HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Round 7
Seeing that the Mage had raised his head and out of cover, Areth immediately changed his aim to his direction, gave himself a small chuckled as he released the bullet from its chamber and let it sing its death song
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Round 6
Looking through his scope for possible adversary, Areth spots one far away, aims as the fire again begins to shimmer around him as it this time regains burning sensation
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Round 6
Looking around, now that the burning has been stopped, Areth fingers move silently as he casts a spell on himself as he looks at the trenches and begins to aim there, waiting for a moment to shoot
Cure Moderate Wounds:2d6 + 6 ⇒ (5, 1) + 6 = 12
Standard: Cast spell
HP: 35/41
On-going Effects: Guidance (+1 Attack), Virtue (+1 Temporary hp) Resistance (+1 to Resistances) Bane (+2 attack & +2 damage & 2d6 vs humanoids(human) Wrath (+2 Attack and Damage rolls)
Judgement: Healing (+3 HP Regen / Round) [Judgment Surge used to increase effect (0/1) left
Taking sudden hit from Catapults and catching fire, Areth swiftly backs away from the burning fire and creates Water to douse the flames away as he moves. The air begins to shimmer around Areth for a moment before his wounds begin to heals
Move Action: 20 feet, Standard Action: Create Water (and use it to extinguish the fire)
HP: 20/41
On-going Effects: Guidance (+1 Attack), Virtue (+1 Temporary hp) Resistance (+1 to Resistances) Bane (+2 attack & +2 damage & 2d6 vs humanoids(human) Wrath (+2 Attack and Damage rolls)
Judgement: Healing (+3 HP Regen / Round) [Judgment Surge used to increase effect (0/1) left
Or if you GM judge that Areth is no longer in Combat, he will lose Judgment and its effect and the 3 HP he gained (actual HP would be then 17/41
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Round 5
Looking as his shot landed and downed one of the battle-mages, smirking darkly as Areth reloads once again his musket and aims at another one, keeping his aim steady before firing again at the other battle-mage
Ongoing Effects: Guidance (+1 Attack), Virtue (+1 Temporary hp) Resistance (+1 to Resistances) Bane (+2 attack & +2 damage & 2d6 vs humanoids(human) Wrath (+2 Attack and Damage rolls)
Judgement: Destruction (+3 Damage Rolls) [Judgment Surge used to increase effect (0/1) left
Note: Areth can resolve the attack against the touch AC of his target regardless of the range increment Benefit: Far-Reaching Scope
Edit: Sorry for delay. You are right. RL is being quite bossy at the moment plus do not have possibility to post from work which really slows all my games
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
well, I decided to take the opportunity to shoot from far rather than going for melee, which is anyway more Areth way of doing things: hidden and one shot kill / covering fire.
Also even if they have cover, I can at least try to hit them plus got Blind-Fight Feat for these kind of situations
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
"Hmph, ranged attacks wont be a problem for me. I can cover you from a distance, does not matter how far away. Might even get some of the artillery crews down if I tried" Areth calculates the distance to their target
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Stepping slowly towards commanding tent, with a book hanging from his hips and old musket carried along his side Areth made his way towards the figures.
A small icon of the inquisition being visible on his left side armor, reflecting the small amount of lights on its silvery surface, triangle surrounding eye and shackles surrounding the triangle.
"I see that the number of... extraordinary species is just increasing here." speaking grimmly towards others as Areth eyed them all before turning his gaze towards the enemy lines and sizing it up "and all these... heretics dangling there, almost touching and defiling our holy grounds. Sad days indeed. No wonder they had to send me to this hellhole again"
Presenting Areth Stormwing, the All-Powerful Mighty General of War, Conqueror of Dreaded Wastes, Subjugator of Giants and Dragons, Destroyer of Mar'goths.
The living war machine and dreaded general marching at the front of his troop, cleaving and brining the law of his father, holy Emperor to his enemies and pushing their faces and bodies against ground to hear his words. Serving his father and the god of War, Blood and Tactics (Kargash interesting enough, I could picture in his portfolio also advancements towards knowledge and love.
Surrounded by his elite troops all 20 are fighters, a bit mix of different types (Archer & Phalanx, 2 or 3 Two-handed fighters) he is charging to even most impossible campaings and bringing the justice and light of emperor to the even furthest reach of the realm
Well, I will still need to expand a little bit on my background [Have Drawback & 3 traits but can stil discuss it if we need to bring it up a notch].
