GM ShadowLord's PFS #4–15: The Cyphermage Dilemma (Inactive)

Game Master The Rising Phoenix

Current Map


251 to 300 of 340 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Angrily stepping over to the next pirate(blue),

Power Attack/Damage: 1d20 + 4 ⇒ (17) + 4 = 212d6 + 9 ⇒ (4, 1) + 9 = 14

With a overhand swing Frans comes down hard on the pirate.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Attack: 1d20 + 6 ⇒ (2) + 6 = 81d8 + 9 ⇒ (6) + 9 = 15

Dark Archive

Male Tiefling Witch/2: HP (8/14): AC (13/touch=13/flat=10): Saves (Fort=1/Ref=3/Will=2): Initiative +9: Perception +1: Sense Motive -1

Akvius attempts misfortune hex on blue

DC:15 will to negate


TG1 | FF

Angry Frans sends the pirate adjacent to him crashing to the ground in a bloody heap. The party quickly disables and takes the pirates on the ship, only the grippli remains. The frog-like creature shakes his head vigorously as squeezes another vial tight in his hand. "Fools. Fools!"

INIT: Grippli, Frans, Lukaas, Periel, Akvius, Gaeldrung

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Sorry.
Gaeldrung rushes down the ship's deck and springs half way up the stairs. His ax comes around at the frog man in an attempt to harvest his legs.

attack: 1d20 + 5 ⇒ (2) + 5 = 7
damage: 1d12 + 4 ⇒ (2) + 4 = 6

But the angle is awkward, and so is his swing.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Moving toward the Grippli.

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lukaas sings a few notes, trying to get the frog man's attention

Cast Daze, DC 14


TG1 | FF

Gaeldrungs speed in armor is 20. Double-moving just gets him up the stairs so I don't think he can make that attack (that misses anyway) this round.

Attack Gaeldrung: 1d20 + 6 ⇒ (18) + 6 = 24

Gaeldrung takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, he can move only at half speed.

Tanglefoot Bag:
A tanglefoot bag is a small sack filled with tar, resin, and other sticky substances. When you throw a tanglefoot bag at a creature (as a ranged touch attack with a range increment of 10 feet), the bag comes apart and goo bursts out, entangling the target and then becoming tough and resilient upon exposure to air. An entangled creature takes a –2 penalty on attack rolls and a –4 penalty to Dexterity and must make a DC 15 Reflex save or be glued to the floor, unable to move. Even on a successful save, it can move only at half speed. Huge or larger creatures are unaffected by a tanglefoot bag. A flying creature is not stuck to the floor, but it must make a DC 15 Reflex save or be unable to fly (assuming it uses its wings to fly) and fall to the ground. A tanglefoot bag does not function underwater.

A creature that is glued to the floor (or unable to fly) can break free by making a DC 17 Strength check or by dealing 15 points of damage to the goo with a slashing weapon. A creature trying to scrape goo off itself, or another creature assisting, does not need to make an attack roll; hitting the goo is automatic, after which the creature that hit makes a damage roll to see how much of the goo was scraped off. Once free, the creature can move (including flying) at half speed. If the entangled creature attempts to cast a spell, it must make concentration check with a DC of 15 + the spell's level or be unable to cast the spell. The goo becomes brittle and fragile after 2d4 rounds, cracking apart and losing its effectiveness. An application of universal solvent to a stuck creature dissolves the alchemical goo immediately.

Frans moves up and around the sticky Gaeldrung.

Will: 1d20 - 1 ⇒ (18) - 1 = 17

The frog-creature breaks free of Lukaas's attempt to daze him, and shakes his head back and forth several times. He shouts, "No-no-nonono you don't fancy tongue!

INIT: Grippli, Frans, Lukaas, Periel, Akvius, Gaeldrung

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

reflex: 1d20 + 1 ⇒ (20) + 1 = 21
BOOM

Gaeldrung is covered in sticky crap, but this frog can't stop a battle once it's begun. Not even with dirty tricks like that. He lumbers

attack: 1d20 + 5 - 2 ⇒ (9) + 5 - 2 = 12
damage: 1d12 + 4 ⇒ (7) + 4 = 11

But swinging a bix ax while tangled up in sticky crap is hard to do, and the froggy dodges.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Moving over to assist Lukaas Periel slashes again.
Attack: 1d20 + 7 ⇒ (14) + 7 = 211d8 + 6 ⇒ (7) + 6 = 13

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Akvius?


TG1 | FF

Life = Busy.

Periel's assist proves fruitful and the poor pirate collapses on the deck.

