Homebrew and House Rules



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Level interval of ancestry and general feats, as well as skills

Lethal Tactics vs. flyers should still be viable.

Transmuter Focus Power: Form Weapon

Alignment mechanics replacement - Divine and Heretic

Basic Skill / General feats

Decoupling Perpetual Infusions from Research Field

Nets / Rete

Spellcasting Multiclass Archetype Feats "hole" at 10th level

Seeing the potential for PF2 without class and / or level.

Catfolk Ancestry for 2nd Edition (Half-Catfolk as well)

Hacking the Alternate Classes

Fillable Spell Cards

A Test Run on Custom Ancestries: Kobolds

Homerule brainstorming, Regaining spell slots

Potential House Rule Feedback: Sneak Attack with Any Weapon

Stamina and Health

Mycar: Fungal Zombies

Orc Ancestery

Skill feat: Hazardous Explorer

Iron Gods in 2e?

Anyone else going to change the traditions and durations of spells? Your thoughts on heightened spells?

Adopted Ancestry

Malk_Content's collection of Rules Modules.

Ultra Instinct: Being a Saiyan in Second Edition

Plans for the future, and how will you Murder Death Kill?

Heritage based archetypes

Homebrew Worlds

Homebrew: Fun With Shields

Werecreature Heritage

What is the first class you're going to try and homebrew when you get the rules?

Charisma, the Step-Child Stat (houserules to redeem it)

Powerful Charge homebrew feat

Grapple against big targets in PF2

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