Nazhena Vasilliovna

Alani Fox's page

125 posts. Organized Play character for GM Sapphire Fox.


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The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

day job: 1d20 + 14 ⇒ (8) + 14 = 22

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will take aim and fire all vs touch

Attack 1: 1d20 + 14 ⇒ (2) + 14 = 16
hit chance High: 1d100 ⇒ 69
Damage: 1d12 + 16 ⇒ (1) + 16 = 17

Attack 2 : 1d20 + 14 ⇒ (5) + 14 = 19
hit chance High: 1d100 ⇒ 64
Damage: 1d12 + 16 ⇒ (5) + 16 = 21

Attack 3: 1d20 + 14 ⇒ (2) + 14 = 16 Miss
hit chance High: 1d100 ⇒ 32
Damage: 1d12 + 16 ⇒ (7) + 16 = 23

Attack 4: 1d20 + 14 ⇒ (13) + 14 = 27
hit chance High: 1d100 ⇒ 92
Damage: 1d12 + 16 ⇒ (9) + 16 = 25

All shots are cluster shot damage, added together before DR

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani spends her action to clear the misfire from the musket

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani takes aim at the squid in the water

Attack 1: 1d20 + 12 ⇒ (1) + 12 = 13

grumbles as she starts to cuss and just can see the subtleness of her getting pissed as she now needs to clear the misfire

will take a standard action to clear the misfire next turn

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

if she sees something in the water to shoot at she will, otherwise she will fire at yellow

Attack 1: 1d20 + 15 ⇒ (17) + 15 = 32
Damage 1: 1d12 + 15 ⇒ (7) + 15 = 22

if firing in the water -2 for each 5ft of water, with in 40ft is still touch

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Perception: 1d20 + 14 ⇒ (12) + 14 = 26 to see what is causing the ray to come out of the water

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

well with the door open Alani is going to swap in her dry load Ammunition, then proceed to 5' step and Start to unload at Yellow first (within 40 so should be touch)

Attack 1 vs touch: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d12 + 15 ⇒ (12) + 15 = 27
Attack 1 vs touch: 1d20 + 12 ⇒ (5) + 12 = 17
Damage: 1d12 + 15 ⇒ (2) + 15 = 17
Attack 1 vs touch: 1d20 + 12 ⇒ (6) + 12 = 18
Damage: 1d12 + 15 ⇒ (5) + 15 = 20

All Damage is Cluster Damage, If yellow dies before all the damage, she will move to green

Dry Load Cartidges:

his weapon special ability can only be applied to alchemical or metal firearm cartridges. Dry load cartridges can be used to load guns underwater or in other airless environments, such as a vacuum. This special ability protects the cartridge’s contents as it is being loaded into a firearm and creates a residual bubble of air that surrounds that firearm, further protecting the ammunition and allowing the firearm with this ammunition loaded in it to be fired in an airless environment.

After the cartridge is loaded, the bubble of air lasts for 3 minutes or until the firearm is fired, whichever occurs first.

A firearm loaded with this ammunition still takes the —2 penalty on attack rolls when fired underwater for every 5 feet of water the bullet passes through, in addition to the normal penalties to range. When firing a dry load cartridge underwater or in an airless environment, a misfire that results in a firearm explosion occurs normally.

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

as a reminder you guys will go before Alani, she is part of the Round 3, you guys go in Round 2 still

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

VS Touch, and all damage is cluster shot when it comes to her turn

Attack 1: 1d20 + 14 ⇒ (14) + 14 = 28
Damage: 1d12 + 16 ⇒ (1) + 16 = 17
Attack 1: 1d20 + 14 ⇒ (10) + 14 = 24
Damage: 1d12 + 16 ⇒ (7) + 16 = 23
Attack 1: 1d20 + 14 ⇒ (12) + 14 = 26
Damage: 1d12 + 16 ⇒ (11) + 16 = 27
Attack 1: 1d20 + 14 ⇒ (19) + 14 = 33
Crit Confirm?: 1d20 + 14 ⇒ (13) + 14 = 27
Damage: 4d12 + 64 ⇒ (9, 8, 5, 8) + 64 = 94

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

She'd target Red to add insult to injury, and the fact she would have to move to hit green at the moment

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will look at Red with a grin on her face and her musket pointed back at Pink and pulls the trigger a couple times

"What a shame, looks like I get to make you suffer for hitting me"