Akvius swings to face the grippli and starts to cackle it this time. The grippli attempts to throw a bomb in Gaeldrung's face but that cackling from that damnable tiefling unnerves him and the throw sails west and hits the ground at Frans's feet. Frans/Gaeldrung take 3 damage, DC 13 for half)

Will DC15: 1d20 - 1 ⇒ (14) - 1 = 13
Attack: 1d20 + 8 ⇒ (4) + 8 = 12
Attack: 1d20 + 8 ⇒ (19) + 8 = 27
Attack: 1d8 ⇒ 3

INIT: Grippli, Frans, Lukaas, Periel, Akvius, Gaeldrung

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

attack: 1d20 + 5 - 2 ⇒ (18) + 5 - 2 = 21
damage: 1d12 + 4 ⇒ (5) + 4 = 9

The Lord in Iron cannot be delayed indefinitely. Doom comes for all beings. In this case, for the frog-man's. Via Great Ax.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Frans moves over to the tiny frogman and attempts to cut him in half,

Power Attack/Damage: 1d20 + 4 ⇒ (20) + 4 = 242d6 + 9 ⇒ (4, 1) + 9 = 14

Confirm: 1d20 + 4 ⇒ (15) + 4 = 192d6 + 9 ⇒ (4, 1) + 9 = 14

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Seeing Gaeldrung and Frans laying the smack down on the frog man, Lukaas sheates his rapier

I think that will do...


TG1 | FF

Indeed, that has done.

The fury of Frans and Gaeldrung is unleashed upon the frogman in vicious fashion. Blood and gore explode from the grippli as metal and blades rain down upon its body. Seconds later when the sounds of multiple objects hitting the deck can be heard below, there are no less that four pieces of the grippli laying at the feet of the two warriors.

No more pirates appear to be in sight, if they were they likely would have abandoned ship after seeing that massacre. With all of pirates dead and dismembered, what will the party do with their newly acquired Lionfish?

Out of initiative.

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Gaeldrung roars his victory and claps Frans on the back. Well struck! Now, how do we use this bucket to catch our prize?

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Looking around Periel cleans his body of the last debris.
"Let us seartch it first. Not that it has any surprises left! I will guard here and say a quick prayer for the dead."

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Gaeldrung grunts his assent and gives the ship a once over.
Perception: 1d20 + 6 ⇒ (13) + 6 = 19


TG1 | FF

The grunts each have Combat a tanglefoot bag, thunderstone, masterwork studded leather, light crossbow with 10 bolts, cutlass, thieves’ tools and 35 gp.

The bloody pieces of the frogman have a masterwork studded leather, +1 light crossbow with 20 bolts, rapier and his formula book with his prepared extracts.

Once the party finishes gathering the gear from the pirates, they search the ship and stumble across its stores of rations and weapons. They find
a masterwork hook hand, 5 barrels of cheap rum, and a Large, ornate treasure chest with a sextant in it. In addition, in the captain’s quarters are the nautical charts that the captain entrusted her crew with, which plot the planned coordinates of the Topaz Titan. Several notes
to Mumbuckle from Alejia, delivered via carrier raven, inform you that Alejia has boarded the Topaz Titan at Kalsgard and that the Lionfish is to meet her at sundown on Moonday, which is 2 days from now.

Since none of you are trained in the art of sailing, you are quite unsure how far away you are from this since you are unable to read these nautical charts.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

"Hah! We have the boat and no one can work it, could have thought that through better I suppose..."

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Hmmm. I wonder how expensive it is to rent a crew...

I honestly have no idea what to do about this...

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Maybe it is like a bat signal but with a ship?

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Maybe we could try to find a crew on the docks, and for paiement use the ship itself: they bring us where we need to go, and then they can keep the ship?

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

A ship is a lot of money. If we give it away we'll get all the drunks and mutineers instead of a real crew. How about half price?

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

"I am fine with whatever. Do you think we can get this ship back to port without a worthy enough of a crew?"

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Doubt it. Gaeldrung says with a hopeless look at the rigging.


TG1 | FF

"EH-EHEM"

The sound of a female clearing her throat loudly can be heard over the starboard side of the ship.

The angler adds, "No needs t' be takin' this beauty into port."

Smulwarts Gultrock, the dwarf who ferried you out to the Lionfish looks up at your crew from her skiff. "I be knowin' a cap'n who might be able t' help ye wit' this here problem ye be facin'."

An exaggerated pause is present before she adds, "Fer the right price that bein'."

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

And what price would that be, my dear?

Diplomacy: 1d20 + 9 ⇒ (5) + 9 = 14

+1 if she can be attracted to Lukaas


TG1 | FF

The dwarf responds in kind, "I was hopin' ye would ask! How about I offer me services o' transportin' ye around fer an agreed duration o' time? I be having' a crew 'n will loot care o' thar wages as part o' th' agreement."

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

What do you think? It sounds right... We don't have much choice either.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

"Perfect! We are off then!"


TG1 | FF

The dwarf nods and says, "Agreed then. I'll return t' shore 'n grab me crew. We'll plan t' return in two hours time. We shall needs some time t' prepare our journey t'... Where are we journeyin' t' again?"

