Mametquil

Akvius Sirthos's page

142 posts. Organized Play character for gossamar4.


RSS

1 to 50 of 142 << first < prev | 1 | 2 | 3 | next > last >>
Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius shifts diagonally back and left. He focuses on the blue enemy this time and gazes an evil eye at him this time.

Evil eye hex on blue. DC:15 will. -2 AC: fail=7 rounds, success=1 round.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"I'm a little too close for comfort here. Perhaps I will shuffle back a bit and give room for someone a bit more adept at physical combat than myself."

5' step diagonally (down and right).

"That's more like it. Now suffer the penalty of my gaze."

Akvius casts Evil Eye hex on yellow.

DC 15:will. -2 AC for 7 rounds (1 round with successful save)

Akvius let's out a maniacle laugh as the hexes continue to terrorize the white and yellow.

Cackle = hexes extended for 1 additional round

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

reflex: 1d20 + 3 ⇒ (6) + 3 = 9

Akvius is thrown to the ground with the abrupt jolt.

"Get up! We are not out of danger. Lick your wounds later."

Akvius tries to gather his bearings. He quickly stands up and focuses on the the nearest hostile. "Uggghhhh! You are now in my sight. My evil eye carries a penance!"

Akvius casts evil eye hex on closest enemy (preferably the same one being attacked already).

DC 15:will

-2 AC for 7 rounds (1 round with successful save)

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

thanks. wish I had some grand and amazing action to start with, but I need them to be within 30'.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"They are still a bit out of range from my influence. Should they come closer, they will pay dearly."

Akvius will delay until an enemy comes within 30'

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

I hope you aren't waiting on my arrival. sorry if this has caused a delay. This will be the character coming instead of Fronar Gossamar.

This character can help heal, and will debuff enemies so the rest of you can show off your skills easier. :)

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius attempts misfortune hex on blue

DC:15 will to negate

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius will misfortune hex the blue enemy.

"ਸ਼ਕਤੀਮਾਨ! ਇਸ ਨੂੰ ਕਮਜ਼ੋਰ minded ਜੀਵ ਨੂੰ ਕੋਸਣ ਨਾਲ ਆਪਣੇ ਕੰਮਾ ਸਹਾਇਤਾ."

Infernal:
"Powerful One! Aid your vessel by cursing this weak minded being."

Akvius uses Misfortune hex. DC:15 will, fail=1 round, success=negates.

Orange gets a new save to try and end the hex.

Akvius laughs contently as the misfortune condition attempts to take hold of the blue enemy and continues to grip the orange enemy.

Cackle. +1 round of hexes

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius will misfortune hex the adjacent orange enemy.

"ਸ਼ਕਤੀਮਾਨ! ਇਸ ਨੂੰ ਕਮਜ਼ੋਰ minded ਜੀਵ ਨੂੰ ਕੋਸਣ ਨਾਲ ਆਪਣੇ ਕੰਮਾ ਸਹਾਇਤਾ.

Infernal:
"Powerful One! Aid your vessel by cursing this weak minded being."

Akvius uses Misfortune hex. DC:15 will, fail=1 round, success=negates

Akvius laughs contently as the misfortune condition attempts to take hold of the orange enemy.

Cackle. +1 round of hexes

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

congats!

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Always in search of a drink, Lukaas. I don't think your gonna find any fair maidens to impress here."

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

no worries.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

thank you, and congrats early.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius will misfortune hex the adjacent orange enemy.

"ਸ਼ਕਤੀਮਾਨ! ਇਸ ਨੂੰ ਕਮਜ਼ੋਰ minded ਜੀਵ ਨੂੰ ਕੋਸਣ ਨਾਲ ਆਪਣੇ ਕੰਮਾ ਸਹਾਇਤਾ.

Infernal:
"Powerful One! Aid your vessel by cursing this weak minded being."

Akvius uses Misfortune hex. DC:15 will, fail=1 round, success=negates

purple gets a new save for his misfortune. (still worst of 2 rolls)

Akvius laughs contently at purple's condition.

