> roll an exploding 1d10. If you roll a 1, roll again and subtract that number from your to hit bonus.
> To hit rolls are opposed 1d10+to hit bonus vs 1d10+active defense. Damage rolls will be 1d10+effect rank vs DC 6+TGH (or applicable alternate resistance).
> Levels of failure/success calculated every 3 not 5
> Toughness is decremented as remaining hits of consciousness but is not reduced for resistance checks.
> Damage inflicting roll effects: 2 failures No damage, 1 failure -1 Toughness, 1 success -1 Toughness Dazed, 2 successes -2 Toughness Staggered, 3 successes -3 Toughness Incapacitated
>Damage resistance roll effects: 2 successes No damage, 1 success -1 Toughness, 1 failure -1 Toughness Dazed, 2 failures -2 Toughness Staggered, 3 failures -3 Toughness Incapacitated
> Damage effects get a FOR save to avoid DC 6+effect rank.
>Skill rank limit is power level + 3 ranks. No limit on over all skill roll. For instance: a PL 10 character could have 13 ranks of acrobatics with a 7 Agility for a total of 20 on Acrobatics.
>Recover can be taken multiple times in a combat but you are at -5 to your active defenses and if hit or forced to move more than 5' you lose the recovery.
DC+9...Four (Success)...29
DC+6...Three (Success)..26
DC+3...Two (Success)....23
DC.....One (Success)....20
DC–3...One (Failure)....17
DC–6...Two (Failure)....14
DC–9...Three (Failure)..11
DC–12..Four (Failure)....8