Arassuil's Updated Pathfinder Monk (PEACH)


Homebrew and House Rules

Sovereign Court

Ok, whether it's needed or not, I've been playing around with changing things around with the Monk class, but trying to stay as true to the 3.5/Pathfinder version of it.

Of course, there are already several different versions of alternate monks on these forums (I like stuff done my Master Arminas, Dabbler, and Ashiel to name a few). But another person's opinion may be useful.

Anyways, here it is: Arassuil's Updated Pathfinder Monk.

So, as far as I can see, there were the following problems with the Monk class:

1) Accuracy: Monk's have no inherent bonus to attack rolls, and their only reliable way of gaining enhancement bonus is the Amulet of Mighty Fists.
2) Combat Maneuvers: In general, at higher levels, it's hard to perform combat maneuvers. Monks should be pretty good at this, so some additional features would be nice.
3) The only way to do decent damage/overcome damage reduction is by going with high strength/power attack.
4) Conflict between mobility, but needing to use a full attack to use their flurry of blows feature.
5) Useless class features compared to what other classes get.

Solutions:
1) Accuracy: Added a scaling bonus to attack rolls, similar to weapon training, and an option to use Wisdom to attack rolls (not an original idea persay, but hopefully the combination of my Zen Combat and Zen Master abilities will allow flexibility for both Strength-based and Wisdom-based monks).
2) Combat Maneuvers: Zen Master allows Wisdom to add to CMB, as well as the standard maneuver training. This benefits both those who focus on Strength or Wisdom. (Strength-based are better at maneuvers at lower levels, while Wisdom-based catches up later).
3) Used an idea by Dabbler to apply monk level to reduce an enemy's damage reduction by monk level in place of standard Ki Strike.
4) Added an idea by Dabbler to be able to spend a Ki point to move as a swift, thus allowing mobility with flurry of blows.
5) This may need more tweaking, but tried to spruce up the existing class features to be more useful.

I have tried to keep the naming the same, but rephrased the wording of the features. This way, it will remain compatible with the various archetypes that already exist.

Also added some feats to enhance things.

Always welcome constructive criticism.


I think you may be in the wrong forum - this is for the Adventure Card Game - I think you want the RPG forum?

Sovereign Court

Yes, I realized that after it was too late to delete it.

I flagged it to be moved to the correct forum.

Verdant Wheel

At 10th level, suddenly the monk loses the ability to use Stunning Fist more than once per round. How about instead each successful Stunning Fist attempt does not count against daily limit?

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