder water elemental


Save a Celestial Horse, ride a Paladin

Save a Treant, wipe you arse with an Owlbear


and just because "Who is That Masked DM" kept asking....

dreadlocked drow woman with a kanabo [Cheesecake Warning]


Mirado Black warrior, 1/2 elf monk of Irori


1.) although I have grown to like some classes, I'd love to see how the game'd work if the class system were scrapped and the "classes" were more like templates, rather than actual classes that PC's are placed into, thus allowing for a great amount of variety within any given party

@Vuron: YES!!!! it would be 1M kinds of awesome if there was some dort of "exalted-style" stunting rules

2.) meh....the rest of the stuff on my list has already been said


Mairkurion {tm} wrote:
Azhagal, is both more creative and younger than I imagined.

no...it's all the pickled elven fetus I eat.....


Quote:


Nope. But I clicked over to your profile and saw what you were talking about. You're like Mairkurion's brother from another mother. Heh heh Heh

damn facebook!


Urizen wrote:
Azhagal wrote:

I know, I look like a total playgirl centerfold *raises an eybrow* hehehehhhh!

only because I lost my camera

This content is currently unavailable

The page you requested cannot be displayed right now. It may be temporarily unavailable, the link you clicked on may have expired, or you may not have permission to view this page.

that should fix it!


I know, I look like a total playgirl centerfold *raises an eybrow* hehehehhhh!
only because I lost my camera


A Wild Azhagal Approaches!


Gir's Scary Monkey Show


azhrei_fje wrote:

Let's say I've got a Mnk2/Ftr5. The PC's BAB is +6 which gives him iterative attacks at +6/+1.

What does the monk's flurry look like? Since the PC has only two levels of monk they would normally have +0/+0 for the flurry. I have no problem with adding the BAB from other classes which makes it +5/+5. But because the PC's BAB is +6, should there be another single iterative attack at -5 so the flurry becomes +5/+5/+0?

The description of flurry sounds like they want only the monk levels to count for the purposes of the flurry (which presumably includes the number of attacks), then add in the BAB of any other classes as appropriate (in this case only one other class, Fighter).

you would still only get the two attacks for the flurry but instead of it being +0/+0 it'd change to +5/+5 so, even though though you'd normally be getting an extr attack it doesn't count toward flurrying


Nasty Pajamas wrote:


I tend to spend too much time looking at porn on the internet.

puts away tissue box and lotion


1. it's become pretty much second nature for me to turn the lights on in my bathroom when I go to use it...regardless of whether or not it is already on.

2. sometimes(pretty often actually) when I'm talking to a friend, I'll inadvertantly begin speaking in a really horrible accent, usually british or some strange afro-korean mix that is slightly more offputting when I catch myself in the act, yet continue


Lyingbastard wrote:
Azhagal wrote:

to commemorate the new year and one of the best movies to come out in '09

A Na'vi for the New Year

No love for Prauns?

no, not much at all


to commemorate the new year and one of the best movies to come out in '09

A Na'vi for the New Year


sneaks up behind solnes....WENIS WENIS WENIS WENIS WENIS!


this hurts my squeedlydspooch


As for the stunnig only working 1/3 of the time at mid-high lvls I propose the following

at 8th lvl the highest DC for the stunning blow (not including any magic items that'd boost their wisdom) is 19 which isn't good so, looking at the lvl advancement table for monks I noticed all that they gain is slow fall so I propose that the monk be allowed to add his entire monk lvl to the stunning DC in place of 1/2 the character lvl, assuming said monk hasn't multiclassed.

so to compare...at lvl 8 max stund dc w/o magical enhancements to wisdom: 10 + 4 + 5=19

my proposal: 10 + 8 + 5=23

though 4 points doesn't seem like much, it grows as you gain levels

so putting a lvl 11 monk up againts the bebilith, bebilith succeeds on a roll of 5 or higher due to it's fort save of + 15 so that's a 75% chance for the bebilith to succeed but if the monk used their entire monk level, the DC would be 26 making the success rate for stunning 45% which is almost double the RAW's success rate

iff you add on a headband of inspired wisdom +6 and that jacks the DC up to 29, needless to say that makes you a stunning machine with a 70% chance to stun said bebilith

-Azhagal


I have grown a great disdain toward people who play top-tier classes, then proceed to gloat about how much damage they do during combat, when in reality...they aren't

e.g. the egocentric sorceror who spams the hell out of a magic missile beacuase it always hits then don't really do much else in combat, maybe cast a mage armor or two, then they just sit there until combat ends.

players who refuse to see the negative, or lack of impact they have on the party

let's see....

player 1:"I don't like the looks of this dungeoun you guys..."
player 2:"don't you want extra EXP?"
player 1:"ummm...it's WAY too quiet in there"
player 2:"don't be a chicken!"
player 1: I just rolled a 34 on an auditory perception check and heard nothing and let's not forget, this is a dungeon"
rest of party:"yeah dude, player 1 has a point"
player 2:"well you guys can wait here if you want, I'm gonna go get loot and EXP"

five rounds later
player 2: WASP SWARM, RUN!!!!!!!