All with 40' so should be touch

Attack 1: 1d20 + 14 ⇒ (2) + 14 = 16
Damage: 1d12 + 16 ⇒ (2) + 16 = 18
Attack 2: 1d20 + 14 ⇒ (9) + 14 = 23
Damage: 1d12 + 16 ⇒ (1) + 16 = 17
Attack 3: 1d20 + 14 ⇒ (19) + 14 = 33
Crit Confirm?: 1d20 + 14 ⇒ (5) + 14 = 19
Damage: 4d12 + 64 ⇒ (10, 11, 11, 9) + 64 = 105
Attack 4: 1d20 + 14 ⇒ (16) + 14 = 30
Damage: 1d12 + 16 ⇒ (11) + 16 = 27

all damage is cluster shot

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

upon them showing, Alani starts to fire at yellow

Touch: 1d20 + 15 ⇒ (7) + 15 = 22
Damage: 1d12 + 9 ⇒ (7) + 9 = 16
Touch: 1d20 + 15 ⇒ (12) + 15 = 27
Damage: 1d12 + 9 ⇒ (4) + 9 = 13
Touch: 1d20 + 15 ⇒ (14) + 15 = 29
Damage: 1d12 + 9 ⇒ (5) + 9 = 14
Touch: 1d20 + 15 ⇒ (10) + 15 = 25
Damage: 1d12 + 9 ⇒ (12) + 9 = 21
all shots are cluster shot

Clustered Shot:
Clustered Shots Total damage from full-round ranged attacks before applying DR

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Acro: 1d20 + 18 ⇒ (14) + 18 = 32

not sure how acrobatics works for that but *shrugs*

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

After heading down and seeing the creature, she sets her musket on her shoulder to keep it away from seeming hostile, while about to move it down quickly if needed

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

After what can be IDed Alani will follow behind with musket ready, though if it is completely dark she will use an Ioun Torch and let it hover by her so she can see

percep: 1d20 + 14 ⇒ (14) + 14 = 28

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Just incase yellow is still alive, shes going to continue all three shots at yellow

Touch ac: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
damage: 1d12 + 15 ⇒ (1) + 15 = 16

Touch ac: 1d20 + 14 - 2 ⇒ (9) + 14 - 2 = 21
damage: 1d12 + 15 ⇒ (12) + 15 = 27

Touch ac: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
damage: 1d12 + 15 ⇒ (6) + 15 = 21

64 Damage if all hit
Cluster Shot- damage is combined before DR

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani is going to 5ft step up, and unload at red with her musket Three Rounds

Touch AC: 1d20 + 14 - 2 ⇒ (15) + 14 - 2 = 27
Damage: 1d12 + 15 ⇒ (3) + 15 = 18

Touch AC: 1d20 + 14 - 2 ⇒ (16) + 14 - 2 = 28
Damage: 1d12 + 15 ⇒ (4) + 15 = 19

Touch AC: 1d20 + 14 - 2 ⇒ (12) + 14 - 2 = 24
Damage: 1d12 + 15 ⇒ (3) + 15 = 18

55 total if all hit
Cluster Shot- damage is combined before DR

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

I think that croak from the creature was froak noise from when myth hit it

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will move 5ft forward looks at the one attacking myth "Well that seemed obvious, lets see how you like frog legs"

as she starts to aim and fire three rounds

Touch AC: 1d20 + 14 - 2 ⇒ (17) + 14 - 2 = 29
Damage: 1d12 + 15 ⇒ (4) + 15 = 19
Touch AC: 1d20 + 14 - 2 ⇒ (1) + 14 - 2 = 13
she will use a grit to Quick clear the misfire
Touch AC: 1d20 + 14 - 2 ⇒ (10) + 14 - 2 = 22
Damage: 1d12 + 15 ⇒ (5) + 15 = 20

39 damage total

Damage is Cluster shot, all damage is applied before DR is applied

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will make sure she is loaded "thats just not good, what the hell" in reference to the Con and Cha

though she will mention to Pai and Myth " if you want I can move forward, and be just south of that door and kinda cover both corners, if you want to cover north?"

Perception: 1d20 + 14 ⇒ (12) + 14 = 26

Alani moving to the Blue X on map, while another ranged covers around the white X? it would guard roughly 3 doors, but 2 complete hallways and allow us to move everyone if needed

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Fort Gm Reroll: 1d20 + 9 + 4 ⇒ (15) + 9 + 4 = 28

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Fort: 1d20 + 9 ⇒ (1) + 9 = 10

ouch that is just painful to see, survival and fort are teh same so its nat 1

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Dry Load Alchemical Cartridges:
This Special Ability can only be applied to Alchemical Cartridges, or Metal Firearm Cartridge. Dry load cartridges can be used to load guns underwater or in other airless environments, such as a vacuum. This ability protects the cartridge's contents as it is being loaded and creates a residual bubble of air that surrounds the firearm, further protecting the ammunition and allowing the firearm with the ammunition to be fired in an airless environment. After the cartridge is loaded, the bubble of air lasts for 3 minutes, or until the firearm is fired, Whichever occurs first. A firearm loaded with this ammunition still takes the -2 penalty on attack rolls when fired underwater for every 5 feet of water the bullet passes through, in addition to the normal penalties to range. When firing a dry load cartridge underwater on in an airless environment, a misfire that results in a firearm explosion occurs normally

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Sceanrio funds 150GP
Touch of the sea scrolls X2 -50gp
Antiplague x1 -50 gp
Rations x10 -5gp

Personal funds
Dry load weapon quality - 1500gp I will add this when I get home tuesday

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

"how are we traveling to the land by chance? Or are we to precure our own means?"

