So after a bit of a hiatus, my group will be going through Rise of the Runelords. But here's the tricky part: due to 2 other player's hatred for the vast array of books released over the years, this game will be Core Rulebook only content, using 20 Point Buy.
Which means all of the stuff that I usually take for granted (such as character traits) are right out the window.
It'll be a group of 4 (unless someone drops out), with the only confirmation so far to be:
Human or Dwarf Ranger (switch hitter)
The other two players will probably be a Rogue and a Sorcerer or Wizard, but that could easily change.
So I'm looking at a Core Rulebook Only version of the Reach Cleric. Assume party tactics to not be ideal at times.
So far, I'm looking at a Shoanti Cleric of Desna, playing it up as a shaman-type of character:
Kurdan Sky-Whisper, Shoanti Cleric of Desna
Ability Scores: TDB
Feats: Combat Reflexes, Improved Initiative
Domains: Luck, Travel
Skills: Acrobatics, Perception (& other skills if high enough INT)
Equipment: Scale Mail, Longspear, Wooden Holy Symbol of Desna covered with Holly and Mistletoe, various mundane gear, Potions of Enlarge Person (at higher levels)
Biggest trouble I'm having is how to handle Acrobatics and Perception, which aren't class skills. One possibility I thought of was taking Skill Focus in both skills at some point to help offset the lack of the +3 class skill bonus, but I'm hesitant about doing that.
So any advice will be helpful for a Core Rulebook Reach Cleric.