Cackle. +1 round of hexes

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius stares down the purple orc. Raises both hands and motions like he's choking the orc.

"ਸ਼ਕਤੀਮਾਨ! ਇਸ ਨੂੰ ਕਮਜ਼ੋਰ minded ਜੀਵ ਨੂੰ ਕੋਸਣ ਨਾਲ ਆਪਣੇ ਕੰਮਾ ਸਹਾਇਤਾ.

Infernal:
"Powerful One! Aid your vessel by cursing this weak minded being."

Akvius uses Misfortune hex. DC:15 will, fail=1 round, success=negates

misfortune hex:
Misfortune (Su): The witch can cause a creature within 30 feet to suffer grave misfortune for 1 round. Anytime the creature makes an ability check, attack roll, saving throw, or skill check, it must roll twice and take the worse result. A Will save negates this hex. At 8th level and 16th level, the duration of this hex is extended by 1 round. This hex affects all rolls the target must make while it lasts. Whether or not the save is successful, a creature cannot be the target of this hex again for 1 day.

"Watch out everyone. They look like they mean business!

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

they don't do any good in my inventory. Might as well put it on. Arrrrrrrr, pirate witch!

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

no preference. following the rest of the party.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Wiping some splattered blood from his face, Akvius says "Feel better now, Gaeldrung? Where are we off to next?"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"As you wish."

Akvius' tail emerges from under his robes grasping a wand, and places it his hand. He proceeds to recite some magical words and taps the wand against her.

wand of CLW: 1d8 + 1 ⇒ (7) + 1 = 8

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"If she's hurt, I can heal her. I know I've got a wand for just such a thing around here somewhere."

Akvius starts tapping the outside of his clothes as if searching for something, while he waits to find out if a wand of CLW, is actually needed.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius points the wand at the red enemy again.

"Cupio, Virtus, Licet"

Draconic:
"I want, excellence, allowed to me"

wand of Ill Omen

Ill Omen:
Ill Omen
School enchantment (compulsion) [mind-affecting]; Level witch 1
Casting Time 1 standard action
Components V, S, M (hair from a black cat)
Range close (25 ft. + 5 ft./2 levels)
Target one creature

Duration 1 round/level or until discharged

Saving Throw none; Spell Resistance yes

You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level).

A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.

next d20 roll, roll twice. take lower of 2.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius' tail produces a wand from beneath his robe and places it in his hand. He then points it at the red enemy.

"Cupio, Virtus, Licet"

draconic:
"I want, excellence, allowed to me"

wand of Ill Omen

Ill Omen:
Ill Omen
School enchantment (compulsion) [mind-affecting]; Level witch 1
Casting Time 1 standard action
Components V, S, M (hair from a black cat)
Range close (25 ft. + 5 ft./2 levels)
Target one creature

Duration 1 round/level or until discharged

Saving Throw none; Spell Resistance yes

You afflict the target with bad luck. On the next d20 roll the target makes, it must roll twice and take the less favorable result. For every five caster levels you have, the target must roll twice on an additional d20 roll (to a maximum of five rolls at 20th level).

A target who can speak and has at least one free hand and who is aware of the spell and its effects (such as from a Spellcraft check to identify the spell as it is cast) can negate one reroll by spending a move action to utter a brief prayer or good luck charm to appease the spirits of ill fortune.

next d20 roll, roll twice. take lower of 2.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius looks at the brown enemy and grins devilishly.

"Vita et mors, ego autem"

Draconic:
"Life, and death, I am without"

Akvius casts Cause Fear, DC:15 Will.

Cause Fear:
School necromancy [fear, mind-affecting]; Level bard 1, cleric 1, sorcerer/wizard 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one living creature with 5 or fewer HD

Duration 1d4 rounds or 1 round; see text

Saving Throw Will partial; Spell Resistance yes

The affected creature becomes frightened. If the subject succeeds on a Will save, it is shaken for 1 round. Creatures with 6 or more HD are immune to this effect. Cause fear counters and dispels remove fear.

Duration: 1d4 ⇒ 1

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius moves around the boxes. Seeing the enemies down the hall, he chants to himself as he raises a clawed index finger and points at the red enemy.

