Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 7 Amadar continues to row, cursing his spell selection for the day. "Once we are inside, the Dragon will be much less effective, of course we need to get inside first..."
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Amadar considers his allies statements, "Or they know the damn Dragon is coming to their aid, we should get below, now". Spot Do I see a Dragon? 1d20 + 10 ⇒ (19) + 10 = 29 Amadar makes his way down and into the tower.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
I will deduct the CLW from the Wand. "What a waste, these creatures are dying for nothing. It is a shame we cannot talk any sense into them". DM, can we reach that roof with ranged weapons in regular or mid range? I can't remember, getting old over here!
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Amadar nods to Erdwin, "You certainly have. Borrum we used that trick once and it certainly seemed to work, I would agree it makes sense to do so again, get in the boat and cross the lake. Daylight wastes". Amadar casts Water Breathing and bestows it upon all of his allies.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
"I think we should go back to the sunken ruins and secure it as a place to explore the rest of the area. There will be more goblins and hobgoblins to slay I have no doubt. Anyone disagree?"
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Amadar nods to the Ranger, "This is indeed a perilous undertaking and more help is certainly needed. We have slain many ogres and hobgoblins but not yet secured the ruins that they inhabited as one of their clerics escaped and we could not rest there safely. We may well face stiffer resistance now that they are aware that someone is probing their defenses".
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Amadar would likely agree with Erlmander here. We have struck a blow let's step back and then come again at full force with full rest as opposed to sleeping with one eye open in the Lizardmen village.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
And here I was going to Call Lightning them to death... ah well at least they are dead and we are not! Amadar nods his head, "Yes, let us explore the town hall next. Though if we believe our foe is a Dragon it may be wise to rest before such a battle..." Erlmander nods in agreement but seems willing to move forward as the group wishes.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 3 Amadar continues to swim closer to the bell tower. Currently Amadar should be 190' from the tower. Erlmander The elf hops into the canoe with the dwarf grinnig at the Druid's rash dive into the water.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 2 His spell cast, Amadar rushes through the double doors and dives into the water to swim closer to the bell tower. I believe he can swim 30' per round. Erlmander The elf shrugs at the rash act and fires another arrow at the tower as a suppression shot. "I assume he has a plan...
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
DM Greg wrote: it is the same bell tower with the hobgoblin archer so like around 250 ft Yeah I figured that but wanted to confirm. Round 1 Amadar takes a 5' step for cover next to the door jam and begins to cast Call Lightning. Casting Time 1 Round Erlmander The elven wizard fires his bow at the Hobgoblin sentry. Longbow Attack 1d20 + 3 - 4 ⇒ (8) + 3 - 4 = 7 But his shot misses the mark far too short.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Amadar sees the droplets ad curses, "I thought he did. It appears I was wrong. We now that the Hobgoblin archers are still on the tower and that cleric lurks somewhere. I would hate to have to sneak back over the water to rest. I think we should pry these doors open and clear out this complex then set watches in case they come back". Erlmander The elven wizard shrugs, "My magic is nearly spent for the day but I do have a quiver nearly full of arrows if you wish to continue pursuing our foes".
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
DM Greg wrote: Hence the listen check asked in april 13th. But sadly no one made it to hear someone invisible quietly entering the water. I had a +10 and still failed, damn dice roller... "Let us force our way into these doors. We should clear this place of sentries though I am not sure I would feel safe to rest here unless we defeated all those present".
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Borrum Orcbane wrote:
Amadar points to the door, "He went this way so you will still have a chnace to gain vengeance upon him..."
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Amadar will check Borrum for wounds before they proceed forward. Satisfied the group is at least healed even if magically deprived until their next rest he starts forward moving to the door. Listen 1d20 + 10 ⇒ (20) + 10 = 30 Erlmander Most of his spells gone, the Elven Wizard has his bow in hand ready to fire.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Amadar Listen 1d20 + 10 ⇒ (4) + 10 = 14 Amadar uses the wand on himself and turns to Galdamor, "Agreed, that last pitched battle was close and we will need him to push through this complex, we do not know what other defenses the cleric has set against us". Erlmander Listen 1d20 ⇒ 6 The wizard, feeling vulnerable without magic replies, "I will go find him, he ran back towards the water if I am not mistaken". He starts heading towards the water where Borrum jumped in. His water breathing should still be in effect correct?
