paizo.com Recent Posts by Arassuilpaizo.com Recent Posts by Arassuil2023-01-18T11:49:02Z2023-01-18T11:49:02ZRe: Forums: Advice: Reach Cleric for Rise of the Runelords (Core Rulebok Only)Arassuilhttps://paizo.com/threads/rzs2v72o?Reach-Cleric-for-Rise-of-the-Runelords#142018-06-21T22:46:02Z2018-06-21T16:00:35Z<div class="messageboard-quotee">Slim Jim wrote:</div><blockquote><p> • Your armor-check penalty will butcher Acrobatics (and APs tend to be stingy with money, so that mithral breastplate will be a long time in coming).</p>
<p>• The first half of your build is 100% combat feats. —You are a caster.</p>
<p>• As much fun as raging is, being limited to only the core archetype barbarian will murder your AC, especially when being Enlarged knocks another two off, leaving you relatively AC-4. It also costs you a feat and forfeits Heavy Armor Proficiency relative to dipping fighter.</p>
<p>• Mobility you're not going to need much, if ever, prior to monsters constantly having <i>over</i> 30' reach in the high-level game.</p>
<p>human
<br />
STR+ 17 (all bumps; belt at 4th)
<br />
DEX: 14
<br />
CON: 14
<br />
INT: 7
<br />
WIS: 14 (headband upgrades at 6th, 8th, 10th)
<br />
CHA: 12</p>
<p>00 saves FT RF WI
<br />
00 base: 02 02 02
<br />
01 fight1 04 02 02 Improved Initiative, Combat Reflexes, Dodge
<br />
03 cleric2 Power Attack
<br />
05 cleric3 Augment Summons
<br />
07 (Metamatic and Spell XYZ feats from here on)</p>
<p>• Wear full-plate + magical buckler by 3rd.
<br />
• Climb and Swim are now class (and a point in each may save your life).
<br />
• STR 19 w/<i>Enlarge Person</i> early, then 22 w/belt at 4th hit 1.5x 2hPA sweet-spots.
<br />
• Unless there's a sorc or a bard in the party, you are "face", so your skills are likely to be Diplomacy and Perception, with 1pt roving every level. (Then again, I've never played RotRL; if it's a dungeon-crawl, Diplomacy may not be that big of a deal.)</p>
<p>Combat play-by-play: 1) <i>Bless</i> the party, then move as appropriate; 2) stabby-stabby AoOs; 3) drink potion or Summon; 4) more stabby-stabby AoOs. </blockquote><p>Weird. I started reading this post, and could have sworn it was a post by Sir Thugsalot.
<p>Anyways, thanks for the advice. Couple of points:</p>
<p>1) Taking Augment Summoning requires Spell Focus: Conjuration.
<br />
2) Taking Dodge with 14 DEX means, once <i>Enlarged</i>, DEX becomes 12, making Dodge useless until I upgrade the STR belt to a STR/DEX belt or grab an DEX Ioun Stone.</p>
<p>Ergo, using that build, something like this makes more sense to me:</p>
<p>human
<br />
STR+ 17 (all bumps; belt at 4th)
<br />
DEX: 14
<br />
CON: 14
<br />
INT: 7
<br />
WIS: 14 (headband upgrades at 6th, 8th, 10th)
<br />
CHA: 12</p>
<p>00 saves FT RF WI
<br />
00 base: 02 00 00
<br />
01 fight1 04 02 02 Improved Initiative, Combat Reflexes, Power Attack
<br />
03 cleric2 Spell Focus (Conjuration)
<br />
05 cleric4 Augment Summoning</p>
<p>If a monster eats an AoO to close within my reach, I'll need to dis-engage, 'cause 5 ft. steps won't cut it. Which means I'll have to eat an AoO to do so. Or, I guess I could in such a case just drop my reach weapon, draw out a two-handed non-reach weapon and wail away, but that kind of defeats the purpose.</p>
<p>I'm not dis-counting the idea, just trying to think of what I should do in such a situation.</p>
<p>But, I do like the ability score array (Sir Thugsalot's 15,14,14,14,12,7 array for the win). Over the past day or two, I've been leaning towards maybe using that exact spread. Between a Ranger and either a Rogue or a Wizard, they should have skills covered.</p>Slim Jim wrote:* Your armor-check penalty will butcher Acrobatics (and APs tend to be stingy with money, so that mithral breastplate will be a long time in coming).
* The first half of your build is 100% combat feats. --You are a caster.
* As much fun as raging is, being limited to only the core archetype barbarian will murder your AC, especially when being Enlarged knocks another two off, leaving you relatively AC-4. It also costs you a feat and forfeits Heavy Armor Proficiency relative to...Arassuil2018-06-21T16:00:35ZRe: Forums: Advice: How do I challenge my player's super paladin?Arassuilhttps://paizo.com/threads/rzs2v70i?How-do-I-challenge-my-players-super-paladin#292018-06-19T16:45:21Z2018-06-19T16:45:21Z<p>If the OP doesn't mind incorporating D&D 3.5 rule elements into the game, lookup the spell <i>Wraithstrike</i> (I forget which book it was from; might be in the 3.5 Spell Compendium?). Swift action 2nd level spell, lasts for 1 round, and all melee attacks are treated as touch attacks.</p>
<p>Make a Dragon with lots of natural attacks (maybe even throw in manufactored weapons into the mix, like Armor Spikes or that spell that grows spikes? I forget the name). Make him high enough to cast as a Sorcerer of an appropriate level. Power Attack/Mythic Power Attack.</p>
<p>Granted, it works better using the D&D 3.5 version of Power Attack...</p>
<p>Alternatively, make an evil version of the Paladin (using Anti-Paladin). High AC, High Saves, etc. Watch as Rocket-Tag gets turned into Whiff-Tag...</p>If the OP doesn't mind incorporating D&D 3.5 rule elements into the game, lookup the spell Wraithstrike (I forget which book it was from; might be in the 3.5 Spell Compendium?). Swift action 2nd level spell, lasts for 1 round, and all melee attacks are treated as touch attacks.
Make a Dragon with lots of natural attacks (maybe even throw in manufactored weapons into the mix, like Armor Spikes or that spell that grows spikes? I forget the name). Make him high enough to cast as a Sorcerer of...Arassuil2018-06-19T16:45:21ZRe: Forums: Advice: Reach Cleric for Rise of the Runelords (Core Rulebok Only)Arassuilhttps://paizo.com/threads/rzs2v72o?Reach-Cleric-for-Rise-of-the-Runelords#112018-06-19T16:23:28Z2018-06-19T16:00:50Z<p>Ok, here's a 2nd draft:</p>
<div class="messageboard-quotee">Quote:</div><blockquote><p><b>Kurdan Sky-Whisper</b>, <i>Shoanti Cleric of Desna</i> (Levels 1-20; no multiclassing)</p>
<p>Ability Scores: STR+ 15, DEX 14, CON 14, INT 10 or 12, WIS 14, CHA 12 or 10</p>
<p>Domains: Luck, Travel</p>
<p>Skills: TBD (depending on needs of the campaign & what other party members lack)</p>
<p>Feat Progression:
<br />
1) Combat Reflexes, Improved Initiative
<br />
3) Power Attack
<br />
5) Dodge
<br />
7) Mobility
<br />
9) Quicken Spell
<br />
11) Lunge
<br />
13) Extend Spell
<br />
15) Strike Back
<br />
17) Spell Penetration
<br />
19) Greater Spell Penetration
<br />
</blockquote><p>One downside: if I'm relying on Potions of <i>Enlarge Person</i> for the extra reach, my DEX will drop from 14 to 12, meaning I'd lose the pre-requisites for Dodge and Mobility. Easily fixed at higher level with stat-boosting items, but kind of annoying.
<p>I guess I could lower INT or CHA by 2 to raise DEX to 15. Or I can try to play around with the point buy in some other fashion.</p>
<p>Alternatively, I could just drop Dodge & Mobility, and pickup something else, like Craft Magic Arms and Armor and Craft Wondrous Item. Not sure if there'll be time for item crafting in this AP.</p>
<p>Hmm... decision, decisions.</p>
<p>EDIT: One possibility, which might fit into the role of a big dumb Barbarian-type personality, is to go with:</p>
<p>STR: 15, DEX+ 16, CON 14, INT 7, WIS 14, CHA 12</p>
<p>Favored Class into skill ranks, thus getting 3 skills per level.</p>
<p>That way, when enlarged, DEX drops to 14, keeping prerequisites for Dodge, Mobility. Plus might be fun to roleplay.</p>Ok, here's a 2nd draft:
Quote:Kurdan Sky-Whisper, Shoanti Cleric of Desna (Levels 1-20; no multiclassing)
Ability Scores: STR+ 15, DEX 14, CON 14, INT 10 or 12, WIS 14, CHA 12 or 10
Domains: Luck, Travel
Skills: TBD (depending on needs of the campaign & what other party members lack)
Feat Progression:
1) Combat Reflexes, Improved Initiative
3) Power Attack
5) Dodge
7) Mobility
9) Quicken Spell
11) Lunge
13) Extend Spell
15) Strike Back
17) Spell Penetration
19) Greater Spell Penetration
...Arassuil2018-06-19T16:00:50ZRe: Forums: Advice: Reach Cleric for Rise of the Runelords (Core Rulebok Only)Arassuilhttps://paizo.com/threads/rzs2v72o?Reach-Cleric-for-Rise-of-the-Runelords#102018-06-19T15:42:47Z2018-06-19T15:42:47Z<div class="messageboard-quotee">DeathlessOne wrote:</div><blockquote><p> I have found, in my experience, that slightly delayed spellcasting is really not that of a big deal. Sure, from an optimization stand point, you never want to delay or sacrifice power, but outside of single character theory building, the group dynamic and tactical play more than make up for it. But, good luck convincing anyone else of that. </p>
<p>Personally, I find playing a pure cleric fairly boring. I am more of the 3/4 BAB, 6th level casting, got-something-to-do-in-every-situation, rough and tumble kind of player. I once played an Archeologist Bard that dipped FOUR levels into Sleuth Investigator (6 Bard/4 Investigator/10 Bard) just because I thought having a Luck pool would be more effective than 3rd level Bard spells (I’d get 6th level spells .. eventually) and the cleric already had haste. And it ended up saving the party from a TPK. Man, that character was ALL over the place. Good times.</blockquote><p>I think almost every character I have ever built in Pathfinder has always multiclassed at least 1 level into another class (including casters). But usually I relied on Magical Knack to take the sting off of it. It can be effective, as you're trading power for versatility, so depends on the situation.
<div class="messageboard-quotee">DeathlessOne wrote:</div><blockquote> But, back on topic, your build looks good though Spring Attack and Vital Strike seems counter productive. Maybe <a href="http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Spring-Heeled%20Style" target="_blank" rel="nofollow">Spring-heeled Style? </a> And <a href="http://www.archivesofnethys.com/FeatDisplay.aspx?ItemName=Improved%20Spring%20Attack" target="_blank" rel="nofollow"> Improved Spring Attack?</a>. You’ll need to make room for Nimble Moves, though. </blockquote><div class="messageboard-quotee">Asmodeus' Advocate wrote:</div><blockquote>As far as advice to the OP goes, is it really worth it taking Spring Attack and Vital Strike so late in the game? At that point you'll ideally be getting most of your attacks off on their turns, and casting spells on your own.</blockquote><p>Yeah, you're both right regarding Spring Attack and Vital Strike. I always have difficulty finding the right feats to pick on a Cleric at higher level.
<p>Can't do Spring-heeled Style nor Improved/Greater Spring Attack. Silly <i>Core Rulebook only</i> situation.</p>
<p>Any suggestions would be good. Maybe crafting feats or metamagic? Most of the CRB metamagic feats aren't all too great for a Cleric IMO.</p>
<div class="messageboard-quotee">Asmodeus' Advocate wrote:</div><blockquote><p>Typically, a Cleric has better things to do with their actions than channel energy. This should be obvious just from looking at the channel energy scaling; it scales at 1d6 per every other level, where offensive magic scales at 1d6 per level. And offensive magic isn't even all that great at hurting things.</p>
<p>Quick Channel makes channel energy far more useful, since it's no longer competing with actual spells for the standard action, but this is a core only game so that isn't an option.</blockquote><p>Couldn't have said it better myself.
<p>Channel Energy typically runs out of steam around level 5, maybe 7 with a Phylactery of Positive Channeling. You can make it good, as per the Hangover Cleric, but that takes resources that are usually outside of the CRB, which I don't have access to.</p>
<p>Still, it's a good out of combat utility, to top off party members without using my primary resource: spells. I figure a 10-12 CHA should be sufficient for such an exercise.</p>
<div class="messageboard-quotee">Rosc wrote:</div><blockquote>Core only game? Ouch.</blockquote><p>I hear ya. But, <i>c'est la vie</i>.
<div class="messageboard-quotee">Rosc wrote:</div><blockquote>The first thing I will suggest is that you communicate your intent to be a reach cleric to your allies and what that means for teamwork and cooperation. In my experience with pick-up Society tables, it's all too easy for overeager fightmans to charge right past your well placed spear wall and into the waiting jaws of the enemy.</blockquote><p>Good piece of advice. I'll do my best, but it seems the group dynamic tends to lead more onto the Chaotic-side of things, heh.
<div class="messageboard-quotee">Rosc wrote:</div><blockquote><p><s>Second, assuming you haven't already read it, I would strongly suggest reading Brewer's Reach Cleric guide.</s> Based on your skill selection I assume you've already read Brewer's guide.</p>
<p>As for skills? Acrobatics is great but you're stuck with 2+Int and it looks like you might be dumping that stat. Plus monster CMBs balloon out of control later on and your armor holds you back even more. I suggest you stick with the needs of the party. Knowledge (Religion) is a great one if the party doesn't have it, and Diplomacy is pretty much mandatory for at least someone to invest in. If those are covered (Try to figure out what your other 2 friends are going to play!) then you can always try rolling a Half Elf for perception. One less feat hurts, but having the +2 racial bonus and a free Skill Focus is something. Plus, it's still possible with the character's nationality.</p>
<p>I strongly suggest you don't multiclass. The sooner you get those spells, the better.</blockquote><p>Yep, I've read Brewer's guide. Core-only makes things rougher, but a lot of the content is available from the CRB, and I figure I can use spells like <i>Spiritual Weapon</i> in place of Summons for lower levels to achieve a similar effect.
<p>——</p>
<p>Overall, some good pieces of advice. I'll mull over things and post an updated plan soon.</p>DeathlessOne wrote:I have found, in my experience, that slightly delayed spellcasting is really not that of a big deal. Sure, from an optimization stand point, you never want to delay or sacrifice power, but outside of single character theory building, the group dynamic and tactical play more than make up for it. But, good luck convincing anyone else of that.
Personally, I find playing a pure cleric fairly boring. I am more of the 3/4 BAB, 6th level casting,...Arassuil2018-06-19T15:42:47ZRe: Forums: Advice: Reach Cleric for Rise of the Runelords (Core Rulebok Only)Arassuilhttps://paizo.com/threads/rzs2v72o?Reach-Cleric-for-Rise-of-the-Runelords#52018-06-20T20:30:47Z2018-06-19T00:25:33Z<div class="messageboard-quotee">DeathlessOne wrote:</div><blockquote><p> The easiest solution to your Acrobatic/Perception issue is a simple one, but probably won't be very popular. Multiclass, if only for a single level. I'd recommend Rogue or Bard, simply for the skill points. The Reflex bonus would be nice and the bard song/spells (limited as they are) would compliment things a bit without distracting too much from your own spellcasting. Or just dip a level of barbarian. Not a lot of skill points, but they get the Acrobatic and the Perception skills in class and gives you a few rounds of rage for emergencies.</p>
<p>Personally, I'd go with the Bard 1 dip route. Countersoung & Distraction, are not level dependent, merely ranks in Perform. The ability to use spell activation items on the bard spell list is nothing to sniff at either. </blockquote><p>Normally, I wouldn't be opposed to multiclassing, even on a caster. Usually I grab Magical Knack as one of my traits, and accept the slower progression of spells (only slightly worse than an Oracle). But the no traits this is making that rough.
<p>I thought about Barbarian as well. Just don't know if it's worth it.</p>
<div class="messageboard-quotee">Dave Justus wrote:</div><blockquote><p>Perception is of course a valuable skill, but it not being a class skill isn't that big of a deal. The +3 others would get for having it as a class skill will be offset by your WIS bonus, giving you a pretty good perception anyway.</p>
<p>Personally I think a reach cleric is just fine without Acrobatics at all, but if that is the play style you like, you could take skill focus and have a decent skill level. Personally, if that was my concern I'd be more likely to take mobility and focus on upping my AC, probably you would end up with almost as good a chance against most foes, maybe even better and it would have the advantage of sucking up opponents attacks of opportunity (if they don't have combat reflexes, and they miss you, they can't try against anyone else.) That would also leave your skill ranks open for something that might be more important, especially if you end up with a sorcerer instead of a wizard who won't have all the knowledge or spellcraft skills.</blockquote><p>Yeah, you make a good point. On the up side, I could go Dodge/Mobility/Spring Attack while I'm at it. Maybe I'll play around with something using that route:
<p>1st level: Combat Reflexes, Improved Initiative
<br />
3rd level: Power Attack
<br />
5th level: Dodge
<br />
7th level: Mobility
<br />
9th level: Quicken Spell
<br />
11th level: Spring Attack</p>
<div class="messageboard-quotee">Meirril wrote:</div><blockquote><p>Umm...what are your stats going to look like? Are you going to be OK as a cleric? Wis is your primary, Cha if you want extra channels, Dex is needed for Combat Reflexes, and Str is a direct feed for melee. Aren't you too all over the place to be good at anything?</p>
<p>Wis 16(+2) Cha 12 Dex 12 Str 14 Int 9 Con 12 is one possible stat array. Assuming human, for any other race take away the (+2) and add whatever is appropriate.</p>
<p>I'd feel better if the character was a little more focused. Then again I'm not a huge fan of Combat Reflexes so I'm biased. I do think you'd do better overall if you went for something more like</p>
<p>Wis 16(+2), Str 14, Cha 14, Int 10, Dex 10, Con 10. Or Con 14 and count on buffs you throw to give you a chance to hit. But I don't like throwing a lot of buffs before you fight.</p>
<p>You could make Cha your primary stat too. Wis sets DC but if you stick to buffing and healing, who cares about DC? Extra channels are nice, and high Cha sets you up to become the face of the party. If there is a sorcerer they can do it, but if its a wizard then you're the only player with a reason to go Cha at all.</p>
<p>Personally it Irks me quite a bit hearing 'no traits' for Rise of the Runelords since the AP has its own campaign based traits. I'd argue with the GM that every character should be required to take one. Since all of the traits are in the same category, you can only pick one of them. If they don't want to let you have a second trait that is fine, just seriously you should have access to the stuff introduced in the AP!</blockquote><p>Well, I haven't thought too much about stats. It depends on whether I want channeling or not. One thing I learned is that you don't need a high Wisdom when playing a melee-oriented Cleric. Those types usually go for buff/condition removal/utility, in which the DC isn't crucial.
<p>I was thinking of something like:</p>
<p>STR+ 15, DEX 14, CON 14, INT 10, WIS 14, CHA 12 (if some usage of channeling will be needed); or</p>
<p>STR+ 17, DEX 14, CON 14, INT 12, WIS 14, CHA 7 (if channeling isn't needed)</p>
<p>1st level stat increase will be to STR at 4th. (Of course, it's more efficient for the 2nd array using this scheme, less on the first; special thanks to Sir Thugsalot's 20 Point Buy Paint By Numbers approach).</p>
<p>As to traits, I can try talking to the GM, but 2 of the players have some strange thoughts at times (but everyone as far as gamers/friends are concerned, are pretty awesome). For instance, they think Unchained Rogue is over the top. Probably because they think the normal Rogue is ok as it is and didn't need to be improved. •shrug•</p>
<p>=============</p>
<p>So, 1st rough draft, assuming I'm going to need to keep some channeling for utility healing:</p>
<p>STR+ 15, DEX 14, CON 14, INT 10, WIS 14, CHA 12</p>
<p>Domains: Luck, Travel</p>
<p>Feat Progression:
<br />
1) Combat Reflexes, Improved Initiative
<br />
3) Power Attack (possibly moving this to level 5 or 7; not sure)
<br />
5) Dodge
<br />
7) Mobility
<br />
9) Quicken Spell
<br />
11) Spring Attack
<br />
13) Lunge
<br />
15) Strike Back
<br />
17) Vital Strike
<br />
19) Improved Vital Strike</p>
<p>I may or may not want crafting feats in there. I always have problems figuring out what feats I should take at higher levels. Of course, the way our group plays, I expect a TPK long before I would need to worry about it!</p>DeathlessOne wrote:The easiest solution to your Acrobatic/Perception issue is a simple one, but probably won't be very popular. Multiclass, if only for a single level. I'd recommend Rogue or Bard, simply for the skill points. The Reflex bonus would be nice and the bard song/spells (limited as they are) would compliment things a bit without distracting too much from your own spellcasting. Or just dip a level of barbarian. Not a lot of skill points, but they get the Acrobatic and the Perception...Arassuil2018-06-19T00:25:33ZRe: Forums: Advice: How do I challenge my player's super paladin?Arassuilhttps://paizo.com/threads/rzs2v70i?How-do-I-challenge-my-players-super-paladin#82018-06-18T20:54:31Z2018-06-18T20:53:44Z<div class="messageboard-quotee">Dave Justus wrote:</div><blockquote> Just go with the Goblin baby trap. </blockquote><p>That was going to be my advice.
<p>Another option, if you want to be evil, is to introduce a high level Wizard who casts <i>Mage's Disjunction</i> before teleporting away.</p>
<p>There is only one thing worse than a PC death. And that's having a PC with no magic gear.</p>Dave Justus wrote:Just go with the Goblin baby trap.
That was going to be my advice. Another option, if you want to be evil, is to introduce a high level Wizard who casts Mage's Disjunction before teleporting away.
There is only one thing worse than a PC death. And that's having a PC with no magic gear.Arassuil2018-06-18T20:53:44ZForums: Advice: Reach Cleric for Rise of the Runelords (Core Rulebok Only)Arassuilhttps://paizo.com/threads/rzs2v72o?Reach-Cleric-for-Rise-of-the-Runelords#12018-06-18T21:03:28Z2018-06-18T20:44:46Z<p>So after a bit of a hiatus, my group will be going through Rise of the Runelords. But here's the tricky part: due to 2 other player's hatred for the vast array of books released over the years, this game will be <b>Core Rulebook only content, using 20 Point Buy</b>.</p>
<p>Which means all of the stuff that I usually take for granted (such as character traits) are right out the window.</p>
<p>It'll be a group of 4 (unless someone drops out), with the only confirmation so far to be:</p>
<p>Human or Dwarf Ranger (switch hitter)
<br />
Me (Cleric)</p>
<p>The other two players will probably be a Rogue and a Sorcerer or Wizard, but that could easily change.</p>
<p>So I'm looking at a Core Rulebook Only version of the Reach Cleric. Assume party tactics to not be ideal at times.</p>
<p>So far, I'm looking at a Shoanti Cleric of Desna, playing it up as a shaman-type of character:</p>
<div class="messageboard-quotee">Core Rulebook Reach Cleric wrote:</div><blockquote><p>Kurdan Sky-Whisper, Shoanti Cleric of Desna</p>
<p>Ability Scores: TDB</p>
<p>Feats: Combat Reflexes, Improved Initiative
<br />
Domains: Luck, Travel
<br />
Skills: Acrobatics, Perception (& other skills if high enough INT)</p>
<p>Equipment: Scale Mail, Longspear, Wooden Holy Symbol of Desna covered with Holly and Mistletoe, various mundane gear, Potions of <i>Enlarge Person</i> (at higher levels)</blockquote><p>Biggest trouble I'm having is how to handle Acrobatics and Perception, which aren't class skills. One possibility I thought of was taking Skill Focus in both skills at some point to help offset the lack of the +3 class skill bonus, but I'm hesitant about doing that.
<p>So any advice will be helpful for a Core Rulebook Reach Cleric.</p>So after a bit of a hiatus, my group will be going through Rise of the Runelords. But here's the tricky part: due to 2 other player's hatred for the vast array of books released over the years, this game will be Core Rulebook only content, using 20 Point Buy.
Which means all of the stuff that I usually take for granted (such as character traits) are right out the window.
It'll be a group of 4 (unless someone drops out), with the only confirmation so far to be:
Human or Dwarf Ranger (switch...Arassuil2018-06-18T20:44:46ZRe: Forums: Rules Questions: Warcat Wildshape questionArassuilhttps://paizo.com/threads/rzs2uuke?Warcat-Wildshape-question#42018-01-30T19:12:55Z2018-01-30T19:12:55Z<div class="messageboard-quotee">Atalius wrote:</div><blockquote> Hmm it was helpful. I have also heard you can apply power attack to constrict so I'm not sure. </blockquote><p>Well, that is news to me. For something like this, best to ask your GM (or if it's for PFS, ask the GM before the scenario begins, or possibly a venture captain or venture lieutenant).Atalius wrote:Hmm it was helpful. I have also heard you can apply power attack to constrict so I'm not sure.
Well, that is news to me. For something like this, best to ask your GM (or if it's for PFS, ask the GM before the scenario begins, or possibly a venture captain or venture lieutenant).Arassuil2018-01-30T19:12:55ZRe: Forums: Rules Questions: Warcat Wildshape questionArassuilhttps://paizo.com/threads/rzs2uuke?Warcat-Wildshape-question#22018-01-30T19:22:15Z2018-01-30T19:00:25Z<div class="messageboard-quotee">Atalius wrote:</div><blockquote><p> Greetings all, </p>
<p>Just a question when Wild Shaping into the warcat.</p>
<p>Melee bite +22 (2d6+12 plus grab), 2 claw +22 (1d8+12/19–20 plus rend)
<br />
Space 15 ft.; Reach 15 ft.
<br />
Special Attacks pounce, rend (2 claws, 1d8+18), trample (2d8, DC 30)</p>
<p>For the trample, would I add 1.5x to STR and could I add Power Attack to it? And is the DC 10 + 1/2 the creature’s HD + the creature’s Str modifier? </blockquote><p>Since I'm making a Druid at the moment, I'll attempt to answer your question.
<p>According to the <a href="http://paizo.com/pathfinderRPG/prd/bestiary/universalMonsterRules.html" target="_blank" rel="nofollow">PRD</a>:</p>
<div class="messageboard-quotee">Trample (Ex) wrote:</div><blockquote><p>As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. <b>Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Str modifier</b>. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. <b>The save DC against a creature's trample attack is 10 + 1/2 creature's HD + creature's Str modifier</b> (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.</p>
<p><i>Format</i>: trample (2d6+9, DC 20); Location: Special Attacks.</blockquote><p>That would indicate that the trample attack for the warcat would deal the trample damage plus 1-1/2 times your STR modifier. In this case, that's 2d8 + 1-1/2 STR modifier (which, I assume, is from 2 claws since the Warcat does not have a slam attack).
<p>Also, yes, the save DC would be 10 + 1/2 your character level + STR modifier. You use your hit dice and ability modifiers when determining abilities based upon Wild Shape.</p>
<p>As to the second part of your question, that I don't really know. From other posts made over the years, I've gathered that you don't add Power Attack damage to special attacks such as Constrict, Rend, Trample, etc.</p>
<p>For instance, <a href="http://paizo.com/threads/rzs2kc7z?Rend-Power-Attack#10" target="_blank" rel="nofollow">a post by James Jacobs</a> has given his opinion on the matter. Granted, this is in respect to Rend, but I think it would apply for Trample.</p>
<div class="messageboard-quotee">James Jacobs' Post & Rend wrote:</div><blockquote><p>Rend adds damage to an attack; it's not an attack in and of itself. Just as power attack won't increase sneak attack damage or constrict damage, it won't increase rend damage (although it DOES increase the damage inflicted by the attacks that are necessary to trigger rend in the first place). Rake attacks ARE attacks, so power attack applies there.</p>
<p>Rend kills enough PCs anyway. There's no need to increase its damage, for the same reason there's no reason to tie a machine gun onto a nuclear bomb!