"சக்தி வாய்ந்த ஒன்று, என் எதிரி பலவீனப்படுத்தவும் எனக்கு பரிசு வழங்க"

Infernal:
"Powerful One, grant me the gift to weaken my foe!"

Akvius' red eyes flare with an intensity, like a struck match, for a second. Then fade back down to normal.

Evil Eye hex. -2 AC. DC:15 will. success=1 round, fail=7 rounds

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius will delay until either the rest of the party has gone, or someone spots an enemy.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius will follow Frans inside. And ready to evil eye hex 1st enemy that he sees.

evil eye:
Evil Eye (Su): The witch can cause doubt to creep into the mind of a foe within 30 feet that she can see. The target takes a –2 penalty on one of the following (witch's choice): AC, ability checks, attack rolls, saving throws, or skill checks. This hex lasts for a number of rounds equal to 3 + the witch's Intelligence modifier. A Will save reduces this to just 1 round. This is a mind-affecting effect. At 8th level the penalty increases to –4.

hex = -2 AC, dc:15 will. fail=8 rounds. success=1 round.

"You DID say there were voices in here, right Frans?"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

If Akvius can help...

aid: 1d20 ⇒ 1

guess not. lol.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius turns to Frans and whispers excitedly, "It sounds like our companions have breached the door. Shall we join the party through this door? Think you can open it?"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

if no one else is going to the south door with Akvius, he will move to the same entrance the rest of the party is preparing to enter.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

As stated, Akvius is headed to the south door. No plan, other than to follow the rest of the party in.

stealth: 1d20 + 3 ⇒ (17) + 3 = 20

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius cautiously wanders around the building looking for and alternate way to enter (for the element of surprise) or a large enough crack/hole in the wall planks to give a peek of the layout inside or any activity. Once he is satisfied, he will stop outsode the south door and wait for the rest of the party.

perception: 1d20 + 1 ⇒ (1) + 1 = 2

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

np. thanks for the heads up

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Solid plan. I would like to emphasize that the Topaz Titan IS on her way. We don't have much time to waste. As soon as possible we should begin our inquiries in this Wharf District we've heard about."

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Good work, both of you. Several leads seem to led to the Wharf District. I assume that will be our immediate destination once we arrive? If we are to believe this information you picked up, about Alejia taking the ships from on-board, perhaps we could consider sailing to intercept the Topaz Titan before she is able to execute her plan? Of course the difficulty would be flushing her out of her hiding spot or seeing through her disguise."

Akvius looks at the other pathfinders puzzled. "Of course, I'm merely brainstorming ideas here. Any of you have any other suggestions?"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

anything about the pirate. tactics, stories, last location, where to find her, ect.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

During one of their meals at sea, Akvius proposes a suggestion to the rest of the group.

"Perhaps one or more of us might be able to gather some useful information before be arrive. Alas, I'm not much of a socialite (not high skill w/ Diplomacy or Knowledge: local), I tend to have more of an intimidating effect on people. Perhaps some of you may be able to poke around, maybe ask some questions of the crew? If you find someone you believe may possess some info, but is otherwise unwilling to divulge it... might be more cooperative after a 1 on 1 conversation"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

no posts. if you tried to PM him, I say post for replacement and bring them in WHILE we continue on.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Thank you for the insight you've provided. Unless my tight lipped companions here have any other questions or requests, I agree we should make the most of whatever time we have before the Topaz Titan reaches Riddleport."

Akvius stands and thanks the Venture-Captain for her de-brief and hospitality with a respectful bow. Then turns to the rest of the party.

"Shall we proceed to the Wharf District and begin our investigation?"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

"Is Sir Gurukaza or the crew of the Topaz Titan aware of the likelihood of their attack?"

"You mentioned the crews were being attacked and ships destroyed, do you believe Pirate Alejia is killing the scholars or taking them prisoner? Is there an indication as to what the Vudran pirates have to gain from these actions?"

"By what name does Alejia's ship sail under?"

