NPC, H/Elf
The half-elf continues with the tale, "Vassindio rose swiftly through the ranks, and while the Council never actually had one single
Making sure everyone is following the story, "Vassindio did much to maintain tradition within the Council through a mix of fear and power. Quick to reward success among the guild’s members, he was even swifter
"Yet at the crux of these events, Vassindio, for all of his
NPC, H/Elf
The next day Areal would relay the following tale about what the council, "Never a legitimate concern but his is what we have pieced together over from tales." "The Council of Thieves has existed in Westcrown’s shadow for nearly 425 years. Born from the violence of a brutal criminal war that nearly tore Westcrown apart, the Council became an increasingly destructive presence in Westcrown as the years melted into decades." He stops to make sure Gerard is following the story, "By 4469, the council practically ruled Westcrown from behind the scenes, and the city’s citizens lived in constant fear of accidentally incurring the Council’s wrath. The then ruler of Cheliax, Queen Koradinna, saw that the citizens of the capitol were suffering, but knew that an all-out war against the Council would simply drown that suffering in bloodshed. And certainly there was something to be said for a self-governing guild of thieves as opposed to what Westcrown had before the Council’s rise—constantly feuding gangs of ruffians and thugs." He takes a sip of water. "And so the queen hit upon an ingenious solution. She met with the Council’s leaders and worked out a series of secret payments and hushed deals with the criminal organization. As long as the Council kept its crimes subtle, hidden, and relatively nonviolent, and as long as they paid the appropriate fines to the government’s coffers, they would be allowed to continue to exist without persecution. A number of scapegoats, criminals who had fallen from the guild’s good graces, were offered up by the Council and publicly executed, and the queen announced that the Council was no more. Although many believe that the Council of Thieves was eradicated during this purge, it was in fact at this point that the guild finally came into its own." He takes another drink, "History tells us it continued to spread its influence in the years following Koradinna’s Accord, maintaining polite if not friendly relationships with the city’s nobility and always seeking to prevent more violent crimes from staining the city streets. Yet while muggings, murders, rapes, and the like dwindled from
"That is until the death of Aroden. The Chelish Civil War was a strange time for the Council. It no longer had to contend with the laws and strictures of a central government, but neither was it necessarily
"This new incarnation of the Council of Thieves has, over the past several decades, followed a slow descent into anarchy and disrespect for its roots as a result, despite continued attempts by the Council’s elderly members to maintain their traditions in the face of younger members eager for a change. In many ways, Councilman Vassindio
NPC, H/Elf
"Of the three green hags, only the Mother of Flies was away when Vassindio’s forces stormed Hagwood with a deadly combination of fire, assassins, and charmed giants and fey. It is rumored that The Mother learned of Vassindio’s rage and, nursing her own grudge against the Drovenges for the deaths of her sister and daughter, relocated deeper into Hagwood and began the process creating a new Maggot Tree. To gird herself against further Drovenge vengeance, she sought and found an unlikely ally among the dark fey of the Court of Ether hidden within the upper reaches of the Darklands region of Nar-Voth." He shakes his head, "It is rumored that the Mother of Flies seeks revenge and retribution upon the Drovenge family."
NPC, H/Elf
"Then since the rise of House Thrune, the Flies have maintained their fastness at the aptly named Maggot Tree in the heart of Hagwood, where they constantly sought new methods to spin the tangles and threads of their schemes. When Sidonai Drovenge, the Vassindio's son approached them in 4686 AR seeking an infernal heir, the Flies cackled with glee." "From the depths of Erebus, the coven procured a coin from the archdevil Mammon’s own treasury that, if swallowed within 24 hours of his heir’s conception, would impart the power of that duke of Hell upon Sidonai’s offspring. Little did Sidonai Drovenge know that by accepting this potent gift, he was cuckolding himself—the coin in fact held the possessing spirit of Mammon, and the heir would not be Sidonai’s but Mammon’s own son, begat upon the world through a mortal coupling. When Sidonai’s son was born a fiendish freak 9 months later, Sidonai’s father Vassindio flew into a terrific rage. He ordered the deaths of all involved—midwives and house staff alike (the mother having escaped this fate by dying herself from complications in birthing the infernal heir). While Vassindio tempered his rage when it came to his son (exiling him rather than executing him), the Flies themselves did not escape his wrath."
NPC, H/Elf
The half-elf continues after sipping his smoke whiskey and exhaling, "The Flies have been a part of Hagwood for as long as anyone can remember—long enough that the scattered and sodden woodlands within which they made their home became known as Hagwood. Far enough from Westcrown that the three hags weren’t considered a major threat, yet close enough to remain a constant menace in folktales and bedtime stories, these three green hags (the Mother, the Sister, and the Daughter) have for years played upon the fringes of Wiscrani society, working their nefarious plots for their own unknowable ends beneath the noses of the government of arguably Avistan’s most powerful kingdom." He looks at Andrea, Lucrezia, Daniel, Orsin and Gerard. "Such was their pervasive influence that Aroden’s death had no real impact on their lives and insulated positions—save perhaps in making it easier than ever to prowl the streets of Westcrown to further their complex web of plots." He sips more of his drink then blinks repeatedly before continuing.
