Half-Orc

Augrym Ko’Charr's page

759 posts. Alias of Orsen.


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Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Reflex: 1d20 + 10 ⇒ (19) + 10 = 29


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym attempts to aid the dog.

Strength check: 1d20 + 4 ⇒ (10) + 4 = 14
Strength check: 1d20 + 4 ⇒ (10) + 4 = 14
Strength check: 1d20 + 4 ⇒ (5) + 4 = 9


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Reflex: 1d20 + 10 ⇒ (16) + 10 = 26
Reflex: 1d20 + 10 ⇒ (17) + 10 = 27
Reflex: 1d20 + 10 ⇒ (14) + 10 = 24


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

5ft step, add Bane to my weapon, and attack the green or orange guy.

Attack: 1d20 + 25 ⇒ (8) + 25 = 331d8 + 13 + 2d6 ⇒ (6) + 13 + (5, 2) = 26
Attack: 1d20 + 25 ⇒ (3) + 25 = 281d8 + 13 + 2d6 ⇒ (8) + 13 + (4, 4) = 29
Attack: 1d20 + 20 ⇒ (16) + 20 = 361d8 + 13 + 2d6 ⇒ (4) + 13 + (1, 5) = 23


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Will save: 1d20 + 14 ⇒ (8) + 14 = 22

This action is assuming I’ve been slowed on the fail save in attempt to counteract the Slow.

Augrym casts Channel Vigor on his limbs to give him the effects of Haste.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym does not see how he can comply with both of Unrak’s demands, so he improvises and complies with one of them.

5ft step. Study my new target. Attack.

Attack: 1d20 + 20 ⇒ (16) + 20 = 361d8 + 9 ⇒ (1) + 9 = 10
Attack: 1d20 + 15 ⇒ (14) + 15 = 291d8 + 9 ⇒ (6) + 9 = 15


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Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Will save 1: 1d20 + 14 ⇒ (18) + 14 = 32
Will save 2: 1d20 + 14 ⇒ (19) + 14 = 33


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym moves in, casts Heroism and studies the targets in front of him.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Will save: 1d20 + 12 ⇒ (12) + 12 = 24


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym adds Bane to his weapon, narrows his eye to study his targets, and aims his wrist crossbow at the demon between him and Unrak.

Attack: 1d20 + 16 ⇒ (4) + 16 = 201d4 + 7 + 2d6 + 4d6 ⇒ (3) + 7 + (1, 3) + (1, 6, 6, 4) = 31

The 4d6 damage is Sneak Attack damage since we’re going first but not sure if it will count.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Knowledge check on the Babau Tess mentioned: 1d20 + 15 ⇒ (6) + 15 = 21


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Computers: 1d20 + 4 ⇒ (2) + 4 = 6


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym casts Invisibility on himself (has a few available to himself.

Stealth: 1d20 + 19 ⇒ (16) + 19 = 35


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym looks at Taranis as he explains this power he plans on tapping into and it confirms that he truly has made the right decision making this man... this demigod... as his leader.

"While great leader brother friend Taranis does time travel, I will keep my ears to the ground and check in on the city."

Casting Ears of the City with a focus on rumors about town for the first 5 rounds and seeing if anyone needs help with anything for the next 5 rounds. The 1d4 represents the number of hours this round covers.

Eyes of the City (Rumors): 1d20 + 21 ⇒ (4) + 21 = 251d4 ⇒ 2
Eyes of the City (Rumors): 1d20 + 21 ⇒ (12) + 21 = 331d4 ⇒ 2
Eyes of the City (Rumors): 1d20 + 21 ⇒ (14) + 21 = 351d4 ⇒ 4
Eyes of the City (Rumors): 1d20 + 21 ⇒ (15) + 21 = 361d4 ⇒ 3
Eyes of the City (Rumors): 1d20 + 21 ⇒ (1) + 21 = 221d4 ⇒ 1
Eyes of the City (Help Needed): 1d20 + 21 ⇒ (10) + 21 = 311d4 ⇒ 3
Eyes of the City (Help Needed): 1d20 + 21 ⇒ (20) + 21 = 411d4 ⇒ 4
Eyes of the City (Help Needed): 1d20 + 21 ⇒ (17) + 21 = 381d4 ⇒ 4
Eyes of the City (Help Needed): 1d20 + 21 ⇒ (5) + 21 = 261d4 ⇒ 2
Eyes of the City (Help Needed): 1d20 + 21 ⇒ (4) + 21 = 251d4 ⇒ 1


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Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

A DC5 Sense Motive shows that the Half-Orc is completely sincere and can be only described as winningly naive and means everything with the utmost respect.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

"It is great to see you again magical armored friend Tess... did Unrak just call you Tessticle? Is that what Tess is short for? I apologize friend Tessticle, for never giving you the honor of speaking your true name. I will make this up to you by praising the great name of Tessticle across the land."