<br />
</blockquote><p>Hopefully this has been helpful. And now, I'm preparing myself to be contradicted by someone else.Atalius wrote:Greetings all,
Just a question when Wild Shaping into the warcat.
Melee bite +22 (2d6+12 plus grab), 2 claw +22 (1d8+12/19–20 plus rend)
Space 15 ft.; Reach 15 ft.
Special Attacks pounce, rend (2 claws, 1d8+18), trample (2d8, DC 30)
For the trample, would I add 1.5x to STR and could I add Power Attack to it? And is the DC 10 + 1/2 the creature’s HD + the creature’s Str modifier?
Since I'm making a Druid at the moment, I'll attempt to answer your question. According to the
...Arassuil2018-01-30T19:00:25ZRe: Forums: Rules Questions: Eagle Shaman Druid & Bloodrager QuestionArassuilhttps://paizo.com/threads/rzs2uukb?Eagle-Shaman-Druid-Bloodrager-Question#22018-01-30T18:51:41Z2018-01-30T18:51:41Z<p>Not-so-shameless bump.</p>Not-so-shameless bump.Arassuil2018-01-30T18:51:41ZForums: Rules Questions: Eagle Shaman Druid & Bloodrager QuestionArassuilhttps://paizo.com/threads/rzs2uukb?Eagle-Shaman-Druid-Bloodrager-Question#12018-01-30T02:43:50Z2018-01-30T02:43:50Z<p>General rules question (and hopefully, a simple, straight-forward one at that).</p>
<p>Suppose you have a character who was an Abyssal or Draconic Bloodline Bloodrager 1 / Eagle Shaman Druid 6, who was wild-shaped into an Eagle. Eagles have a bite and 2 talon attacks. Now suppose said character entered a bloodrage, and grows 2 claw attacks.</p>
<p>Would this character then have 1 bite, 2 claws, and 2 talon attacks?</p>
<p>I guess I'm wondering how an Eagle would be able to grow claws. I guess on the tips of its wings?</p>General rules question (and hopefully, a simple, straight-forward one at that).
Suppose you have a character who was an Abyssal or Draconic Bloodline Bloodrager 1 / Eagle Shaman Druid 6, who was wild-shaped into an Eagle. Eagles have a bite and 2 talon attacks. Now suppose said character entered a bloodrage, and grows 2 claw attacks.
Would this character then have 1 bite, 2 claws, and 2 talon attacks?
I guess I'm wondering how an Eagle would be able to grow claws. I guess on the tips of...Arassuil2018-01-30T02:43:50ZRe: Forums: Advice: Druid communicating in wild shape (Core + APG)Arassuilhttps://paizo.com/threads/rzs2uu4b?Druid-communicating-in-wild-shape#32018-01-22T17:22:24Z2018-01-22T17:22:24Z<div class="messageboard-quotee">Lady-J wrote:</div><blockquote> why not just ask if the usual sources for communication are allowed or not then make a list of other things? </blockquote><p>Good question. He's busy writing it at the moment, and I don't want to annoy him with questions right now. I'm planning on asking him later on if feats/spells/etc. will be allowed from beyond the CRB and APG once he puts out more of a campaign guideline (so far, we only know a little of the campaign, plus what races and classes are allowed).
<p>I want to make sure I have a backup plan should those feats/items end up not being allowed.</p>Lady-J wrote:why not just ask if the usual sources for communication are allowed or not then make a list of other things?
Good question. He's busy writing it at the moment, and I don't want to annoy him with questions right now. I'm planning on asking him later on if feats/spells/etc. will be allowed from beyond the CRB and APG once he puts out more of a campaign guideline (so far, we only know a little of the campaign, plus what races and classes are allowed). I want to make sure I have a...Arassuil2018-01-22T17:22:24ZForums: Advice: Druid communicating in wild shape (Core + APG)Arassuilhttps://paizo.com/threads/rzs2uu4b?Druid-communicating-in-wild-shape#12018-01-22T17:12:57Z2018-01-22T17:12:57Z<p>Background: the campaign will be nature-themed in a large ancient forest, where civilization is sparse. It's isolated, so some items are hard to come by, especially metal items (such items are worth an extra 50% more than base cost).</p>
<p>So, I decided to play a Druid in this campaign, since it seems perfect. However, not every book is being allowed. The campaign hasn't been fleshed out yet. So far, allowed classes are all CRB classes (except Cleric) plus Cavalier, Oracle, and Witch. No archetypes are allowed, only the base class. So this should mean that the CRB and APG are allowed resources.</p>
<p>As a result of this, if my Druid will be wild shaped for long periods of time, I need to find a way to communicate with the rest of the party.</p>
<p>The usual sources (Wild Speech feat, Beastspeak spell, Ring of Eloquence, Two-World Magic trait for useful cantrips like Mage Hand/Prestidigitation) may not be allowed.</p>
<p>So, I need to find a creative way to communicate with the party while in animal form. (Yes, I realize I could assume Elemental form since Elementals can speak. However, I wanted to use animal forms when they're most useful).</p>
<p>So far, I've come up with:
<br />
1) Buying an inkpen, ink, and some paper, write letters on it, and have them hold it while I point at various letters to spell out what I want to say;
<br />
2) Use a claw/talon/whatever to write in the dirt;
<br />
3) Buy a chalkboard, chalk, and hold the chalk in my mouth while writing on the board;
<br />
4) Put ranks into Linguistics for something like Sign Language or Morse Code (obviously, other party members will have to invest a rank for this purpose)</p>
<p>I haven't run any of this by the GM yet. I'd like to come up with a list beforehand, and see which ones he'll allow. Thus, the more suggestions means the better odds of getting at least one to work. :)</p>
<p>So, hit me with your best suggestions.</p>Background: the campaign will be nature-themed in a large ancient forest, where civilization is sparse. It's isolated, so some items are hard to come by, especially metal items (such items are worth an extra 50% more than base cost).
So, I decided to play a Druid in this campaign, since it seems perfect. However, not every book is being allowed. The campaign hasn't been fleshed out yet. So far, allowed classes are all CRB classes (except Cleric) plus Cavalier, Oracle, and Witch. No...Arassuil2018-01-22T17:12:57ZForums: Rules Questions: Training Enhancement on Brass KnucklesArassuilhttps://paizo.com/threads/rzs2ut2y?Training-Enhancement-on-Brass-Knuckles#12018-01-03T20:11:15Z2018-01-03T20:11:15Z<p>Hopefully this is an easy question to answer. Can you put the <a href="http://archivesofnethys.com/MagicWeaponsDisplay.aspx?ItemName=Training" target="_blank" rel="nofollow">Training</a> weapon enhancement on Brass Knuckles?</p>
<div class="messageboard-quotee">Training Enhancement wrote:</div><blockquote><p><b>Source</b> Inner Sea Intrigue pg. 52
</p>
<b>Aura</b> faint transmutation <b>CL</b> 3rd
<br />
<b>Slot</b> none; <b>Price</b> +1 bonus; <b>Weight</b> —
<br />
<b>Description</b>
<br />
Popular among those who seek to impersonate skilled warriors, a <i>training</i> weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.
<br />
<b>Construction</b>
<br />
<b>Requirements</b> Craft Magic Arms and Armor, magic weapon, creator must have the chosen combat feat and its prerequisites; <b>Price</b> —</blockquote><p>I guess what it boils down to, is whether Brass Knuckles can be "drawn and in hand"? Armor Spikes, Cestus/Spiked Gauntlet, etc. are probably a no.
<p>In the case of Brass Knuckles, if I had to make a guess, I think the answer is yes, but I'm not 100% sure on that.</p>Hopefully this is an easy question to answer. Can you put the Training weapon enhancement on Brass Knuckles?
Training Enhancement wrote:Source Inner Sea Intrigue pg. 52
Aura faint transmutation CL 3rd
Slot none; Price +1 bonus; Weight —
Description
Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat...Arassuil2018-01-03T20:11:15ZRe: Forums: Rules Questions: Fighter/Alchemist multiclass questionsArassuilhttps://paizo.com/threads/rzs2urft?Fighter-Alchemist-multiclass-questions#52017-12-04T17:26:32Z2017-12-04T17:25:43Z<div class="messageboard-quotee">Fuzzy-Wuzzy wrote:</div><blockquote> Even better, since you can take free actions during a full attack, you can switch to the waraxe, use pushing assault, switch to the bardiche and attack them at range (and possibly push them some more), then switch to whichever you want before your turn ends. </blockquote><p>Well, as long as the GM offers me enough free actions (and I have enough attacks via a high BAB), yes. That's what I thought. <i>Excellent</i>. /Mr. Burns MomentFuzzy-Wuzzy wrote:Even better, since you can take free actions during a full attack, you can switch to the waraxe, use pushing assault, switch to the bardiche and attack them at range (and possibly push them some more), then switch to whichever you want before your turn ends.
Well, as long as the GM offers me enough free actions (and I have enough attacks via a high BAB), yes. That's what I thought. Excellent. /Mr. Burns MomentArassuil2017-12-04T17:25:43ZRe: Forums: Rules Questions: Fighter/Alchemist multiclass questionsArassuilhttps://paizo.com/threads/rzs2urft?Fighter-Alchemist-multiclass-questions#32017-12-04T17:17:23Z2017-12-04T17:17:23Z<p>Thanks for the responses.</p>
<div class="messageboard-quotee">Fuzzy-Wuzzy wrote:</div><blockquote> (1) Yes.</blockquote><p>Great. Thanks.
<div class="messageboard-quotee">Fuzzy-Wuzzy wrote:</div><blockquote> (2) You can only take free actions, such as switching grips, during your turn. So you could wield the bardiche in your turn, switch to two-handing the waraxe just as your turn ends, then use that for AoOs—-but then you won't be able to use the bardiche for AoOs.</blockquote><p>Right. I'd only be doing the free action switching grips on my turn. I assume I could switch grips from my Bardiche to my Dwarven Waraxe before I make attacks, pushing assault to move them away, then regrip my Bardiche before my turn ends?
<div class="messageboard-quotee">Fuzzy-Wuzzy wrote:</div><blockquote> (2b) Your waraxe does not change type, but it doesn't need to. "A two-handed weapon attack" means a two-handed attack with a weapon, not an attack with a two-handed weapon. Wielding a one-handed weapon in two hands counts. </blockquote><p>Thanks. I wasn't clear whether it needed a two-handed weapon, or just a two-handed attack with a weapon. Glad to hear that part will work.Thanks for the responses.
Fuzzy-Wuzzy wrote:(1) Yes.
Great. Thanks. Fuzzy-Wuzzy wrote:(2) You can only take free actions, such as switching grips, during your turn. So you could wield the bardiche in your turn, switch to two-handing the waraxe just as your turn ends, then use that for AoOs---but then you won't be able to use the bardiche for AoOs.
Right. I'd only be doing the free action switching grips on my turn. I assume I could switch grips from my Bardiche to my Dwarven Waraxe before...Arassuil2017-12-04T17:17:23ZForums: Rules Questions: Fighter/Alchemist multiclass questionsArassuilhttps://paizo.com/threads/rzs2urft?Fighter-Alchemist-multiclass-questions#12017-12-04T16:49:23Z2017-12-04T16:49:23Z<p>So, in a recent home game, I made a Dwarven Fighter who plans on multiclassing for 2 levels into Alchemist. The basic build for him is he will be a Fighter who wields a Bardiche and will eventually grab feats like Power Attack/Pushing Assault/Furious Focus/Lunge to do some "distance control".</p>
<p>Now, the idea for multiclassing to Alchemist was to get access to extracts of <i>Enlarge Person</i> and Brew Potion (for more <i>Enlarge Person</i> in emergencies, not to mentioned wand access to useful spells, like Cure Light Wounds, as well as extra class skills), along with getting some Vestigial Arms.</p>
<p>The plan was to use a Bardiche in my "regular" hands and a Heavy Shield in one of my Vestigial Arms, and have the other Vestigial Arm free for drinking extracts, and then drawing a Dwarven Waraxe.</p>
<p>Here are my questions (which, hopefully, are straight-up easy to answer):</p>
<p>1) I know the arms don't grant extra attacks. But, can I make attacks of opportunities with both my Bardiche and Dwarven Waraxe? I assume so, because I could wield a Dwarven Boulder Helmet and still threaten adjacent, but wanted to be sure.</p>
<p>2) If an enemy gets adjacent to me, can I use a free action to "switch grips" from my Bardiche to my Dwarven Waraxe, wield it two-handed with Power Attack, forgo the bonus damage to push the target back 5 ft? Pushing Assault references "two-handed weapon attack", so would a Dwarven Waraxe (a 1H exotic weapon) still be treated as a two-handed martial weapon for this purpose?</p>
<div class="messageboard-quotee">Pushing Assault wrote:</div><blockquote><p>A strike made with a two-handed weapon can push a similar sized opponent backward.</p>
<p>Prerequisites: Str 15, Power Attack, base attack bonus +1.</p>
<p>Benefit: When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat, you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. This movement does not provoke attacks of opportunities, and the target must end this move in a safe space it can stand in. You choose which effect to apply after the attack roll has been made, but before the damage is rolled.</blockquote><p>My plan was to threaten up to 20 ft., and if enemies get too close, using Pushing Assault to push them from adjacent back to my reach, then re-grip back to my Bardiche so that if they try to move again, I get more attacks of opportunity (for added hilarity, a <i>Furious</i> Bardiche would work wonders). I think this works, but wanted to be sure.So, in a recent home game, I made a Dwarven Fighter who plans on multiclassing for 2 levels into Alchemist. The basic build for him is he will be a Fighter who wields a Bardiche and will eventually grab feats like Power Attack/Pushing Assault/Furious Focus/Lunge to do some "distance control".
Now, the idea for multiclassing to Alchemist was to get access to extracts of Enlarge Person and Brew Potion (for more Enlarge Person in emergencies, not to mentioned wand access to useful spells, like...Arassuil2017-12-04T16:49:23ZRe: Forums/Pathfinder First Edition: General Discussion: Aldori Defender (Fighter Archetype): Disarming StrikeArassuilhttps://paizo.com/threads/rzs2un7o?Aldori-Defender-Disarming-Strike#52017-10-02T22:27:52Z2017-10-02T22:27:52Z<div class="messageboard-quotee">Owen K. C. Stephens wrote:</div><blockquote><p> Or it's an ability you use against does without a melee weapon to threaten (such as if you wish to disarm them of bows), or non-weapon item 9such as a wand), or only after it's already taken an Attack of Opportunity for the round (possibly by you moving past it, so you are sure it's AoO count hasn't reset), or when your AC is extremely high and/or you have fast healing...</p>
<p>Yeah, it makes sense to get Improved Disarm for this, but since I have seen people use Disarm by itself without the appropriate feat, there's no reason to think they wouldn't do it while getting bonus damage as well. </blockquote><p>I'll concede that, under those situations, it becomes a usable ability if you haven't invested in Improved Disarm or a similar ability. Still seems counter-intuitive to me from a design perspective.Owen K. C. Stephens wrote:Or it's an ability you use against does without a melee weapon to threaten (such as if you wish to disarm them of bows), or non-weapon item 9such as a wand), or only after it's already taken an Attack of Opportunity for the round (possibly by you moving past it, so you are sure it's AoO count hasn't reset), or when your AC is extremely high and/or you have fast healing...
Yeah, it makes sense to get Improved Disarm for this, but since I have seen people use Disarm...Arassuil2017-10-02T22:27:52ZRe: Forums/Pathfinder First Edition: General Discussion: Aldori Defender (Fighter Archetype): Disarming StrikeArassuilhttps://paizo.com/threads/rzs2un7o?Aldori-Defender-Disarming-Strike#32017-10-02T21:16:39Z2017-10-02T21:16:39Z<div class="messageboard-quotee">Jason Wedel wrote:</div><blockquote> For what it is worth, I feel that they should get a free Exotic Weapon proficiency...Maybe at the loss of shields?... </blockquote><p>Yeah, I think they should lose some of their armor/shield proficiencies to gain Exotic Weapon Proficiency (Aldori Dueling Sword) too.
<p>Right now, the most optimal way to play this archetype is to wear heavy armor, use an Aldori Dueling Sword as a longsword (thus not needing to get the Exotic Weapon Proficiency feat), focus on strength, and 2-hand power attack with it. Which is the opposite of what the archetype is supposed to be •<i>sigh</i>•.</p>Jason Wedel wrote:For what it is worth, I feel that they should get a free Exotic Weapon proficiency...Maybe at the loss of shields?...
Yeah, I think they should lose some of their armor/shield proficiencies to gain Exotic Weapon Proficiency (Aldori Dueling Sword) too. Right now, the most optimal way to play this archetype is to wear heavy armor, use an Aldori Dueling Sword as a longsword (thus not needing to get the Exotic Weapon Proficiency feat), focus on strength, and 2-hand power attack...Arassuil2017-10-02T21:16:39ZForums/Pathfinder First Edition: General Discussion: Aldori Defender (Fighter Archetype): Disarming StrikeArassuilhttps://paizo.com/threads/rzs2un7o?Aldori-Defender-Disarming-Strike#12017-10-02T20:42:20Z2017-10-02T20:42:20Z<p>I was looking at the <a href="http://archivesofnethys.com/ArchetypeDisplay.aspx?FixedName=Fighter%20Aldori%20Defender" target="_blank" rel="nofollow">Aldori Defender</a> fighter archetype, and noticed the following silliness (well, at least to me; emphasis mine):</p>
<div class="messageboard-quotee">Suggested Feats wrote:</div><blockquote>Although this archetype replaces some of the bonus feats that a fighter would normally have access to, Aldori defenders still have several opportunities to gain feats. <b>The following feats are the most thematically appropriate for an Aldori defender, but <i>the archetype does not require any of them</i></b>: Aldori Dueling Mastery (see page 24), Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (Aldori dueling sword), Improved Disarm, Improved Feint, Improved Initiative, Lunge, Quick Draw, Weapon Finesse, Weapon Focus (Aldori dueling sword), Weapon Specialization (Aldori dueling sword).</blockquote><div class="messageboard-quotee">Disarming Strike wrote:</div><blockquote><p>At 6th level, when an Aldori defender successfully disarms an opponent using an Aldori dueling sword, he also deals normal damage to the target, but without the normal Strength bonus to damage.</p>
<p>This ability replaces the bonus feat the fighter would normally gain at 6th level.</blockquote><p>So, none of the feats are required to use this archetype, but no where in Disarming Strike does it allow you to <b><i>not</i></b> provoke an attack of opportunity for using your ability.
<p>That means you now either have 2 feat taxes in addition to losing 3 bonus feats <i>or</i> just accepting you have an ability which you will never use.</p>
<p>I mean, sure, you can just house rule it. Out of luck if you're in PFS though.</p>I was looking at the Aldori Defender fighter archetype, and noticed the following silliness (well, at least to me; emphasis mine):
Suggested Feats wrote:Although this archetype replaces some of the bonus feats that a fighter would normally have access to, Aldori defenders still have several opportunities to gain feats. The following feats are the most thematically appropriate for an Aldori defender, but the archetype does not require any of them: Aldori Dueling Mastery (see page 24), Combat...Arassuil2017-10-02T20:42:20ZRe: Forums: Advice: How do you prevent PCs from assuming EVIL = ANTAGONIST?Arassuilhttps://paizo.com/threads/rzs2umwo?How-do-you-prevent-PCs-from-assuming-EVIL#442017-10-02T15:41:04Z2017-10-02T15:38:19Z<div class="messageboard-quotee">Mathmuse wrote:</div><blockquote> <div class="messageboard-quotee">The Shifty Mongoose wrote:</div><blockquote> <div class="messageboard-quotee">Arassuil wrote:</div><blockquote><p> The best one a GM ever pulled on my Paladin in D&D 3.5 was the following:</p>
<p>Me: I Detect Evil. <<Detect Evil>>
<br />
GM: <<Picks up some dice and rolls d100>> Yeah, looks like he's evil.
<br />
Me: ...</p>
<p>Threw me for a loop. And he did it more than once.
<br />
</blockquote>How's that? Did you Detect Evil into a crowd, and the GM rolled dice to see if anyone counted? Or was it more of a randomly-generated-alignment thing? </blockquote><p>Imagine that it was a random encounter on the road, an armed man riding the other way. The GM had not decided whether the stranger was evil, so he let the dice decide.
<p>But that also means that the stranger had no background. Without a background, he had committed no crimes. Sure, later the GM could put up a few Wanted posters accusing the stranger of terrible crimes, but at that moment, the stranger had a clean slate.</p>
<p>One of the conveniences of D&D and Pathfinder is that the game seldom leaves the player wondering whether an enemy is an enemy. Orcs just raided a peasant village and your party tracked down the raiding party. A high priest of Lamashtu has kidnapped a woman for a human sacrifice. An ogre is always a cruel man-eater. The other person attacked first, so your counterattack is self defense. And if all else fails, and the hostile stranger is unidentified, try Detect Evil.</p>
<p>But no matter where the game draws the line, there is a line of ambiguity. What if the friendly stranger detects as evil (he is a non-violent embezzler)? What if the orc raider who just hacked a farmer with an ax detects as neutral (he is a loving father but his village is starving)? Arassuil's GM carelessly created an ambiguous character and threw Arassuil 's paladin for a loop. Or the GM wanted to see how the paladin dealt with doubt. </blockquote><p>You would think it was a random encounter. But not in that instance. It was one of the main NPCs. The GM at the time just decided to roll the dice and say "He's evil". The act of the dice roll was just to mess with my mind, I think. And it did. And he did it more than once.
<p>I believe my Paladin at the time just didn't trust what said NPC did. Which was helpful at some times.</p>
<p>It's a tactic I've used once or twice as a GM since then, pretending the dice roll mattered, but it didn't.</p>Mathmuse wrote:The Shifty Mongoose wrote: Arassuil wrote:The best one a GM ever pulled on my Paladin in D&D 3.5 was the following:
Me: I Detect Evil. >
GM: > Yeah, looks like he's evil.
Me: ...
Threw me for a loop. And he did it more than once.
How's that? Did you Detect Evil into a crowd, and the GM rolled dice to see if anyone counted? Or was it more of a randomly-generated-alignment thing? Imagine that it was a random encounter on the road, an armed man riding the other way. The GM had...Arassuil2017-10-02T15:38:19ZRe: Forums: Advice: How do you prevent PCs from assuming EVIL = ANTAGONIST?Arassuilhttps://paizo.com/threads/rzs2umwo?How-do-you-prevent-PCs-from-assuming-EVIL#352017-09-30T03:49:12Z2017-09-30T03:49:12Z<p>The best one a GM ever pulled on my Paladin in D&D 3.5 was the following:</p>
<p>Me: I Detect Evil. <<Detect Evil>>
<br />
GM: <<Picks up some dice and rolls d100>> Yeah, looks like he's evil.
<br />
Me: ...</p>
<p>Threw me for a loop. And he did it more than once.</p>The best one a GM ever pulled on my Paladin in D&D 3.5 was the following:
Me: I Detect Evil. >
GM: > Yeah, looks like he's evil.
Me: ...
Threw me for a loop. And he did it more than once.Arassuil2017-09-30T03:49:12ZForums: Rules Questions: Emissary Cavalier Archetype's Erratic Charge: Mistake in Errata?Arassuilhttps://paizo.com/threads/rzs2umzy?Emissary-Cavalier-Archetypes-Erratic-Charge#12017-09-29T19:44:37Z2017-09-29T19:44:37Z<p>I made some searches on this, but I couldn't find anything. Perhaps my search-fu is weak today.</p>
<p>Originally, the Emissary archetype of the Cavalier had the following listed (copied from my PDF of Ultimate Combat, pre-errata):</p>
<div class="messageboard-quotee">Erratic Charge, Emissary Archetype (Original Printing) wrote:</div><blockquote><p><b>Erratic Charge (Ex)</b>: <i>At 17th level</i>, an emissary learns
</p>
to ride through the thick of combat, striking and
<br />
then moving away with blinding speed. Whenever the
<br />
emissary is mounted and takes the charge action, he can
<br />
first move 10 feet and make a melee attack. This first
<br />
attack is not a charge, but a regular melee attack, and the
<br />
movement counts toward the total allowed movement for
<br />
the round. After making this attack, the emissary must
<br />
still move in a straight line to reach the target of his
<br />
charge, and he takes a –5 penalty on the attack roll for
<br />
the attack at the end of his charge. This ability replaces
<br />
supreme charge.</blockquote><p>Here is the copy listed on the PRD:
<div class="messageboard-quotee">Erratic Charge, Emissary Archetype (PRD) wrote:</div><blockquote><b>Erratic Charge (Ex)</b>: <i>At 20th level</i>, an emissary learns to ride through the thick of combat, striking and then moving away with blinding speed. Whenever the emissary is mounted and takes the charge action, he can first move 10 feet and make a melee attack. This first attack is not a charge, but a regular melee attack, and the movement counts toward the total allowed movement for the round. After making this attack, the emissary must still move in a straight line to reach the target of his charge, and he takes a –5 penalty on the attack roll for the attack at the end of his charge. This ability replaces supreme charge.</blockquote><p>I've italicized the differences. Basically, Erratic Charge was moved from 17th to 20th level. Makes sense, since it is supposed to replace Supreme Charge.
<p>However, the Emissary archetype replaces Tactician and Greater Tactician, but does not replace <i>Master Tactician</i>. Which means all Master Tactician does is grant a bonus teamwork feat?</p>
<p>I get the feeling that when issuing errata for Ultimate Combat, the archetype was changed to reflect the replacing the level for which Supreme Charge gets swapped, but I question if this was a mistake. Wouldn't it have made more sense to have Erratic Charge replace Master Tactician?</p>
<p>I don't know if this is a good FAQ candidate, but I found this change kind of puzzling.</p>
<p>Thoughts?</p>I made some searches on this, but I couldn't find anything. Perhaps my search-fu is weak today.
Originally, the Emissary archetype of the Cavalier had the following listed (copied from my PDF of Ultimate Combat, pre-errata):
Erratic Charge, Emissary Archetype (Original Printing) wrote:Erratic Charge (Ex): At 17th level, an emissary learns
to ride through the thick of combat, striking and
then moving away with blinding speed. Whenever the
emissary is mounted and takes the charge action, he...Arassuil2017-09-29T19:44:37ZRe: Forums: Advice: List of items or ? that convert move or swift actions into free actionsArassuilhttps://paizo.com/threads/rzs2umt9?List-of-items-or-that-convert-move-or-swift#142017-09-28T14:19:10Z2017-09-28T14:14:14Z<p>The Star Wars (Saga Edition) RPG had the ability to downgrade without any special abilities. In fact, there was lots of stuff that said "Spend 2 swift actions to...", which meant you could exchange your standard or move for a second swift. Of course, it removed iterative attacks and gave a bonus to all damage rolls equal to half your level to compensate. (You could gain extra attacks, but at a large expense of resources).</p>
<p>One of the better RPGs I've played in. Still had it's flaws though.</p>
<div class="messageboard-quotee">DalmarWolf wrote:</div><blockquote>5e at least doesn't allow swapping other actions to get extra bonus actions either. Don't know about 4e.</blockquote><p>You could gain extra actions in 4E by spending what was known as action points. You gained 1 at the start of the day (or more if you were higher level IIRC). You might have been able to gain more in other ways, I can't remember.
<p>I can't say anything about 5E, as I only did the playtest and played in 2 games of organized play.</p>
<div class="messageboard-quotee">Sir Thugsalot wrote:</div><blockquote> <b>BRAWHHWHHWHWAAARRRGGGHHHH!</b> (Where's my lance? Where's my bat? Things gonna <i>die</i> now....) </blockquote><p>Don't forget your mount, good sir. It's the sturdy dire tiger, of course. Oh, and remember to use your Greater Beast Totem power.The Star Wars (Saga Edition) RPG had the ability to downgrade without any special abilities. In fact, there was lots of stuff that said "Spend 2 swift actions to...", which meant you could exchange your standard or move for a second swift. Of course, it removed iterative attacks and gave a bonus to all damage rolls equal to half your level to compensate. (You could gain extra attacks, but at a large expense of resources).
