Ah, I found it. I was going off their PDF (which has been updated since that blog post). EitR v2.1 (June 2018) wrote:
Not a huge deal since your suggested change already kinda encompasses that, though worth mentioning because it ALSO adjusts the DEX -> Damage part to be in line with the changes to weapon focus/specialization/etc.
DM-Salsa wrote:
Doesn't EitR already replace it with Deft Maneuvers (the bundled Improved Trip/Feint/Disarm/Dirty Trick/Steal feat)?
Yeah the most use I've gotten out of teamwork feats have been on an Inquisitor or Hunter; or in one of my online groups where the DM likes to give them out to the party as quest rewards and such. The last one's where I learned how powerful Escape Route actually was as a feat. Cavalier probably works well for it at higher levels though I've never been in a campaign with a cavalier/tactician fighter/vanguard slayer/etc. that hit a high enough level to get the action reduction and using a standard for it kinda hurts (even a move action is a little awkward with Cavalier).
Saiya "Amaryllis" Zenova
Character Description:
A tall, athletically built woman with sharp blue eyes and wavy blueish black hair; her skin bearing the bronze hue of someone who spends most of their time traveling under the open sky. She tends towards garish, colorful outfits that show off her physique, reflecting a mixture of her heritage and background as an entertainer.
At first glance, she give the impression of someone who is - perhaps overly optimistic - and determined to complete whatever goal she sets out to do; generally positive and friendly to those she meets and quick with compliments and banter as she tries to ingratiate herself to others... Though below the surface there's hints of her constantly looking over her shoulder as if on the run from something, and a deep fear of rejection and the ever looming specter that haunts her people; the stereotype of being thieves and charlatans... One that seems to bother her even more than the average law-abiding Varisian. Character Backstory:
Saiya was born into a small Sczarni family that traveled along Varisia's borders, occasionally drifting into nearby towns in other territories. He head of the family was a particularly unscrupulous man, prone to picking marks that were a bit too big for the group's collective skills, meaning they never stayed in one place for long - even for Varisians - but they managed to scrape by under the reasoning of "a tenth of a noble's purse is worth every gold in the rest of the crowd combined."
She was raised as a dancer, something she showed a genuine knack for and had a strong passion for the art... If not for the fact that her talents were simply used as a distraction to keep the audience enraptured while her siblings fleeced them for easily snagged valuables; a slightly prettier dancing monkey, as the patriarch was so fond of putting it whenever a show didn't rake in what he had hoped. Still she tried to keep her spirits up and honed her skill, hoping for an opportunity to put her skills to work in a legitimate way. She tried to run away several times over the years, though she was usually caught and dragged back in short order and put back to work - after hours of reprimand and slashed rations for a few weeks. Until one day she got an opportunity. Once more the family head got too bold, went too far afield in another country and picked too big a mark. He was promptly arrested - along with several other members of the group. She managed to just barely escape and fled the city out into the countryside. She would eventually be taken in by a group of Sarenrae pilgrims, fed and given healing and - after hearing her story - offered redemption and liberation under the Dawnflower. She learned much from them in her five year stay amongst them - both in terms of faith and martial talents, the former helpless dancing girl taught swordsmanship and how to blend her footwork into fighting; as well as some medicine as she was put to work helping tend to the sick and injured they found along the way. When the time came to part ways with her saviors she finally felt free, returning to her homeland determined to start anew, taking up the name "Amaryllis" to further separate herself from her past. She returned to her work as a dancer, though further inland from her old family's turf to avoid being recognized too easily; getting by on money earned through busking rather than theft and doing her best to dispel the shady image that surrounded her people. Though even now she can't shake the worry that she might be dragged back 'home', or worse. Roleplay Sample: Amaryllis stood upon a wide, colorfully patterned cloth in an out-of-the-way corner of the market square; a small bowl set out on one corner of the make-shift stage with a handful of silver already glimmering inside. She'd been there for an hour now, sweat starting to bead on her brow as she took a moment to catch her breath, "One more go, I think..." She told herself, looking skyward as she took a deep breath to center herself before setting to work.