Another thing is that I still need to stat up Lieutenant of my troops as well the rest of 20 guys but as said, there will be not much of variation, except from my lieutenant: Need him to be at least some sort of caster. Otherwise I would be hard pressed in that front :) PS: its grovo
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
As I understood he is not available during weekends. This game takes its time to take off but oh well. Just need to wait for comment from DM as how we should start progressing then with this game
Hm, that is interesting. I do see Areth bringing to the group Infiltration skills (Stealth, Disguise, Intimidation, Diplomacy, Bluff, Sense Motive) as well working as Assassin (Hitting damn hard when I get my 2 judgements up + wisdom dmg buff)
Also getting my acrobatics + disable device up for some more forward marching and advancing.
Hm, otherwise not sure where I should go with Areth otherwise. Maybe something along his own small branch / organisation to oppose Red Mantis Assassins
Well, there was still the question if this game is alive and havent had reply for that or heard from GM. Kinda worries me since havent even had a feedback from him
I figured something like that was going to happen. + I completely forgot to change that NG to LE, heh.
dex does help me with bows and I can offer some support / battlefield control with my spells -> later when I get my lvl 2 spells, I can cast Silence on my self = pew pew all I want with pistol :P
A long amount of time has passed since Areth was born in Monsulla. He has seen good and bad during his lifetime but so far mostly bad things have happened to him. It was quite normal actually, most of the children from the poor people were orphans at sometime because of many circumstances: parents were dead, they threw the kid out due to financial problems, kids escaped from home because of beatings and abuse and so on.
Nothing new to him though, he had outlived his abusive father and mother in that sense, thank god for that loanshark taking care of them, although it resulted for him being orphan from a young age. Doing what he had to survive in the streets Areth stole his food, was part of one of the streetgang kids but they were not doing so well compared to others although he was faring well.
During one of his scavenging trips Areth saw how a foreigner threw away something with a disgusted face. Rushing towards the item before someone else could get it, Areth got his hands on something strange he never had seen. A long pipe like item with some strange clicking mechanismus. A youth like him were fascinated by it and he was like possessed towards the item. As time went by and Areth grew he came to learn at somepoint that these things were called guns, more precisely pistols which were being produced in Numeria.
Having interested in it and just playing with it like any normal kid Areth visited time to time in Library and Blacksmith to learn about these things but with bad results due to no previous knowledge of such things, like he would say, they did not exists or were so famous until later in his teenage days.
As he grew up his criminal ways continued and he soon became accustomed with the jail time and beating from other gangs as well adults who caught him. Along that he passed time with tinkering with his favorite toy until he could dismantle & build it again and again with his eyes close and one-hand tied behind his back. During one of those tinkering sessions in Jail he was approaches by one of the cities clerics. Interested in the youth like Areth, Father Tim wanted to improve their attitude and change their way of thinking. Tooking Areth with him to his House and teaching him about the way of Gods and goodness, began one phase in Areths life for the next few years until his late twenties. Learning to write as well read Areth was doing well and there was even inclining to divine magic. Areth was also lucky since Father Tim had done some adventuring himself during his youth and was able to advice Areth about his toy – first time learning it proper name and what it was. Unfortunately Father Tim died during one of the more brutal gang fights and Areth was soon again left alone. It did not take a long time until Areth again soon collapsed back to his criminal ways but this time he was wiser and older, had a new found powers and also learned to tinker his pistol in working condition.
As time passed Areth found his true calling: Even thought there is good in all of us, in some of us it is in smaller quantities than in others... and I am one of those. I have never really learned to be a good person and I never had the incline to be a good person. deep in this thoughs Areth recalled his life and realised that even though Father Tim was a good person and Areth had appreciated his time with him, it was boring and he had not really ever wished for it. There was certain excitment and desire to just do what you wanted but there had to be rules. Even his powers were more profane than sacred as he had some strange connection with night, as the darkness helped him to hide even better to the shadows. Though he missed the old man and his companion, which he would never admit to anyone
Life continued and Areth had reached his middle-age. He had found during the last decade how to really make his Pistol functional and even make it shoot. Something truly extraordinary as he was practising endlessly with his new weapon. He had found knowledge from one of the harbour bars, where a drunken gnome from Numeria had told him against price of some beers, how to craft some bullets and how the gun really operated. Finding it quite expensive but who care, he anyway stole his stuff so it was all fine and well. A weapon he could use in both close-fighting & ranged-fighting.
Areth had soon established his fame around Harbour between criminal- and streetgangs with his brutal methods of eliminating people, both from close- and range-fighting, appearing from the shadows and darkness, silently stalking his victims as he casted his magic to silence them or hide his appearance only to appear next to you as a stranger, gun pointing at your head and his words whispering last words to you Hasta la vista, meatbag
Well, what I am trying to find out with this guy is face-to-face fighter (I might get pistollier archetype) who sneaks past you and find out everything about the target (infiltrator archetype). Casting his spells to supplement his close or ranged fighting, able to get in and out of house, disguising and blackmailing (intimidate & bluff), stealing (sleight of hand).