One of the better RPGs I've played in. Still had it's flaws though.
...Arassuil2017-09-28T14:14:14ZRe: Forums: Advice: List of items or ? that convert move or swift actions into free actionsArassuilhttps://paizo.com/threads/rzs2umt9?List-of-items-or-that-convert-move-or-swift#92017-09-27T21:10:13Z2017-09-27T21:10:13Z<div class="messageboard-quotee">Sir Thugsalot wrote:</div><blockquote> Yup. It's a pain when you're a multiclass and can't Challenge/Smite/Fervor/whatever and take a Ki attack. </blockquote><p>Apart from getting the GM to house rule something, you may be out of luck. I think a lot of class abilities are made swift action so you couldn't get multiple off on purpose. Not to mention the headaches of "I cast a Quickened Spell as a move action" which could come up.
<p>You might have to stagger such abilities over multiple rounds, i.e. swift action to Challenge/Smite/Fervor on round 1 then move to the enemy (perhaps using a Standard for a further buff), and then rounds 2+ <i>Ki</i> extra flurry attack.</p>
<p>My PFS Monk (when I still played PFS) usually used to spend her standard action to buff herself with Mage Armor or Shield from her cracked vibrant purple prism ioun stone in the first round, then wander off to the enemy (using Exploit Weakness to bump up AC), and then Rage and Flurry the enemy. (She's an Urban Barbarian/Martial Artist).</p>Sir Thugsalot wrote:Yup. It's a pain when you're a multiclass and can't Challenge/Smite/Fervor/whatever and take a Ki attack.
Apart from getting the GM to house rule something, you may be out of luck. I think a lot of class abilities are made swift action so you couldn't get multiple off on purpose. Not to mention the headaches of "I cast a Quickened Spell as a move action" which could come up. You might have to stagger such abilities over multiple rounds, i.e. swift action to...Arassuil2017-09-27T21:10:13ZRe: Forums: Advice: List of items or ? that convert move or swift actions into free actionsArassuilhttps://paizo.com/threads/rzs2umt9?List-of-items-or-that-convert-move-or-swift#42017-09-27T19:19:16Z2017-09-27T19:18:27Z<div class="messageboard-quotee">Sir Thugsalot wrote:</div><blockquote> While useful in other circumstances, it doesn't aid the cause of those who need to get two swifts off in a round. (Monks in particular are heavily stymied by action economy trying to use Ki.) </blockquote><p>Well, as a Monk player myself, perhaps if I had more specifics, I might be able to help.
<p>I assume one swift action is for the extra <i>Ki</i> point flurry attack?</p>
<p>Of course, if it's not for a Monk build, I might still be able to help ;-)</p>Sir Thugsalot wrote:While useful in other circumstances, it doesn't aid the cause of those who need to get two swifts off in a round. (Monks in particular are heavily stymied by action economy trying to use Ki.)
Well, as a Monk player myself, perhaps if I had more specifics, I might be able to help. I assume one swift action is for the extra Ki point flurry attack?
Of course, if it's not for a Monk build, I might still be able to help ;-)Arassuil2017-09-27T19:18:27ZRe: Forums: Advice: Abilities that mimic a Barbed Devil's Barbs ability?Arassuilhttps://paizo.com/threads/rzs2umtf?Abilities-that-mimic-a-Barbed-Devils-Barbs#62017-09-27T18:47:04Z2017-09-27T18:47:04Z<div class="messageboard-quotee">Gaekub wrote:</div><blockquote> The Thorn Body spell does pretty much what you're looking for, but only for 1 round/level. </blockquote><p>Ah, yeah. <a href="http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Thorn%20Body" target="_blank" rel="nofollow">Thorn Body</a> is exactly what I was looking for. Pity I can't get it as a <i>Ki</i> power (unless I can ask really, really nicely from a GM).
<p>Well, there's always UMD and Wands/Scrolls...</p>Gaekub wrote:The Thorn Body spell does pretty much what you're looking for, but only for 1 round/level.
Ah, yeah. Thorn Body is exactly what I was looking for. Pity I can't get it as a Ki power (unless I can ask really, really nicely from a GM). Well, there's always UMD and Wands/Scrolls...Arassuil2017-09-27T18:47:04ZRe: Forums: Advice: List of items or ? that convert move or swift actions into free actionsArassuilhttps://paizo.com/threads/rzs2umt9?List-of-items-or-that-convert-move-or-swift#22017-09-27T18:43:32Z2017-09-27T18:42:52Z<p>The closest thing that I can think of off the top of my head is the <a href="http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Quick%20Runner%27s%20Shirt" target="_blank" rel="nofollow">Quick Runner's Shirt</a>. Although not as good as it used to be. And even then, it's convert a swift action to a move action.</p>The closest thing that I can think of off the top of my head is the Quick Runner's Shirt. Although not as good as it used to be. And even then, it's convert a swift action to a move action.Arassuil2017-09-27T18:42:52ZRe: Forums: Advice: Abilities that mimic a Barbed Devil's Barbs ability?Arassuilhttps://paizo.com/threads/rzs2umtf?Abilities-that-mimic-a-Barbed-Devils-Barbs#42017-09-27T18:34:41Z2017-09-27T18:33:04Z<div class="messageboard-quotee">Gisher wrote:</div><blockquote><p> <a href="http://paizo.com/pathfinderRPG/prd/ultimateEquipment/wondrousItems/shoulders.html#demonspike-pauldrons" target="_blank" rel="nofollow">Demonspike Pauldrons</a></p>
<p>The <a href="http://archivesofnethys.com/SpellDisplay.aspx?ItemName=Bone%20Fists" target="_blank" rel="nofollow">Bone Fists</a> spell </blockquote><p>I guess I should have been more specific. I was looking for something that does akin to the following ability:
<div class="messageboard-quotee">Barbed Devil, Barbed Defense wrote:</div><blockquote><b>Barbed Defense (Su)</b> A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil’s barbs. Melee weapons with reach do not endanger a user in this way.</blockquote><p>...
<div class="messageboard-quotee">Brew Bird wrote:</div><blockquote>The Barbarian "Fiend Totem" rage power gives a similar ability.</blockquote><p>Yep, that's like something I was looking for. Thanks. Of course, 6 levels of Barbarian or 8 levels of Primalist Bloodrager will be hard to do for my build...
<p>Is there anything else?</p>Gisher wrote:Demonspike Pauldrons
The Bone Fists spell
I guess I should have been more specific. I was looking for something that does akin to the following ability: Barbed Devil, Barbed Defense wrote:Barbed Defense (Su) A creature that strikes a hamatula with a melee weapon, an unarmed strike, or a natural weapon takes 1d8+6 points of piercing damage from the devil’s barbs. Melee weapons with reach do not endanger a user in this way.
... Brew Bird wrote:The Barbarian "Fiend Totem" rage...Arassuil2017-09-27T18:33:04ZForums: Advice: Abilities that mimic a Barbed Devil's Barbs ability?Arassuilhttps://paizo.com/threads/rzs2umtf?Abilities-that-mimic-a-Barbed-Devils-Barbs#12017-09-27T17:25:46Z2017-09-27T17:25:46Z<p>I've been tinkering around with a Hamatulatsu Master Monk idea, and thought it'd be cool to make the character be able to mimic the abilities of a Barbed Devil. For instance, Hamatula Strike along with Impaling Critical gives it the same thematic feel as the devil in question.</p>
<p>However, I don't know of many ways that can mimic the Barbs ability. Here's what I have so far:</p>
<p><ul>
<br />
<li> Barbed Vest (Ultimate Equipment)
<br />
<li> Hamatula Hide (+2 Spiked Hide armor; Ultimate Equipment)
<br />
<li> Bramble Armor (6th level domain power of the Plant domain; CRB)
<br />
</ul></p>
<p>Any other feat/magic item/etc. that gives a similar effect?</p>I've been tinkering around with a Hamatulatsu Master Monk idea, and thought it'd be cool to make the character be able to mimic the abilities of a Barbed Devil. For instance, Hamatula Strike along with Impaling Critical gives it the same thematic feel as the devil in question.
However, I don't know of many ways that can mimic the Barbs ability. Here's what I have so far:
Barbed Vest (Ultimate Equipment)
Hamatula Hide (+2 Spiked Hide armor; Ultimate Equipment)
Bramble Armor (6th level...Arassuil2017-09-27T17:25:46ZRe: Forums: Advice: [Unchained Monk Guide] YOU ARE ALREADY DEADArassuilhttps://paizo.com/threads/rzs2th2v&page=7?Unchained-Monk-Guide-YOU-ARE-ALREADY-DEAD#3172017-09-27T02:00:23Z2017-09-27T01:12:55Z<p>Here's an amusing idea I found after playing around with some Monk builds. It's not PFS legal since it requires both the Training weapon enhancement and Ascetic Style. But for games that allow both...</p>
<p>One of the banes of a Monk is not having a good ranged option. Well, if a Monk takes Ascetic Style with Unarmed Strike, Ascetic Form, and is at least 5th level, then he can flurry with all weapons in the "Monk" fighter weapon group.</p>
<p>So, take a 1 level dip into a class that grants proficiency with all martial weapons (or take the Martial Weapon Proficiency feat), and then grab the following item: +X Adaptive Training (Modified Weapon Proficiency: Longbow) Versatile Design (Monk) Composite Longbow.</p>
<div class="messageboard-quotee">Modified Weapon Proficiency (Combat) wrote:</div><blockquote><p>Source Adventurer's Armory 2 pg. 11
</p>
You know how to use a specific weapon skillfully, even when it has undergone modification.</p>
<p><b>Prerequisites</b>: Proficiency with the selected weapon.</p>
<p><b>Benefit</b>: Select one type of weapon, such as longsword. You are always considered to be proficient with modified weapons of that type.</p>
<p><b>Normal</b>: A modified weapon is treated as one category more difficult to wield.</p>
<p><b>Special</b>: A warpriestACG with the focus weapon class feature can gain this feat with his deity’s favored weapon in place of his bonus Weapon Focus feat. A magusUM with the kensaiUC archetype can gain this feat with his chosen weapon in place of his bonus Weapon Focus feat.</blockquote><div class="messageboard-quotee">Training enhancement wrote:</div><blockquote><p>Source Inner Sea Intrigue pg. 52
</p>
Aura faint transmutation CL 3rd
<br />
Slot none; Price +1 bonus; Weight —
<br />
Description
<br />
Popular among those who seek to impersonate skilled warriors, a training weapon grants one combat feat to the wielder as long as the weapon is drawn and in hand. The feat is chosen when this special ability is placed on the weapon. That feat cannot be used as a prerequisite for any other feats and functions for the wielder only if she meets its prerequisites. Once chosen, the feat stored in the weapon cannot be changed.
<br />
============
<br />
Construction
<br />
============
<br />
Requirements Craft Magic Arms and Armor, magic weapon, creator must have the chosen combat feat and its prerequisites; Price —</blockquote><div class="messageboard-quotee">Versatile Design wrote:</div><blockquote><p>Source Adventurer's Armory 2 pg. 10
</p>
Statistics
<br />
Cost +500 gp Weight —
<br />
Category Modification; Proficiency Modification
<br />
Description
<br />
A weapon with the versatile design modification is easier to wield for those skilled with other weapon groups. When versatile design is added to a weapon, choose a fighter weapon group. The modified weapon is considered to be a weapon of that weapon group (such as for the fighter’s weapon training class feature). A melee weapon cannot be considered part of a weapon group for ranged weapons, and vice versa.</blockquote><p>Since the "Monk" fighter weapon group has Shuriken, that should allow the Longbow to qualify for Versatile Design (Monk).
<p>When using Ascetic Style, you can now flurry with a bow. Who needs the Zen Archer? <span class=tiny>(well, apart from offering very good ranged weapon feats...)</span></p>
<p>EDIT: Alternatively, if you had the feats, you could take a level of a class that granted proficiency with all simple and martial weapons, take the <a href="http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Weapon%20Adept" target="_blank" rel="nofollow">Weapon Adept</a> (Versatile Design: Monk) feat along with Ascetic Style (Unarmed Strike), Ascetic Form, and 5th level Monk. Then, you can flurry with any simple or martial weapon that is so modified. <span class=tiny>[drool]</span></p>Here's an amusing idea I found after playing around with some Monk builds. It's not PFS legal since it requires both the Training weapon enhancement and Ascetic Style. But for games that allow both...
One of the banes of a Monk is not having a good ranged option. Well, if a Monk takes Ascetic Style with Unarmed Strike, Ascetic Form, and is at least 5th level, then he can flurry with all weapons in the "Monk" fighter weapon group.
So, take a 1 level dip into a class that grants proficiency...Arassuil2017-09-27T01:12:55ZRe: Forums: Rules Questions: Cleric of Erastil with Chivalry Inquisition and Animal DomainArassuilhttps://paizo.com/threads/rzs2ulrv?Cleric-of-Erastil-with-Chivalry-Inquisition#122017-09-14T16:34:24Z2017-09-14T16:28:10Z<div class="messageboard-quotee">Murdock Mudeater wrote:</div><blockquote><p>Have you looked into the Theologian archetype for the Cleric? Ultimate Magic. </p>
<p>Gives only a single Domain, but treats that domain as 2 levels higher for domain related abilities (like the level of your companion). It would be up to the GM to houserule a swap an inquisition for the domain, but it would most certainly work with the animal domain. </p>
<p>So, for the Animal Domain, you'd get a Companion at 4th, as normal, but at 4th, your cleric level would be considered 6th for the purposes of this ability making it 6-3 instead of 4-3 for the companion's level. So at actual 4th level cleric, your companion would be 3rd level. </blockquote><p>Actually, I didn't. Only get one domain, and if I take an Inquisition, then I don't get any domain spells. So that leaves only taking the Animal domain. Something to think about. Thanks for that suggestion.
<p>Hopefully, the rules team will get around to clarifying this in some way (perhaps when an errata comes out for the ACG dealing with the Sacred Huntmaster Inquisitor archetype? Since they get an animal companion, and still have access to a domain, potentially leading to the same issue).</p>
<div class="messageboard-quotee">Nefreet wrote:</div><blockquote>Hmm. Since it counts as the Cavalier class feature I imagine you could then take Monstrous Mount/Mastery and select a Griffon ^_^</blockquote><p>Ha! If I wasn't so tight on feats, I'd totally do that!
<div class="messageboard-quotee">Feauce wrote:</div><blockquote><p>I completely understand the action economy issues. I just think that the focus is a little off.</p>
<p>An arcane caster focused on summoned monsters can easily break that nearly every combat. If they stick to using less than their maximum level spell slots for summons, that gets multiples at a time. Add the right mix of archetype, school, feats, etc, and it can get quite absurd. That doesn't even count the summoner itself with a permanent pet in addition to spell-granted minions.</p>
<p>I suppose my main source of disagreement is that encounter design from the GM side needs to take these sorts of things into account, even when running a published module. Instead of limiting what the characters' classes, feats, spells, and such allow them to do (within some sensible range, obviously), taking their abilities into account without relying on CR to do it all is the better way to go, I think.</p>
<p>For the following examples, I'm assuming appropriate levels, gear, etc. I would be just fine pitting a three character party against a 5-or-more-headed hydra, even without companion creatures. If another three character party (plus cohorts and other companions) was approaching the same encounter, I might add other creatures to it, to give a bit more bite to the scene.</p>
<p>I would much rather do that than tell the human barbarian/druid that they can't have a pair of dire ferret aniamal companions, plus a panther cohort.</blockquote><p>For myself, I try to limit that sort of thing as a player so the GM doesn't have to do so much work. Most of the time, there's enough time to read up on the encounters for the session of an adventure path, but not much time to balance encounters due to the party. That's what happens when someone gets old like we are and have so much other responsibilities. ^_^
<p>... Isn't it funny how this thread has turned from a Rules Question, and now is looking more like an Advice topic? ;-)</p>Murdock Mudeater wrote:Have you looked into the Theologian archetype for the Cleric? Ultimate Magic.
Gives only a single Domain, but treats that domain as 2 levels higher for domain related abilities (like the level of your companion). It would be up to the GM to houserule a swap an inquisition for the domain, but it would most certainly work with the animal domain.
So, for the Animal Domain, you'd get a Companion at 4th, as normal, but at 4th, your cleric level would be considered 6th for...Arassuil2017-09-14T16:28:10ZRe: Forums: Rules Questions: Cleric of Erastil with Chivalry Inquisition and Animal DomainArassuilhttps://paizo.com/threads/rzs2ulrv?Cleric-of-Erastil-with-Chivalry-Inquisition#72017-09-14T15:56:27Z2017-09-14T15:56:27Z<div class="messageboard-quotee">Murdock Mudeater wrote:</div><blockquote><p>I'd ask the GM, if that's the goal. If I were the GM, I'd limit the mount to no greater level than your total character level, but if you want to waste two domains on a single mount, I hardly see the balance problem. That would be a houseruling, of course. </p>
<p>I will note that the Dragoon Class strikes me as being focused on having "Disposable" mounts, since it is focused both on mounted and dismounted combat. </blockquote><p>Obviously, I'd be asking the GM. Just wanted to see if that wasn't an unreasonable house rule. And I agree, capping it at your character level would be more than fair (from a player and GM perspective, if I was the GM).
<p>In terms of Dragoon, I'm looking at a 1 level dip for Cleric due to getting armor/weapon proficiencies, Mounted Combat, and Skill Focus (Ride). But that's now really off-topic.</p>
<div class="messageboard-quotee">Feauce wrote:</div><blockquote>What was that about no super-mount shenanigans? ;)</blockquote><p>Heh. No shenanigans intended with that statement. Just in case there was a useful personal spell I wanted to use on the mount, like Beast Shape III from the Animal Domain. No way I'd be casting that on myself, but casting it on my mount so it can fly, or swim, etc.; would make for good utility.Murdock Mudeater wrote:I'd ask the GM, if that's the goal. If I were the GM, I'd limit the mount to no greater level than your total character level, but if you want to waste two domains on a single mount, I hardly see the balance problem. That would be a houseruling, of course.
I will note that the Dragoon Class strikes me as being focused on having "Disposable" mounts, since it is focused both on mounted and dismounted combat.
Obviously, I'd be asking the GM. Just wanted to see if that...Arassuil2017-09-14T15:56:27ZRe: Forums: Rules Questions: Cleric of Erastil with Chivalry Inquisition and Animal DomainArassuilhttps://paizo.com/threads/rzs2ulrv?Cleric-of-Erastil-with-Chivalry-Inquisition#42017-09-14T15:15:04Z2017-09-14T15:07:01Z<div class="messageboard-quotee">Nefreet wrote:</div><blockquote><p> You would get two Animal Companions.</p>
<p>A Mount equal to your level, and an Animal Companion at your level–3. </blockquote><div class="messageboard-quotee">Murdock Mudeater wrote:</div><blockquote><p> Agree. That is the RAW answer.</p>
<p>For PFS, I •believe• you'd still get both, but you'd have to declare which you were using at the start of each session (and the other would get sidelined). Could be wrong here.</p>
<p>Regarding game balance, your GM would be wise to limit the total number of animal companions (and other creature allies). It's an action economy thing. Game slows down and CR mechanic doesn't work as well (since animal companions are class features and do not count for CR purposes). </p>
<p>As an aside, the Mount from the Chivalry inquisition doesn't have the Shared Spells ability because the Chivalry Inquisition uses the Cavalier's Mount class feature. Something to keep in mind since you'll have two animal companions. </blockquote><p>Hmm. You'd get 2 different animals, even if I were to select the same type of creature? For instance, if I took a Pony as a mount (due to being a Gnome), and then a Pony as an animal companion, they wouldn't stack and thus give me 2 Ponies?
<p>I admit, I was hoping that they'd stack. Not for any super-mount shenanigans, but so that I wouldn't have to take Boon Companion on my mount due to multiclassing into Dragoon fighter, as I'm tight on feats.</p>
<p>If one would allow them to stack, but not allow your effective Druid level to exceed your character level, it should be balanced and probably ok as a house rule?</p>
<p>I'm aware that the mount wouldn't get Share Spells. Another reason I was hoping they'd stack.</p>Nefreet wrote:You would get two Animal Companions.
A Mount equal to your level, and an Animal Companion at your level–3.
Murdock Mudeater wrote: Agree. That is the RAW answer.
For PFS, I *believe* you'd still get both, but you'd have to declare which you were using at the start of each session (and the other would get sidelined). Could be wrong here.
Regarding game balance, your GM would be wise to limit the total number of animal companions (and other creature allies). It's an action...Arassuil2017-09-14T15:07:01ZForums: Rules Questions: Cleric of Erastil with Chivalry Inquisition and Animal DomainArassuilhttps://paizo.com/threads/rzs2ulrv?Cleric-of-Erastil-with-Chivalry-Inquisition#12017-09-14T14:25:30Z2017-09-14T14:25:30Z<p>I've searched the message boards for answers, but I haven't been able to find out an answer to this question. In the end, it'll probably need an FAQ, but I figured I'd ask anyways.</p>
<p>If a Cleric of Erastil takes both the Animal domain and the Chivalry inquisition, what happens with the mount/animal companion?</p>
<div class="messageboard-quotee">Chivalry Inquisition wrote:</div><blockquote><p>Source Magical Marketplace pg. 10 (Amazon)
</p>
Deities: Erastil, Iomedae, Sarenrae, Torag.</p>
<p>Granted Powers: You embrace the spirit of chivalry, guarding your honor and training a noble mount.</p>
<p><b>Mount (Ex): This ability acts as the cavalier ability of the same name.</b></p>
<p>Faithful Steed (Su): At 8th level, when you use your judgment ability, your mount gains the benefit of one of your selected judgments. At 16th level, your mount gains the benefits of two of your selected judgments.</blockquote><div class="messageboard-quotee">Animal Domain wrote:</div><blockquote><p>Granted Powers: You can speak with and befriend animals with ease. In addition, you treat Knowledge (nature) as a class skill.</p>
<p>Speak with Animals (Sp): You can speak with animals, as per the spell, for a number of rounds per day equal to 3 + your cleric level.</p>
<p><b>Animal Companion (Ex): At 4th level, you gain the service of an animal companion. Your effective druid level for this animal companion is equal to your cleric level – 3. (Druids who take this ability through their nature bond class feature use their druid level – 3 to determine the abilities of their animal companions).</b></p>
<p>Domain Spells: 1st—calm animals, 2nd—hold animal, 3rd—dominate animal, 4th—summon nature's ally IV (animals only), 5th—beast shape III (animals only), 6th—antilife shell, 7th—animal shapes, 8th—summon nature's ally VIII (animals only), 9th—shapechange.</blockquote><p>So, by reading this RAW, it would appear that I would get a Mount (like a Cavalier), using my Cleric level as my effective Druid level, AND I would gain an animal companion, using my Cleric level - 3 as my effective Druid level. Unless I choose the same animal for my companion and mount, in which case I would have an animal companion equal to twice my Cleric level - 3 as my effective Druid level.
<p>What would happen in such a situation?</p>
<p>1) I would gain either one super animal companion, or two different animal companions;
<br />
2) Since it's the same source, it doesn't stack, therefore I would use one or the other;
<br />
3) Something else?</p>
<p>I know in PFS, there was a ruling made a while back (due to the Aasimar and Elf favored class bonus being applied to a revelation, and some revelations granted you a companion) that the max level of a companion cannot exceed your character level + 1. But I haven't seen any FAQ indicating that this is a general rule, or even if this rule is even valid in PFS anymore.</p>
<p>Note that this isn't for PFS, and I could just ask my potential GM, but I wanted to get an understanding of it beforehand.</p>I've searched the message boards for answers, but I haven't been able to find out an answer to this question. In the end, it'll probably need an FAQ, but I figured I'd ask anyways.
If a Cleric of Erastil takes both the Animal domain and the Chivalry inquisition, what happens with the mount/animal companion?
Chivalry Inquisition wrote:Source Magical Marketplace pg. 10 (Amazon)
Deities: Erastil, Iomedae, Sarenrae, Torag.Granted Powers: You embrace the spirit of chivalry, guarding your honor...Arassuil2017-09-14T14:25:30ZRe: Forums: Advice: Options for boosting a three person partyArassuilhttps://paizo.com/threads/rzs2ull7?Options-for-boosting-a-three-person-party#72017-09-12T15:45:05Z2017-09-12T15:43:52Z<p>After some discussion, it would appear that we'll try the extra level.</p>
<p>Thanks to everyone for their input.</p>
<p>(I'd love to try gestalt one of these days, but it probably won't be this game).</p>
<p>The idea is to keep the adventure the same as written, but to compensate for only 3 people instead of the standard 4.</p>After some discussion, it would appear that we'll try the extra level.
Thanks to everyone for their input.
(I'd love to try gestalt one of these days, but it probably won't be this game).
The idea is to keep the adventure the same as written, but to compensate for only 3 people instead of the standard 4.Arassuil2017-09-12T15:43:52ZForums: Advice: Options for boosting a three person partyArassuilhttps://paizo.com/threads/rzs2ull7?Options-for-boosting-a-three-person-party#12017-09-12T13:52:14Z2017-09-12T13:52:14Z<p>Background: We're in the midst of Strange Aeons, still in the first book. The GM made a Gnome Fighter NPC to follow us around, and the last session we played, the little Gnome bit the dust. So rather than creating a new NPC, the GM offered to give us some kind of power up to help compensate.</p>
<p>Suggestions made so far:
<br />
<ul>
<br />
<li> A bonus level (so, we'd all be one level higher than what we would normally be);
<br />
<li> An extra +2 to one ability score;
<br />
<li> A feat every level instead of every odd level;
<br />
<li> Gestalt (I made this suggestion, but it's likely to be turned down);
<br />
<li> Other?
<br />
</ul></p>
<p>So, my question: for a 3 person party, what would be considered a good boost in party strength among the first 3 items listed (or another suggestion of equivalent power) instead of having an extra body on the table?</p>
<p>The party consists of a Halfling Rogue, a Gnome Barbarian, and my Gnome Cleric.</p>Background: We're in the midst of Strange Aeons, still in the first book. The GM made a Gnome Fighter NPC to follow us around, and the last session we played, the little Gnome bit the dust. So rather than creating a new NPC, the GM offered to give us some kind of power up to help compensate.
Suggestions made so far:
A bonus level (so, we'd all be one level higher than what we would normally be);
An extra +2 to one ability score;
A feat every level instead of every odd level;
Gestalt (I...Arassuil2017-09-12T13:52:14ZRe: Forums: Advice: Items, feats, or abilities similar to Boon CompanionArassuilhttps://paizo.com/threads/rzs2ulih?Items-feats-or-abilities-similar-to-Boon#72017-09-11T20:43:25Z2017-09-11T20:36:47Z<p>If you want a far-out option, Eldritch Heritage for Sylvan Sorcerer Bloodline. This might not work, since Sylvan is only available for Sorcerers with an archetype. However, if allowed, will use your character level - 2 for determining your animal companion.</p>
<p>Otherwise, if available, there is also Leadership which you can grab a monstrous mount cohort. Or possibly an awakened animal, subject to GM whim.</p>
<p>If this is for PFS, neither of these options are legal.</p>
<p>EDIT 1: There is also a possibility to just keep buying normal animals, upgrading them as you level. An Elephant can be bought for 1,000 gp, and is sturdy enough to last for several levels.</p>
<p>EDIT 2: I almost forgot: Half-Orcs also have access to the <a href="http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Beast%20Rider" target="_blank" rel="nofollow">Beast Master</a> feat. Adds 2 to effective level. Half-Orcs also count as human, so you can take it with Huntmaster for another level, plus 4 from Boon Companion, to give you a total of 7 levels, up to a maximum of your character level. Only downside is you then must use an elephant, pteranodon, rhinoceros, stegosaurus, or triceratops.</p>
<p>Of course, if this is for PFS, a Half-Orc cannot take Huntmaster I think, because of silly PFS rules. Which means then you're stuck at +6 levels.</p>If you want a far-out option, Eldritch Heritage for Sylvan Sorcerer Bloodline. This might not work, since Sylvan is only available for Sorcerers with an archetype. However, if allowed, will use your character level - 2 for determining your animal companion.