And with this, Augrym clasps Tess' shoulder and nods in her direction before immediately moving on to the halfling.

"And you, little one. Possible new bow wielding friend Delnin! Great leader brother friend Taranis has assessed your skill with the bow to be favorable. He has not expressed any admiration in any of our skills, so you must be truly great with this bow. I will practice every day to earn similar praise from him in the future. But, in the meantime, I am Augrym. Honorary Redleaf, and Swordlord. I see you have brought your puppy along. It is truly adorable, but it is dangerous out here. I have a soft spot for puppies so I will protect this helpless creature with my life and earn your friendship. It is a truly great day to make new friends. Well met!"


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Will: 1d20 + 12 ⇒ (11) + 12 = 23

If I can, here’s my turn.

Attack 1 on the one directly below Toth: 1d20 + 16 ⇒ (4) + 16 = 201d8 + 11 + 2d6 ⇒ (2) + 11 + (6, 6) = 25
Attack 2 on the one directly below Toth: 1d20 + 11 ⇒ (20) + 11 = 311d8 + 11 + 2d6 ⇒ (5) + 11 + (2, 3) = 21
To confirm the crit: 1d20 + 11 ⇒ (9) + 11 = 20


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym draws his bow, adds Bane to the weapon and studies his targets.

Knowledge: 1d20 + 15 ⇒ (18) + 15 = 33
If successful, surprise me.

”We will follow you off of a cliff, good leader friend Taranis! We will not have a repeat of the Naga fight. Who I still maintain seemed like an absolutely lovely and misunderstood creature that would have made for a good friend.”


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym, frustrated by Toth’s lack of listening to him, he reaches into his bag for some scroll paper he can roll up.

”I did not want it to come to this feline friend Toth, but…”

And he starts lightly swatting at Toth’s nose.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”Toth! I specifically said to leave our snake fiend alone! Bad… KITTY!”

Augrym takes out his water skin and starts spraying water at Toth.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym turns around and faces Toth with his hand up.

”Bad kitty! Stop attacking the nice man. GREAT LEADER FRIEND TARANIS! Come get your cat. It’s being extremely rude to new snake like friend.”


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Will save: 1d20 + 12 ⇒ (1) + 12 = 13


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Movie, study the target, and attack.

Attack: 1d20 + 20 ⇒ (14) + 20 = 341d8 + 11 ⇒ (6) + 11 = 17


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym tumbles around the bug to get in flanking position and strike.

Attack: 1d20 + 26 ⇒ (17) + 26 = 431d8 + 11 + 5d6 ⇒ (1) + 11 + (2, 2, 2, 2, 4) = 24
Acrobatics: 1d20 + 15 ⇒ (3) + 15 = 18


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym 5ft steps and takes aim at the dragonfly in front of him.

Attack 1: 1d20 + 22 ⇒ (18) + 22 = 401d8 + 11 ⇒ (5) + 11 = 16
Attack 2: 1d20 + 17 ⇒ (11) + 17 = 281d8 + 11 ⇒ (2) + 11 = 13

”We are surrounded, but we are TOGETHER!! Today is not the day we day, my friends. Today is for glory!”


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym draws his sword and casts Heroism on himself. He then studies his closest two targets.

Knowledge Nature: 1d20 + 14 + 3 ⇒ (12) + 14 + 3 = 29
If a successful roll, please surprise me on what Augrym knows.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

”Is there anything that can be done about arrow shooting friend Gozrek? Do we know someone powerful enough to bring him back from death’s grasp?”


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym heals himself and waits for the rest of his group to catch up.