NPC, H/Elf
Areal and Lord Tilernos along with the several members of the Grulios family shift uncomfortably with Andrea's question about who is the Mother of Flies. "Well," he ponders the question, "the Mother of Flies is one of what were three hags, that made up a coven - mother, the sister, the daughter they thrived during the civil war." "Where the Adivian River continued to flow, the seasonal winter storms continued to blow, and on the far shore across the river, the insect infested wetlands endured. And within these wetlands, in a particularly forested area to the northeast of the city of Westcrown, a coven of hags known as the Flies continued to rule the scattered woodlands, known as Hagwood." He shacks his head, "There are rumors...stories, all unconfirmed but....today, this letter about Archduke Mammon shed truth to the darkness." He stops you can tell there is more to the story that he knows but it obviously is making several people uncomfortable. "This city is vile...and one family was rumored to thrive in it..."
NPC, H/Elf
"That would be terrific but the Hellknight Order of the Rack will be the issue that and the House Thrune." Contemplating the comments, "Your families support would be a huge boost, we have friends with the Grulios and Missepi Houses." "Your family has been thrust into the recent city happens, like it or not, your brother should want justice. Kidnapping is neither honeorable nor legal, even if slavery is currently permitted by the law."
NPC, H/Elf
Talbard, Areal and Janiven whisper a few word together. It is noticeable to those paying attention in small shop. Finally Areal speaks, "Andrea, we believe scrying the whereabouts of Sascar Tilneros is an excellent idea. In fact, we beleive it should be done immediately...perhaps we can save her, at the least put to rest her whereabouts." His gaze moves to Daniel, "Your half-sister is of paramount concern." In a deep reflective tone, "Devils honor their obligations to a letter, if Grimm is alive the devils will find him, and bring him out alive provided he does nothing to provoke an attack. They will use it as bargaining chit for future favor. If he is dead, they will honor their word and bring him out...a deal is a deal. Frankly, this is hard but those devils are probably the best way to locate Grimm."
NPC, H/Elf
Areal listens to the conversations then offers, "Our patrols to maintain calm have been very busy and for the most part well received by the residents of the city. They have been a calming influence and have stops 3 vandals of businesses, 2 muggings and have escorted many people home." He glances at Andrea, A foundation to the lightbearers."We are continuing our patrols to render assistance to those in need." "I'm not sure if you noticed for 2 of the spiral flames had gone out....not sure hat that means."
NPC, H/Elf
It is just barely sunrise when Andrea finds herself at the safehouse, it is hoping already. Areal advises arrangements have been mad to resurrect Faelyn this morning. He hands a coin pouch to Andrea, "there are 600 platiums in there, give it to Talbard, he is picking up the difference in the cost for the resurrection and then the restoration that needs to be cast immediately on his revival." "John, Orsin make sure she gets to Talbards safely. Then John you may want to go visit your mentor for the morning as Faelyn is brought back to life."
NPC, H/Elf
"You know that makes sense, he will want vengeance on whom ever confined him." He nods, "at least we should hope....and...pray." He looks at John, "and you are right, he should be weakened for a while, so you say they will return Grimm's body in 3 days time and they will wreck havoc on the Aberten which should weaken the siblings slightly with the lose of a spellcaster." he straightens up, "John can you and Orsin make sure the others are gathered tomorrow morning sunrise at Tobin's shop and bring the remains of Faelyn, we have resurrection to do."
NPC, H/Elf
"F...F...Faelyn didn't make it? Where's his body?" He shakes his head, the fog clearing "he's at Talbard"s...good, good. I need to contact Lord Tilernos' cleric Tobian he has a shop near the bridge. He can heal him....he will heal him." His face loses color, "Poor Gruum may have lost yet another, I need to see him personally." He picks up his cloak. "How are you two doing and the others?"
NPC, H/Elf
Not sure if Orsin is with John. Truk and Lucreazia make their way to Talbard's. Areal has a look of surprise when John enters. His gaze looks over the battered hellknight, "Where are the others? He pauses, "Is the mansion secure?" He waits for a few seconds believing the others would be there soon, then he continues, "We just heard that the Council of Thieves has splintered into two groups and are in open rebellion and infighting for power. Chammady and Ecarrdian Drovenge are seeking to seize control from their father Commander Vassindio Drovenge, who rules over of the council. The rebellious scions sent their agents to the manor when it exploded, did you run into them?
NPC, H/Elf
Areal nods, "I've one team already report back that the mayor's manor exploded, they are keeping a watchful but distant eye on it." He looks at the core adventurers, "If you want to try to get closer, see what's happening that could help us out. I understand that the dottari are setting up safety perimeters." He looks around. 'Be careful."