Otherwise, if available, there is also Leadership which you can grab a monstrous mount cohort. Or possibly an awakened animal, subject to GM whim.
If this is for PFS, neither of these options are legal.
EDIT 1: There is also a...Arassuil2017-09-11T20:36:47ZRe: Forums: Advice: Items, feats, or abilities similar to Boon CompanionArassuilhttps://paizo.com/threads/rzs2ulih?Items-feats-or-abilities-similar-to-Boon#62017-09-11T20:32:28Z2017-09-11T20:32:28Z<p>The only other sources I know of (apart from taking levels in classes that advance an animal companion, like Druid, Animal Domain Cleric, etc) are:</p>
<p><ul> <li> Variant Multiclass: Druid, or Cleric (taking the Animal domain);
<br />
<li> <a href="http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Nature%20Soul" target="_blank" rel="nofollow">Nature Soul</a> and <a href="http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Animal%20Ally" target="_blank" rel="nofollow">Animal Ally</a>.
<br />
</ul></p>
<p>Animal Ally has a weird interaction with levels that grant an animal companion. So unless your build needs something specific, best to leave those levels out and take Nature Soul/Animal Ally/Boon Companion, which will use your character level as your effective Druid level.</p>
<p>EDIT: Ninja'd!</p>The only other sources I know of (apart from taking levels in classes that advance an animal companion, like Druid, Animal Domain Cleric, etc) are:
Variant Multiclass: Druid, or Cleric (taking the Animal domain);
Nature Soul and Animal Ally.
Animal Ally has a weird interaction with levels that grant an animal companion. So unless your build needs something specific, best to leave those levels out and take Nature Soul/Animal Ally/Boon Companion, which will use your character level as...Arassuil2017-09-11T20:32:28ZRe: Forums: Advice: [Unchained Monk Guide] YOU ARE ALREADY DEADArassuilhttps://paizo.com/threads/rzs2th2v&page=7?Unchained-Monk-Guide-YOU-ARE-ALREADY-DEAD#3162019-04-01T16:08:58Z2017-09-11T18:49:44Z<p>I almost forgot: if allowed, one of the best feats for Monks is <a href="http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Celestial%20Obedience" target="_blank" rel="nofollow">Celestial Obedience</a> (albeit, more useful at higher levels). If you worship <a href="http://archivesofnethys.com/DeityDisplay.aspx?ItemName=Falayna" target="_blank" rel="nofollow">Falayna</a>, then you can get:</p>
<p>+4 sacred bonus on Grapple checks and CMD
<br />
Divine Favor 3/Day as a spell-like ability
<br />
Strong Arm, which allows your weapon damage to increase by one size.
<br />
Crushing Hand 1/Day as a Su ability.</p>
<p>Granted, the two good boons don't kick in until 12th and 16th levels. But an extra +3 luck bonus to attack and damage rolls at 12th, plus Strong Arm at 16th is pretty good use out of a feat. And the obedience is pretty good if you're doing grappling.</p>
<p>Neat trick for Divine Favor: stock up on several 1st level <a href="http://archivesofnethys.com/MagicWondrousDisplay.aspx?FinalName=Kitsune%20Star%20Gem1st" target="_blank" rel="nofollow">Kitsune Star Gems</a>. By the time you get Divine Favor, making DC 25 Use Magic Device checks to fool them into believing you're Kitsune shouldn't be too hard (even with dumped Charisma). Quicken Spell-like Ability is great if it's allowed.</p>
<p>Another good Empyreal Lord is <a href="http://archivesofnethys.com/DeityDisplay.aspx?ItemName=Lymnieris" target="_blank" rel="nofollow">Lymnieris</a>. At 16th, Greater Polymorph which lasts until you use it again or dismiss it is pretty good too. Transforming yourself into a Large Elemental gives some cool options.</p>
<p>Only downside is that Celestial Obedience is from Chronicles of the Righteous, which isn't among the core line of books.</p>
<p>Lastly, one of the best 1 level dips for a Monk (if one were to dip), IMO, is Bloodrager. Take Extra Rage once or twice, and it brings a significant boost to DPR. It also gives access to the Furious weapon enhancement, for further boost to DPR. It also gives access to Wands (Mage Armor and Shield are great for low levels).</p>
<p>If you have access to Familiar Folio, you can even get a Bloodline Familiar (Protector is a great archetype for your familiar). Taking Boon Companion on a Protector familiar also gets your Familiar the Shield Master ability if one was so inclined.</p>
<p>Urban Bloodrager is a great archetype to consider, as it also eleviates SBDS (Sudden Barbarian/Bloodrager Death Syndrome).</p>I almost forgot: if allowed, one of the best feats for Monks is Celestial Obedience (albeit, more useful at higher levels). If you worship Falayna, then you can get:
+4 sacred bonus on Grapple checks and CMD
Divine Favor 3/Day as a spell-like ability
Strong Arm, which allows your weapon damage to increase by one size.
Crushing Hand 1/Day as a Su ability.
Granted, the two good boons don't kick in until 12th and 16th levels. But an extra +3 luck bonus to attack and damage rolls at 12th, plus...Arassuil2017-09-11T18:49:44ZRe: Forums: Advice: [Unchained Monk Guide] YOU ARE ALREADY DEADArassuilhttps://paizo.com/threads/rzs2th2v&page=7?Unchained-Monk-Guide-YOU-ARE-ALREADY-DEAD#3152017-09-11T18:28:35Z2017-09-11T18:28:35Z<div class="messageboard-quotee">GaveUpTheGhost wrote:</div><blockquote><p> If you're a monk of 5th level or higher I don't see why you couldn't use Ascetic Style with a waveblade. Moreover, I don't see why you'd have to take extra feats to make it work. The Special section at the bottom of the feat reads: </p>
<p><b>Special: A 5th-level monk or character with the weapon training (monk) class feature can use Ascetic Style with any monk weapon, in addition to the chosen melee weapon.</b></p>
<p>Since waveblade is a monk weapon (it has the monk tag in the Adventurer's Armory 2 weapon table) it works for a monk of 5th level or higher. It <i>is</i> in the close weapon fighter's group, so it wouldn't work for non-monks out of the box, but that's not super relevant to an Unchained Monk Guide.</p>
<p>Have I missed something? </blockquote><p>The author (Alexander Augunas) clarified that the weapon style feats within the Weapon Master's handbook always refer to weapon groups for the special effects of the style feats. So, Ascetic Style is referring only to weapons in the "Monk" fighter weapon group.
<p>Of course, reading it RAW, you are correct. But most people try to use the RAI (or as close as one can get), 'cause otherwise it leads to a few weird situations. Secret Monk, IIRC, likes to use the RAI version of it in his guide.</p>
<div class="messageboard-quotee">Secret Wizard wrote:</div><blockquote><p>I forget to add it.</p>
<p>That being said, it's not very exciting. No 1.5x STR to damage, monks don't a ton of feats to make the best of critical feats at high levels...</p>
<p>Add Weapon Style Mastery to mix it up with Dragon Style and it's fantastic though, and firmly in the reign of cheese.</p>
<p>I plan to add a cheesemaster build for this when I remake the build section.</blockquote><p>It does have niche uses, certainly. Probably better for a Chained Monk. Only reason I was even looking at it was when I was playing around with a Hamatulatsu Master Unchained Monk (which, technically, you can't do, but I find it rather difficult to accept a GM wouldn't allow it in a game). And for that build, a waveblade is nice for Impaling Critical shenanigans. Urumi can also work, but you'd be paying a feat for it, or paying a feat for Weapon Adept/Modified Weapon Proficiency, so it's kind of a wash.GaveUpTheGhost wrote:If you're a monk of 5th level or higher I don't see why you couldn't use Ascetic Style with a waveblade. Moreover, I don't see why you'd have to take extra feats to make it work. The Special section at the bottom of the feat reads:
Special: A 5th-level monk or character with the weapon training (monk) class feature can use Ascetic Style with any monk weapon, in addition to the chosen melee weapon.
Since waveblade is a monk weapon (it has the monk tag in the Adventurer's...Arassuil2017-09-11T18:28:35ZRe: Forums: Advice: [Unchained Monk Guide] YOU ARE ALREADY DEADArassuilhttps://paizo.com/threads/rzs2th2v&page=7?Unchained-Monk-Guide-YOU-ARE-ALREADY-DEAD#3122017-09-07T19:14:04Z2017-09-07T19:10:07Z<p>I don't know if it's already been discussed and/or put into the guide, but the <a href="http://archivesofnethys.com/EquipmentWeaponsDisplay.aspx?ItemName=Waveblade" target="_blank" rel="nofollow">waveblade</a> from Adventurer's Armory 2 should really be considered as a weapon option. 1d6, 18-20 x2 Monk light exotic weapon. The only downside is that it's a weapon that is only within the Close weapon group, and thus isn't valid for Ascetic Style.</p>
<p>However, I think it's possible to take <a href="http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Modified%20Weapon%20Proficiency" target="_blank" rel="nofollow">Modified Weapon Proficiency</a> or <a href="http://archivesofnethys.com/FeatDisplay.aspx?ItemName=Weapon%20Adept" target="_blank" rel="nofollow">Weapon Adept</a> as a feat, and add the <a href="http://archivesofnethys.com/EquipmentWeaponsDisplay.aspx?ItemName=Versatile%20design" target="_blank" rel="nofollow">Versatile Design</a> modification onto it for the Monk fighter weapon group. Then, having Ascetic Style keyed to Unarmed Strike, should allow all the Ascetic Style goodness to apply to the waveblade.</p>I don't know if it's already been discussed and/or put into the guide, but the waveblade from Adventurer's Armory 2 should really be considered as a weapon option. 1d6, 18-20 x2 Monk light exotic weapon. The only downside is that it's a weapon that is only within the Close weapon group, and thus isn't valid for Ascetic Style.
However, I think it's possible to take Modified Weapon Proficiency or Weapon Adept as a feat, and add the Versatile Design modification onto it for the Monk fighter...Arassuil2017-09-07T19:10:07ZRe: Forums: Pathfinder Society: Handling of changing rules: Why has it been getting harsher?Arassuilhttps://paizo.com/threads/rzs2ukts&page=5?Handling-of-changing-rules-Why-has-it-been#2372017-09-07T10:00:02Z2017-09-06T21:11:24Z<p>Disclaimer: Wandered into here out of boredom, and with reading up on some recent rules clarifications...</p>
<p>I haven't played PFS in about 2 years now. However, I was around when Aasimars/Tieflings were being grandfathered in. I saw the speed runs being played (and was in one myself; but I was playing my Tiefling Barbarian/Martial Artist Monk if I remember correctly, and was playing her just because I liked the character. She would have been grandfathered in regardless). I shook my head at it, didn't enjoy the Master of the Fallen Fortress scenario because I hadn't played it before then. But whatever floats peoples' boats.</p>
<p>There are a few reasons why I haven't participated in PFS (real life obligations mainly). However, the string of errata being issues by the design team is one of the reasons. In a home game, you can pretty much throw those kinds of clarifications out the window. Sadly, you can't really do that in PFS.</p>
<p>I don't envy the campaign leadership's job here. It's tough, and PFS is certainly still more inclusive than past living campaigns I was a part of (•cough•Living Greyhawk•cough•).</p>
<p>The biggest threat to PFS is the coin flip rules FAQs that has been coming out over the years (Monk Flurry of Blows is TWF debacle, and now I'm reading on costs regarding special materials for different size creatures) upsetting the rules as is commonly accepted because it goes against how the rules team intended them to function (Greatsword/Armor Spikes TWF anyone?).</p>
<p>So, yeah, with that kind of errata coming in to the game, the stance of campaign leadership (and probably rightly so) being harsh on rules rebuilds due to some abuse by players, has pretty much made me glad I haven't participated in PFS in these past 2 years. For me now, it's either a home game or find something else to do with my time. Which is a shame, since the local PFS community here was pretty awesome (and could very well still be, just haven't been around that much lately).</p>
<p>Take this post for what you will. (And if it gets removed because it's too harsh, I'm not going to get upset over it).</p>
<p>EDIT: And my apologies to Sean K. Reynolds to the abuse he received over the years when he was the spokesperson for the rules team. Clearly, he wasn't the problem.</p>Disclaimer: Wandered into here out of boredom, and with reading up on some recent rules clarifications...
I haven't played PFS in about 2 years now. However, I was around when Aasimars/Tieflings were being grandfathered in. I saw the speed runs being played (and was in one myself; but I was playing my Tiefling Barbarian/Martial Artist Monk if I remember correctly, and was playing her just because I liked the character. She would have been grandfathered in regardless). I shook my head at it,...Arassuil2017-09-06T21:11:24ZRe: Forums: Advice: Optimizing an Elephant (Mastodon) Animal CompanionArassuilhttps://paizo.com/threads/rzs2ujm6?Optimizing-an-Elephant-Animal-Companion#322017-08-24T19:10:32Z2017-08-24T18:57:55Z<p>On second thought, if I'm going to be spending that many feats, I may as well just take Improved Bull Rush/Greater Bull Rush/Quick Bull Rush, as Bull Rush combat maneuvers are better supported than Awesome Blow (at least as far as I can find).</p>
<p>Plus, Tusk Blades with Keen means its crit range is 17-20 for the Gore attack, which means Bull Rush Strike could be a fun feat to grab too.</p>
<p>EDIT #1: @Saldiven: Yeah, it would indeed have a massive Strength. Plus, with the ability to buff it with Divine Favor/Power and Heroism (snagged from Mystic Past Life), it'll hit like truck.</p>
<p>EDIT #2: Tusk Blades are equipment, but can be enchanted like they were a melee weapon. Could those be enchanted with the <i>Impact</i> weapon propery?</p>
<div class="messageboard-quotee">Tusk Blades wrote:</div><blockquote>These metal caps must be specially fitted to a creature’s horns or tusks; a blade reminiscent of a sword or axe head projects from each cap. If the creature makes a gore attack (including as part of a powerful charge), the attack deals both piercing and slashing damage, and has a critical threat range of 19–20 (this range can be increased by other effects). Tusk blades can be enhanced as melee weapons; the enhancement is applied to the creature’s gore attack.</blockquote><div class="messageboard-quotee">Impact wrote:</div><blockquote>This special ability can only be placed on melee weapons that are not light weapons. An impact weapon delivers a potent kinetic jolt when it strikes, dealing damage as if the weapon were one size category larger. In addition, any bull rush combat maneuver the wielder attempts while wielding the weapon gains a bonus equal to the weapon’s enhancement bonus; this includes all bull rush attempts, not only those in which a weapon is used, such as Bull Rush Strike, Shield Slam, or Unseat.</blockquote><p>One problem is whether Tusk Blades are light melee weapons or not. So perhaps it's not a legal combination?On second thought, if I'm going to be spending that many feats, I may as well just take Improved Bull Rush/Greater Bull Rush/Quick Bull Rush, as Bull Rush combat maneuvers are better supported than Awesome Blow (at least as far as I can find).
Plus, Tusk Blades with Keen means its crit range is 17-20 for the Gore attack, which means Bull Rush Strike could be a fun feat to grab too.
EDIT #1: @Saldiven: Yeah, it would indeed have a massive Strength. Plus, with the ability to buff it with...Arassuil2017-08-24T18:57:55ZRe: Forums: Advice: Optimizing an Elephant (Mastodon) Animal CompanionArassuilhttps://paizo.com/threads/rzs2ujm6?Optimizing-an-Elephant-Animal-Companion#302017-08-24T18:39:25Z2017-08-24T18:38:54Z<div class="messageboard-quotee">Saldiven wrote:</div><blockquote><p> Ah, good point. I forgot about that.</p>
<p>How about Awesome Blow, instead:</p>
<p>"Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger.</p>
<p>Benefit: As a standard action, the creature may perform an awesome blow combat maneuver. If the creature’s maneuver succeeds against a corporeal opponent smaller than itself, its opponent takes damage (typically slam damage plus Strength bonus) and is knocked flying 10 feet in a direction of the attacking creature’s choice and falls prone. The attacking creature can only push the opponent in a straight line, and the opponent can’t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent’s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent is knocked prone in the space adjacent to the obstacle."</p>
<p>Or for pure silliness factor, make a Ninja-Mammoth by taking Improved Unarmed Strike and then Punishing Kick (ironically, an Elephant/Mastadon companion has sufficient Wis...after getting Int up to at least 3, of course):</p>
<p>"Prerequisites: Con 13, Wis 13, Improved Unarmed Strike, base attack bonus +8.</p>
<p>Benefit: You must declare that you are using this feat before you make your attack roll (thus a failed attack roll ruins the attempt). On a successful hit, the attack deals damage normally and you can choose to push your target 5 feet or attempt to knock them prone. If you decide to push the target, it is moved 5 feet directly away from you. This movement does not provoke attacks of opportunity, and the target must end this move in a safe space it can stand in. If you decide to attempt to knock the target prone, the target receives a Fortitude saving throw with a DC of 10 + 1/2 your character level + your Wisdom modifier to avoid the effect. You may attempt a punishing kick attack once per day for every four levels you have attained (but see Special), and no more than once per round."</p>
<p>(Awesome Blow is better, but Ninja-Mammoth is funnier.) </blockquote><p>Awesome Blow would certainly work. I think there is even an Improved version of it as well, which I would need to read up on. Plus, Greater Bull Rush would allow an AoO.
<p>I agree: "Ninja" Mammoth with Punishing Kick is funnier.</p>
<p>EDIT: Nope, Greater Bull Rush has no effect, as it's not a Bull Rush. I would need to grab Improved Awesome Blow or Greater Awesome Blow to get an AoO.</p>Saldiven wrote:Ah, good point. I forgot about that.
How about Awesome Blow, instead:
"Prerequisites: Str 25, Power Attack, Improved Bull Rush, size Large or larger.
Benefit: As a standard action, the creature may perform an awesome blow combat maneuver. If the creature’s maneuver succeeds against a corporeal opponent smaller than itself, its opponent takes damage (typically slam damage plus Strength bonus) and is knocked flying 10 feet in a direction of the attacking creature’s choice and...Arassuil2017-08-24T18:38:54ZRe: Forums: Advice: Optimizing an Elephant (Mastodon) Animal CompanionArassuilhttps://paizo.com/threads/rzs2ujm6?Optimizing-an-Elephant-Animal-Companion#282017-08-24T18:30:46Z2017-08-24T18:28:42Z<div class="messageboard-quotee">Saldiven wrote:</div><blockquote>@Arassuil: Now, imagine using a reach weapon from the back of that thing. You'd have an absolutely massive footprint, and the rider's reach is measured from the edge of the mount. Say you took on the form of a Huge Cloud Giant who has a 15' reach; with a reach weapon, that becomes 30'. That 30' reach would be measured from your Gargantuan mount's 20' square base. Give the Mammoth and Druid Pushing Assault (if possible) so that you can have the Mammoth knock opponents back into your rider's reach range, and then have the rider knock the enemy even further away. Get Combat Reflexes to beat on them when they try to move back into attack range.</blockquote><p>I was already planning on using a reach weapon. Was building him on the grounds of using reach tactics, so a reach weapon (Combat Reflexes, Power Attack/Pushing Assault). Just no standard action summoning.
<p>Originally planned on using a Lucerne Hammer, but I'm thinking of using a Meteor Hammer instead. I can buy a Cracked White Opalescent Pyramid Ioun Stone to treat it as a martial weapon, and it will allow me flexibility on using it as a reach weapon or adjacent, as needed.</p>
<p>But, yes. A Goliath Druid with a reach weapon is a scary, scary thing.</p>
<p>However, I don't think an animal companion can use Pushing Assault, as it requires a two-handed weapon:</p>
<div class="messageboard-quotee">Pushing Assault wrote:</div><blockquote><p>A strike made with a two-handed weapon can push a similar sized opponent backward.</p>
<p><b>Prerequisites</b>: Str 15, Power Attack, base attack bonus +1.</p>
<p><b>Benefit</b>: <i>When you hit a creature your size or smaller with a two-handed weapon attack modified by the Power Attack feat</i>, you can choose to push the target 5 feet directly away from you instead of dealing the extra damage from Power Attack. If you score a critical hit, you can instead push the target 10 feet directly away from you. This movement does not provoke attacks of opportunities, and the target must end this move in a safe space it can stand in. You choose which effect to apply after the attack roll has been made, but before the damage is rolled.</blockquote><p>Since a Mastodon has a Gore and Slam, you can't even argue that an animal with one natural attack is treated as two-handed (since it has more than one natural attack). I might be able to work something if I can dig up some feats that allow bull-rushing on a hit (for the animal companion). Only thing that springs to mind is Shield Slam, which won't work on the Mastodon.Saldiven wrote:@Arassuil: Now, imagine using a reach weapon from the back of that thing. You'd have an absolutely massive footprint, and the rider's reach is measured from the edge of the mount. Say you took on the form of a Huge Cloud Giant who has a 15' reach; with a reach weapon, that becomes 30'. That 30' reach would be measured from your Gargantuan mount's 20' square base. Give the Mammoth and Druid Pushing Assault (if possible) so that you can have the Mammoth knock opponents back into...Arassuil2017-08-24T18:28:42ZRe: Forums: Advice: Optimizing an Elephant (Mastodon) Animal CompanionArassuilhttps://paizo.com/threads/rzs2ujm6?Optimizing-an-Elephant-Animal-Companion#252017-08-24T15:08:10Z2017-08-24T15:08:10Z<p>Then I guess they do stack. So I think I'll take a level of Mammoth Rider at some point.</p>
<p>As a plus, Enlarge Person can be made permanent with a <i>Permanency</i> spell. And the idea of a huge Giant riding a gargantuan Woolly Mammoth tickles me.</p>Then I guess they do stack. So I think I'll take a level of Mammoth Rider at some point.
As a plus, Enlarge Person can be made permanent with a Permanency spell. And the idea of a huge Giant riding a gargantuan Woolly Mammoth tickles me.Arassuil2017-08-24T15:08:10ZRe: Forums: Advice: Optimizing an Elephant (Mastodon) Animal CompanionArassuilhttps://paizo.com/threads/rzs2ujm6?Optimizing-an-Elephant-Animal-Companion#222017-08-23T22:24:55Z2017-08-23T22:24:55Z<div class="messageboard-quotee">Grandlounge wrote:</div><blockquote> Edit: just saw the next comment feel free to read or ignore want I wrote as it it unlikely to apply to your campaign. Expect the losing class levels part. </blockquote><p>Yeah, the biggest issue with going Mammoth Rider is a loss of spell level progression. And since I was already planning on dipping one level into Cavalier for armor/weapon proficiencies and Power Attack from Gendarme archetype. Plus, it's also a 3 person party. One player is playing a Cleric, so I won't be the only caster. But I probably want to keep up my spells somewhat.
<p>If I do go for Mammoth Rider, it'll probably be a little later, depending on how well the campaign goes. (Of course, the way that we seem to go through campaigns, it'll probably end well before I qualify for Mammoth Rider, lol).</p>Grandlounge wrote:Edit: just saw the next comment feel free to read or ignore want I wrote as it it unlikely to apply to your campaign. Expect the losing class levels part.
Yeah, the biggest issue with going Mammoth Rider is a loss of spell level progression. And since I was already planning on dipping one level into Cavalier for armor/weapon proficiencies and Power Attack from Gendarme archetype. Plus, it's also a 3 person party. One player is playing a Cleric, so I won't be the only...Arassuil2017-08-23T22:24:55ZRe: Forums: Advice: Optimizing an Elephant (Mastodon) Animal CompanionArassuilhttps://paizo.com/threads/rzs2ujm6?Optimizing-an-Elephant-Animal-Companion#202017-08-23T21:30:43Z2017-08-23T21:30:43Z<p>I have to add that we're planning on doing a sandbox campaign drawn upon from Kingmaker. So I expect a lot of outdoors exploration. So most of the time, the huge size won't be an issue (unless the other party members are trying to be sneaky).</p>I have to add that we're planning on doing a sandbox campaign drawn upon from Kingmaker. So I expect a lot of outdoors exploration. So most of the time, the huge size won't be an issue (unless the other party members are trying to be sneaky).Arassuil2017-08-23T21:30:43ZRe: Forums: Advice: Optimizing an Elephant (Mastodon) Animal CompanionArassuilhttps://paizo.com/threads/rzs2ujm6?Optimizing-an-Elephant-Animal-Companion#172017-08-23T21:02:51Z2017-08-23T21:01:58Z<div class="messageboard-quotee">Saldiven wrote:</div><blockquote> When you can, dip a level of Mammoth Rider prestige class to get your Mammoth's size permanently increased to Huge (and get +2 to Str and Con). This isn't a polymorph effect or spell that changes size, so it would still stack with Enlarge Person or Animal Growth to get it up to Gargantuan when needed. </blockquote><p>Actually, I considered Mammoth Rider. But I wasn't sure if the size increase stacks with Enlarge Person/Animal Growth. If it does indeed stack, then I'll indeed do that.Saldiven wrote:When you can, dip a level of Mammoth Rider prestige class to get your Mammoth's size permanently increased to Huge (and get +2 to Str and Con). This isn't a polymorph effect or spell that changes size, so it would still stack with Enlarge Person or Animal Growth to get it up to Gargantuan when needed.
Actually, I considered Mammoth Rider. But I wasn't sure if the size increase stacks with Enlarge Person/Animal Growth. If it does indeed stack, then I'll indeed do that.Arassuil2017-08-23T21:01:58ZRe: Forums: Pathfinder Society: Core campaign - what will you play?Gaius Aurelius II (alias of Arassuil)https://paizo.com/threads/rzs2rxcr&page=5?Core-campaign-what-will-you-play#2272015-02-24T21:11:22Z2015-02-24T21:11:22Z<p>Well, going back to the OP: I haven't had the chance to do much PFS lately, with real life getting in the way. I know our local players here in Winnipeg have a lot of people making characters for use with the Core Campaign, so I present to you Gaius Aurelius the Second, Lawful Good Human (Taldan) Ranger of the <s>Sovereign Court</s>, er I mean Pathfinder Society.</p>
<p>[Spoiler omitted]</p>
<p>I may even have him take a level of Paladin eventually, even though there is no reason for it apart from his background.</p>Well, going back to the OP: I haven't had the chance to do much PFS lately, with real life getting in the way. I know our local players here in Winnipeg have a lot of people making characters for use with the Core Campaign, so I present to you Gaius Aurelius the Second, Lawful Good Human (Taldan) Ranger of the Sovereign Court, er I mean Pathfinder Society.
[Spoiler omitted]
I may even have him take a level of Paladin eventually, even though there is no reason for it apart from his background.Gaius Aurelius II (alias of Arassuil)2015-02-24T21:11:22ZRe: Forums: Scarab Sages: Scarab Sages Faction Status Report - Year of the Sky KeyGrakk Kusha-ta-Pahk (alias of Arassuil)https://paizo.com/threads/rzs2rbeo?Scarab-Sages-Faction-Status-Report-Year-of#282014-09-12T16:29:36Z2014-09-12T16:29:36Z<p>A tall Half-Orc wearing a holy symbol of a sun disk with horns clears his throat, and then speaks.</p>
<p>[Spoiler omitted]</p>
<p><b>"Grakk come from Osirion desert. Near cliffs of Kusha-ta-Pahk. Grak wander desert for many years. Grakk explore ancient tombs for survival. Discover shiny gold sun disk. When Grakk pick it up, hear voice in his head. Voice say he ancient god of Osirion. Asked me to deliver gold sun disk to group deep in desert. Grakk do that."</b></p>
<p><b>"Grakk train to become Cleric of gold sun disk god. Grakk do not know how he can help Scarab Sages, but gold sun disk god tell me must help. So tell Grakk how he help find new Jeweled Sages for Scarab Sages. Grakk no understand, but Grakk do. Grakk good at doings, not understandings."</b></p>A tall Half-Orc wearing a holy symbol of a sun disk with horns clears his throat, and then speaks.