"The pirates ship is on it's way. Do you suspect Alejia's where-abouts to currently be ON her ship? Are there any known associates, here in Riddleport that she socializes or conducts business with?"

"Are there any special supplies/resources available for us to use at our discretion, beyond our own?"

"Beyond discretion, have we been given the authority to deal with this (Alejia) with any means neccasary?"

"Does Alejia have any special talents or skills we should be on the watch for?"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius seems to ponder the question a moment...

knowledge: nature: 1d20 + 8 ⇒ (3) + 8 = 11

"In terms of the nature of the animal itself, I'm afraid I don't really know. It was bestowed on my by The Dark One as medium to communicate and channel his power to me... through my tiny companion."

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

A deep commanding voice sounds, "Gleek!"

The tiny creature lowers it's head and scurries towards an approaching Tiefling. Then disappears under the tiefling's robes.

"Please excuse my tiny friend. He sometimes lets his excitement get the better of him and forgets his place." The tiefling walks over to the bar and pours himself a brandy, which he sips, pauses for a moment then confirms, "Yes. This will do."

He then approaches the area where the pathfinders are seated and makes an elaborate bow, without spilling his drink. "Greetings fellow pathfinders. I am Akvius Sirthos. I am here in place of my brother Baru. I believe he accompanied most of you on your last assignment. He is currently being disciplined by our master. The performance of his duties were less than adequate, and our master has sent me to help restore our honor. I do not indent to endure the same punishment... excuse me, rewards that he has earned."

Akvius takes a seat comfortably with the rest of the group, sipping his brandy socially while he continues. "I wield different skills than my brother. He is drawn more to the physical disciplines, where I excel at the mental. This carries favor with the dark one and he has seen fit to arm me with the ability to weaken our foes with a gaze." Upon finishing the word gaze, Akvius' eyes intensify with a red glow for a second before dimming back down to their natural hue. "The Dark One, has bestowed me with a medium to channel his power... this tiny creature. His name is Gleek and he is sacred to me. I will ensure the ease of our success in combat and problem solving. I am glad to be free of my dungeon... excuse me, study... to join you on our assignment." Akvius swallows some more brandy and taps his index claw on the near empty glass. "Unless you have any questions of me..." Akvius looks around at each pathfinder, "... is there anything about each of you that I should know, to better assess our success?"

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

end of 3rd gets you next level before you start your 4th

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

My brother Baru is wallowing in disgrace with his lack of performance on your last adventure, which is polite conversation for he's chained in our father's dungeon receiving multiple lashings a day. I have been sent in his place and in an effort to redeem our family's pride.

The great and powerful one channels abilities through me via my pet Gleek here.

Akvius is a debuffing witch

Dark Archive

please let me know if someone doesn't check in, or a spot opens up.

level 2 witch here

Dark Archive

personally I think evil eye is your must have 1st hex. it allows you to apply -2 attack, -2 AC, -2 save, -2 skill check. or if you give use it every round on same target, you can get all of these applied at same time. use your 1st level feat for cackle and even if the enemy makes his save, you can keep the penalty applied indefinately.

Dark Archive

here is my newest witch for PFS, if it helps to see a crunch, or for ideas. race is tiefling so same +2 int, +2 dex racial mods, -2 is in wis vs con though.

character creation.... SO many choices. sounds like you're more focused on backstory and "fluff" vs optimization. So for patron, pick the one that sounds good for your backstory. You didn't really give any info on how the character perceives the powers. Does the character view it as a curse or gift? Is it evil or good in nature? These are things that might help you narrow down the list of patrons.

familiar... optimization says take a familiar that boosts your initiative, but again... being backstory driven, what animal do YOU think your elf witch might have befriended? Or what animal symbolizes the patron you choose.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

highest I have is an almost level 5 monk. would love to play something with him though

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Just to make sure, I'm in bold (up), but I'm stable at negative HP. Do you need me to post any actions?

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

2 climb checks, probably about 10' up.

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

dying 1: 1d20 ⇒ 14

1 to 50 of 142 << first < prev | 1 | 2 | 3 | next > last >>