Full Name |
Okrin Beartusk of the Bearpelt Following |
Race |
Angelkin Aasimar |
Classes/Levels |
Oracle 1 |
Gender |
Male |
Size |
Medium |
Age |
71 |
Special Abilities |
Celestial Resistance (Acid 5, Cold 5, Electricity 5), Darkvision 60 ft., Mystery (Battle), Oracle's Curse (Tongues: Celestial), Orisons, Revelation (War Sight), Spell-like Ability (Alter Self 1/Day) |
Alignment |
Chaotic Good |
Deity |
Gorum |
Location |
Absalom |
Languages |
Abyssal, Celestial, Common, Giant, Hallit |
Strength |
17 |
Dexterity |
12 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
12 |
Charisma |
14 |
About Okrin Beartusk
Alternate Racial Traits: Scion of Humanity (replaces Celestial; alters Native subtype), Truespeaker (replaces Skilled)
Favored Class: Oracle
Character Traits: Fate's Favored, Spirit Animal (Mammoth)
Feat: Tribal Scars (Bearpelt)
Skills: Craft (Weapons) +5, Diplomacy +6, Intimidate +8, Linguistics +4, Perception +5, Sense Motive +7
AC: 19, Touch: 11, Flat-footed: 18
HP: 16; Initiative +1 (can roll twice and use either result); Speed: 20 ft.
Saving Throws: Fortitude +4, Reflex +1, Will +3
Equipment: Shortspear, Heavy Wooden Shield, Four-Mirror Armor, Leather Armor, Alchemical Silver Light Mace, Cestus, Club, Cold Iron Dagger, Longspear, 5 Darts, Sling with 10 Sling Bullets, Air Bladder, Artisan's Tools, Backpack, Bedroll, Belt Pouch, Blanket, Block and Tackle, Chalkboard with 5 pieces of Chalk, Cold Weather Outfit, Crowbar, Drill, Earplugs, Fishing Kit, 5 (1-Pint) Flasks of Oil, Flint and Steel, Folding Pole, Grappling Hook with 100 ft. of knotted Hemp Rope, Inkpen with a vial of Ink, Mess Kit, 5 sheets of Parchment, 3 bags of Powder, Saw, Snowshoes, Spell Component Pouch, Spring-loaded Wrist Sheath, 1 week of Trail Rations, 100 ft. of Twine, Waterskin, Whetstone, 528 gp
Magical Consumables: Wand of Cure Light Wounds (50 charges)
Carrying Capacity: 86 lbs or less (light load), 87 to 173 lbs (medium load), 174 to 260 lbs (heavy load)
Weight Carried: 186 lbs
Oracle Spells Known (CL 1st; Concentration +3):
0th Level (At-Will): Guidance, Light, Spark, Stabilize
1st Level (4/Day): Bless, Cure Light Wounds, Divine Favor
Prestige Points: 0 / Fame: 2
Current XP: 1 / XP Needed For Next Level: 3