[Spoiler omitted]
"Grakk come from Osirion desert. Near cliffs of Kusha-ta-Pahk. Grak wander desert for many years. Grakk explore ancient tombs for survival. Discover shiny gold sun disk. When Grakk pick it up, hear voice in his head. Voice say he ancient god of Osirion. Asked me to deliver gold sun disk to group deep in desert. Grakk do that."
"Grakk train to become Cleric of gold sun disk...Grakk Kusha-ta-Pahk (alias of Arassuil)2014-09-12T16:29:36ZRe: Forums: Silver Crusade: Silver Crusade Faction Status Report - Year of the Sky KeyNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2rbeq?Silver-Crusade-Faction-Status-Report-Year-of#292014-08-22T19:36:07Z2014-08-22T19:36:07Z<p><b>"Greetings, my dear lady. Although I am not a new member to the Pathfinder Society, I am new to the Silver Crusade.</b></p>
<p><b>"For over a year, I have been up north to the Realm of the Mammoth Lords, the land of my adopted brothers and sisters of the Snowmask Clan, scouting and reporting back information for the Mendevian Crusaders on events within the Worldwound.</b></p>
<p><b>"Once I was a part of Qadira, but they have changed much over the past year. Too much, in fact. And I cannot abide with their joining ranks with the Sczarni. These events have brought upon me a realization: that I must follow the calling of my heart, and join the ranks amongst you. May we together mend hearts and minds of those who have been harmed by the devastation, and try to redeem as many lost souls as is possible. Much in the same way I have been redeemed, I would think."</b></p>"Greetings, my dear lady. Although I am not a new member to the Pathfinder Society, I am new to the Silver Crusade.
"For over a year, I have been up north to the Realm of the Mammoth Lords, the land of my adopted brothers and sisters of the Snowmask Clan, scouting and reporting back information for the Mendevian Crusaders on events within the Worldwound.
"Once I was a part of Qadira, but they have changed much over the past year. Too much, in fact. And I cannot abide with their joining...Nisha the Merchant (alias of Arassuil)2014-08-22T19:36:07ZRe: Forums: Silver Crusade: A greeting to the members of the Silver CrusadeNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2q7dg?A-greeting-to-the-members-of-the-Silver-Crusade#112014-08-22T19:24:28Z2014-08-22T19:24:28Z<p><b>"Greetings once again fellow Pathfinders"</b> Nisha says with a smile on her face.</p>
<p><b>"'Tis indeed been a long time since I have seen most of you. With the events of the Worldwound upon us, I was doing my part travelling to the far north, to the land of my adopted brothers and sisters of the Snowmask Clan in the Realm of the Mammoth Lords. Together, we snuck deep into the Worldwound, and helped with bringing back valuable information to the Mendev Crusaders. Thus I have been out of touch for a little over a year."</b></p>
<p>Nisha takes a deep breath <b>"Alas, when I returned, I found Absalom much changed. The Qadira faction that I served loyally is no more. I do not take kindly to the unholy alliance between Qadira and the Sczarni. It is indeed too much for an honest business woman such as myself to bear."</b></p>
<p><b>"As a result, I have decided to finally answer the calling of my heart, and have now joined the ranks amongst you. Let us together help redeem those who can be saved, as my new leader has so eloquently stated, and help to mend those hearts and minds that have been scarred from the Worldwound. And to those who firmly stand in the darkness, may they fear the light of our cause, and the keen-ness of my blade."</b></p>
<p><b>"Many thanks to all of you for your words of encouragement. It lightens such an old heart as mine."</b> Nisha smiles once more.</p>
<p><span class=messageboard-ooc>Haven't played this character in over a year, and figured that the time was right for her to join the faction that fits her personality. And if Trial by Machine is any indication of what Season 6 has in store, I am going to have a lot of fun this year :)</span></p>"Greetings once again fellow Pathfinders" Nisha says with a smile on her face.
"'Tis indeed been a long time since I have seen most of you. With the events of the Worldwound upon us, I was doing my part travelling to the far north, to the land of my adopted brothers and sisters of the Snowmask Clan in the Realm of the Mammoth Lords. Together, we snuck deep into the Worldwound, and helped with bringing back valuable information to the Mendev Crusaders. Thus I have been out of touch for a...Nisha the Merchant (alias of Arassuil)2014-08-22T19:24:28ZRe: Forums: Pathfinder Society: Paizo Blog: New OptionsPrince Abdul Bin Falafel (alias of Arassuil)https://paizo.com/community/blog/v5748dyo5lgau&page=17?New-Options#8142014-08-02T16:01:36Z2014-08-02T03:56:18Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote><p> The grand lodge:</p>
<p>Ambrose Valsin: Announcement! Starting this year will will allow unlimited number of kitsune to join our field teams!</p>
<p>"Woo hoo! now i don't have to hide." •turns into a kitsune•</p>
<p>"Me either!" •wolfs out•</p>
<p>"Me too!" •pops into foxform•</p>
<p>Ambrose <span class=messageboard-ooc>facepalm.</span> <a href="https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcT1GSRHz269gkuZ_8jqgOOQPfQQb-YDMMJBewEoFMljxpuU6rCNyg" target="_blank" rel="nofollow">"Is anyone here NOT a kitsune?" </a></p>
<p></blockquote><p><span class=messageboard-ooc>A seemingly Keleshite man wearing a burnoose and hot weather outfit raises his hand while whispering to his herald</span>
<p><span class=messageboard-ooc>The herald turns to Ambrose Valsin and speaks</span></p>
<p><b>"His Royal Highness Prince Abdul Bin Falafel wishes to inform you that he is not a Kitsune, but rather, an Aasimar whose heritage is so distant he just looks as if he is human."</b></p>
<p><span class=messageboard-ooc>:D</span></p>BigNorseWolf wrote:The grand lodge:
Ambrose Valsin: Announcement! Starting this year will will allow unlimited number of kitsune to join our field teams!
"Woo hoo! now i don't have to hide." *turns into a kitsune*
"Me either!" *wolfs out*
"Me too!" *pops into foxform*
Ambrose facepalm. "Is anyone here NOT a kitsune?"
A seemingly Keleshite man wearing a burnoose and hot weather outfit raises his hand while whispering to his herald The herald turns to Ambrose Valsin and speaks
"His...Prince Abdul Bin Falafel (alias of Arassuil)2014-08-02T03:56:18ZRe: Forums: Silver Crusade: Seeking fellow Bards in the CrusadePrince Abdul Bin Falafel (alias of Arassuil)https://paizo.com/threads/rzs2qo66?Seeking-fellow-Bards-in-the-Crusade#222014-07-29T16:00:16Z2014-07-29T16:00:16Z<p>A tall man of Keleshite descent enters the room, wearing a burnoose on his head, and light airy white clothing.</p>
<p><b>"Greetings! I am Prince Abdul Bin Falafel, lion of the desert! I come from the far away land of Katapesh. Although I have had bardic training, I am not what you would probably consider traditional, as I have trained extensively in the ancient arts of the battle dance in the Dawnflower's name. My dancing is rivaled only by the lightning bolts in the heavens!</b></p>
<p><b>"However, if you wish it, I can be persuaded to share my knowledge and experience in such endeavours, perhaps after some shish kabobs and couscous."</b></p>
<p><span class=messageboard-ooc>Hint: If you know your 80s movies, you may understand who I have modeled this character after. ;)</span></p>A tall man of Keleshite descent enters the room, wearing a burnoose on his head, and light airy white clothing.
"Greetings! I am Prince Abdul Bin Falafel, lion of the desert! I come from the far away land of Katapesh. Although I have had bardic training, I am not what you would probably consider traditional, as I have trained extensively in the ancient arts of the battle dance in the Dawnflower's name. My dancing is rivaled only by the lightning bolts in the heavens!
"However, if you wish...Prince Abdul Bin Falafel (alias of Arassuil)2014-07-29T16:00:16ZRe: Forums: Silver Crusade: Silver Crusade Faction Status Report - Year of the Sky KeyPrince Abdul Bin Falafel (alias of Arassuil)https://paizo.com/threads/rzs2rbeq?Silver-Crusade-Faction-Status-Report-Year-of#142014-07-29T15:44:01Z2014-07-29T15:44:01Z<p>As I have always done, I will follow the teachings of The Dawnflower, and be always ready to show the light to those who can be redeemed, and show my blade to those who cannot.</p>
<p>This is regardless of whether I am walking the streets of Absalom, or striding across the dunes of the desert.</p>
<p>May the light of The Dawnflower shine upon us all as we move forward.</p>As I have always done, I will follow the teachings of The Dawnflower, and be always ready to show the light to those who can be redeemed, and show my blade to those who cannot.
This is regardless of whether I am walking the streets of Absalom, or striding across the dunes of the desert.
May the light of The Dawnflower shine upon us all as we move forward.Prince Abdul Bin Falafel (alias of Arassuil)2014-07-29T15:44:01ZRe: Forums: Pathfinder Society: Best PFS-legal items/spells/feats/tidbits that no one else seems to know aboutMenas Aldori (alias of Arassuil)https://paizo.com/threads/rzs2r9pt&page=4?Best-PFSlegal-itemsspellsfeatstidbits-that-no#1592014-07-24T17:33:41Z2014-07-24T17:33:41Z<div class="messageboard-quotee">trollbill wrote:</div><blockquote> I am also very fond of <i>liberating command</i>. It's a 'save someone's butt' spell that gets used almost every time I play one of my characters that can cast it. </blockquote><p>Indeed! Best of all is that it's an immediate action to cast. :)trollbill wrote:I am also very fond of liberating command. It's a 'save someone's butt' spell that gets used almost every time I play one of my characters that can cast it.
Indeed! Best of all is that it's an immediate action to cast. :)Menas Aldori (alias of Arassuil)2014-07-24T17:33:41ZRe: Forums: Pathfinder Society: Paizo Blog: New OptionsOkrin Beartusk (alias of Arassuil)https://paizo.com/community/blog/v5748dyo5lgau&page=14?New-Options#6742014-07-22T23:12:23Z2014-07-22T23:12:23Z<p>This means Okrin is legal to continue working with the Society. This makes Okrin very happy.</p>
<p>Okrin like working for the Society. Okrin like meeting pretty pirate women on ships.</p>
<p><span class=messageboard-ooc>FYI: This character's only mission so far was <i>Murder on the Throaty Mermaid</i>. Great scenario :)</span></p>This means Okrin is legal to continue working with the Society. This makes Okrin very happy.
Okrin like working for the Society. Okrin like meeting pretty pirate women on ships.
FYI: This character's only mission so far was Murder on the Throaty Mermaid. Great scenario :)Okrin Beartusk (alias of Arassuil)2014-07-22T23:12:23ZRe: Forums: Pathfinder Society: Scion of Humanity + EthnicityOkrin Beartusk (alias of Arassuil)https://paizo.com/threads/rzs2ra03?Scion-of-Humanity-Ethnicity#82014-07-21T00:59:42Z2014-07-21T00:59:42Z<p>Thanks SCPRedMage. Couldn't have said it better myself. :)</p>
<p>(Of course, my Aasimar already put a rank into Linguistics for extra languages, so could have selected Hallit that way)</p>Thanks SCPRedMage. Couldn't have said it better myself. :)
(Of course, my Aasimar already put a rank into Linguistics for extra languages, so could have selected Hallit that way)Okrin Beartusk (alias of Arassuil)2014-07-21T00:59:42ZRe: Forums: Pathfinder Society: Paizo Blog: New OptionsNisha the Merchant (alias of Arassuil)https://paizo.com/community/blog/v5748dyo5lgau&page=11?New-Options#5102014-07-18T15:33:01Z2014-07-18T15:33:01Z<div class="messageboard-quotee">Fromper wrote:</div><blockquote> Yeah, that just means you have to decide in advance which you're going to take, since they suck together. If they're going to change it, they should just make Armor of the Pit unavailable if you already have Scaled Skin. </blockquote><p>I'm fine with that too. As long as the devs take a look at that feat again and change something with it so that someone new to the game doesn't get caught in that trap.
<p>It's fine for a home game, as you can always talk to your GM to correct it. But if it's for PFS, then they'll have to use the retraining rules to change their character (which may mean buying a book they may not yet own just to correct that mistake).</p>Fromper wrote:Yeah, that just means you have to decide in advance which you're going to take, since they suck together. If they're going to change it, they should just make Armor of the Pit unavailable if you already have Scaled Skin.
I'm fine with that too. As long as the devs take a look at that feat again and change something with it so that someone new to the game doesn't get caught in that trap. It's fine for a home game, as you can always talk to your GM to correct it. But if it's for...Nisha the Merchant (alias of Arassuil)2014-07-18T15:33:01ZRe: Forums: Pathfinder Society: Paizo Blog: New OptionsNisha the Merchant (alias of Arassuil)https://paizo.com/community/blog/v5748dyo5lgau&page=11?New-Options#5082014-07-18T15:17:51Z2014-07-18T15:17:51Z<div class="messageboard-quotee">Fromper wrote:</div><blockquote> You think it's too over-powered? I don't. It's good, but most builds don't have the feats for it. I just took it for my armored tank fighter, though. :) </blockquote><p>Actually, no I don't think it's overpowered. However:
<div class="messageboard-quotee">Armor of the Pit wrote:</div><blockquote><p> Your fiendish traits take the form of a protective scaly skin.
</p>
Prerequisites: Tiefling.
<br />
Benefit: You gain a +2 natural armor bonus.
<br />
Special: If you have the scaled skin racial trait, you instead gain resistance 5 to two of the following energy types that you don't have resistance to already: cold, electricity, and fire. </blockquote><div class="messageboard-quotee">Scaled Skin wrote:</div><blockquote> The skin of these tieflings provides some energy resistance, but is also as hard as armor. Choose one of the following energy types: cold, electricity, or fire. A tiefling with this trait gains resistance 5 in the chosen energy type and also gains a +1 natural armor bonus to AC. This racial trait replaces fiendish resistance. </blockquote><p>By my reading of the feat, a Tiefling without the Scaled Skin alternate racial trait gains +2 to Natural Armor and 3 resistances.
<p>However, a tiefling with Scaled Skin who takes it will have +1 to Natural Armor and 3 resistances.</p>
<p>So basically they get screwed for taking the alternate racial trait at character creation and then deciding they want Armor of the Pit. :/</p>
<p>In the special section, if they changed "instead" to "also", then it would work much better IMO.</p>Fromper wrote:You think it's too over-powered? I don't. It's good, but most builds don't have the feats for it. I just took it for my armored tank fighter, though. :)
Actually, no I don't think it's overpowered. However: Armor of the Pit wrote: Your fiendish traits take the form of a protective scaly skin.
Prerequisites: Tiefling.
Benefit: You gain a +2 natural armor bonus.
Special: If you have the scaled skin racial trait, you instead gain resistance 5 to two of the following energy types...Nisha the Merchant (alias of Arassuil)2014-07-18T15:17:51ZRe: Forums: Pathfinder Society: Paizo Blog: New OptionsNisha the Merchant (alias of Arassuil)https://paizo.com/community/blog/v5748dyo5lgau&page=11?New-Options#5032014-07-18T14:10:57Z2014-07-18T14:10:57Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote><p> Nisha,</p>
<p>There's a feat to give you +2 for extra stony skin. (whereas 1 feat will give you back one of your energy resistances) </blockquote><p>Yes. I saw that feat. And I agonized over taking that or the racial trait. But, sadly, my build was feat starved, so since I couldn't afford the Armor of the Pit feat, I decided to go with the cheaper alternative of losing 2 of my resistances for +1 AC. :)
<p>(I swear, Armor of the Pit needs to have the devs look at again. That special section needs to be errata'd)</p>BigNorseWolf wrote:Nisha,
There's a feat to give you +2 for extra stony skin. (whereas 1 feat will give you back one of your energy resistances)
Yes. I saw that feat. And I agonized over taking that or the racial trait. But, sadly, my build was feat starved, so since I couldn't afford the Armor of the Pit feat, I decided to go with the cheaper alternative of losing 2 of my resistances for +1 AC. :) (I swear, Armor of the Pit needs to have the devs look at again. That special section needs...Nisha the Merchant (alias of Arassuil)2014-07-18T14:10:57ZRe: Forums: Pathfinder Society: Best PFS-legal items/spells/feats/tidbits that no one else seems to know aboutNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2r9pt?Best-PFSlegal-itemsspellsfeatstidbits-that-no#452014-07-18T14:13:29Z2014-07-18T14:05:06Z<div class="messageboard-quotee">Jiggy wrote:</div><blockquote> <div class="messageboard-quotee">David Haller wrote:</div><blockquote> <div class="messageboard-quotee">Ring_of_Gyges wrote:</div><blockquote> Spring load wrist sheaths to draw potions as swift actions and Accelerated Drinker to drink them as move actions. Also very useful in using Breath of Life scrolls in a timely manner. </blockquote>Considering the possibility of table variation, a <i>handy haversack</i> is probably a safer place to store a scroll of <i>breath of life</i>. </blockquote>Except that it's no more helpful there than in your pocket or wherever you normally carry it. The point of putting it in the sheath was so that you could save the move action so you can get to the dead guy in the same round. The <i>haversack</i> doesn't help with that. </blockquote><p>Or you could be like me and be a Tiefling with a Prehensile Tail and be able to draw several "light objects" such as that scroll of Breath of Life (probably accepting DM interpretation) as a swift action ;)
<p>(Granted, this character isn't a cleric or oracle, but being able for her to draw her sling as a swift, load as a move, and then throw as her standard has been cool thus far).</p>
<p>But I digress. One item a lot of people here didn't know about were Air Crystals. For 50 gp, get air in a can. I once prevented a TPK by having one of these on my person when we were caught in a burning building.</p>Jiggy wrote:David Haller wrote: Ring_of_Gyges wrote: Spring load wrist sheaths to draw potions as swift actions and Accelerated Drinker to drink them as move actions. Also very useful in using Breath of Life scrolls in a timely manner.
Considering the possibility of table variation, a handy haversack is probably a safer place to store a scroll of breath of life. Except that it's no more helpful there than in your pocket or wherever you normally carry it. The point of putting it in the sheath...Nisha the Merchant (alias of Arassuil)2014-07-18T14:05:06ZRe: Forums/Lost Omens Campaign Setting: General Discussion: Oni Spawn TieflingNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2r9ya?Oni-Spawn-Tiefling#92014-07-17T18:25:34Z2014-07-17T18:25:34Z<p>I'm not really sure which language Oni-Spawn Tieflings get.</p>
<p>I personally chose Infernal for this Oni-Spawn based upon the comment in Blood of Fiends that their "typical alignment" was Lawful Evil, which made me lean of them more towards being devils rather than demons. But then, she's a PFS character, so I had to choose Abyssal or Infernal, so •shrug•</p>I'm not really sure which language Oni-Spawn Tieflings get.
I personally chose Infernal for this Oni-Spawn based upon the comment in Blood of Fiends that their "typical alignment" was Lawful Evil, which made me lean of them more towards being devils rather than demons. But then, she's a PFS character, so I had to choose Abyssal or Infernal, so *shrug*Nisha the Merchant (alias of Arassuil)2014-07-17T18:25:34ZRe: Forums: Pathfinder Society: Scion of Humanity + EthnicityOkrin Beartusk (alias of Arassuil)https://paizo.com/threads/rzs2ra03?Scion-of-Humanity-Ethnicity#52014-07-17T17:03:44Z2014-07-17T17:03:44Z<p>This is my Angelkin Aasimar Oracle, who I decided would have descended from the Kellids of the Realm of the Mammoth Lords.</p>
<p>In the end, I decided to play it cautiously and didn't give myself Hallit automatically, but took it as my bonus language for having a 12 Intelligence, as well as avoiding any racial character traits (luckily Spirit Animal was a Regional trait).</p>
<p>Hopefully that's helpful.</p>This is my Angelkin Aasimar Oracle, who I decided would have descended from the Kellids of the Realm of the Mammoth Lords.
In the end, I decided to play it cautiously and didn't give myself Hallit automatically, but took it as my bonus language for having a 12 Intelligence, as well as avoiding any racial character traits (luckily Spirit Animal was a Regional trait).
Hopefully that's helpful.Okrin Beartusk (alias of Arassuil)2014-07-17T17:03:44ZRe: Forums: Pathfinder Society: Paizo Blog: New OptionsNisha the Merchant (alias of Arassuil)https://paizo.com/community/blog/v5748dyo5lgau&page=10?New-Options#4892014-07-17T16:53:36Z2014-07-17T16:53:36Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote> <div class="messageboard-quotee">Jiggy wrote:</div><blockquote><br />
<br />
I wasn't aware that there was an aasimar heritage with +2 STR/WIS. You can get that with a dual-talented human. Just sayin'. </blockquote>Oni-Spawn tiefling will do that. For the low low price of -2 charisma, you get all the fiendish goodies. Did i mention it was a LOW price? I know you're a proponent of having a charsma score but thats a ridiculously good trade off. </blockquote><p>I made this Monk (well, Barbarian/Monk) using an Oni-Spawn Tiefling. So far it's worked out quite well. (Baring open access to Tieflings, I would have went with either dual-talented Human or use my Oread race boon for it).
<p>Favourite alternate race trait: Scaled Skin. Lose 2 out of 3 of your resistances for +1 AC. Great trade IMO. :)</p>
<div class="messageboard-quotee">Imbicatus wrote:</div><blockquote> Qlippoth Spawn will give that too with a minus to Int instead of CHA. Yet they are the ugliest PC race by far. </blockquote><p>Yeah. You would have figured they would be the ones with -2 CHA instead of Oni-Spawn ;)BigNorseWolf wrote:Jiggy wrote:
I wasn't aware that there was an aasimar heritage with +2 STR/WIS. You can get that with a dual-talented human. Just sayin'.
Oni-Spawn tiefling will do that. For the low low price of -2 charisma, you get all the fiendish goodies. Did i mention it was a LOW price? I know you're a proponent of having a charsma score but thats a ridiculously good trade off. I made this Monk (well, Barbarian/Monk) using an Oni-Spawn Tiefling. So far it's worked out quite well....Nisha the Merchant (alias of Arassuil)2014-07-17T16:53:36ZRe: Forums: Pathfinder Society: Raised eyebrows for unusual pairing of race/class/faith?Nisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2r93h&page=2?Raised-eyebrows-for-unusual-pairing-of#602014-07-11T23:44:01Z2014-07-11T23:44:01Z<div class="messageboard-quotee">buckledup wrote:</div><blockquote> Just curious, but if a barb can't be lawful and a monk can't be unlawful how did you get these two classes to mix? </blockquote><p>Sorry, I should have specified it. She's Urban Barbarian 1 / Martial Artist Monk 3 (currently). Martial Artist archetype doesn't require a monk to be lawful. So, she's currently true Neutral (although at the start of season 6, with the faction change, I may try to change her alignment to NG and go from Qadira into Silver Crusade).
<p>And yes, there is an Agathion Aasimar trait called Enlightened Warrior from Blood of Angels, which allows such a race to be Neutral or Neutral Good and still take levels of Monk. And best of all, you can take the Adopted race trait to get it, and be any race. (And it even works in PFS). I didn't end up taking it because I felt it was a bit cheesy, and the more I thought about it, the more I liked the sweet bonuses (bonusi?) that I could get from Martial Artist.</p>buckledup wrote:Just curious, but if a barb can't be lawful and a monk can't be unlawful how did you get these two classes to mix?
Sorry, I should have specified it. She's Urban Barbarian 1 / Martial Artist Monk 3 (currently). Martial Artist archetype doesn't require a monk to be lawful. So, she's currently true Neutral (although at the start of season 6, with the faction change, I may try to change her alignment to NG and go from Qadira into Silver Crusade). And yes, there is an Agathion...Nisha the Merchant (alias of Arassuil)2014-07-11T23:44:01ZRe: Forums: Pathfinder Society: Raised eyebrows for unusual pairing of race/class/faith?Nisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2r93h?Raised-eyebrows-for-unusual-pairing-of#162014-07-11T13:45:06Z2014-07-11T02:16:26Z<p>This Tiefling Barbarian/Monk has gotten a few odd looks. Apart from the fact that it has 1 level of Barbarian and 3 levels of Monks, the odd personality quirk of her trying to sell everyone her "antique" coffee pot has raised one or two eyebrows and made people laugh.</p>
<p>One GM called this character cheesy because it was a Barbarian/Monk. •shrug•</p>This Tiefling Barbarian/Monk has gotten a few odd looks. Apart from the fact that it has 1 level of Barbarian and 3 levels of Monks, the odd personality quirk of her trying to sell everyone her "antique" coffee pot has raised one or two eyebrows and made people laugh.
One GM called this character cheesy because it was a Barbarian/Monk. *shrug*Nisha the Merchant (alias of Arassuil)2014-07-11T02:16:26ZRe: Forums: Pathfinder Society: Paizo Blog: Faction Evolution, Part IV: Diversifying the PortfolioNisha the Merchant (alias of Arassuil)https://paizo.com/community/blog/v5748dyo5lga5?Faction-Evolution-Part-IV-Diversifying-the#382014-07-08T19:11:01Z2014-07-08T19:11:01Z<p>As an upstanding, respectable, and honest business-woman, I do not thinking merging with a bunch of thieves, cutthroats, and brigands is such a good idea.</p>
<p>However, if this means I can sell my "antique" coffee pot• for way more than it is worth, then perhaps it's not as bad of an idea as I thought.</p>
<p>• <span class=messageboard-ooc>Nisha likes to offer to sell her "antique" coffee pot to any NPC she meets as a way to break the ice. :)</span></p>As an upstanding, respectable, and honest business-woman, I do not thinking merging with a bunch of thieves, cutthroats, and brigands is such a good idea.
However, if this means I can sell my "antique" coffee pot* for way more than it is worth, then perhaps it's not as bad of an idea as I thought.
* Nisha likes to offer to sell her "antique" coffee pot to any NPC she meets as a way to break the ice. :)Nisha the Merchant (alias of Arassuil)2014-07-08T19:11:01ZRe: Forums: Pathfinder Society: Which faction should this character pick?Okrin Beartusk (alias of Arassuil)https://paizo.com/threads/rzs2r4zh?Which-faction-should-this-character-pick#132014-06-06T19:51:19Z2014-06-06T19:51:19Z<p><span class=messageboard-ooc>I've played Shades of Ice with a different character, just can't remember which ones I have played. But I know I played the last one.</span></p>
<p><span class=messageboard-ooc>BNW: Yeah, FREEDOM FOR EVERYONE! :)</span></p>
<p><b>"Hmm, lost Ulfen king in the Realm of the Mammoth Lords? I have heard tales of such a place somewhere in the icy regions where the animals dare not walk. I have not personally visited such a place, nor have I seen it. But whatever assistance I can provide to help you on your quest, you shall have it."</b></p>
<p><b><i>returns the clasping of the arm as a show of friendship</i></b></p>I've played Shades of Ice with a different character, just can't remember which ones I have played. But I know I played the last one.
BNW: Yeah, FREEDOM FOR EVERYONE! :)
"Hmm, lost Ulfen king in the Realm of the Mammoth Lords? I have heard tales of such a place somewhere in the icy regions where the animals dare not walk. I have not personally visited such a place, nor have I seen it. But whatever assistance I can provide to help you on your quest, you shall have it."
returns the clasping...Okrin Beartusk (alias of Arassuil)2014-06-06T19:51:19ZRe: Forums: Pathfinder Society: Which faction should this character pick?Okrin Beartusk (alias of Arassuil)https://paizo.com/threads/rzs2r4zh?Which-faction-should-this-character-pick#102014-06-06T19:13:10Z2014-06-06T19:13:10Z<p><span class=messageboard-ooc>•looks over Bear Burning Ashes' profile</span></p>
<p><b>"Fellow brother of Gorum!"</b> Okrin boasts. <b>"Fermented mare's milk. I have never tried that. But if it kicks as much as any ale I have had so far, I welcome in trying it. Let glory come to us both on the battlefield as we stand firm as the hordes lie slain around us."</b></p>
<p><span class=messageboard-ooc>If your character has spent time up in the Realm of the Mammoth Lords/Worldwound, then having your character be my mentor is just the roleplaying hook I might have needed :)</span></p>*looks over Bear Burning Ashes' profile
"Fellow brother of Gorum!" Okrin boasts. "Fermented mare's milk. I have never tried that. But if it kicks as much as any ale I have had so far, I welcome in trying it. Let glory come to us both on the battlefield as we stand firm as the hordes lie slain around us."