NPC, H/Elf
After what seems like a day-and-a-night everyone manages to get back to the safehouse. There is chatter off doom from a few newer members about judgment day but Areal quickly and firmly puts an end to this chaotic banter. The older members are much more disciplined standing waiting for instruction. "STOP IT! We will have order and reason, panic will only add to the uncertainty." Then methodically he starts to implement a well thought out plan, designating squads of 7, all with at least 5 disciplined members. "We need feet on the ground, accessing the situation first, then helping others. We will send 10 teams into to the field at any given time. It is important to hold back 5 teams at base in reserve and to keep people fresh. Stay together separation can cause injury and death strength in numbers." He begins to designate areas areas for the teams cover. The actual size and order of the Brotherhood should start to sink in for everyone. What began as small rag-tag group has actually grown into an effective group. If John wants to make his way here that fine with me.
NPC, H/Elf
Morning prayers have been heard and granted, transformations following the horrors of the old pathfinder home are fresh on everyone's soul. When the companions make their way downstairs they find Areal, Janiven and Ailyn sitting in Areal's office examining the Morrowfall. Ailyn is sketching the item and making notations in her journal, while Areal jots down a few findings. The Morrowfall is one-half of the Aohl, an artifact gifted to the ancient Jaytirian Society following a sacred truce between their two feuding gods of millennia past. The Morrowfall is the remaining manifestation of the power of Easivra, a potent sun god now all but forgotten, but any good-aligned creature that touches the Morrowfall immediately knows the name and how to use the artifact’s powers. It constantly glows with the light spell. The Morrowfall can not be used by a neutral or evil creature. By presenting it strongly and uttering Easivra’s name (a standard action), the Morrowfall can be used to cast the following spells. At Will— detect undead, disrupt undead, daze monster (DC 13)
Destruction:
"This is the answer to the city's Shadowbeast problem! You've done it!! The residents owe you a debt of gratitude! THANK YOU!, Area excited exclaims when he see the party. Meanwhile Janiven and Aiyn are all smiles.
NPC, H/Elf
Areal says he's scouted the area recently and he mentions the following, "The front gate faces the meandering Adivian Walk, the road that runs along the eastern shore of Westcrown’s Rego Sacero; the far side of the road at this point overlooks a 30-foot-high bluff that drops into the waters below, and the road itself is generally not well traveled." he takes a drink of wine than adds, "few folks have need to use this stretch of road since it offers no access to the water and fronts a notorious building and that he, and his scouts, noticed only 1 Hellknight patrol over that last three days." "There is warning sign at the front gate which is chained shut, and doesn't appear pickable, but the wall looks like it can be climbed."
NPC, H/Elf
Back at the safehouse, Grimm and Zizmort are facing off. Faelyn is simply cupping his face in his hands wondering if it will stop. Everyone eventually drags themselves back. Orsin learns his armor will be delayed due to Ermolos' death, an unforeseen consequence for sure. Areal is present with two new members, who simply watch and listen. What is your plan for Delvehaven?
NPC, H/Elf
When Truk and Lucrezia arrive downstairs. Areal is grasping forarms with an unknown, cankerous faced dwarf that has a frothy beard. While Janiven is doing the same thing with Gruum, each person is holding the others tankard and forcing them to drink. Both dwarf's are standing on chairs to get height.
NPC, H/Elf
"Those dark tactics are questionable." He looks from Duncan to John, "Slavery, although despicable is legal in this country and blatant assassination is unworthy of us. We would be replacing one terror in the city with another type of horror." He nods approvingly to Andrea, "Very perceptive." "Orn has never been here and doesn't know much does he?" He's a slave he's probably been beaten before and take some punishment.
NPC, H/Elf
Areal looks at the group, "Nobody is suggesting to let him be tortured; however, to move on the headquarters is an act of treason we condemn each and everyone involved to death, their friends, associates and acquaintances." He looks around, "Duncan you ready for Gruum, Brian and his wife and child, along with the orphans in the shop to perish? If you get causght or one of you to be seen?' "John surely this is something you'd think twice about?" "Andrea the danger means Fiosa, your church and friends will likely be hunted." He grimly goes on, "Faelyn you many be new to the group the but the danger will extend to everyone you know." His gaze meets Orsin, "Disaster will happen to your young friend, Shu Lien." His eyes searching reaching your souls, "Rash decisions have consequences. This is not a bunch of Armingers transporting me to their citadel out fo the city, where the dottari have no reach. This will bring the dottari down on everyone."
NPC, H/Elf
"The Hellknights have their headquarters Northof here, in the old Taranik House. I can't believe Paralictor Chard would hold Orn." He looks a bit worried. "Assaulting their HQ in the city would be...unwise." His eyes meet John's. "So it sounds like he has been there a short time...at least. he gave you money yesterday for the contest and he's gone by this morning." trying to put a positive spin on the explanation.
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