Cure Critical Wounds: 4d8 + 10 ⇒ (6, 7, 1, 2) + 10 = 26


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Double moved in retreat.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym double moves away.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Tumbling out the door, he follows Taranis’ instructions. He then loads his wrist crossbow.

Acrobatics: 1d20 + 13 ⇒ (8) + 13 = 21


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Reflex: 1d20 + 7 ⇒ (6) + 7 = 13


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

5ft step, study the targets, attack.

Attack 1: 1d20 + 20 ⇒ (1) + 20 = 211d8 + 11 ⇒ (2) + 11 = 13
Attack 2: 1d20 + 15 ⇒ (14) + 15 = 291d8 + 11 ⇒ (8) + 11 = 19


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Reflex: 1d20 + 8 ⇒ (12) + 8 = 20
Will: 1d20 + 12 ⇒ (11) + 12 = 23


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym moves in, studies his targets and attacks.

Attack: 1d20 + 21 + 2 ⇒ (4) + 21 + 2 = 27
Damage: 1d8 + 11 + 2 + 5d6 ⇒ (6) + 11 + 2 + (5, 5, 3, 6, 4) = 42


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym hastily moves down to the enemy below and attacks, studying them along the way.

Attack: 1d20 + 23 ⇒ (2) + 23 = 251d8 + 13 + 2d6 ⇒ (1) + 13 + (1, 5) = 20


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym hastily moves to the group of Tiger Lords and attacks (white border), studying his new opponents along the way.

Attack: 1d20 + 23 ⇒ (13) + 23 = 361d8 + 13 + 2d6 ⇒ (3) + 13 + (4, 5) = 25

Doesn't change the results from last round, but I didn't include the buffs in my rolls. I have this time though.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym, excited by the growing numbers on the battlefield, adds Bane to his weapon, and keeps swinging.

Attack 1: 1d20 + 20 ⇒ (11) + 20 = 311d8 + 11 + 2d6 ⇒ (4) + 11 + (6, 1) = 22
Attack 2: 1d20 + 15 ⇒ (16) + 15 = 311d8 + 11 + 2d6 ⇒ (3) + 11 + (1, 2) = 17


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Attack 1: 1d20 + 18 ⇒ (6) + 18 = 241d8 + 9 ⇒ (6) + 9 = 15
Attack 2: 1d20 + 13 ⇒ (6) + 13 = 191d8 + 9 ⇒ (8) + 9 = 17


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym moves in and attacks, studying his target on his way.

Attack: 1d20 + 18 ⇒ (16) + 18 = 341d8 + 9 ⇒ (1) + 9 = 10


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

I've got up to 5 Invisibilities spells to cast, and I'll cast one on myself that will last 10 min.

Stealth: 1d20 + 19 ⇒ (14) + 19 = 33


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

More spells on this level. Took some healing ones and Greater Invis.

HP: 1d8 ⇒ 6


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym drops the bloody corpse off his shoulder, draws his back up sword, and walks towards the fighting. Dripping blood from his carrying shoulder.

"I am sorry brothers. I thought we were leaving."


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym follows the crowd, leaving a blood mess in his wake.
Double move.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

"Give my mighty arms the body to carry. Also, does anyone see any chance of getting my sword? It belonged to that mostly slaughtered family, I would feel bad losing it."

Augrym takes the body on his shoulders and follows Taranis.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Acrobatics: 1d20 + 13 ⇒ (12) + 13 = 25


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Augrym adds Bane to his weapon and goes to hit (as per slack).

attack: 1d20 + 18 ⇒ (13) + 18 = 311d8 + 10 + 2d6 ⇒ (7) + 10 + (1, 6) = 24


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Reflex: 1d20 + 7 ⇒ (10) + 7 = 17


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Attack 1: 1d20 + 16 ⇒ (6) + 16 = 221d8 + 8 ⇒ (8) + 8 = 16
Attack 2: 1d20 + 11 ⇒ (8) + 11 = 191d8 + 8 ⇒ (5) + 8 = 13

Sorry, the map isn’t loading for me, if I need to move first, remove the second attack.


Male Inquisitor 10 (HP 106/106), Init: +9, AC 25 (T 14, FF 24), Perception +21, Fort +12, Ref +7, Will +12, CMB+14 / CMD+24

Will save: 1d20 + 11 ⇒ (6) + 11 = 17

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