She waves a dismissive hand and shakes her head with a smug look of determination. "Nevermind that, we'll meet back here in two hours time 'n ye can fill me in then. Do we needs any additional provisions fer th' journey?"

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

A weeks provisions at most. With any luck, this won't take long.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

"Hmm... Have we actually decided where we are going yet?"

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Nothing happening? Mission aborted?

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Not sure. Still here. Waiting.

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

Still here also

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Also


TG1 | FF

Gultrok departs for shore and returns in the agreed allotment of time with several weather hardened and lean men. You share with her the coordinates of the Topaz Titan per the information you discovered onboard the ship. She explains your destination appears to be Viper Cove. The captain notes dryly that the weather doesn't looking particularly good for you land lovers for this evening, but she she should make it to your destination in two days. Since this is the timeframe that was outlined on the note you found near the nautical charts in the captains quarters you all agree to depart.

Captain Gultrock takes the wheel and begins shouting out orders to everybody. She uses a lot of nautical terminology that most of you have no such knowledge about besides "swabbing the deck" and "hoisting the main sail".

The weather is good, for a few hours at least. By late afternoon the weather has soured as large waves keep you stomach in knots and hard rain continually blasts those up on deck. The weather passes after you have cleaned your stomach of your latest meal. Eventually sleep comes followed by a day of favorable winds and calmer weather. The captain and crew do their job and sail sails the seas with the Lionfish.

Around dawn the captain notifies you that you are nearing your destination ahead. The only landing point on the rocky islet called Viper Cove seems to be through a cavern entrance that leads to a shallow cove concealed within the island itself. The walls of the cavern are lined intermittently with torch-adorned sconces, and another ship is already moored on the northeastern side of the embankment—Topaz Titan is emblazoned across its hull in orange letters that shine brilliantly even in the limited light. Several hastily-sealed cans of paint, a wood rasp, and sandpaper are barely visible on the ship’s deck. On the eastern side of the large cavern, two exits lead further into the cave complex.

Gultrocks wakes those that are sleeping to inform you that you have arrived at your destination. She asks if you want her to take the ship in or if you are going in another method. She's about

Consider the Lionfish (your ship) to be off to the east of the map at this point until you give Gultrocks further instruction.

Weather: 1d100 ⇒ 38
GM Stuff: 1d10 ⇒ 4
GM Stuff: 1d20 ⇒ 17

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

In spite of his inability to keep anything down, Gaeldrung is still up with the dawn and chanting his victories to the glory of Gorum while pounding on his armor and shield. This was a test, nothing more. He has endured worse.

When they arrive, Gaeldrung looks suspicious at the ship. Why do I get the feeling that that ship wasn't the Topaz Titan until just recently...

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

You're right, Gaeldrung... it seems they worked with more haste than skill. Ahoy, mates! Let's takes this ship!


TG1 | FF

Gultrock eyes the ship and cove ahead and asks, "Shall we keep her here or are requestin' I takin' her all th' way in?"

Dark Archive

M Human Slayer 1 CN | HP: 9/11 | AC: 17/13/14 | F:3 R:5 W:1 | CMD: 18 CMB: 5 | Init: +3 Percep: +4

"Well I don't know, maybe we take some of the row boats in sorta stealth like?"

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

It would be wise to scout with rafts. We can hold the ship in reserve.
Gaeldrung motions to some sailors and asks then to get the boats ready while he retrieved his ax.

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lets' go... the rafts will be easier to drive, I expect.

Lukaas gets into the raft,and tries to row, softly singing for himself

Row row row your boat,
gently down the stream
merrily merrily merrily
life is just a dream...

I'm not sure this song would ever catch on.


TG1 | FF

Assuming everyone is here...

Lukaas and hte rest of the party hop into a small raft and make their way to shore without incident. Two obvious exits from your current location are down a set of steps to the north or a passageway through the cavern to the west.

Sovereign Court

Half Orc XP 1 HP: 18/18 | AC: 16/11/15 | F:5 R:1 W:5 | CMD: 16 CMB: 5 | Init: +3 Percep: +7

Gaeldrung is first off the boat, ax in hand. He motions toward the cavern and becons those who are willing to follow as he quickly moves to secure the area.

Silver Crusade

Male Asimar Angel Born Paladin8
Spoiler:
AC 22/T10/FF18 HP 76/76 F+13 R+7 W+11 Init +0 Perception +0 CMD 22

Periel quickly follows, sword in hand.

Grand Lodge

Male Human Bard (5) HP 38/38;AC 16 FF14 Tch 12;Fort +2, Ref +6, Will +4; Init+2;Per+7 , SM +5 Perform 12/12

Lukaas follows Gaeldrung too, his rapier in hand

251 to 300 of 340 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / GM ShadowLord's PFS #4–15: The Cyphermage Dilemma All Messageboards

Want to post a reply? Sign in.