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Additional Rules



Ability score damage and enhancement bonuses

Breaking Doors and Hinges - Clarity Needed

Condition, Action, and Event Zones

Double Slotting Metamagic [variant rule]

DR / Fast Healing / Regeneration

Dungeons and Subsidence

Encounter Design

Errata and Typos (Additional Rules)

Falling Object rules, How do you avoid damage?

fatigue, exhaustion & charging

Gender in descriptions

Hero Points

Improvisation Aid Tables

Item Hardness and Enhancement Bonus

Long-Term Challenges versus Short-Term Challenges

Magic Traps: Too cheap for infinite effect.

Missing Urban details??

Monsters with class levels: how is CR determined?

Multiple characters carrying a heavy object?

Non-Lethal Damage

Pathfinder Beta Game - Useful Houserules

Poisons....

Running (clarification)

Saving throws - Are they fine the way they are?

Siege Engine stats

Siege engine stats

Spell-like abilties - Identifying

Threat range for criticals character defined not only weapon defined

Trap costs

Turn Undead - chance for instant kill

Underwater question

Vehicle combat and massive combat

Welcome to the Additional Rules Playtest

Will Save... the new Concentration

[ Traps ] Making Simple Traps, costs, DC's

[Channel Energy / Turn Undead] - PFRPG and Turn Resistance bonus

[Conditions] Does "pinned" mean Dex = 0?

[CRs and ELs] Can They Be Salvaged?

[Encounters] Challenge Rating 1 - 2 = ??

[Encounters] Sixteen wolves are not equal to a frost giant

[NPCs] - Why bother with classes?

[Poisons} - New rule thingamajig

[Variant] Battle Sorcerer

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