Gadak Simiryin

"Sigil" Malaryth's page

51 posts. Alias of Jubal Breakbottle.


Classes/Levels

Dökkálfar sorcerer | Damaged 0 | Hero Points 1 | Notice +10 | Initiative +0 | Dodge 13 | Parry 13 | Toughness 7 | Fortitude 7 | Will 10

About "Sigil" Malaryth

Picture:
Real Name: Malaryth
Group Affiliation:
First Appearance:
Height: 5' 11" (5’ 7” as Ruben Goldsmith)
Weight: 165 lbs (175 lbs as Ruben Goldsmith)

APPEARANCE:
Malaryth is a typical Dökkálfar: dark blue-skin; stark white, shoulder length hair; inhuman, feline eyes; long, tapered ears; and lean physique. Playing superhero, he wears flamboyant, stereotypical wizard robes without the pointy hat.

Ruben Goldsmith appears in his fifties and stands a bit under average with a mop of curly brown hair with sprinkles of white. He usually wears a broad smile to accompany his Aloha shirt, Bermuda shorts, and leather sandals.

COMPLICATIONS:
* Motivation: Acceptance - Malaryth enjoys and wants to protect his new home of Vibora Bay
* Power Loss: Magic - Magic Blasting array requires hand movements
* Identity: Ruben Goldsmith - Secret identity
* Reputation: Dökkálfar - Dark elves have a sinister reputation
* Relationship - Friends and neighbors of Ruben Goldsmith
* Responsibility - Ruben Goldsmith’s tourist shop of mystical curios
* Quirk - Loves the sun, beach, and Florida weather

ORIGIN:
Malaryth heard that the Bifrost had been forced open to Midgard. He first sneaked into Asgard and then into Midgard, Germany. He survived the war and escaped to America with other refugees. He traveled around the US before settling in Florida falling in love with the sun, beaches, and beautiful weather.

He has lived many lives over the past 70 years. Currently, he lives as Ruben Goldsmith, a widowed owner of Mystical Vibora, a tourist shop of mystical trinkets. His story is that he relocated from upstate New York two decades ago, widowed ten years ago to breast cancer, as a serial entrepreneur. He uses his Crafting magic to create his trinkets using pictures as inspiration.

PERSONALITY:
Malaryth is a relatively young Dökkálfar and in a phase of exploration. Midgard sounded exotic. After living through the war and emigration to the New World, he feels like he has discovered a paradise. Seven years ago, when Nightshade invaded Vibora Bay, he adopted the superhero name Sigil and joined the fight to defend the city.

GOALS:

Power Level: 10
Power Points Earned: 0
Power Points Spent: 0
Power Points: 150
* Defense: 29
* Abilities: 42
* Powers: 52
* Advantages: 5
* Skills: 22

OFFENSES
Initiative +0
* Magic Blasting: Ranged +10, Damage 10 (Extras: Ranged, Affects Insubstantial 2, Variable (Magical effects) 2)
* Brainwashing: Ranged +10, Affliction 10 [Will; 1. Dazed, 2. Compelled 3. Transformed] (Extras: Ranged, Subtle 2, Insidious)
* Holding: Ranged +10, Move Object 10 [25 tons] (Extras: Affects Insubstantial 2, Precise)

* Unarmed: Close +2, Damage 0

DEFENSES – 29 points
Dodge 13 – 13 points
Parry 13 – 11 points
Toughness 7 – 0 points
Fortitude 7 – 0 points
Will 10 – 5 points

ABILITIES – 42 points
Strength 0
Stamina 7
Agility 0
Dexterity 0
Fighting 2
Awareness 5
Intellect 5
Presence 2

POWERS – 52 points

Dökkálfar Physiology:
Senses 2 [Darkvision] – 2 points
Immunity 4 [Aging, Cold, Heat, Disease] – 4 points
Immunity 4 [Drowning & Suffocation, Poison, Pressure] (Flaws: Limited to Half-Effect. In twice the time of effect, becomes Staggered instead of Incapacitated and avoids Dying) – 2 points
Regeneration 2 (Extras: Regrowth) – 3 points

Sensing Magic: Senses 5 (Magical Awareness, Acute, Analytical, Extended) [5] – 5 points
AE. Understanding Language: Comprehend 2 [Languages 2] [4] – 1 point
AE. Seeing: Senses 5 (Visual [Extended, Counters Concealment, Counters Illusion]) [5] – 1 point
AE. Listening: Senses 5 (Auditory [Accurate, Extended, Counters Illusion, Ultra-Hearing]) [5] – 1 point