It was slow at first, one foot forward, pivoting, the scarf around her waist swishing around her; the chain links woven into the fabric jingling almost melodically as it moved. Her blade gleamed in the sun as she angled it as she turned, scattering rays in a makeshift light-show under the noon sun. As she finished the rotation of her slipper clad food came down hard as she lunged forward, and pivoted into another twirl, faster this time. Again and again, each rotation picking up speed as she neared the edge of the cloth and began circling around the perimeter. With each rotation her motions became more elaborate, twirling her sword through the air, her off hand following suit, sometimes skating perilously close to the edge as she worked to manipulate the light cast off the gleaming surface. Jewelry glittered, her sash became a colorful blur as her circle along the 'stage' tightened, drawing towards the center. She gave one last glance over the growing crowd before closing her eyes, focusing in on her motions as she returned to her starting point, twirling in place. Faster, faster, faster, like a living top, coming up on tip-toes with one foot, the other leg drawn up into a triangle. She listened for, waiting for the sound of coins clattering into the bowl before making her next move, her rotation slowing just enough for her to crouch down before launching herself into the air, twirling skyward before just as quickly coming down on her other foot; smoothly transitioning into a bow as the small crowd cheered.
Dotting for interest and dropping a questionnaire, will work on a character when I get up tomorrow. Thinking of a Dawnflower Dervish Bard or Whirling Dervish Swashbuckler with the Eager Performer campaign trait. Possibly using this as character ref? Player Questionnaire -
First one definitely has my attention, even have a couple character ideas bouncing around in my head that might fit with it depending on allowed classes and actual details of the setting (first almost fully-formed one to pop into my head is a fey urban bloodrager that was the human end of a fey playing the old cradle swap game. Lucky enough to not get eaten or worse, but definitely not untouched and having to catch up on a couple decades of the human world passing by.)
EltonJ wrote:
I kinda grabbed it as a flavor pick to fill the slot, since I wanted him to be at least decent at face stuff as I foresee his personality tripping more than a couple diplomacy/intimidate checks. If no one else comes in to fill the role then it wouldn't be that much trouble to pivot into it full time though. Otherwise their main role mechanically will probably be a secondary front-liner and support caster (buffs/healing); possibly leveraging channel as a niche offensive tool vs. undead and demons if the campaign goes late enough to start into Holy Vindicator.
Alright, rough sheet is done, though might need a double check on the gold math and feedback on anything that might need tweaked/changed.
4d6 ⇒ (5, 4, 3, 5) = 174d6 ⇒ (5, 1, 3, 4) = 134d6 ⇒ (1, 2, 4, 4) = 114d6 ⇒ (4, 5, 5, 6) = 204d6 ⇒ (6, 2, 5, 6) = 194d6 ⇒ (4, 5, 6, 5) = 20 Dotting and putting forward interest with a cleric of St. Cuthbert. Will probably work up a sheet later tonight; but before I do, just to double check, do the allowed books for classes extend to archetypes and feats? Just so I know what I have to work with for planning.
Sounds like a fun scenario, so I'll toss a character in: Marcus "Brick" Bosin
Kinda dumb muscle but with some minor face elements (mainly intimidation but also not terrible diplomacy). Strong focus on improvised weapons in combat, making them a good scrapper and barroom brawler. Some rough crunch here (mostly finished except for gear) Description:
A towering young man with short, somewhat messy, cropped blonde hair, and somewhat dull green eyes, and a rather... Oddly proportioned form; with long lanky limbs bearing tightly wound cords of muscle, contrasted a broad barrel chest and massive hands.
Not exactly the sharpest axe in town, and certainly lacking when it comes to academic matters, he still has a strong sense of right and wrong and tends to be fairly easy to get along with as long as he sees you as 'good people'. Whether his nickname comes from him being 'dumb as a brick' or the power of his fists often comes down to who one asks and whether or not they've made the dubious accomplishment of getting on his bad side. History:
A deputy under Sheriff Baleson, who Marcus has greatly admired ever since the incident between them and Payden Teedum.
Born to a lumberjack father and a seamstress mother, Marcus had as happy a childhood as one could hope for living in Falcon's Hollow... At least until his father died in a 'workplace accident', forcing him into spending his teen years doing odd jobs to make ends meet; mainly leveraging his exceptional physical prowess to help move materials and merchandise being shipped out to Oregent, though he had a brief stint as security at the local tavern... Until an encounter with some overly rowdy out-of-towners led to one too many broken tables and chairs. Eventually he would find a somewhat stable position amongst Baleson's posse, largely brought on for his imposing form to help keep the peace, though his admiration of the Sheriff meant he was all too eager to play along. Despite his simple nature, the severity of the encroaching plague was not lost on Marcus, nor was the seeming indifference of those in charge - further cementing them as 'bad people' in his mind... But when it befell his mother he began to feel a growing desperation to find some way to 'fix' things, even if he didn't have a full grasp on where to start. Also he has a fondness for the color blue.