This is of course if we are required to travel to get the start of the adventure

will double check purchases after work

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

A rather tall woman with snow white hair, an unconventional sailors outfit and a purewooden musket on her back looks around and as speaks her voice is a bit harsh like it has grit from gunpowder

"well this is turning into a motly gathering of sorts, so what is the mission, anyone have an idea?"

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

alright, updating the information

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

208282-3 is the character number, sorry

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

thanks for running Starson, its been fun as before, and depending on what you run in the future I'll probably be looking at playing

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

"unfortunately no, I usually dont have a need for such things"

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

"I know not what to do to cleanse, but if it needs it, then usually fire or sanctifying ritual usually does it"

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

"Intelligence is only measured by others so they can determine what you are suitably for, its not a way of life or things to consider when anything besides books are involved"

Alani will move to open the secret door

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Percept: 1d20 + 8 ⇒ (15) + 8 = 23

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will move back against the wall away from it, and fire into it

PB Touch: 1d20 + 8 + 1 ⇒ (12) + 8 + 1 = 21
Damage B/P: 1d12 + 1 ⇒ (6) + 1 = 7

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will search the room, though doubtful she will find anything of use

Perc: 1d20 + 8 ⇒ (6) + 8 = 14

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

PB Touch: 1d20 + 8 + 1 ⇒ (4) + 8 + 1 = 13 will use DM Reroll

PB Touch: 1d20 + 8 + 1 + 3 ⇒ (13) + 8 + 1 + 3 = 25
Damage: 1d12 + 1 ⇒ (11) + 1 = 12

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani keeps leading the shooting the practice dummy...er I mean victim.....umm target, yeah target

PB Touch: 1d20 + 8 + 1 ⇒ (16) + 8 + 1 = 25
PB Damage: 1d12 + 1 ⇒ (3) + 1 = 4

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

will: 1d20 + 5 ⇒ (10) + 5 = 15 full damage

Alani will do her normal, fire and reload

PB Touch: 1d20 + 8 + 1 ⇒ (13) + 8 + 1 = 22
PB Damage: 1d12 + 1 ⇒ (10) + 1 = 11

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Will be home till the 28th, then will return on the 2nd for holidays

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will single move, and fire at the priest

PB Vs Touch: 1d20 + 8 + 1 ⇒ (6) + 8 + 1 = 15
PB Damage: 1d12 + 1 ⇒ (9) + 1 = 10

after the attack she will reload as a free action

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Perception: 1d20 + 8 ⇒ (4) + 8 = 12

Alani will move, fire at the closest creature, then reload

PB Vs Touch: 1d20 + 8 + 1 ⇒ (9) + 8 + 1 = 18
Damage: 1d12 + 1 ⇒ (5) + 1 = 6

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will go third or fourth as needed, weapon loaded and ready

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

"Grab him on the way out, in case something more foul comes our way"

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will fire at blue

PB Touch: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d12 + 1 ⇒ (5) + 1 = 6

and Alani will reload

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Alani will fire at the remaining

PB Touch: 1d20 + 8 + 1 ⇒ (10) + 8 + 1 = 19
Damage: 1d12 + 1 ⇒ (2) + 1 = 3

and then reloads

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

I'll be fine, its why I said Tuesday night Wednesday, so I am able to keep up

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14
Alani Fox wrote:
Umberto, I took a fell Saturday, compressed both my knees and I've had surgery on them, Ankle swelled up enough that triggered a minute gout attack, am just not able to move about with minor/mostly bearable pain

Sorry that should be now able, and not not able heh damn my typing

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

Umberto, I took a fell Saturday, compressed both my knees and I've had surgery on them, Ankle swelled up enough that triggered a minute gout attack, am just not able to move about with minor/mostly bearable pain

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

now with a light source down by the enemies, Alani will Aim at yellow

PB Touch: 1d20 + 8 + 1 ⇒ (18) + 8 + 1 = 27
Damage: 1d12 + 1 ⇒ (7) + 1 = 8

Alani will then reload, then move back behind the group

The Concordance

Gunslinger 9 | AC 24 T 18 FF 16| HP 94/94| F 9 R 13 W 7| Init 14| Perc 14

There will be a delay in the posting a day or two as I am laid up in bed right now hopefully able to get to a computer tuesday night wednesday to post

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