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 10 Amadar applies the wand to Galdamor one last time. He should be full now based on rolls above. Erlmander cautiously peeks around the corner to try to spot the Hobgoblin. Perception 1d20 + 2 ⇒ (14) + 2 = 16
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 9 Amadar is using the wand on Galdamor again and will be for two more rounds. Erlmander heads to the hallway to see what the sound is. Spellcraft 1d20 + 3 ⇒ (16) + 3 = 19
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Amadar turns to Galdamor, "As much as I want to chase him down we must heal you first, then we chase him down!" Amadar turns the wand on Galdamor: CLW x4 4d8 + 4 ⇒ (6, 8, 6, 1) + 4 = 25 Erlmander "I have exhausted my spells. We should find Borrum before we pursue blindly forward no?"
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 6 Amadar keeps his flaming sphere where it is hoping the Hobgoblin will finally be effected. Reflex save DC 15 to negate. Amadar lays his hands on Galdamor to deliver more positive energy and heal his wounds. CLW 1d8 + 5 ⇒ (3) + 5 = 8 Erlmander The elven wizard continues to fire his bow at the Hobgoblin. Longbow Attack 1d20 + 4 ⇒ (12) + 4 = 16
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 5 Amadar directs his flaming sphere back towards the fight to singe the Hobgoblin cleric as well as the heels of the Ogre! Reflex save DC 15 to negate. Damage 3d6 ⇒ (4, 2, 5) = 11 Erlmander The elven wizards curses as his spell misses the mark. He draws his bow and fires at the Hobgoblin. Longbow Attack 1d20 + 4 ⇒ (4) + 4 = 8
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 4 The flaming sphere stays stationary with the Hobgoblin where Amadar hopes it continues to injure the pesky foe. Reflex save DC 15 to negate. Flaming Sphere Damage 3d6 ⇒ (1, 3, 3) = 7 Amadar assists Galdamor again this time providing a healing touch. Cure Moderate Wounds 2d8 + 5 ⇒ (5, 6) + 5 = 16 Erlmander The Wizard shakes his head as the foes continue to surge forward. He releases an Acid Arrow at the Hobgoblin - Ranged Touch 1d20 + 4 ⇒ (1) + 4 = 5 But the arrow misses far wide of its intended mark.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 3 Amadar moves the sphere farther into the room to strike The flaming sphere stays stationary with the Hobgoblin. Reflex save DC 15 to negate. Flaming Sphere Damage 3d6 ⇒ (5, 4, 1) = 10 Amadar moves forward to assist Galdamor - Cast Bull's Strength on Galdamor +4 Constitution. Erlmander The Wizard sees that he must use his final most powerful arcana if the group is to survive the encounter. A swarm of missiles released from his hands striking all of their foes. Chain Missile: Ettin 6d4 + 6 ⇒ (1, 2, 3, 4, 1, 4) + 6 = 21
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 2 Amadar moves the sphere farther into the room to strike the Hobgoblin. Reflex save DC 15 to negate. Flaming Sphere Damage 3d6 ⇒ (2, 5, 6) = 13 Erlmander The Wizard once again uses a blast of force but this time against the Ettin. Blast of Force - Ranged Touch 1d20 + 4 ⇒ (6) + 4 = 10 Damage - 3d6 ⇒ (4, 2, 1) = 7 Fortitude Save DC 16 not to be Knocked Prone.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 1 Amadar summons a sphere of flame right behind the Ogre and directs it to roll right to the heels of the brute. Reflex save DC 15 to negate. Flaming Sphere Damage 3d6 ⇒ (6, 5, 4) = 15 Erlmander Blast of Force - Ranged Touch 1d20 + 4 ⇒ (13) + 4 = 17 Damage - 3d6 ⇒ (4, 3, 1) = 8 Fortitude Save DC 16 not to be Knocked Prone.
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
"I would imagine unless Erlmander's magic slew the sentries above, we may have more company soon. Do we wait here and try to ambush them or push forward into the complex?" Erlmander "If we stay here at least I will have the tactical advantage of being able to fly but the rest of you will be trapped..."
Male Male Elf / AC17 / HP -3/42 / Fort:+10. Ref: +6, Will: +9 / Init. +1 ? Lis +10 / Spot +10 Druid 5/Master of Many Forms 1
Round 6 Erlmander seeing the sentires rise as one to attack the grup retorts with a fireball. Fireball 6d6 ⇒ (1, 1, 5, 1, 4, 3) = 15 Round 7 Amadar sees Borrum jump down follows and beckons to Yamil to fly down as well into the pit as well. Dexterity 1d20 + 1 ⇒ (19) + 1 = 20 Erlmander Still flying sinks down with his companions into the hole to avoid any countering shots by surviving sentries.
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