He has quite a huge range of versatility now that I think about it. Working at the moment on his background.
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Seeing as the others chases after the last Goblin Areth decides to stay and attend to the people. Turning over to young man and noticing the strange small person already taking care of him.
Huoh, always something has to happen. Could I get a moment peace, Shelyn? Areth speaks to no particular person as his gazes at the sky. Turning to look at the battlefield and the chaos which the goblin caused, he hurriedly moves to pick up his crossbow and then to check out the other places in the town to see if someone would need help
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Seeing that the lizard-like-human took damage but was almost instantly healed by the smaller fighter Areth considers for a moment before launching another Lightning Arc toward his enemies
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Seeing as others are taking actions Areth swears to himself and cast again one Lightning Arc towards goblins as he moves closer and trying to avoid hitting one of the other combatants
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Seeing the potential threate Areth lower the woman on the ground gently and swiftly moves a bit closer towards goblins as he raises one hand while murmuringthe true beauty of lightning is like a wrath of woman and at that moment lightning arc zaps at the nearest goblin
1d20 + 2 ⇒ (11) + 2 = 13 1d6 ⇒ 5
Move action: 20 feet Standard action: Use Lighting Arc
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Areth smiles wryly at the barbarian If I ever was so gifted with tongues as you, I might have ended with another occupation instead of cleric. Nonetheless, I thank you for the kind words. Thou shalt love thy children, as thou would love thyself
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Areth rushes forward towards the injured and drops his Crossbow on the ground. Picking the injured woman up and moving a bit closer to the man.
As he moves a bit closer wind picks up after Areth Shelyn, your love and grace, which you bestow on your children is plentiful. Please grant your humble follower your loving embrace
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Almost forgot headsup information
I will be unavailable starting tomorrow (Thursday evening) till Sunday evening. Have to get on trip with my girlfriend, ... huoh, so the games need to be put aside for a while.
Hopefully will not disturb the game so much. DM or someone else willing can move my character meantime.
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Initiative:1d20 + 1 ⇒ (3) + 1 = 4
I do find it better if GM makes the initiative and then make us act in according to our "spot". Make it also easier to "describe" our actions / change them if something else happens
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Waking up early and moving pretty much around Areth enjoys his time. As the evening arrives and people have gathered near central podium, Areth is sitting near the edge of crowd.
The sudden screams wakes him up from his stupor and he hastily scans around for the source. The screaming was not normal and clearly people needed help. Cursing at the happenings Areth decided to move towards the location where the screams were coming as he picked up his Crossbow
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Finishing his wine and food Areth enjoys the music for a while and amuses as he sees the commotion between drunken people. The woman who previously got the remarks of the getting top off joined them but at this point it didn't really matter to him.
Stretching a bit before standing up Areth decided he was ready for some sleep. Finding the owner and paying for a single night for one room Areth retreated to his small comfortable bed
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Areths eyes perks as he sees beautifully curved woman standing up [i]hm, definetely elf heritage there, half-elf I suppose. Well she has definetely earned my attention[/b] as he notes the goods and bads and giving in the end solid note
now, this is how I think Taldors act plus as a follower of Shelyn... well, love is in the air
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
As the ruckus continues in the tavern, an old man opens the door leading inside and took a look at the current situation.
Wearing normal traveling clothes except the expensive looking silver necklase hanging from his neck depicting glaive being surrounded by a single rose.
Seeing one of the drunken customers taken out he approaches the spot and sits. Waving the waitress to come nearby to signal he would like to order something Excuse me, young lady but would it be possible at all to receive some Wine? I prefer ones from Taldor but if that is not possible, maybe some local ones. I am bit tired from the walking so it feels nice to sit. Ah, maybe some food too with wine. Bread and Soup please. I do apologise if I sound rude but I am quite weary of the road
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
Well, I am going for in the later levels full ability booster and ranged attack blocker. Plus getting some minions to the battlefield or blasting my lightning based skill on the further targets
HP: 40/40 | AC: 19 | Touch 15 | FF 14 | Fort +5 Refl +8 Will +9 | Perception +13 | Init +9 Human
dotting!
and your charmer of the group is here to teach everything about art and women
And picked in my languages Thassilonian: Could explain it through eccentric learning due wanting to impress the prettier side or just having interested for old stuff