BrOp's TSR BECMI Campaign (Old-School Essentials)

Game Master Branding Opportunity

Tackling the Basic D&D modules from the 80s using Old-School Essentials


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I've decided we're using the "Missile Attacks on Targets in Melee" optional rule from p. 236 of the AFPT (which I'll also post in the Campaign Info tab):

Quote:

The constant and unpredictable movement of characters in melee makes firing or throwing missile weapons at combatants an uncertain proposition.

When this happens, randomly determine which character in the melee is actually targeted by the missile attack before making the attack roll.
Typically, all characters involved in the melee have the same chance of being targeted, but especially large creatures may count as two or more characters.


L Half-Orc Cleric 1 | HP: 5/5 | AC: 18 | D: 11, W: 12, P: 14, B: 16, S: 15; +2 vs spells| Init: +0 | Speed 60' (20')| Active effects:

Thumbs up on that.

Just please make sure everyone reads and understands the rule. I have a bad feeling…


glad I chose to wield an axe lol

Liberty's Edge

Male Human Ranger AC 12 HP 9 Ranger 1

Sorry I had a medical procedure last Friday but I'm here.


Discord Chat
Metwin Campstone wrote:
Sorry I had a medical procedure last Friday but I'm here.

Hope you are doing/recovering okay. Thanks for letting us know.


Discord Chat

Now that we are officially in a dungeon (Yes, a dungeon, as in Dungeons & Dragons™️!) I need a marching order from all you good people.

Single- and double-file, please.


N Wood-Elf Monk 1 | HP: 10/10 | AC: 16 | Init: +3 | Pass Perc: 15 | HD (1d8): 0/1 | Speed 35 | Saves: STR+2 DEX+5 CON+2 INT-1 WIS+3 CHA+0 | Adv. vs Charm; Immune magical sleep | Inspiration: | Active effects:

Sorry -- a bit slow on the draw as my mother is in town this week.

I think I proposed a marching order earlier, but I'm not sure what people thought of it.

Anyway, here are some suggestions based on very little other than keeping the toughest fighters in front, the squishy people in the middle, and the middling fighters protecting the rear. I might be misreading some characters' abilities, though, so let me know if you think this should change.

Single-file:

Chira
Astrid
Thora
Metwin
Cortina
Caelith
Midge
Spaulding
Rorx

double-file:

Astrid -- Thora
Chira -- Metwin
Cortina -- Caelith
Midge -- Spaulding
Rorx


L Half-Orc Cleric 1 | HP: 5/5 | AC: 18 | D: 11, W: 12, P: 14, B: 16, S: 15; +2 vs spells| Init: +0 | Speed 60' (20')| Active effects:

Marching order looks good to me, thanks 'Crane' :D


Human Thief 1 (female) | HP 7/7 | AC 15 | Death/Poison 13; Wands 14; Paralysis/Petrify 13; Breath Attack 16; Spells/Rods/Staves 15 | Open Doors 1-in-6 Climb Sheer Surfaces: 87 | Find/Remove Treasure Traps 10 | Hear Noise 2-in-6 | Hide in Shadows 10 | Move Silently 20 | Open Locks 15 | Pick Pockets 20

MO is OK by me.


yup..I am good with that!


Male Human Bard / 1

Works for me.

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