If your character has spent time up in the Realm of the Mammoth Lords/Worldwound, then having your character be my mentor is just the roleplaying hook I might have needed :)Okrin Beartusk (alias of Arassuil)2014-06-06T19:13:10ZRe: Forums: Pathfinder Society: Which faction should this character pick?Okrin Beartusk (alias of Arassuil)https://paizo.com/threads/rzs2r4zh?Which-faction-should-this-character-pick#82014-06-06T17:55:05Z2014-06-06T17:55:05Z<div class="messageboard-quotee">BigNorseWolf wrote:</div><blockquote><p> Shadowlodge!</p>
<p>More seriously, I don't know much about the person. The background description you've given is kind of passive: I don't know what choices hes made, what his alignment is, what kind of oracle powers he has etc. Things that happen to a character don't define him, its his reaction to them that tells you who a person is. </blockquote><p>Yes, I forgot to mention that a lot of this character's crunch is listed in his profile page. So clicking the character link will reveal some of the specifics. :)
<p>My initial thoughts was Silver Crusade, as they're hanging around the Worldwound. This character's alignment is Chaotic Good, so I don't know how well he'd work within Grand Lodge, but since it's a "catch all" faction, I suppose I could just lump him in there.</p>
<p>As to Andoran, I have several Andoran characters already. But I suppose I could make another. I'll keep that in mind. ;)</p>
<p>EDIT: Forgot to mention, thanks to everyone for the feedback. :)</p>BigNorseWolf wrote:Shadowlodge!
More seriously, I don't know much about the person. The background description you've given is kind of passive: I don't know what choices hes made, what his alignment is, what kind of oracle powers he has etc. Things that happen to a character don't define him, its his reaction to them that tells you who a person is.
Yes, I forgot to mention that a lot of this character's crunch is listed in his profile page. So clicking the character link will reveal some of...Okrin Beartusk (alias of Arassuil)2014-06-06T17:55:05ZForums: Pathfinder Society: Which faction should this character pick?Okrin Beartusk (alias of Arassuil)https://paizo.com/threads/rzs2r4zh?Which-faction-should-this-character-pick#12014-06-06T17:00:51Z2014-06-06T17:00:51Z<p>Although I'm not new to PFS, I seem to be having trouble picking a faction for this character. Normally I just pick one for a mechanical benefit, or just because the faction would fit the character (or the character would fit the faction). However, this time I'm stumped. :)</p>
<p>So, if you're interested, throw out some ideas my way!</p>
<p>[Spoiler omitted]</p>Although I'm not new to PFS, I seem to be having trouble picking a faction for this character. Normally I just pick one for a mechanical benefit, or just because the faction would fit the character (or the character would fit the faction). However, this time I'm stumped. :)
So, if you're interested, throw out some ideas my way!
[Spoiler omitted]Okrin Beartusk (alias of Arassuil)2014-06-06T17:00:51ZRe: Forums: Sczarni: Sczarni Faction Goals Status Report"Blade" (alias of Arassuil)https://paizo.com/threads/rzs2pnfb?Sczarni-Faction-Goals-Status-Report#102013-11-14T22:21:26Z2013-11-14T22:21:26Z<p>Greetings Cousins,</p>
<p>Should any of the family find that they need help with, hypothetical at any rate, leanings or arm twistings, you can feel free to rely on me.</p>
<p>Boy, I sure miss the sights, sounds, and smells of home. Perhaps you can send me back there soon, eh Cousin?</p>
<p><span class=messageboard-ooc>If it helps any, I have a rank in Profession: Brute Squad.</span></p>Greetings Cousins,
Should any of the family find that they need help with, hypothetical at any rate, leanings or arm twistings, you can feel free to rely on me.
Boy, I sure miss the sights, sounds, and smells of home. Perhaps you can send me back there soon, eh Cousin?
If it helps any, I have a rank in Profession: Brute Squad."Blade" (alias of Arassuil)2013-11-14T22:21:26ZRe: Forums: Andoran: We NEED a change in Andoran LeadershipArannis Telanderil (alias of Arassuil)https://paizo.com/threads/rzs2pp5x&page=3?We-NEED-a-change-in-Andoran-Leadership#1422013-10-28T15:59:50Z2013-10-28T15:59:50Z<p>Arannis, who is surprised at being spoked to so politely, turns to the tall elf, bows slightly, and speaks in Elven.</p>
<p>[Spoiler omitted]</p>
<p>Arannis returns to speaking in Common.</p>
<p><b>"You may, indeed, be correct that our Queen may not care. I was simply putting in my opinion on the matter. The decisions she makes seems to change as does the wind, so it is hard for me to predict."</b></p>Arannis, who is surprised at being spoked to so politely, turns to the tall elf, bows slightly, and speaks in Elven.
[Spoiler omitted]
Arannis returns to speaking in Common.
"You may, indeed, be correct that our Queen may not care. I was simply putting in my opinion on the matter. The decisions she makes seems to change as does the wind, so it is hard for me to predict."Arannis Telanderil (alias of Arassuil)2013-10-28T15:59:50ZRe: Forums: Andoran: We NEED a change in Andoran LeadershipArannis Telanderil (alias of Arassuil)https://paizo.com/threads/rzs2pp5x&page=3?We-NEED-a-change-in-Andoran-Leadership#1402013-10-25T19:22:41Z2013-10-25T19:22:41Z<p>A tall half-elf, who has been standing mainly in the corner, chimes in.</p>
<p><b>"Greetings. For those who do not recognize me, I am Arannis Telanderil, originally from the village of Erages, in Kyonin. As there are not many of my kind here in Absalom, I suppose I am an unofficial ambassador to the Andorans here within the Pathfinder Society, and I suppose an unofficial ambassador of Kyonin to the Society itself."</b></p>
<p>The half-elf pauses for a moment, as if in thought, and then continues.</p>
<p><b>"Although I know of a certain Elven ambassador who involves himself with bored married noble women and produces half-elves as a result..."</b></p>
<p>[Spoiler omitted]</p>
<p>A sad expression appears on his face. But it is gone almost as quickly as it arrived.</p>
<p><b>"... Still, I think I agree with Jaleel Livianna in that Major Colson should at least apologize to his people for his indiscretions. Kyonin views Andoran as one of its few allies. In my opinion, if this were to get out before any such apology, it may hurt the relationship of our two countries. Although how much exactly only Queen Telandia Edasseril would know."</b></p>A tall half-elf, who has been standing mainly in the corner, chimes in.
"Greetings. For those who do not recognize me, I am Arannis Telanderil, originally from the village of Erages, in Kyonin. As there are not many of my kind here in Absalom, I suppose I am an unofficial ambassador to the Andorans here within the Pathfinder Society, and I suppose an unofficial ambassador of Kyonin to the Society itself."
The half-elf pauses for a moment, as if in thought, and then continues.
"Although I...Arannis Telanderil (alias of Arassuil)2013-10-25T19:22:41ZRe: Forums: Taldor: Taldan–Gebite Joint Expeditionary RegimentXandir P. Wifflebottom (alias of Arassuil)https://paizo.com/threads/rzs2q738?Taldan-Gebite-Joint-Expeditionary-Regiment#92013-10-02T16:00:12Z2013-10-02T16:00:12Z<p>The young Halfling bows. <b>"Thank you, my dear Lady MacFaileas. I will do my best to bring honour to both the Regiment, and to Taldor."</b></p>
<p><span class=messageboard-ooc><i>And remember: I'm on a never-ending quest to save my girlfriend!</i></span></p>The young Halfling bows. "Thank you, my dear Lady MacFaileas. I will do my best to bring honour to both the Regiment, and to Taldor."
And remember: I'm on a never-ending quest to save my girlfriend!Xandir P. Wifflebottom (alias of Arassuil)2013-10-02T16:00:12ZRe: Forums: Taldor: Taldan–Gebite Joint Expeditionary RegimentXandir P. Wifflebottom (alias of Arassuil)https://paizo.com/threads/rzs2q738?Taldan-Gebite-Joint-Expeditionary-Regiment#72013-09-30T21:54:00Z2013-09-30T21:54:00Z<p><b>"Greetings. I am Xandir P. Wifflebottom. And this is my companion, Ling-Ling."</b> The young halfling points to the Wolf that he is riding.</p>
<p><b>"By perhance, are there any openings in this <i>Taldan–Gebite Joint Expeditionary Regiment</i>? I'm a strong (well, for a halfling) mounted warrior, originally from Lastwall, who has recently joined the Pathfinders, and allied himself with Taldor. And I have yet been assigned to any company, much to my chagrin."</b></p>
<p><span class=messageboard-ooc><i>And remember: I'm on a never-ending quest to save my girlfriend!</i></span></p>"Greetings. I am Xandir P. Wifflebottom. And this is my companion, Ling-Ling." The young halfling points to the Wolf that he is riding.
"By perhance, are there any openings in this Taldan–Gebite Joint Expeditionary Regiment? I'm a strong (well, for a halfling) mounted warrior, originally from Lastwall, who has recently joined the Pathfinders, and allied himself with Taldor. And I have yet been assigned to any company, much to my chagrin."
And remember: I'm on a never-ending quest to save my...Xandir P. Wifflebottom (alias of Arassuil)2013-09-30T21:54:00ZRe: Forums: Silver Crusade: A greeting to the members of the Silver CrusadeNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2q7dg?A-greeting-to-the-members-of-the-Silver-Crusade#52013-09-28T03:40:07Z2013-09-28T03:40:07Z<p><b>Greetings, Bree-Bran. I thank you for your thoughts, and look forward to, perhaps, fight beside you against the evil of the Worldwound.</b> Nisha lets out a small smile.</p>Greetings, Bree-Bran. I thank you for your thoughts, and look forward to, perhaps, fight beside you against the evil of the Worldwound. Nisha lets out a small smile.Nisha the Merchant (alias of Arassuil)2013-09-28T03:40:07ZRe: Forums: Silver Crusade: A greeting to the members of the Silver CrusadeNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2q7dg?A-greeting-to-the-members-of-the-Silver-Crusade#32013-09-27T15:40:43Z2013-09-27T15:40:43Z<p>Nisha turns to Augustine and smiles.</p>
<p><b>"Greetings. I thank you for your sympathy. Indeed, those of us who have been born from evil but are not evil themselves are perhaps the best matched to this fight. I look forward to the day when we may stand together and drive back the darkness to whence they came."</b></p>Nisha turns to Augustine and smiles.
"Greetings. I thank you for your sympathy. Indeed, those of us who have been born from evil but are not evil themselves are perhaps the best matched to this fight. I look forward to the day when we may stand together and drive back the darkness to whence they came."Nisha the Merchant (alias of Arassuil)2013-09-27T15:40:43ZForums: Silver Crusade: A greeting to the members of the Silver CrusadeNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2q7dg?A-greeting-to-the-members-of-the-Silver-Crusade#12013-09-27T05:24:37Z2013-09-27T05:24:37Z<p><b>Greetings to the members of the Silver Crusade. Please allow me to introduce myself. I am Snowmask Sister Nisha, a humble Merchant from Qadira, and an honourary member of the Snowmask clan of one of the tribes from the lands of the frozen north.</b></p>
<p><b>I am, myself, not a Silver Crusader. Being a Tiefling, and having faced discrimination based upon my appearance, has made my outlook on Good vs. Evil moot. However, my recent experiences within the Worldwound has left me ... disturbed.</b></p>
<p><b>Having faced such horrors from the Abyss, and the cruelty they have caused, I can no longer in good concious keep myself unaligned in these matters anymore. By the Dawnflower's grace, it is time for me to pick a side.</b></p>
<p><b>I cannot abandon my current loyalties. Perhaps I am too set in my ways. However, when such my priorities are not in conflict, I wish to offer my services to any Silver Crusader I meet in the course of my duties as a Pathfinder. I will gladly fight beside any of you to ensure this horror is stopped.</b></p>
<p><b>All I ask in return is guidance from those on the side of light, to ensure that I shall forever more stand for what is good and right.</b></p>
<p><b>I thank you for listening. And I will perhaps see you in the Worldwound. And from this day forward, may the darkness be afraid of the light.</b></p>
<p><span class=messageboard-ooc>Nisha's alignment wishes to change from N to NG, as long as I find a way to do so that is legal within PFS. I would have considered changing factions, but I have too many Silver Crusade characters as it is :)</span></p>Greetings to the members of the Silver Crusade. Please allow me to introduce myself. I am Snowmask Sister Nisha, a humble Merchant from Qadira, and an honourary member of the Snowmask clan of one of the tribes from the lands of the frozen north.
I am, myself, not a Silver Crusader. Being a Tiefling, and having faced discrimination based upon my appearance, has made my outlook on Good vs. Evil moot. However, my recent experiences within the Worldwound has left me ... disturbed.
Having faced...Nisha the Merchant (alias of Arassuil)2013-09-27T05:24:37ZRe: Forums: Pathfinder Society: classes with face skills that still work well in PFSAriana Assadi (alias of Arassuil)https://paizo.com/threads/rzs2q79j?classes-with-face-skills-that-still-work-well#72013-09-26T15:47:06Z2013-09-26T15:47:06Z<p>Only because it hasn't been mentioned: how about an Oracle?</p>
<p>Granted, they only have Diplomacy and Sense Motive as class skills by default, but they can get additional class skills based upon Mystery (for example, Battle adds Intimidate), as well as character traits. (Just don't take the Wasting curse!)</p>
<p>(For this character) I picked up Keleshite Princess and Under Siege to make Bluff and Intimidate as class skills (only restriction to these traits is to be a Qadiran Keleshite Female and worshipper of Sarenrae, respectively), as well as a +1 trait bonus to all 4 social skills (Bluff, Diplomacy, Intimidate, and Sense Motive).</p>
<p>Haven't had the chance to play her yet (so this may or may not be a good example), but figured I'd throw that out there :)</p>Only because it hasn't been mentioned: how about an Oracle?
Granted, they only have Diplomacy and Sense Motive as class skills by default, but they can get additional class skills based upon Mystery (for example, Battle adds Intimidate), as well as character traits. (Just don't take the Wasting curse!)
(For this character) I picked up Keleshite Princess and Under Siege to make Bluff and Intimidate as class skills (only restriction to these traits is to be a Qadiran Keleshite Female and...Ariana Assadi (alias of Arassuil)2013-09-26T15:47:06ZRe: Forums: Advice: Life Oracle for PFSAriana Assadi (alias of Arassuil)https://paizo.com/threads/rzs2q727?Life-Oracle-for-PFS#82013-09-24T22:28:53Z2013-09-24T22:28:53Z<div class="messageboard-quotee">james maissen wrote:</div><blockquote><p> Here would be my suggestions: </p>
<p>You are looking to be a support character that will be light on defenses.. take a page from Monty Python and 'don't stand up'... rather look to be unseen.</p>
<p>How does this look for one that might be a little different:</p>
<p>[snipped]
<br />
</blockquote><p>Certainly an interesting build. Although not what I would be going for. It's spending resources to protect itself, which is important for a healer no doubt; when the healer goes down, the party is in trouble. However, I'd lose out on the nova healing, which I find appealing.
<div class="messageboard-quotee">EvilMinion wrote:</div><blockquote><p> Ponder this: if you're going to be hauling around enough to lower your movement speed to 20 on a consistent basis... then consider adding the Lame curse in, instead of one of the others.
</p>
It drops you to 20' movement too... but you also gain the additional benefit of never being slowed due to encumbrance... so you can carry as much as you want. </blockquote><p>That's true. However, does that mean it bypasses what your maximum carrying load is? By my reading of the Lame curse, it doesn't. And my speed would still be reduced for wearing medium armor, so I'd then have to stick to light. So at low levels it'd cost me 2 points of AC.
<p>Sure, at higher levels, I could buy Mithral Breastplate. Or, I could not take Lame and spend that 4K on something else.</p>james maissen wrote:Here would be my suggestions:
You are looking to be a support character that will be light on defenses.. take a page from Monty Python and 'don't stand up'... rather look to be unseen.
How does this look for one that might be a little different:
[snipped]
Certainly an interesting build. Although not what I would be going for. It's spending resources to protect itself, which is important for a healer no doubt; when the healer goes down, the party is in trouble. However,...Ariana Assadi (alias of Arassuil)2013-09-24T22:28:53ZRe: Forums: Advice: Life Oracle for PFSAriana Assadi (alias of Arassuil)https://paizo.com/threads/rzs2q727?Life-Oracle-for-PFS#52013-09-24T19:49:59Z2013-09-24T19:49:59Z<div class="messageboard-quotee">Rory wrote:</div><blockquote> You'll save more lives with Misfortune at 1st level than you will Selective Channel. Misfortune is fabulous even if all you ever use it on is rerolling enemy critical threats. </blockquote><p>Interesting observation. I may need to rethink changing out Selective Channeling for Extra Revelation (Misfortune). (Assuming I don't end up going Half-Elf)
<div class="messageboard-quotee">Rory wrote:</div><blockquote> Bless works just as well in a wand. I'd save your spells known for more interesting things (Cause Fear/Command, Shield of Faith, Ant Haul, etc.) Your spell slot count is going to be dismal for the first 3 levels, so make 'em good and make 'em count. </blockquote><p>I agree. But I might keep that spell in until after I can get that Wand of Bless, then retrain it out before I hit level 2.
<div class="messageboard-quotee">Rory wrote:</div><blockquote> Life Link demands hitpoints hitpoints hitpoints. Plan on a Belt of CON and even the Toughness feat if you can fit it in. </blockquote><p>Again, I agree. :D
<p>I'm planning on getting a Belt of CON ASAP. First stat boosting item I'll probably get. Followed by Phlactery of Positive Channeling, and then at higher level, a Rod of Splendor for +4 Charisma. :D</p>
<div class="messageboard-quotee">Rory wrote:</div><blockquote> You are going to have a terrible time with encumbrance. You'll be eternally encumbered with a mithril buckler (2.5 lb), mithril chain shirt (12.5 lb), spiked gauntlets (1 lb), handy haversack (5 lb), spell component pouch (2 lb), and peasant clothes (2 lb). The Ant Haul spell is going to be a staple. </blockquote><p>Currently, character has 79 1/2 pounds (not counting Artisan's Tools, 'cause that's just for making day job checks; will probably just leave that "back at home"), and max load is 80 pounds. Sure, I'll be moving at 20 ft. per round as opposed to 30 ft. per round (which, while wearing medium armor, I won't be moving 30 ft. anyways). But if someone runs that far away from the only healer at the table and dies, is it really my fault? ;-)
<p>But yes, I will be picking up Ant Haul at some point within the first 4 levels, I think.</p>
<div class="messageboard-quotee">Rory wrote:</div><blockquote><p> Be sure to remember: you can't use Misfortune and immediate action turn off Life Link in the same in-between rounds.
</p>
</blockquote><p>Duly noted. :DRory wrote:You'll save more lives with Misfortune at 1st level than you will Selective Channel. Misfortune is fabulous even if all you ever use it on is rerolling enemy critical threats.
Interesting observation. I may need to rethink changing out Selective Channeling for Extra Revelation (Misfortune). (Assuming I don't end up going Half-Elf) Rory wrote:Bless works just as well in a wand. I'd save your spells known for more interesting things (Cause Fear/Command, Shield of Faith, Ant Haul,...Ariana Assadi (alias of Arassuil)2013-09-24T19:49:59ZRe: Forums: Advice: Life Oracle for PFSAriana Assadi (alias of Arassuil)https://paizo.com/threads/rzs2q727?Life-Oracle-for-PFS#32013-09-24T19:04:30Z2013-09-24T19:04:30Z<div class="messageboard-quotee">Havoq wrote:</div><blockquote> Would you like to min/max? Take half-elf and lean on the third level spell, Paragon Surge – Feat for that being Extra Arcana. </blockquote><p>I don't see how I could get Extra Arcana, unless you meant Extra Revelation?
<p>I considered Half-Elf as well, for the familiar and Paragon Surge (for the dial-a-revelation via Extra Revelation). But the same reason as the Aasimar - the bonus feat at 1st is huge, so I can get Fey Foundling and Selective Channeling both at first level.</p>
<p>Although, thinking about it now, if I can hold off for the first 2 levels without Selective Channeling, Half-Elf may be doable. Oh, decisions, decisions!</p>
<div class="messageboard-quotee">Havoq wrote:</div><blockquote> Lastly, figure out what you’ll be doing if you’re not healing otherwise you’ll end up standing around a lot. </blockquote><p>Oh, I agree. Which is why I'll demoralize using Intimidate or cast Guidance at low levels. Then, pick up some useful Wands (Burning Hands, Burning Disarm, Ray of Sickening). Later on, I'll get some useful control and blasty spells like Scorching Ray. Plus, with Lesser Rods of Elemental Spell to convert Fire damage to something else should I face resistance/immunity.
<div class="messageboard-quotee">Havoq wrote:</div><blockquote><p> I think the strongest healer character is a Human Paladin[hospitaler] that starts out with Fey Founding. It’s not the strongest healer, but all things considered where in PFS offense wins fights it’s the strongest. I’ve played both. My Life Oracle is 7. My Paladin[hospitaler] is 8 or 9…and very hard to kill. They are both fun to play.</p>
<p>That said - play what you like! </blockquote><p>I'm currently set upon playing a Life Oracle at the moment (mainly because I already have a 1st level Paladin created but not yet played). As I said, I don't mind playing a healing-focused build. I've played them in the past. And there's no greater feeling than having so much healing available that you single-handedly kept the party alive because the GM sent wave after wave after wave of enemies at you. (same Cleric in Living Greyhawk; going through Red Hand of Doom. All spells spent, plus expending all of the charges from a Wand of Cure Light Wounds, and all the charges from a partially-charged Wand of Cure Light Wounds.)
<p>Only thing I don't like is having to <i>constantly</i> playing such a character, but then I don't like to do that with any character. But with so many different characters I have in PFS, I think I have that covered!</p>Havoq wrote:Would you like to min/max? Take half-elf and lean on the third level spell, Paragon Surge – Feat for that being Extra Arcana.
I don't see how I could get Extra Arcana, unless you meant Extra Revelation? I considered Half-Elf as well, for the familiar and Paragon Surge (for the dial-a-revelation via Extra Revelation). But the same reason as the Aasimar - the bonus feat at 1st is huge, so I can get Fey Foundling and Selective Channeling both at first level.
Although, thinking...Ariana Assadi (alias of Arassuil)2013-09-24T19:04:30ZForums: Advice: Life Oracle for PFSAriana Assadi (alias of Arassuil)https://paizo.com/threads/rzs2q727?Life-Oracle-for-PFS#12013-09-24T18:21:59Z2013-09-24T18:21:59Z<p>After playing through several Season 4 & 5 scenarios, I've gotten the impression that there has been quite the power up within PFS (where scenarios seem to have gotten more difficult). This reminds me of the power up experienced within Living Greyhawk where, if you valued your hide, you refused to play in higher level adventures without a Cleric at the table.</p>
<p>And since I don't mind playing a healing focused build (my Living Greyhawk Cleric was, in the words of one DM, a "Healing Machine"), I thought I'd try out a Life Oracle build for PFS. (You can click on this character's name for level 1 stats).</p>
<p>[Spoiler omitted]</p>
<p>This character's primary goal will be healing first, followed by buffing/debuffing and whatever control spells that are on the Cleric's spell list.</p>
<p>First level options include casting Bless on turn one, followed by either using Intimidate to demoralize, or casting Guidance when needed. And thanks to the trusty Spiked Gauntlet, can threaten and provide flank.</p>
<p>First 2 PP would probably be on a Wand of Cure Light Wounds, followed by getting some wands of Burning Disarm, Burning Hands (for swarms), Ray of Sickening, etc. At higher levels, thinking about getting Lesser Rod of Reach Spell and Lesser Rod of Elemental Spell.</p>
<p>For out of combat, she can act as party face, thanks to getting Bluff and Intimidate as class skills from traits, to go along with Diplomacy and Sense Motive that an Oracle normally gets (not to mention that these traits grant a +1 bonus to all 4 of these social skills!)</p>
<p>If I'm right, I think this character will be welcome at any PFS table (not to mention it seems that Clerics are few and far in between in my area, and I only know of a couple of people playing any type of Oracle).</p>
<p>Some things to note/questions:
<br />
1) Spent a long time going back and forth between being Human and Aasimar. The favored class bonus of Aasimar is really nice, but ultimately felt that Human wins out (Aasimar's bonus gets going mid-level, which means that this character will be half way to retirement before that ability kicks in, while I'll enjoy that bonus feat from the get-go).
<br />
2) I know STR 7 is pretty damned low, but I figure between Potion Sponges of Touch of the Sea, Climber's Kits, and Masterwork Backpack (and at higher levels, Handy Haversack) should negate that penalty to not make it crippling.
<br />
3) Although Blackened and Legalistic are in Blood of Angels/Blood of Fiends, I'm pretty sure they're open to any race (as per some posts made by Mike Brock, but I don't know if that has changed since then).
<br />
4) Not sure what feat to get at level 9. Although Quicken Spell isn't useful at that level, it'll start getting useful at 10-11. Alternatively (and I don't know if this is legal) is to select whatever feat at 9, and then at 10 retrain it to Divine Interference (since I'll meet the prerequisites at that level), and then Quicken Spell at 11.
<br />
5) Anything else that might be helpful to playing this sort of character?</p>After playing through several Season 4 & 5 scenarios, I've gotten the impression that there has been quite the power up within PFS (where scenarios seem to have gotten more difficult). This reminds me of the power up experienced within Living Greyhawk where, if you valued your hide, you refused to play in higher level adventures without a Cleric at the table.
And since I don't mind playing a healing focused build (my Living Greyhawk Cleric was, in the words of one DM, a "Healing Machine"), I...Ariana Assadi (alias of Arassuil)2013-09-24T18:21:59ZRe: Forums: Pathfinder Society: new to PF and PFS: how much char minmaxing is needed/is too much?Nisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2q4st&page=2?new-to-PF-and-PFS-how-much-char-minmaxing-is#1002013-09-13T15:37:39Z2013-09-13T15:37:39Z<div class="messageboard-quotee">Cold Napalm wrote:</div><blockquote> <div class="messageboard-quotee">Andrew Christian wrote:</div><blockquote><p> My opinion:</p>
<p>You need to have a reasonably built character to survive in Pathfinder Society. But more important than your build, is your preparedness with consumables. Preparedness can often help more than an uber build that isn't prepared. Being rules savvy and savvy with advanced tactics in the game can often help survival more than an uber build as well.
<br />
</blockquote>Uh oh...we agree on something...I think the world is in danger now. </blockquote><p>I have to agree about consumables. I must have spent a crapload of gold and Prestige Points on consumables (probably half my wealth on consumables as well as 10 PP out of 15), but it's been well worth it.
<p>When you save the party from a TPK because you were fortunate enough to be carrying the right consumable (in my case, Air Crystals), that opens up a lot of peoples' eyes. :)</p>
<p>Only downside for buying so much consumables is the sheer amount of ITS sheets I'm probably going to be going through.</p>Cold Napalm wrote:Andrew Christian wrote:My opinion:
You need to have a reasonably built character to survive in Pathfinder Society. But more important than your build, is your preparedness with consumables. Preparedness can often help more than an uber build that isn't prepared. Being rules savvy and savvy with advanced tactics in the game can often help survival more than an uber build as well.
Uh oh...we agree on something...I think the world is in danger now. I have to agree about...Nisha the Merchant (alias of Arassuil)2013-09-13T15:37:39ZRe: Forums: Homebrew and House Rules: P6 Codex - E6+PathfinderFlurries McRager (alias of Arassuil)https://paizo.com/threads/rzs2q1ra&page=2?P6-Codex-E6Pathfinder#702013-09-13T14:43:48Z2013-09-13T14:43:48Z<p>Just leaving this idea here for those who like the idea of P8/E8 but don't like 3/4 BAB characters getting the extra attack: how about simply removing the idea of extra attacks from all classes due to BAB, and then giving the classes that you want an extra attack a class feature which does so?</p>
<p>Maybe one day I'll myself play in an Ex/Px game, assuming I find enough people interested (just to try something different).</p>Just leaving this idea here for those who like the idea of P8/E8 but don't like 3/4 BAB characters getting the extra attack: how about simply removing the idea of extra attacks from all classes due to BAB, and then giving the classes that you want an extra attack a class feature which does so?
