GM Refuge of Wonders - Inheritor's Rite (PFS 2e - #3-05)

Game Master rpblue

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Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

I'll take my licks, GM.

Wouldn't want to spare the lesson and spoil the (inner) child.

=)


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I will take the infamy because we ran it by the books.

Verdant Wheel

Halfling Druid 1 | Perc] +7; AC 17; Fort +5; Ref +4; Will +9 HP 16 | Badger AC 15; Fort +5; Ref +5; Will +5 HP 16

I'll take it on the chin! Part of the experience!

Besides, I'm still very new to 2e and don't really understand what Infamy is anyways because I haven't read up on it yet lol.

Verdant Wheel

Action Symbols ➤ (◆), (◆◆), (◆◆◆), (◇), (↺) | Status Symbols: ♥️ hit points, ☘️ hero points, ✋ held items, ⚕ status conditions | Forum Avatars

Honestly, I wish Infamy were more widely used. It'd be less "out of the blue" if it were properly baked into the "meta" of PFS, with Scenarios each having a section that outlines the "don't"'s of that particular Scenario.

As GM mentioned, it can be a great tool to curb (I'm going to say it:) "murderhoboing".

=)

Grand Archive

Male, TN, Elf (Ancient) | HP 18/18 | AC: 17 | F: +5 R: +6, W: +8 | Perc: +6 (LLV)
Class Abilities:
  • Focus Pool: 1/1
  • Drain Bonded Item: 1/1
  • Default Exploration: Detect Magic

    Ill also take it. It makes Fame mean more and its part of Aran's story now

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