Heroes of Today

Game Master Ironperenti

Heroes of Today Timeline

M&M 3e character sheet with 2e skills

Critical Tables

Heroes maps on roll20

Notes page


A world that has seen massive upheaval in the last seven years with an invasion from the plane of shadow, an attempted infestation by alien worms, and follow on subversive assault by the Raciv has left the planet with hero groups scattered in the US and with many countries placing their own heroes under national control. Will independent groups of heroes be able to answer the call when the next challenge arises or will it fall on the high-tech normals or will it take both?

Build Rules:

3E rules with 2E skills. 4 skill points per character point except for combat skills with will be 2 points per character point.

Starting power level is 10 with 150 character points to spend. 10 must be spent on skills, 20 on abilities, and 120 as you wish.

Started the campaign in Vibora Bay in Florida. My historical timeline is different than either system but we can workout any history issues after play begins if necessary.

No seeing the future, no seeing the past, no object reading. I might be willing to give convoluted glimpses but it would not be a reliable power.

Test rules:

> roll an exploding 1d10. If you roll a 1, roll again and subtract that number from your to hit bonus.
> To hit rolls are opposed 1d10+to hit bonus vs 1d10+active defense. Damage rolls will be 1d10+effect rank vs DC 6+TGH (or applicable alternate resistance).
> Levels of failure/success calculated every 3 not 5
> Toughness is decremented as remaining hits of consciousness but is not reduced for resistance checks.
> Damage inflicting roll effects: 2 failures No damage, 1 failure -1 Toughness, 1 success -1 Toughness Dazed, 2 successes -2 Toughness Staggered, 3 successes -3 Toughness Incapacitated
>Damage resistance roll effects: 2 successes No damage, 1 success -1 Toughness, 1 failure -1 Toughness Dazed, 2 failures -2 Toughness Staggered, 3 failures -3 Toughness Incapacitated
> Damage effects get a FOR save to avoid DC 6+effect rank.
>Skill rank limit is power level + 3 ranks. No limit on over all skill roll. For instance: a PL 10 character could have 13 ranks of acrobatics with a 7 Agility for a total of 20 on Acrobatics.
>Recover can be taken multiple times in a combat but you are at -5 to your active defenses and if hit or forced to move more than 5' you lose the recovery.

DC+9...Four (Success)...29
DC+6...Three (Success)..26
DC+3...Two (Success)....23
DC.....One (Success)....20
DC–3...One (Failure)....17
DC–6...Two (Failure)....14
DC–9...Three (Failure)..11
DC–12..Four (Failure)....8

Determing Critical Hits and Fumbles:

If you hit your target by 10 or more you get a +3 to your damage roll. If you damage your target roll on the Critical hit table. If you rolled a 1, apply the following negative roll to the appropriate critical fumble table.