I also really hate when a CG character (more often than not, a rogue) steals your stuff because they wanted it in the first place although it is better suited to your character....then has the audacity to try and justify their a**holery by saying(I'm chaotic so I can take that)....no fool, you are essentially robin hood, you take from the greedy people and give to the poor.

that guy who starts off with the party then will begin missing sessions like crazy, then gets pissed when the party decides to kick them out, which is a precursor to my next pet peeve

the same guy unfortunately happens to be the only player capable of using an item that the party needs which either

1.forces the GM to cheat on our behalf so we can use this
2. forces one character to screw up their char. concept and take a level of the kicked out characters class so we can use it

or at worst
3. we have to let the schmuck re-join


1. I really can't stand it when you are trying to avoid a fight by making a diplomacy check to calm said beast/npc/whatever down then the following player outright attacks them with no regard for the fact that you are trying to do something, therefore screwing up the process before it gets anywhere...especially if you are the only member of the party capable speaking with it.

2. when the GM tells another player information in-game without leaving the table, so you have to totally disregard everything you are hearing...but what really throws salt in the wounds is when the GM asks said player if they'd like to reveal the info to the party and they say no, even though we already know, but aren't supposed to.


Mad Beetle wrote:

It was assumed that the summoner hid inside the Eidolon...

Edit: And what spells?

Spells such as magic missile, AoE, cones, line and rays


he purchased him from an old Tian man in a seedy magic shop....only thing is, the eidolon was referred to as a Mogwai. next day he decided to take this mogwai swimming...the rest is history


there is one question that hasn't been asked of th OP....where is the Summoner in relation to its eidolon and more importantly, in relation to the Tarrasque itself? now assuming you are a sensible minded summoner, you want to be 80 feet away from said Tarrasque, that wayy you are far enough as to not be attacked by it but, close enough as to not automatically have your eidolon lose HP due to it being 100+ feet away from you in which case it's total and max hp are slashed in half.

moreover you forget that the tarrasque has a ranged spine attack that can travel 120 ft, so assuming the tarrasque acts first it attacks both summoner and eidolon(if they are within 30 ft of eachother) if not, it can rush, letting it travel at a speed of 150 for 1 round every minute...which also increases its acrobatics modifier to a +87 which lets it travel a max distance of 115 ft with a long jump so with that said...no a summoner and its eidolon can't really take on the tarrasque alone

and one more thing the tarrasque negates magic and has a 30% chance of reflecting those spells back at the caster at full force. so soory but you are wrong


Mad Alchemist wrote:

Morphic (2)

Every time you take this evolution you gain 1 evolution point that may be declared when you summon your Eidelon. You may take this evolution 1 time per 4 levels.

not worth it, I think, assuming I'm reading this correctly. so you give up 2 points for the evolution to gain one evolution point, usable at the start of combat. would these effects stack, giving you 5 EVP declared at the summoning? if so, then theorectically you could give the eidolon a breath weapon doing 17d6 damage(17 being a 20th lvl eidolons HD), dismiss it getting rid of said breath weapon, call it back and give it the same breath weapon; this technically bypasses the 1/day thing since the breath weapon evolution is temporary and not an inherent evolution

explain


Maeloke wrote:

Ok everyone, I just have to show off this totally sweet idea:

Symbiote (2 pts): The summoner and his eidolon are conjoined! This has a number of important benefits and hindrances:

First: They must always stay in adjacent squares, or they may share the same space as the larger of the two without penalty. When initiative is rolled at the beginning of combat, the summoner and eidolon only make one roll, adding the lower of their initiative bonuses, and act simultaneously on that initiative count. The pair must move at the slower of their two speeds unless one is strong enough to carry the other, or large enough to serve as a mount. Any attempt to move one away from the other (such as bull rush or grappling) must succeed against both the summoner and the eidolon, in which case they both move as indicated.

Second: When the summoner is reduced to -1 hp, he is rendered unconscious and must make constitution rolls to stabilize as normal, but further attack and spell damage directed at him is instead subtracted from the eidolon's hit points - the eidolon effectively gains and automatically uses the life link summoner class ability with respect to the summoner himself. At 14th level, this effect is replaced by the life bond ability.

Third: If the summoner casts a spell that targets only himself, as an immediate action he may spend an additional spell slot of the same level to have the eidolon also gain the effects of the spell, as though it were individually targeted by it.

Fourth: At first level, the summoner may share the benefit of up to 1 point of evolution that the eidolon possesses. At 4th level, the summoner may share a second point of evolutions, and an additional one every 4 levels thereafter (3 at 8th, 4 at 12th, etc.). Evolutions that grant limbs, attacks, or changes in size may not be shared in this way).

Fifth: When the summoner gains the aspect and greater aspect class abilities, any evolutions he takes are not subtracted from his eidolon's pool of evolution points.

------------
...

+100,000,000

I totally stand by this from a gaming perspective, although I beleive this ability could step on the summoner's "Merge forms" toes a little by having it as an evolution. though the concept behind this is amazing and I tip my fro to you.

as a GM I'd allow it although in order to balance it I'd say make it a prerequisite to have a large eidolon, and life link if you intend to keep the cost two points

good work

-Azhagal


hida_jiremi wrote:

I see a feat for summoners in the near future:

Alternate Eidolon
Prerequisites:
Summoner level 3+
Benefit: You may choose an additional, alternate form for your eidolon. When you summon your eidolon, you may choose which of the alternate forms is summoned. Once per day, as a full-round action, you may switch between the two.
Special: You may take this feat multiple times. For each additional eidolon form you know, you may switch out once per day. (For example, if you have this feat twice, you know a total of three eidolon forms. You could summon one of them at the start of the day, later switch to the second, and even later switch to the third or back to the first.)

That's just a thought, though. And about two minutes' work. XD

Jeremy Puckett

+1

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