Magic Blasting: Damage 10 (Extras: Ranged, Affects Insubstantial 2, Variable [Magical effects] 2) [24] – 24 points
AE. Brainwashing: Affliction 10 [Will; 1. Dazed, 2. Compelled 3. Transformed] (Extras: Ranged, Subtle 2, Insidious) [23] – 1 point
AE. Prestidigitation: Feature 10 (Quick Change, Minor magics) [10] – 1 point
AE. Illusioning: Illusion 8 [250 cft, Visual and Auditory] [24] – 1 point
AE. Shapeshifting: Morph 4 [any], Shrinking 2 [+1 Defenses, +2 Stealth, -1 Intimidation] [24] – 1 point
AE. Holding: Move Object 10 [25 tons] (Extras: Affect Insubstantial 2, Precise) [23] – 1 point
AE. Suppressing: Nullify 10 [Resisted by Will] (Extras: Broad (Magical), Precise) [21] – 1 point
AE. Scrying: Remote Sensing 16 [250 miles, Visual and Auditory] (Flaws: Needs a transparent or reflective surface) [24] – 1 point
AE. Portalling: Teleport 3 [250 feet] (Extras: Accurate, Easy, Extended (8 miles), Portal, Change Direction, Change Velocity & Turnabout) [24] – 1 point
AE. Crafting: Transform 4 [12 lbs, anything to anything] (Extras: Continuous) [24] – 1 point

ADVANTAGES – 5 points
Artificer, Contacts (Gather Information), Equipment 1, Jack-Of-All-Trades, Ritualist

EQUIPMENT – 5 points
* Talisman Flight 1 (60 ft, 4 mph) – 2 points
* Ear ring Commlink – 1 point
* Sunglasses Sense 1 (Visual Tracking) – 1 point
* Magnetic nickel Feature 1 (Location ) – 1 point

SKILLS – 22 points
ACROBATICS AGI* 1 ranks +1
ATHLETICS STR* 5 ranks +5
BLUFF PRE 8 ranks +10
COMPUTERS INT 0 ranks +5
CONCENTRATION AWE 0 ranks +5
CRAFT: Trinkets INT 0 ranks +5
DIPLOMACY PRE 5 ranks +7
DISABLE DEVICE INT 0 ranks +5
DISGUISE PRE 13 ranks +15
DRIVE DEX 5 ranks +5
ESCAPE ARTIST DEX* 5 ranks +5
GATHER INFORMATION PRE 5 ranks +7
HANDLE ANIMAL AWE 0 ranks +5
INTIMIDATE PRE 0 ranks +2
INVESTIGATE INT 0 ranks +5
KNOWLEDGE (ARCANE LORE) INT 10 ranks +15
KNOWLEDGE (ART) INT 0 ranks +5 KNOWLEDGE (BEHAVIORAL SC) INT 0 ranks +5
KNOWLEDGE (BUSINESS) INT 0 ranks +5
KNOWLEDGE (CIVICS) INT 0 ranks +5
KNOWLEDGE (EARTH/LIFE SC) INT 0 ranks +5
KNOWLEDGE (HISTORY) INT 0 ranks +5
KNOWLEDGE (PHYSICAL SC) INT 0 ranks +5
KNOWLEDGE (STREETWISE) INT 0 ranks +5
KNOWLEDGE (TACTICS) INT 0 ranks +5
KNOWLEDGE (TECHNOLOGY) INT 0 ranks +5
KNOWLEDGE (THEOLOGY) INT 0 ranks +5
LANGUAGE 1 rank English, and Dökkálfar
MEDICINE INT 0 ranks +5
NOTICE AWE 5 ranks +10
PERFORM PRE 0 ranks +2
PILOT DEX 0 ranks +0
PROFESSION INT 0 ranks +0
RIDE AGI 0 ranks +0
SEARCH INT 0 ranks +5
SENSE MOTIVE AWE 5 ranks +10
SLEIGHT OF HAND DEX* 0 ranks
STEALTH AGI* 10 ranks +10
SURVIVAL AWE 0 ranks +5 CLOSE COMBAT FTG
CLOSE COMBAT FTG
RANGED COMBAT (Magic) DEX 10 ranks +10
RANGED COMBAT DEX