Maybe one day I'll myself play in an Ex/Px game, assuming I find enough people interested (just to try something different).Flurries McRager (alias of Arassuil)2013-09-13T14:43:48ZRe: Forums: Grand Lodge: Grand Lodge Faction Status Report - Year of the DemonYamabiko (alias of Arassuil)https://paizo.com/threads/rzs2q1rg?Grand-Lodge-Faction-Status-Report-Year-of#182013-09-10T15:42:12Z2013-09-10T15:42:12Z<p><span class=messageboard-ooc>Yamabiko's eyes glitter at the mention of the Dwarven Sky Citadel</span></p>
<p><b>Greetings Venture Captain Valsin. I am Yamabiko. That means <i>Echo of the Mountain</i> in the Common tongue. I come from far away in the Dragon Empires, originally coming here to Absalom to serve the Lantern Lodge. Since the recent ... events ... I have pledged allegiance to the Grand Lodge. They seem like the Western Lantern Lodge after all.</b></p>
<p><b>It would do my eyes well to see great Dwarven craft of old. Let Yamabiko seize this citadel for both the Grand Lodge and of all Dwarven-kind! I'm sure Tar Taargadth will not be far behind!</b></p>Yamabiko's eyes glitter at the mention of the Dwarven Sky Citadel
Greetings Venture Captain Valsin. I am Yamabiko. That means Echo of the Mountain in the Common tongue. I come from far away in the Dragon Empires, originally coming here to Absalom to serve the Lantern Lodge. Since the recent ... events ... I have pledged allegiance to the Grand Lodge. They seem like the Western Lantern Lodge after all.
It would do my eyes well to see great Dwarven craft of old. Let Yamabiko seize this...Yamabiko (alias of Arassuil)2013-09-10T15:42:12ZRe: Forums: GM Discussion: Dalsine Death TollNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2nlk2&page=3?Dalsine-Death-Toll#1222013-08-27T14:07:34Z2013-08-27T14:07:34Z<p>Thread necro!</p>
<p>Had the displeasure of playing this scenario last night. Played at Tier 1-2, with a 7 person party. Mostly level 1 to 2, with my Barbarian/Monk who was 3.</p>
<p>Even with seven people, it was a difficult fight. Got hit with Shocking Grasp by the invisible Magus when I went into the manor. Lost half my hit points in that one hit (went from 30 hit points to 13). Couple of rounds later, I was unconcious. Failed the first stabilization check, made the next two (GM wanted us to keep rolling, so others wouldn't know if I stabilized).</p>
<p>The druid in the party had a badger, who hadn't been hit, so didn't rage. Finally when someone threw an alchemist fire, it got hit by the splash damage and started to rage. Kind of amusing.</p>
<p>Gunslinger and Rogue went on the balcony and peppered with range. Gunslinger was the one who was hitting reliably, thanks to hitting touch AC. Everyone else had trouble hitting.</p>
<p>I would have suggested everyone aid another the Barbarian with the Bardiche, but since I was unconcious, decided not to since I was, well, unconcious. :)</p>
<p>Final death toll: None (although I was at -9, with a 14 CON).</p>
<p>Only thing surprising? Thought this was at least a season 3+ scenario, and was surprised to see it's a season 2. Go figure.</p>
<p>Mental note: next character to build will be a healbot cleric with healing out the wazoo :)</p>
<p>EDIT: Amusing idea for a Pathfinder Shirt:</p>
<p>"I survived the Dalsine Affair and all I got was this lousy T-shirt."</p>Thread necro!
Had the displeasure of playing this scenario last night. Played at Tier 1-2, with a 7 person party. Mostly level 1 to 2, with my Barbarian/Monk who was 3.
Even with seven people, it was a difficult fight. Got hit with Shocking Grasp by the invisible Magus when I went into the manor. Lost half my hit points in that one hit (went from 30 hit points to 13). Couple of rounds later, I was unconcious. Failed the first stabilization check, made the next two (GM wanted us to keep...Nisha the Merchant (alias of Arassuil)2013-08-27T14:07:34ZRe: Forums: Pathfinder Society: The Inventory Tracking SheetNisha the Merchant (alias of Arassuil)https://paizo.com/threads/rzs2q18q&page=7?The-Inventory-Tracking-Sheet#3062013-08-22T20:16:55Z2013-08-22T20:16:55Z<p>Since I have a game later on tonight, I took the liberty of filling out a Tracking Sheet (for this character).</p>
<p>Currently, she's level 2 (after tonight, if she survives, level 3); 5 scenarios in, it took me about 5 minutes to fill out one of these things. Almost filled out a whole tracking sheet though. (Yeah, she uses a lot of consumables).</p>
<p>Since I'm lazy, I'll do it later for my other characters. :)</p>Since I have a game later on tonight, I took the liberty of filling out a Tracking Sheet (for this character).
Currently, she's level 2 (after tonight, if she survives, level 3); 5 scenarios in, it took me about 5 minutes to fill out one of these things. Almost filled out a whole tracking sheet though. (Yeah, she uses a lot of consumables).
Since I'm lazy, I'll do it later for my other characters. :)Nisha the Merchant (alias of Arassuil)2013-08-22T20:16:55ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=3#1302013-07-12T16:34:47Z2013-07-12T16:34:47Z<p><b>"The medical gear is my biggest concern. It's pretty bulky, but necessary if we run into trouble and need some medical attention. If you've got some room, you and Helrun can share the load as it were."</b></p>"The medical gear is my biggest concern. It's pretty bulky, but necessary if we run into trouble and need some medical attention. If you've got some room, you and Helrun can share the load as it were."Kira Wyndaru (alias of Arassuil)2013-07-12T16:34:47ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=5#2042013-07-08T18:05:58Z2013-07-08T18:05:58Z<p>I just (presumably) grabbed items to round out whatever I had on my character sheet.</p>
<p>Not sure if I need anything more.</p>I just (presumably) grabbed items to round out whatever I had on my character sheet.
Not sure if I need anything more.Kira Wyndaru (alias of Arassuil)2013-07-08T18:05:58ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=3#1212013-07-03T18:14:16Z2013-07-03T18:14:16Z<p>Kira began suiting up, grabbing her equipment and placing them on her person in such a way as to be able to draw it in a moment's notice. She placed the helmet to her marine armour on her head, securing it in place. Kira then began to ensure the environmental systems in her armour were functioning correctly. The marine armour gave Kira 24 hours of life support, and just in case something goes wrong, she wanted to be sure that she could survive as long as possible.</p>
<p>Kira's mind drifted away to the last time she was stranded in space, clutching to the wreckage of her starfighter. She almost lost her life that day, but luckily was rescued by the other sisters of Emberlene.</p>
<p><i>"No,"</i> Kira thought. <i>"That was in another lifetime. Put those thoughts away."</i></p>
<p>Kira turned to the rest of her group. <b>"This medical gear is pretty heavy. Anyone have any extra room to help me carry some of it?"</b></p>
<p><span class=messageboard-ooc>Damned medical kit and surgery kit weigh a ton. Can't wait to get this stuff customized :)</span></p>
<p><span class=messageboard-ooc>@Tal: No problem. Glad to have you back! :)</span></p>Kira began suiting up, grabbing her equipment and placing them on her person in such a way as to be able to draw it in a moment's notice. She placed the helmet to her marine armour on her head, securing it in place. Kira then began to ensure the environmental systems in her armour were functioning correctly. The marine armour gave Kira 24 hours of life support, and just in case something goes wrong, she wanted to be sure that she could survive as long as possible.
Kira's mind drifted away to...Kira Wyndaru (alias of Arassuil)2013-07-03T18:14:16ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=3#1102013-06-28T15:46:32Z2013-06-28T15:46:32Z<div class="messageboard-quotee">Commander Revik wrote:</div><blockquote> <b>"Our objective will be to enter this complex to the southeast, make our way to the reactor core, and disable or destroy it with charges. Afterward, we're to call in an evac shuttle and return to the Armiger. Any questions?"</b> </blockquote><p><b>"Sir, what kind of resistance can we expect? Do we have any specific details about their defensive positions? Given the choice, are taking back prisoners an option, if they're needed for interrogation purposes?"</b>
<p>After questions were over, Kira looked over the crate full of gear, as well as the weapons rack. <i>"Quite the collection."</i> she thought. She walked over and started picking out the items that she would need. Most of her normal gear would probably have been adequate, but she ensures she grabbed some grenades, a couple of thermal detonators, and some useful tools.</p>Commander Revik wrote:"Our objective will be to enter this complex to the southeast, make our way to the reactor core, and disable or destroy it with charges. Afterward, we're to call in an evac shuttle and return to the Armiger. Any questions?"
"Sir, what kind of resistance can we expect? Do we have any specific details about their defensive positions? Given the choice, are taking back prisoners an option, if they're needed for interrogation purposes?" After questions were over, Kira looked...Kira Wyndaru (alias of Arassuil)2013-06-28T15:46:32ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=4#1972013-06-24T16:48:14Z2013-06-24T16:48:14Z<p>Sorry if I haven't been as active as I should be. Past couple of days have been busier than normal, but hopefully, it should now be normal. :)</p>Sorry if I haven't been as active as I should be. Past couple of days have been busier than normal, but hopefully, it should now be normal. :)Kira Wyndaru (alias of Arassuil)2013-06-24T16:48:14ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=3#1042013-06-24T16:46:53Z2013-06-24T16:46:53Z<p>Kira returns back to the Armiger. She felt about Calahan, but that's the way battles go. She lost quite a few comrades over the years, and learned to shrug them off with relative ease.</p>
<p>Kira stowed away the helmet of her marine armour, along with the rest of her gear, and proceeded to the briefing room. Somehow, the tone of voice of Commander Revik made Kira a little concerned. <i>"Well, guess we'll find out if I'm right or not."</i></p>Kira returns back to the Armiger. She felt about Calahan, but that's the way battles go. She lost quite a few comrades over the years, and learned to shrug them off with relative ease.
Kira stowed away the helmet of her marine armour, along with the rest of her gear, and proceeded to the briefing room. Somehow, the tone of voice of Commander Revik made Kira a little concerned. "Well, guess we'll find out if I'm right or not."Kira Wyndaru (alias of Arassuil)2013-06-24T16:46:53ZRe: Forums: Advice: Flurries McRager (Urban Barbarian/Martial Artist Monk for PFS)Flurries McRager (alias of Arassuil)https://paizo.com/threads/rzs2pvr4?Flurries-McRager#22013-06-22T22:14:09Z2013-06-22T22:14:09Z<p>Flurries McRager bumping thread with Flurries' greataxe!</p>Flurries McRager bumping thread with Flurries' greataxe!Flurries McRager (alias of Arassuil)2013-06-22T22:14:09ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#942013-06-19T00:31:08Z2013-06-19T00:31:08Z<p>"<b>Copy, Night 7. Turn and burn.</b>"</p>
<p>Kira fires her laser cannons on Dune 6, determined to take some vengeance on the death of Harry's TIE Interceptor.</p>
<p><span class="messageboard-dice"><b>Attack on Dune 6:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (9) + 9 = 18</span><span class="messageboard-dice">6d10 + 2 ⇒ (8, 6, 10, 3, 2, 6) + 2 = 37</span> x2</p>"Copy, Night 7. Turn and burn."
Kira fires her laser cannons on Dune 6, determined to take some vengeance on the death of Harry's TIE Interceptor.
[dice=Attack on Dune 6]1d20 + 9; 6d10 + 2[/dice] x2Kira Wyndaru (alias of Arassuil)2013-06-19T00:31:08ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=4#1892013-06-13T19:40:35Z2013-06-13T19:40:35Z<div class="messageboard-quotee">Perallus Alden wrote:</div><blockquote> Woo! Not me! nothin' like a malfunctioning ship on our first mission to skyrocket that morale, eh squad? </blockquote><p>Kind of like the days of Darth Vader - nothing keeps personnel operating at peak performance when your Commander can Force Grip you to death :)Perallus Alden wrote:Woo! Not me! nothin' like a malfunctioning ship on our first mission to skyrocket that morale, eh squad?
Kind of like the days of Darth Vader - nothing keeps personnel operating at peak performance when your Commander can Force Grip you to death :)Kira Wyndaru (alias of Arassuil)2013-06-13T19:40:35ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=4#1862013-06-13T15:39:45Z2013-06-13T15:39:45Z<p>Good luck Harry. I know how busy work can get. •sigh•</p>
<p>Although, I get the feeling Harry's TIE Interceptor may have some sort of accident during this battle...</p>Good luck Harry. I know how busy work can get. *sigh*
Although, I get the feeling Harry's TIE Interceptor may have some sort of accident during this battle...Kira Wyndaru (alias of Arassuil)2013-06-13T15:39:45ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#862013-06-12T21:59:58Z2013-06-12T21:59:58Z<p><span class=messageboard-ooc>I was just going by your post in the discussion thread that we do indeed add the ship's Dex modifier to Pilot checks in addition to size modifier (my current Pilot modifier is +12 with Fool's Luck and without the ship's Dex modifier; with it, my modifier is +19). If that's wrong, then my Pilot check is 23 :)</span></p>I was just going by your post in the discussion thread that we do indeed add the ship's Dex modifier to Pilot checks in addition to size modifier (my current Pilot modifier is +12 with Fool's Luck and without the ship's Dex modifier; with it, my modifier is +19). If that's wrong, then my Pilot check is 23 :)Kira Wyndaru (alias of Arassuil)2013-06-12T21:59:58ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#832013-06-12T11:52:19Z2013-06-12T11:52:19Z<p><span class="messageboard-dice"><b>Pilot:</b></span> <span class="messageboard-dice">1d20 + 12 ⇒ (11) + 12 = 23</span></p>
<p><span class=messageboard-ooc>EDIT: Oops, forgot to add the ship's Dex modifier, in which case the Pilot check should be 7 higher</span></p>[dice=Pilot]1d20 + 12[/dice]
EDIT: Oops, forgot to add the ship's Dex modifier, in which case the Pilot check should be 7 higherKira Wyndaru (alias of Arassuil)2013-06-12T11:52:19ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#792013-06-08T23:10:51Z2013-06-08T23:10:51Z<p>"<b>Nice shooting, Night 2.</b>" Kira says. It was indeed a nice shot: the Dunelizard got quite the nice sting, it seems.</p>"Nice shooting, Night 2." Kira says. It was indeed a nice shot: the Dunelizard got quite the nice sting, it seems.Kira Wyndaru (alias of Arassuil)2013-06-08T23:10:51ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=4#1732013-06-08T01:17:47Z2013-06-08T01:17:47Z<div class="messageboard-quotee">Melgora Kormanthul wrote:</div><blockquote> Okay, I think we're looking at two different TIE Intereptors. I was looking at Starships of the Galaxy 173. </blockquote><p>My Starships of the Galaxy only goes to 163. You sure you have the Saga Edition version, and not the old d20 version? Do the credits have Rodney Thompson?Melgora Kormanthul wrote:Okay, I think we're looking at two different TIE Intereptors. I was looking at Starships of the Galaxy 173.
My Starships of the Galaxy only goes to 163. You sure you have the Saga Edition version, and not the old d20 version? Do the credits have Rodney Thompson?Kira Wyndaru (alias of Arassuil)2013-06-08T01:17:47ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=4#1692013-06-07T18:50:17Z2013-06-07T18:50:17Z<div class="messageboard-quotee">Melgora Kormanthul wrote:</div><blockquote> ((Related question: Since we all get Improved Armored Defense [add character level PLUS half of armor bonus when calculating Reflex Defense], does that apply to vehicles too?)) </blockquote><p>Correction: I believe that we get the benefit of the Armoured Defense talent, as it is currently written in the Armour Specialist talent tree, as a general rule. Then, the Armoured Defense talent was changed to the suggestion I had (so if you have Armoured Defense, then once per encounter, as a reaction, you can get DR equal to half of the armour bonus until the start of your next turn).
<p>But, even if you have Improved Armoured Defense (like Kira has), it only applies to Armour you are wearing, not your ship's Armour bonus (there may be an Officer talent that does something similar to that for starships).</p>
<p>Otherwise, Mel is spot on with the rules, and I agree with her suggestion. :)</p>
<p>EDIT: A TIE Interceptor is Huge size, which means the size modifier is -2, not -5. Also, a TIE Interceptor has a 24 Dex, which means the Dex bonus is +7, not +3.</p>Melgora Kormanthul wrote:((Related question: Since we all get Improved Armored Defense [add character level PLUS half of armor bonus when calculating Reflex Defense], does that apply to vehicles too?))
Correction: I believe that we get the benefit of the Armoured Defense talent, as it is currently written in the Armour Specialist talent tree, as a general rule. Then, the Armoured Defense talent was changed to the suggestion I had (so if you have Armoured Defense, then once per encounter, as...Kira Wyndaru (alias of Arassuil)2013-06-07T18:50:17ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#712013-06-07T14:59:07Z2013-06-07T14:59:07Z<p>"<b>Copy, Night Leader.</b>"</p>
<p><span class=messageboard-ooc>Pity I don't have Knowledge (Galactic Lore) as a trained skill, in order to find out more about the Red Scourge of Adrennas and/or the Zann Consortium :)</span></p>"Copy, Night Leader."
Pity I don't have Knowledge (Galactic Lore) as a trained skill, in order to find out more about the Red Scourge of Adrennas and/or the Zann Consortium :)Kira Wyndaru (alias of Arassuil)2013-06-07T14:59:07ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#692013-06-07T13:55:12Z2013-06-07T13:55:12Z<div class="messageboard-quotee">Melgora Kormanthul wrote:</div><blockquote> <b>"Night 5, Night 2. I'm on your port wing, 2 klicks. Let's light'em up."</b> </blockquote><p>"<b>Copy, Night 2.</b>" Kira scans her instruments quickly. "<b>Night squadron, this is Night 5. Anyone got any readings on who exactly we're fighting? Dunelizards aren't normally flown by the New Republic.</b>"Melgora Kormanthul wrote:"Night 5, Night 2. I'm on your port wing, 2 klicks. Let's light'em up."
"Copy, Night 2." Kira scans her instruments quickly. "Night squadron, this is Night 5. Anyone got any readings on who exactly we're fighting? Dunelizards aren't normally flown by the New Republic."Kira Wyndaru (alias of Arassuil)2013-06-07T13:55:12ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#662013-06-07T11:03:26Z2013-06-07T11:03:26Z<p><span class=messageboard-ooc>Ok, I have moved my TIE Interceptor as my move action; I assume no check is needed for that. As a Standard action, I'm going to spend a Force Point and activate my Fool's Luck talent, getting the +5 competence bonus to skill checks until the end of the encounter. I have also updated my character sheet to reflect this.</span></p>
<p><span class=messageboard-ooc>That is the end of my turn.</span></p>Ok, I have moved my TIE Interceptor as my move action; I assume no check is needed for that. As a Standard action, I'm going to spend a Force Point and activate my Fool's Luck talent, getting the +5 competence bonus to skill checks until the end of the encounter. I have also updated my character sheet to reflect this.
That is the end of my turn.Kira Wyndaru (alias of Arassuil)2013-06-07T11:03:26ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=4#1652013-06-06T18:49:21Z2013-06-06T18:49:21Z<p>TIE Interceptors can be found in Starships of the Galaxy, page 143.</p>TIE Interceptors can be found in Starships of the Galaxy, page 143.Kira Wyndaru (alias of Arassuil)2013-06-06T18:49:21ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=4#1622013-06-06T14:12:20Z2013-06-06T14:12:20Z<p>Mel:</p>
<div class="messageboard-quotee">Talmonis wrote:</div><blockquote><p> Melgora, Night 2
</p>
Harry, Night 3
<br />
Helrun, Night 4
<br />
Kira, Night 5
<br />
Ianthe, Night 6
<br />
Perallus, Night 7 </blockquote><p>Mel:
Talmonis wrote:Melgora, Night 2
Harry, Night 3
Helrun, Night 4
Kira, Night 5
Ianthe, Night 6
Perallus, Night 7Kira Wyndaru (alias of Arassuil)2013-06-06T14:12:20ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=4#1612013-06-06T14:08:06Z2013-06-06T14:08:06Z<p>As I mentioned in the game thread, everywhere I see talks about adding the ship's size modifier to your Initiative checks, except on page 169 of the Core Rulebook, under "Characters in Vehicles", Pilot entry; it says you add both ship's size modifier and ship's Dexterity modifier, if you are the pilot of a vehicle.</p>
<p>But since this is the only place where it says to do that, but everywhere else it only mentions adding the ship's size modifier, this could very well be a typo that the Devs missed in errata.</p>
<p>EDIT: Oh, if you need me to reroll initiative, let me know. My modifier should be +7 in that case, so if there is no reroll, it should be 23 and not 30.</p>As I mentioned in the game thread, everywhere I see talks about adding the ship's size modifier to your Initiative checks, except on page 169 of the Core Rulebook, under "Characters in Vehicles", Pilot entry; it says you add both ship's size modifier and ship's Dexterity modifier, if you are the pilot of a vehicle.
But since this is the only place where it says to do that, but everywhere else it only mentions adding the ship's size modifier, this could very well be a typo that the Devs...Kira Wyndaru (alias of Arassuil)2013-06-06T14:08:06ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#602013-06-06T13:45:27Z2013-06-06T13:45:27Z<p>"<b>Night Leader, this is Night 5. Night 7 is correct. Try aiming for their lower flanks.</b>"</p>
<p><span class=messageboard-ooc>EDIT 1: Phew, found it: Page 169 of the Core Rulebook, under Pilot entry, for <b>Characters in Vehicles</b>.</span></p>
<p><span class=messageboard-ooc>EDIT 2: Of course, this is the only place where I can find adding both size modifier and ship's Dexterity modifier. Everywhere else it says to add only the ship's size modifier. I've checked the errata document that I have, and it doesn't have any changes, so •shrug•</span></p>"Night Leader, this is Night 5. Night 7 is correct. Try aiming for their lower flanks."
EDIT 1: Phew, found it: Page 169 of the Core Rulebook, under Pilot entry, for Characters in Vehicles.
EDIT 2: Of course, this is the only place where I can find adding both size modifier and ship's Dexterity modifier. Everywhere else it says to add only the ship's size modifier. I've checked the errata document that I have, and it doesn't have any changes, so *shrug*Kira Wyndaru (alias of Arassuil)2013-06-06T13:45:27ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#562013-06-05T21:11:23Z2013-06-05T21:11:23Z<p><span class=messageboard-ooc>Kira will be rolling for initiative. IIRC, I add the TIE Interceptor's Size and Dexterity modifiers to my Initiative check (or Pilot check, but they're the same)?</span></p>
<p><span class="messageboard-dice"><b>Initiative:</b></span> <span class="messageboard-dice">1d20 + 14 ⇒ (16) + 14 = 30</span></p>Kira will be rolling for initiative. IIRC, I add the TIE Interceptor's Size and Dexterity modifiers to my Initiative check (or Pilot check, but they're the same)?
[dice=Initiative]1d20 + 14[/dice]Kira Wyndaru (alias of Arassuil)2013-06-05T21:11:23ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay&page=2#532013-06-05T15:28:31Z2013-06-05T15:28:31Z<p><span class=messageboard-ooc>Assuming Perallus is able to tell us stuff about Dunelizards, I'll try to see what I can do with how best to fight them, if allowed.</span></p>
<p><span class="messageboard-dice"><b>Knowledge Tactics:</b></span> <span class="messageboard-dice">1d20 + 9 ⇒ (20) + 9 = 29</span></p>
<p><span class=messageboard-ooc>Hopefully that gives us some Tactical advantage. :)</span></p>
<p><span class=messageboard-ooc>EDIT: Holy crap! The dice on these boards seem to be quite hot.</span></p>Assuming Perallus is able to tell us stuff about Dunelizards, I'll try to see what I can do with how best to fight them, if allowed.
[dice=Knowledge Tactics]1d20 + 9[/dice]
Hopefully that gives us some Tactical advantage. :)
EDIT: Holy crap! The dice on these boards seem to be quite hot.Kira Wyndaru (alias of Arassuil)2013-06-05T15:28:31ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=3#1502013-06-04T18:43:20Z2013-06-04T18:43:20Z<p>Ok. I launched the game, and changed my name to show Kira's name. Hopefully that's all you need from me.</p>Ok. I launched the game, and changed my name to show Kira's name. Hopefully that's all you need from me.Kira Wyndaru (alias of Arassuil)2013-06-04T18:43:20ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay#492013-06-04T18:34:53Z2013-06-04T18:34:53Z<p>Kira straps herself into the pilot's seat of her TIE Interceptor. She places the helmet of her Marine Armour into places, and then closes her eyes. She starts through her ritual whenever she finds herself in the cockpit: Kira takes a deep breath, holds it, and lets it out slowly. This forces her to relax, and calms her mind, before being thrust out into the heat of battle.</p>Kira straps herself into the pilot's seat of her TIE Interceptor. She places the helmet of her Marine Armour into places, and then closes her eyes. She starts through her ritual whenever she finds herself in the cockpit: Kira takes a deep breath, holds it, and lets it out slowly. This forces her to relax, and calms her mind, before being thrust out into the heat of battle.Kira Wyndaru (alias of Arassuil)2013-06-04T18:34:53ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=3#1402013-06-03T14:40:35Z2013-06-03T14:40:35Z<p>Sorry I didn't have much activity over the weekend. Been busy. I didn't look at this thread until today (kept an eye out on the Game Thread though).</p>
<p>I've created my account and I believe I'm in the game. I should be good to go :)</p>Sorry I didn't have much activity over the weekend. Been busy. I didn't look at this thread until today (kept an eye out on the Game Thread though).
I've created my account and I believe I'm in the game. I should be good to go :)Kira Wyndaru (alias of Arassuil)2013-06-03T14:40:35ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay#402013-05-31T15:28:46Z2013-05-31T15:28:46Z<p>As Kira was speaking with Chonn, the alarms around the ship start to sound. Kira hears her personal communicator going off:</p>
<div class="messageboard-quotee">Talmonis wrote:</div><blockquote> <b>"Night squadron to your fighters for immediate takeoff. Time to earn our pay people."</b> </blockquote><p>Kira swears silently to herself. "<i>Well, so much for getting a bite to eat. Can't these rebels at least decide to be civil and have their attack after breakfast?</i>"
<p>Kira grabs the helmet to her Imperial marine armour, ensures that her DL-44 Heavy Blaster Pistol is secure in her hip holster, and starts to run to the hangar bay.</p>As Kira was speaking with Chonn, the alarms around the ship start to sound. Kira hears her personal communicator going off:
Talmonis wrote:"Night squadron to your fighters for immediate takeoff. Time to earn our pay people."
Kira swears silently to herself. "Well, so much for getting a bite to eat. Can't these rebels at least decide to be civil and have their attack after breakfast?" Kira grabs the helmet to her Imperial marine armour, ensures that her DL-44 Heavy Blaster Pistol is secure...Kira Wyndaru (alias of Arassuil)2013-05-31T15:28:46ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=3#1292013-05-30T14:56:37Z2013-05-30T14:56:37Z<div class="messageboard-quotee">Ianthé Jack wrote:</div><blockquote> You ~ALWAYS~ recognize the guy with the big guns. </blockquote><p>I wonder, are you referring to Mel with her 15 CHA puppies, or with Kira and the amount of different blasters (and eventually a slugthrower as a backup) she'll be carrying? ;-)Ianthé Jack wrote:You ~ALWAYS~ recognize the guy with the big guns.