Studley Brightblade wrote:
My plan for Ameli is basically a quick melee skirmisher (basically grabbing some mobility options from skill/general/ancestry feats and being a general flanking nuisance to enemies), with a bit of social/face stuff on the side if needed.
If the selection hasn't been finalized yet I wouldn't mind tossing my hat in the ring with a halfling fighter of sorts. Admittedly I've never really done anything with PFS before (back when I first looked into it years ago in 1e it seemed to be pretty much entirely 'in person' stuff and I kinda live in the middle of nowhere) and I'm still getting a bit of a feel for 2e.
I think I'm gonna bow out too, not because my character got ganked, that's entirely on me for pushing my luck and forgetting how crazy Rocs actually were. But more just things are getting really busy and stressful on my end, I don't really have an immediate idea for a backup character, and I just don't need the level of negativity I'm feeling from this campaign on the OOC end. Sorry for any trouble I may have caused.
I'll toss my hat into the ring with Alexandria the Red, the draconic bloodline bloodrager. A former gladiator who turned to adventuring as slowly working their way up the ranks in the ring wasn't enough to sate their natural blood-borne desire for treasure and excitement. Alexandria:
Female Human Bloodrager (Untouchable Rager) 2
CN Medium Humanoid (Human) Init: +3; Senses: Perception +6
Defense
Offense
Melee: mwk greatsword +7 (2d6+4 S/19-20) or
Statistics
Base Atk +2; CMB +5; CMD 17 Feats: weapon focus (heavy blades), dazzling display Traits: bloody minded, memorable, world traveler, vainglory Skills:
Languages: common, draconic SQ: stamina pool (5 points), draconic bloodline (red), fast movement Combat Gear: mwk breastplate, mwk greatsword, silver longsword, sling, sling Bullets (20)
Special Abilities
For example, if you demoralize a foe with an Intimidate check and beat the DC by 5, the victim is shaken for 3 rounds instead of the usual 2 rounds.
Basically just a fairly beefy med-armor frontliner with some intimidate stuff (which might also let them pivot into off-face if it's ever needed) and some anti-magic potential and whatever minor utility gets picked up from their bloodline.
Asla Tenaphi wrote:
Last I heard from them was on the 22nd while discussing background stuff between the characters in PMs since they were going to be partners but otherwise nothing.
Cul Syl wrote: Lucia provided her stats for the ship last week, so I think stats wise we are all set. We can hold off a bit longer for backstory if you'd like to private message anything else to me, but other than that I think we are about ready. Let's do a final confirmation. If you're ready to play, just reply to this and we'll "take attendance". I'm ready.
STLE 01 - Steel wrote:
I could always shift a point from something onto piloting which would put me at +7 and would give us a stop gap at least.
STLE 01 - Steel wrote: BAB: +2 DEX Mod: +3 Bluff: -1 Diplomacy: -1 Intimidate: +5 Computer Ranks: 0 Computer Bonus: +0 Engineering Ranks: 1 (mostly just needed it 'trained' for a thing later) Engineering Bonus: +4 Piloting Ranks: 0 Piloting Bonus: +3
Lucia'd probably be a security officer, though she can maybe in theory lend a hand on engineering if needed (albeit with just a +4 at the moment). as well as handling anything involving hazardous environments. Also I have my sheet for her pretty much done and good to go, I think. As for customizing the ship, I'm leaning towards starting prefab and making tweaks once we've settled in and have an idea what we'll be getting up to with it, but if anyone has a specific design in mind I wouldn't be opposed to that either.
Cul Syl wrote: Not a dumb question at all. I recommend making a character sheet using the website STLE linked above. That, or the roll20 server has character sheets which I can assign out to you if you want. A roll20 sheet would be nice, will save me a log-in and also tabbing in and out when combat happens. Plus I'll need a token for that anyway. Kallasker wrote:
Sure, if you want toss a PM my way with what you had in mind and we can work something out.
I think level 2 would probably be a good starting point as others mentioned. Leaning towards playing soldier on my end (some manner of mercenary contract bodyguard or the like probably.) As for plot hooks, if we go the corporate route, we could do some manner of freight company. Some sort of middle-man organization shipping supplies/arms/etc. about (or even smuggling if we don't end up caring too much about staying above board, would be easy to sneak stuff in and out under the cover of all the traffic.) |