I wonder, are you referring to Mel with her 15 CHA puppies, or with Kira and the amount of different blasters (and eventually a slugthrower as a backup) she'll be carrying? ;-)Kira Wyndaru (alias of Arassuil)2013-05-30T14:56:37ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay#302013-05-29T19:23:10Z2013-05-29T19:23:10Z<p>Kira furrows her brow, thinking back to what she heard about the battle of Coruscant. Which wasn't much, considering the hellhole she was fighting in at that time.</p>
<p>"<b>For a longest while, I heard a rumour it was a new Imperial weapon.</b>" Kira looks Lt. Reese up and down for a moment. "<b>Apparently, that rumour wasn't true. Still, well done.</b>"</p>
<p><span class=messageboard-ooc>Hopefully Chonn is still in the room, otherwise ignore this next part.</span></p>
<p>Kira walked over to Lt. Commander Chonn. "<b>It's a priviledge to serve under you, Sir. I had the pleasure of doing some work for the Chiss Expansionary Defense Fleet. They were some of the best and well disciplined soldiers I had ever worked with.</b>"</p>Kira furrows her brow, thinking back to what she heard about the battle of Coruscant. Which wasn't much, considering the hellhole she was fighting in at that time.
"For a longest while, I heard a rumour it was a new Imperial weapon." Kira looks Lt. Reese up and down for a moment. "Apparently, that rumour wasn't true. Still, well done."
Hopefully Chonn is still in the room, otherwise ignore this next part.
Kira walked over to Lt. Commander Chonn. "It's a priviledge to serve under you, Sir....Kira Wyndaru (alias of Arassuil)2013-05-29T19:23:10ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay#282013-05-29T18:17:24Z2013-05-29T18:17:24Z<p>Kira turns around as Perallus mentions he's also a Tech Specialist.</p>
<p>"<b>Well now, two Techs in our squadron. That means more modifications, more often. And that means twice the fun.</b>" She pauses for a moment. "<b>Getting a spot in the hangar would be great, but I get the feeling that might take some time. We should ask Commander Revik the next time we get the chance.</b>"</p>Kira turns around as Perallus mentions he's also a Tech Specialist.
"Well now, two Techs in our squadron. That means more modifications, more often. And that means twice the fun." She pauses for a moment. "Getting a spot in the hangar would be great, but I get the feeling that might take some time. We should ask Commander Revik the next time we get the chance."Kira Wyndaru (alias of Arassuil)2013-05-29T18:17:24ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay#252013-05-29T16:16:36Z2013-05-29T16:16:36Z<div class="messageboard-quotee">Ianthé Jack wrote:</div><blockquote> <b>"I'm all ears and tools.. What are you thinking of?"</b> </blockquote><p>Kira let out a small smile. She could tell Ianthé loved modifying gear. "<i>Good.</i>" Kira thought.
<p>"<b>That's right. Name's Kira. Well, for starters, it gets quite tiring lugging around this clunky Medical and Surgery Kit. I've heard of modifications that can be made to make them lighter and smaller. Ideally, if I can stuff them all into the same bag, that'd be even better.</b>"</p>
<p><span class=messageboard-ooc>FYI: I'm describing what I hear is the standard Miniaturized Dual Gear Medical/Surgery Kit combo (i.e. Take a Surgery Kit, Dual Gear it into a Medical Kit, use Tech Specialist to add an extra upgrade slot, and then Miniaturize the whole thing). :)</span></p>Ianthé Jack wrote:"I'm all ears and tools.. What are you thinking of?"
Kira let out a small smile. She could tell Ianthé loved modifying gear. "Good." Kira thought. "That's right. Name's Kira. Well, for starters, it gets quite tiring lugging around this clunky Medical and Surgery Kit. I've heard of modifications that can be made to make them lighter and smaller. Ideally, if I can stuff them all into the same bag, that'd be even better."
FYI: I'm describing what I hear is the standard...Kira Wyndaru (alias of Arassuil)2013-05-29T16:16:36ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay#212013-05-29T14:16:48Z2013-05-29T14:16:48Z<div class="messageboard-quotee">Ianthé Jack wrote:</div><blockquote> <b>"Ianthé Jack. Call me Té. Tech specialist. If it's a machine, I can build it or break it."</b> </blockquote><p>Kira made a mental note of that. After Commander Revik left their quarters, and after Calahan and Ianthé got reacquainted, Kira slowly made her way over.
<p>"<b>Excuse me, Té? You're a Tech Specialist? That's good to hear. When we get the chance, I'd like to talk to you about customizing my equipment. I have a lot of ideas about the gear I'd like to carry, but not the expertise to actually do it.</b>"</p>
<p><span class=messageboard-ooc>For the record, I'm not hitting on Ianthé. Just needed a way to start to integrate myself with the group :)</span></p>Ianthé Jack wrote:"Ianthé Jack. Call me Té. Tech specialist. If it's a machine, I can build it or break it."
Kira made a mental note of that. After Commander Revik left their quarters, and after Calahan and Ianthé got reacquainted, Kira slowly made her way over. "Excuse me, Té? You're a Tech Specialist? That's good to hear. When we get the chance, I'd like to talk to you about customizing my equipment. I have a lot of ideas about the gear I'd like to carry, but not the expertise to actually...Kira Wyndaru (alias of Arassuil)2013-05-29T14:16:48ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay#152013-05-28T15:25:54Z2013-05-28T15:25:54Z<p>Kira looks at each new member of Night squadron as Commander Revik introduces each of them. "<i>Hmm, an interesting group.</i>" Kira thinks.</p>
<p>When Commander Revik introduces Lt. Sayles, the latter spoke.</p>
<div class="messageboard-quotee">"Lt. Jasic Sayles wrote:</div><blockquote><b>"Pleased to meet you ladies."</b></blockquote><p>Kira lets out a small scowl. "<i>Oh, great. Another one of these types. I really hope he's at the next exercise routine for me to practise some of my Teräs Käsi moves on.</i>". At that thought, Kira lets out a small smirk.
<p>At the end of the introductions, Kira simply declares "<b>Lt. Kira Wyndaru. Hand to hand expert and combat medic.</b>"</p>
<p>She then turns back to placing her personal belongings into their proper place.</p>Kira looks at each new member of Night squadron as Commander Revik introduces each of them. "Hmm, an interesting group." Kira thinks.
When Commander Revik introduces Lt. Sayles, the latter spoke.
"Lt. Jasic Sayles wrote:"Pleased to meet you ladies."
Kira lets out a small scowl. "Oh, great. Another one of these types. I really hope he's at the next exercise routine for me to practise some of my Teräs Käsi moves on.". At that thought, Kira lets out a small smirk. At the end of the...Kira Wyndaru (alias of Arassuil)2013-05-28T15:25:54ZRe: Forums: Play-by-Post: Children of Empire Game threadKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/gameplay#122013-05-27T14:10:55Z2013-05-27T14:10:55Z<p>As the holorecording of Admiral Czarinova plays, Kira's mind began to be filled with doubts. Not doubts about combat though. She'd been in close to a hundred skirmishes over the years, both in and out of the starfighter cockpit. But most of those were working as a mercenary for the Mistryl Shadow Guard. No, the doubts she had were with joining the Empire.</p>
<p>"<i>No,</i>" Kira thought. "<i>The Shadow Guard betrayed all of Emberlene. And the Eleven Elders betrayed me. As soon as any of them see me face to face again, I'll be shot on sight. This is the only chance to save Emberlene from their treachery.</i>". Blinking through the memories, she focuses her attention on the recording.</p>
<p>As the recording comes to an end, Kira hears Calahan speak.</p>
<div class="messageboard-quotee">"Dirty" Harry Calahan wrote:</div><blockquote> <b>It would behoove us all to go down to the exercise yard and do some PT. We are all new to each other, and i would like to see what condition we are in. I know the exercise standard is a little lax for these star fighters, but for us in the Black, it was paramount. So i will see everyone in the exercise room in 90 minutes.</b> </blockquote><p>Kira nods in agreement. It was a good idea. The shuttle felt a little cramped with so many of her new squadron in it, the exercise would help loosen her muscles, rid her of the stress she was under, and evaluate everyone else as discretely as she could.
<p>Kira grabbed her dufflebag, and proceeded to head to her new barracks. As she walked through the hallways, she made note of her new surroundings, and at the same time, came up with an itinerary for herself. After the exercise session, Kira would find the refresher for a hot sonic shower. After that, well, it would depend on orders from her new superiors.</p>
<p>When Kira finally reached her destination, she put her dufflebag by her bunk, checked the straps on her hip holster for Kira's DL-44 Heavy Blaster Pistol, to ensure it was secure.</p>
<p>The rest of Kira's new squadron introduced themselves. Kira just nodded in each in turn. There wasn't much point in lengthy introductions. Good chance she wouldn't see most of them after their first combat together anyways.</p>
<p>When the other introductions were done, Kira proceeded to speak.</p>
<p>"<b>Lt. Kira Wyndaru.</b>"</p>
<p>With that, she gave them all a nod, then turned around and proceeded to put her stuff away.</p>As the holorecording of Admiral Czarinova plays, Kira's mind began to be filled with doubts. Not doubts about combat though. She'd been in close to a hundred skirmishes over the years, both in and out of the starfighter cockpit. But most of those were working as a mercenary for the Mistryl Shadow Guard. No, the doubts she had were with joining the Empire.
"No," Kira thought. "The Shadow Guard betrayed all of Emberlene. And the Eleven Elders betrayed me. As soon as any of them see me face to...Kira Wyndaru (alias of Arassuil)2013-05-27T14:10:55ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=3#1212013-05-27T13:42:34Z2013-05-27T13:42:34Z<p>Huh. I don't check things for a little over a day and a half and things have started already.</p>
<p>Going to read through the game thread to see what's developed up until now and then post.</p>Huh. I don't check things for a little over a day and a half and things have started already.
Going to read through the game thread to see what's developed up until now and then post.Kira Wyndaru (alias of Arassuil)2013-05-27T13:42:34ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=3#1132013-05-24T20:45:11Z2013-05-24T20:45:11Z<div class="messageboard-quotee">Talmonis wrote:</div><blockquote> Tsk Tsk Tsk, no faith in good ol' Imperial tech? Come now, the TIE Defender is the pinnacle of space superiority fighter. It's expense is justified when being used by "Proven" pilots. =) </blockquote><p>Of course, give those same TIE Defenders to our squadron techs, and we'll make them even better! :)Talmonis wrote:Tsk Tsk Tsk, no faith in good ol' Imperial tech? Come now, the TIE Defender is the pinnacle of space superiority fighter. It's expense is justified when being used by "Proven" pilots. =)
Of course, give those same TIE Defenders to our squadron techs, and we'll make them even better! :)Kira Wyndaru (alias of Arassuil)2013-05-24T20:45:11ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=3#1102013-05-24T18:00:40Z2013-05-24T18:00:40Z<p><span class=messageboard-ooc>Well, if we're talking about stealing ships from the New Republic, I'm calling dibs on the <i>Millenium Falcon</i>.</span></p>Well, if we're talking about stealing ships from the New Republic, I'm calling dibs on the Millenium Falcon.Kira Wyndaru (alias of Arassuil)2013-05-24T18:00:40ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=3#1062013-05-24T15:10:47Z2013-05-24T15:10:47Z<div class="messageboard-quotee">Helrun Thek wrote:</div><blockquote><p> Starting to think our ships were built by the lowest bidder......</p>
<p>We will figure things out. </blockquote><p>I seem to remember reading in one of the Saga Edition books that all the variety of TIE Fighters were built cheaply in order to create many more of them. The theory being in the overwhelming numbers.
<p>Just sucks for the TIE pilots (like us) :)</p>Helrun Thek wrote:Starting to think our ships were built by the lowest bidder......
We will figure things out.
I seem to remember reading in one of the Saga Edition books that all the variety of TIE Fighters were built cheaply in order to create many more of them. The theory being in the overwhelming numbers. Just sucks for the TIE pilots (like us) :)Kira Wyndaru (alias of Arassuil)2013-05-24T15:10:47ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#992013-05-23T14:23:57Z2013-05-23T14:23:57Z<div class="messageboard-quotee">Talmonis wrote:</div><blockquote> Yes, fighter combat is quite dangerous...But of course, you should also remember that you can use a force point to be disabled, rather than killed outright. </blockquote><p>Huh. I don't remember that you can use a Force Point in such a way for Starfighter combat. But then the only starship combat I was involved in until now was a heavily modified Citadel-class Cruiser, so we didn't have to be worried about being blown up.
<p>If that's true, it's good to know!</p>Talmonis wrote:Yes, fighter combat is quite dangerous...But of course, you should also remember that you can use a force point to be disabled, rather than killed outright.
Huh. I don't remember that you can use a Force Point in such a way for Starfighter combat. But then the only starship combat I was involved in until now was a heavily modified Citadel-class Cruiser, so we didn't have to be worried about being blown up. If that's true, it's good to know!Kira Wyndaru (alias of Arassuil)2013-05-23T14:23:57ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#972013-05-23T14:06:15Z2013-05-23T14:06:15Z<div class="messageboard-quotee">Melgora Kormanthul wrote:</div><blockquote> Have you guys even <b>seen</b> <i>Star Wars?</i> :P </blockquote><p>Wasn't that the TV show that starred William Shatner? ;-)Melgora Kormanthul wrote:Have you guys even seen Star Wars? :P
Wasn't that the TV show that starred William Shatner? ;-)Kira Wyndaru (alias of Arassuil)2013-05-23T14:06:15ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#912013-05-22T21:43:14Z2013-05-22T21:43:14Z<div class="messageboard-quotee">Talmonis wrote:</div><blockquote> Remember that you can use your character level in lieu of the armor value of the ship if it's higher (and it is). This important factor is what makes you able to survive combat with X-wings and other more advanced (but much larger) fighters. </blockquote><p>Yep, got that. Thanks.
<p>I updated my character sheet with Kira in Night 5, for ease of reference when she's in her TIE Interceptor.</p>
<p>EDIT: Hmm, considering how vulnerable a TIE Interceptor is, I think I shouldn't get too attached to Kira. 2 Hits from an X-Wing, and I'm probably done for. :)</p>Talmonis wrote:Remember that you can use your character level in lieu of the armor value of the ship if it's higher (and it is). This important factor is what makes you able to survive combat with X-wings and other more advanced (but much larger) fighters.
Yep, got that. Thanks. I updated my character sheet with Kira in Night 5, for ease of reference when she's in her TIE Interceptor.
EDIT: Hmm, considering how vulnerable a TIE Interceptor is, I think I shouldn't get too attached to Kira. 2...Kira Wyndaru (alias of Arassuil)2013-05-22T21:43:14ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#882013-05-22T19:47:05Z2013-05-22T19:47:05Z<p>Excellent. Thanks for the background update.</p>
<p>Now to familiarize myself with the TIE Interceptor from <i>Starships of the Galaxy</i>.</p>Excellent. Thanks for the background update.
Now to familiarize myself with the TIE Interceptor from Starships of the Galaxy.Kira Wyndaru (alias of Arassuil)2013-05-22T19:47:05ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#822013-05-22T17:40:39Z2013-05-22T17:40:39Z<p>Sweet.</p>
<p>Have we been together with our squandron mates for a while, or is this a newly formed unit?</p>Sweet.
Have we been together with our squandron mates for a while, or is this a newly formed unit?Kira Wyndaru (alias of Arassuil)2013-05-22T17:40:39ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#782013-05-22T16:48:00Z2013-05-22T16:48:00Z<div class="messageboard-quotee">Perallus Alden wrote:</div><blockquote> Really? We're at risk of losing one already? We haven't even started! </blockquote><p>It looks like we were. But Harry made a post in the recruitment thread, so he's back. So it's all good now.
<p>EDIT: Apparently, the Male Human Wizard who is our GM has a few levels in Ninja. :)</p>Perallus Alden wrote:Really? We're at risk of losing one already? We haven't even started!
It looks like we were. But Harry made a post in the recruitment thread, so he's back. So it's all good now. EDIT: Apparently, the Male Human Wizard who is our GM has a few levels in Ninja. :)Kira Wyndaru (alias of Arassuil)2013-05-22T16:48:00ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#742013-05-20T19:55:44Z2013-05-20T19:55:44Z<div class="messageboard-quotee">Perallus Alden wrote:</div><blockquote> Patience is a virtue, not just for Jedi. Quality over speed, IMHO. </blockquote><p>I couldn't agree more. :)Perallus Alden wrote:Patience is a virtue, not just for Jedi. Quality over speed, IMHO.
I couldn't agree more. :)Kira Wyndaru (alias of Arassuil)2013-05-20T19:55:44ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#692013-05-17T18:28:39Z2013-05-17T18:28:39Z<p>I just noticed that DR doesn't stack, so anyone with Armored Defense that goes into Elite Trooper (or gain damage reduction from some other method) will eventually have a talent that doesn't do anything. :-/</p>
<p>I'd recommend the following in this case:</p>
<div class="messageboard-quotee">Armored Defense wrote:</div><blockquote>Once per encounter, as a reaction, you may increase your damage reduction by an amount equal to one-half your armor bonus until the beginning of your next turn. (If you have no damage reduction, you then gain damage reduction equal to one-half your armor bonus.)</blockquote><p>But it's up to Talmonis.
<p>EDIT: Of course, under normal Saga rules, Armored Defense doesn't do anything once you get Improved Armored Defense, so perhaps it's not so bad the way I originally had it.</p>I just noticed that DR doesn't stack, so anyone with Armored Defense that goes into Elite Trooper (or gain damage reduction from some other method) will eventually have a talent that doesn't do anything. :-/
I'd recommend the following in this case:
Armored Defense wrote:Once per encounter, as a reaction, you may increase your damage reduction by an amount equal to one-half your armor bonus until the beginning of your next turn. (If you have no damage reduction, you then gain damage...Kira Wyndaru (alias of Arassuil)2013-05-17T18:28:39ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#672013-05-17T16:14:42Z2013-05-17T16:14:42Z<div class="messageboard-quotee">Talmonis wrote:</div><blockquote> Yes, we'll give it the same bonus your old house rule did (half level to DR for one round. Once per encounter i think it was). </blockquote><p>Great. Thanks! (And yes, it was once per encounter).Talmonis wrote:Yes, we'll give it the same bonus your old house rule did (half level to DR for one round. Once per encounter i think it was).
Great. Thanks! (And yes, it was once per encounter).Kira Wyndaru (alias of Arassuil)2013-05-17T16:14:42ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#642013-05-17T15:29:38Z2013-05-17T15:29:38Z<div class="messageboard-quotee">Talmonis wrote:</div><blockquote> Yes Kira, I'm going with the house rule that your old group used. Armor works the same as vehicles, in that you can either use your level bonus to Reflex, or it's armor value. The fortitude bonus that some suits give, is in addition to your level (which I think is the standard anyway). </blockquote><p>Cool. Thanks for the clarification.
<p>Does Armored Defense have any other use? Or is it non-existant now? If so, I assume that talents that have Armored Defense as a prerequisite we just ignore?</p>
<p>I ask because Kira has Armored Defense and Improved Armored Defense, so I'd like to know how to correctly update her.</p>
<div class="messageboard-quotee">Talmonis wrote:</div><blockquote> Also, let me say that I hope like hell that you all enjoy this. Making the NPC cast of the Armiger (your starting assignment), and the other members of Night Squadron (as, you know, a squadron is 12-14 ships), complete with their individual backstories and personalities is a heck of a task. Though it's one I'm enjoying greatly. </blockquote><p>That sounds awesome. I'm already having a blast, and we haven't started anything yet. :)
<div class="messageboard-quotee">Melgora Kormanthul wrote:</div><blockquote> So, if we have 2 Medics or 2 Snipers or 2 Hackers or 2 Heavy Troopers, it's really not the end of the world. </blockquote><p>I couldn't agree more. :)Talmonis wrote:Yes Kira, I'm going with the house rule that your old group used. Armor works the same as vehicles, in that you can either use your level bonus to Reflex, or it's armor value. The fortitude bonus that some suits give, is in addition to your level (which I think is the standard anyway).
Cool. Thanks for the clarification. Does Armored Defense have any other use? Or is it non-existant now? If so, I assume that talents that have Armored Defense as a prerequisite we just ignore?
...Kira Wyndaru (alias of Arassuil)2013-05-17T15:29:38ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#602013-05-17T13:54:26Z2013-05-17T13:54:26Z<p>Tech Specialists are awesome. I was considering picking it up for Kira originally, but when I saw we already had two, I decided against it. :)</p>
<p>Besides, I think there's some overlap between myself and someone else who has Surgical Expertise, which I don't think is a bad thing. It makes it easier for two people to provide medical help than for one.</p>
<p>@Talmonis: just for clarity, have we decided what will be happening with Armored Defense?</p>Tech Specialists are awesome. I was considering picking it up for Kira originally, but when I saw we already had two, I decided against it. :)
Besides, I think there's some overlap between myself and someone else who has Surgical Expertise, which I don't think is a bad thing. It makes it easier for two people to provide medical help than for one.
@Talmonis: just for clarity, have we decided what will be happening with Armored Defense?Kira Wyndaru (alias of Arassuil)2013-05-17T13:54:26ZRe: Forums: Play-by-Post Discussion: Children of the Empire Discussion, Alpha GroupKira Wyndaru (alias of Arassuil)https://paizo.com/campaigns/ChildrenOfTheEmpire/discussion&page=2#532013-05-16T20:47:59Z2013-05-16T20:47:59Z<p>I'm assuming you mean everyone gets free Armored Defense? I'm ok with that. It means Kira gets to select a different talent. If so, I'll probably go with Second Skin. An extra +1 Fort and Reflex? Yes please!</p>
<p>Can't access the omegadex from here at work, so will need to check it out when I get home. But it sounds awesome, thanks for the link!</p>I'm assuming you mean everyone gets free Armored Defense? I'm ok with that. It means Kira gets to select a different talent. If so, I'll probably go with Second Skin. An extra +1 Fort and Reflex? Yes please!
Can't access the omegadex from here at work, so will need to check it out when I get home. But it sounds awesome, thanks for the link!Kira Wyndaru (alias of Arassuil)2013-05-16T20:47:59ZRe: Forums: Advice: PFS Support Cleric Build - Thoughts/Suggestions?Sancho! (alias of Arassuil)https://paizo.com/threads/rzs2pfvt?PFS-Support-Cleric-Build-ThoughtsSuggestions#102013-02-04T17:48:48Z2013-02-04T17:48:48Z<div class="messageboard-quotee">Thomas, the Tiefling Hero! wrote:</div><blockquote> My pre-racial stats were 14/14/13/13/12/12 and I'm doing great. </blockquote><p>My pre-racial stats were 15/14/12/12/12/12. Haven't had the chance to play much since I was re-built, but so far, it seems to work for me.Thomas, the Tiefling Hero! wrote:My pre-racial stats were 14/14/13/13/12/12 and I'm doing great.
My pre-racial stats were 15/14/12/12/12/12. Haven't had the chance to play much since I was re-built, but so far, it seems to work for me.Sancho! (alias of Arassuil)2013-02-04T17:48:48ZRe: Forums: Advice: Which spells to prep?Sancho! (alias of Arassuil)https://paizo.com/threads/rzs2pdrg?Which-spells-to-prep#192013-01-18T19:07:21Z2013-01-18T19:07:21Z<div class="messageboard-quotee">Thomas, the Tiefling Hero! wrote:</div><blockquote><p> I used to feel the same way... until someone pointed out that <i>silence</i>'s casting time is 1 round. :/ So no super-counterspells. Might still be nice to prep one copy of (or carry a scroll?) so that a first-round casting can neuter an enemy spellcaster for a few rounds.</p>
<p>Along a similar line of thought, I've considered <i>pilfering hand</i> to snatch NPC wizards' spell component pouches. >:D </blockquote><p>Yes, I realized that afterwards, hence my edit. All the nuances of the transition from 3.5 to Pathfinder haven't kicked in for me yet. Hence, I think Silence would be better as a scroll, or an oil (if that's applicable).
<p>Although some people hate it (and you might be in that same group), there's always Spiritual Weapon. Sure, your wisdom isn't super high, but it can be useful, as it does make free attacks on subsequent turns.</p>
<p>Only other suggestion I can make will be Summon Monster II, although the 1 round casting time kind of hurts. And I'm not familiar with the Monster lists yet to even know if there's anything good there.</p>Thomas, the Tiefling Hero! wrote:I used to feel the same way... until someone pointed out that silence's casting time is 1 round. :/ So no super-counterspells. Might still be nice to prep one copy of (or carry a scroll?) so that a first-round casting can neuter an enemy spellcaster for a few rounds.
Along a similar line of thought, I've considered pilfering hand to snatch NPC wizards' spell component pouches. >:D
Yes, I realized that afterwards, hence my edit. All the nuances of the...Sancho! (alias of Arassuil)2013-01-18T19:07:21ZRe: Forums: Advice: Which spells to prep?Sancho! (alias of Arassuil)https://paizo.com/threads/rzs2pdrg?Which-spells-to-prep#92013-01-18T17:43:41Z2013-01-18T17:43:41Z<p>Well, I'm only a 2nd level Cleric in PFS, but I have played Clerics in D&D 3.5 for years, and have a few suggestions for 2nd level Cleric spells.</p>
<p>Sound Burst is good if you have a high Wisdom. Since your Wisdom isn't very high, it might not be a good option.</p>
<p>Bull's Strength is good, if you want to prep it to buff one of your allies.</p>
<p>One of my personal favourites: Silence. To neuter enemy casters. One of my tactics in the past was ready my action to cast Silence in a point of space (not on another creature, that way there is no saving throw) if an enemy starts casting a spell. At best, you counter the spell. At worst, you force them to do something else. (It all depends on how the GM interprets the situation, unless you can find clear evidence one way or the other).</p>
<p>EDIT 1: I have seen Spear of Purity used to good effect. But that may or may not be for you, as there is a saving throw involved.</p>
<p>EDIT 2: I just saw that Silence has 1 round casting time in Pathfinder. Huh, never noticed that before. Might not be as good as it used to be.</p>Well, I'm only a 2nd level Cleric in PFS, but I have played Clerics in D&D 3.5 for years, and have a few suggestions for 2nd level Cleric spells.
Sound Burst is good if you have a high Wisdom. Since your Wisdom isn't very high, it might not be a good option.
Bull's Strength is good, if you want to prep it to buff one of your allies.
One of my personal favourites: Silence. To neuter enemy casters. One of my tactics in the past was ready my action to cast Silence in a point of space (not on...Sancho! (alias of Arassuil)2013-01-18T17:43:41ZRe: Forums: Silver Crusade: Silver Crusade Season 4 Faction GoalsAriana Assadi (alias of Arassuil)https://paizo.com/threads/rzs2okv8?Silver-Crusade-Season-4-Faction-Goals#162012-10-22T21:23:36Z2012-10-22T21:23:36Z<p>M'lady,</p>
<p>Although I have only recently answered the Dawnflower's call, I shall uphold the tenets of the Everlight, as well as of that of the Silver Crusade. We shall not fail to safeguard Varisia.</p>
<p>May the Dawnflower's perpetual light shine on us all for all eternity.</p>
<p>Faithfully yours,
<br />
Ariana Assadi, Dawnflower Dervish</p>M'lady,
Although I have only recently answered the Dawnflower's call, I shall uphold the tenets of the Everlight, as well as of that of the Silver Crusade. We shall not fail to safeguard Varisia.
May the Dawnflower's perpetual light shine on us all for all eternity.
Faithfully yours,
Ariana Assadi, Dawnflower DervishAriana Assadi (alias of Arassuil)2012-10-22T21:23:36ZRe: Forums: Andoran: Andoran Season 4 Faction GoalsMachete Cortez (alias of Arassuil)https://paizo.com/threads/rzs2okut?Andoran-Season-4-Faction-Goals#162012-10-22T21:07:03Z2012-10-22T21:07:03Z<p>Machete originally from Varisia. Hate Cheliax. Escape when Machete had chance.</p>
<p>Machete glad to hear this! Will not rest until all of Varisia is free!</p>
<p><span class=messageboard-ooc>Yes, I am indeed playing •that• Machete!</span></p>Machete originally from Varisia. Hate Cheliax. Escape when Machete had chance.
Machete glad to hear this! Will not rest until all of Varisia is free!
Yes, I am indeed playing *that* Machete!Machete Cortez (alias of Arassuil)2012-10-22T21:07:03Z